Ein bereiter Spieler pro Team reicht standardmäßig für den Veto-Start
REQUIRE_FULL_TEAMS ist jetzt standardmäßig false; vollständige Teams lassen sich weiterhin per Umgebungsvariable erzwingen.
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@@ -34,7 +34,7 @@ export function loadConfig(overrides = {}) {
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databaseFile: path.resolve(REPO_ROOT, str('DATABASE_FILE', 'data/cs2-mapveto.db')),
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mapPoolFile: path.resolve(REPO_ROOT, str('MAP_POOL_FILE', 'server/config/map-pools.json')),
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createMatchPassword: str('CREATE_MATCH_PASSWORD'),
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requireFullTeams: bool('REQUIRE_FULL_TEAMS', true),
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requireFullTeams: bool('REQUIRE_FULL_TEAMS', false),
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trustProxy: bool('TRUST_PROXY', false),
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serverAdapter: str('SERVER_ADAPTER', 'demo'),
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