Lobby zeigt konkret, was einem Team zum Veto-Start fehlt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -531,6 +531,7 @@ export class MatchService extends EventEmitter {
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currentMapNumber: match.current_map_number,
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viewer: { role: viewer.role, playerId: viewer.playerId, team: viewer.team },
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canStartVeto: match.status === 'lobby' && readiness.A.ready && readiness.B.ready,
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requireFullTeams: this.config.requireFullTeams,
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maps: pool.maps,
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veto: publicView
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? null
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