Frontend, README und Konfigurationsvorlage

React-Oberfläche mit Übersicht, Match-Erstellung, Beitritt über Team- und
Zuschauercodes, Teamkarten, visuellem Map-Veto, Serie und Serverpanel.
README beschreibt Einrichtung, Umgebungsvariablen, Rollen, Veto-Abläufe,
Serveradapter und CSTV-Zuschauerzugang.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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SPP UserandClaude Opus 5.5 committed 2026-10-25 17:02:18 +01:00
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import { useEffect, useState } from 'react';
import { Link, useNavigate, useParams } from 'react-router-dom';
import { api } from '../lib/api.js';
import { getAccess, setAccess } from '../lib/session.js';
function useCode() {
const { code } = useParams();
const [info, setInfo] = useState(null);
const [error, setError] = useState(null);
useEffect(() => {
api('/access', { method: 'POST', body: { code } }).then(setInfo).catch((e) => setError(e.message));
}, [code]);
return { code, info, error };
}
export function JoinPage() {
const { code, info, error } = useCode();
const navigate = useNavigate();
const [nickname, setNickname] = useState('');
const [steamId, setSteamId] = useState('');
const [submitError, setSubmitError] = useState(null);
const [busy, setBusy] = useState(false);
useEffect(() => {
if (!info) return;
if (info.access === 'spectator') navigate(`/watch/${code}`, { replace: true });
// Schon beigetreten? Dann direkt zur Lobby.
else if (getAccess(info.matchId)) navigate(`/m/${info.matchId}`, { replace: true });
}, [info, code, navigate]);
if (error) return <AccessError message={error} />;
if (!info) return <p className="muted">Prüfe Code …</p>;
const submit = async (e) => {
e.preventDefault();
setBusy(true);
setSubmitError(null);
try {
const res = await api(`/matches/${info.matchId}/join`, { method: 'POST', body: { code, nickname, steamId } });
setAccess(info.matchId, { token: res.playerToken, kind: 'player' });
navigate(`/m/${info.matchId}`);
} catch (err) {
setSubmitError(err.message);
setBusy(false);
}
};
return (
<form className={`join-card team-${info.team}`} onSubmit={submit}>
<p className="muted">{info.title}</p>
<h1>Beitreten als {info.teamName}</h1>
<label className="field">
<span>Spielername</span>
<input value={nickname} onChange={(e) => setNickname(e.target.value)} required minLength={2} maxLength={24} autoFocus />
</label>
<label className="field">
<span>SteamID64 (optional)</span>
<input value={steamId} onChange={(e) => setSteamId(e.target.value)} inputMode="numeric" placeholder="7656119…" pattern="\d{17}" />
<small className="hint">Hilft dem Organisator, dich auf dem Server zuzuordnen.</small>
</label>
{submitError && <div className="alert alert-error">{submitError}</div>}
<button className="btn btn-primary btn-lg" disabled={busy}>{busy ? 'Trete bei …' : `${info.teamName} beitreten`}</button>
</form>
);
}
export function WatchPage() {
const { code, info, error } = useCode();
const navigate = useNavigate();
useEffect(() => {
if (!info) return;
if (info.access !== 'spectator') {
navigate(`/join/${code}`, { replace: true });
return;
}
// Spieler oder Organisator behalten ihren stärkeren Zugang.
if (!getAccess(info.matchId)) setAccess(info.matchId, { token: code, kind: 'spectator' });
navigate(`/m/${info.matchId}`, { replace: true });
}, [info, code, navigate]);
if (error) return <AccessError message={error} />;
return <p className="muted">Öffne Zuschauerzugang …</p>;
}
function AccessError({ message }) {
return (
<div className="empty">
<h2>Code nicht gültig</h2>
<p className="muted">{message}. Prüfe den Link oder frag den Organisator nach einem neuen Code.</p>
<Link to="/" className="btn">Zur Übersicht</Link>
</div>
);
}