Server im LAN-Reiter des Steam-Serverbrowsers: LAN-Ports, Host-Netz, Teamnamen, CSTV +100
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@@ -39,7 +39,7 @@ test('Ohne GSLT startet der Container im LAN-Modus, mit GSLT mit Token', async (
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assert.equal(env.CS2_MAXPLAYERS, '6', '4 Spieler + CSTV + Reserve');
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assert.equal(env.CS2_ADDITIONAL_ARGS, '-allow_round_backup_files', 'Rundensicherung für Rollback');
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assert.equal(env.CS2_PORT, '27100');
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assert.equal(env.TV_PORT, '27101');
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assert.equal(env.TV_PORT, '27200');
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assert.ok(runArgs.includes('cs2-mapveto-gamefiles:/home/steam/cs2-dedicated'));
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assert.equal(r.host, '192.168.178.111');
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@@ -74,7 +74,7 @@ test('Zweiter Container startet erst, wenn der erste seinen Update-Check abgesch
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d.finishUpdate(first.handle.container);
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const r2 = await second;
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assert.equal(d.calls.filter((c) => c[0] === 'run').length, 2);
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assert.equal(r2.port, 27102, 'zweiter Container bekommt die nächsten Ports');
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assert.equal(r2.port, 27101, 'zweiter Container bekommt den nächsten Port');
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d.finishUpdate(r2.handle.container);
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});
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