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Commits
| Author | SHA1 | Date | |
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69fcf6d15a | ||
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ece21db78a |
No files matched your search
@@ -0,0 +1,81 @@
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// Hinweise für den Ingame-Chat (RCON "say"). Absender ist im Spiel "Console".
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// Reine Textbausteine ohne Server-Zugriff, damit sie sich mit Beispielen testen lassen.
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const MAX_LENGTH = 120;
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/**
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* Text für "say", ohne Zeichen, mit denen sich weitere Konsolenbefehle anhängen ließen
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* (Anführungszeichen, Semikolon, Zeilenumbrüche). Doppelpunkt und Komma bleiben für Spielstände erlaubt.
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*/
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export function chatText(text) {
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return String(text ?? '')
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.replace(/["';\\\r\n\t]/g, '')
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.replace(/[^\p{L}\p{N} .,:_\-+#!?()[\]|/&]/gu, '')
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.replace(/\s+/g, ' ')
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.trim()
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.slice(0, MAX_LENGTH);
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}
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/** Konsolenbefehle für eine Liste von Hinweisen. Leere Zeilen fallen weg. */
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export function sayCommands(lines) {
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return lines.map(chatText).filter(Boolean).map((line) => `say ${line}`);
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}
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const other = (team) => (team === 'A' ? 'B' : 'A');
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/**
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* Hinweise nach dem Laden einer Map: welche Map, wer sie gewählt hat, wer welche Seite startet,
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* Serienstand und dass die Aufwärmphase bis zur Freigabe läuft.
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* @param {object} p
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* @param {{A: string, B: string}} p.teams Teamnamen
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* @param {{number: number, mapName: string, pickedBy: 'A'|'B'|null, sideChosenBy: 'A'|'B'|null, ctTeam: 'A'|'B'|null}} p.map
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* @param {number} p.total Maps in der Serie
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* @param {{A: number, B: number}} p.series Serienstand vor dieser Map
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*/
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export function mapLoadedLines({ teams, map, total, series }) {
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const lines = [];
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const head = total > 1 ? `Map ${map.number} von ${total}: ${map.mapName}` : `Map: ${map.mapName}`;
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lines.push(map.pickedBy ? `${head} - gewählt von ${teams[map.pickedBy]}` : `${head} - Entscheidungsmap`);
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if (map.ctTeam) {
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const t = other(map.ctTeam);
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const chooser = map.sideChosenBy ? `${teams[map.sideChosenBy]} hat die Seite gewählt: ` : '';
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lines.push(`${chooser}${teams[map.ctTeam]} startet als CT, ${teams[t]} als T`);
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}
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if (total > 1) lines.push(`Serienstand: ${teams.A} ${series.A}:${series.B} ${teams.B}`);
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lines.push('Aufwärmphase - das Match startet, sobald der Organisator es freigibt');
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return lines;
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}
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/** Hinweis beim Start des Matches (Aufwärmphase beendet). */
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export function matchStartLines({ teams, ctTeam }) {
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if (!ctTeam) return [`Match live! ${teams.A} gegen ${teams.B} - viel Glück, have fun`];
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return [`Match live! ${teams[ctTeam]} (CT) gegen ${teams[other(ctTeam)]} (T) - viel Glück, have fun`];
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}
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/**
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* Hinweise am Ende einer Map: Sieger mit Stand, Serienstand und was als Nächstes passiert.
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* @param {object} p
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* @param {{mapName: string, number: number, winner: 'A'|'B'|null, score: {A: number, B: number}}} p.map
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* @param {{A: number, B: number}} p.series Serienstand nach dieser Map
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* @param {'A'|'B'|null} p.decided Sieger der Serie, wenn entschieden
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* @param {string|null} p.nextMapName nächste Map, wenn es eine gibt
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* @param {number} p.autoAdvanceSeconds Wartezeit bis zum automatischen Laden (< 0 = aus)
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* @param {number} p.total Maps in der Serie
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*/
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export function mapEndLines({ teams, map, series, decided, nextMapName, autoAdvanceSeconds, total }) {
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const lines = [];
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const score = `${map.score.A}:${map.score.B}`;
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lines.push(map.winner
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? `Map ${map.number} (${map.mapName}) geht an ${teams[map.winner]} mit ${score}`
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: `Map ${map.number} (${map.mapName}) endet ${score}`);
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if (decided) {
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const s = decided === 'A' ? `${series.A}:${series.B}` : `${series.B}:${series.A}`;
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lines.push(total > 1 ? `${teams[decided]} gewinnt die Serie ${s} - danke fürs Spielen!` : 'Danke fürs Spielen!');
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} else if (nextMapName) {
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lines.push(`Serienstand: ${teams.A} ${series.A}:${series.B} ${teams.B}`);
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lines.push(autoAdvanceSeconds >= 0
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? `Nächste Map: ${nextMapName}, wird in ${autoAdvanceSeconds} s geladen - bleibt auf dem Server`
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: `Nächste Map: ${nextMapName} - bleibt auf dem Server`);
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}
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return lines;
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}
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@@ -1,5 +1,7 @@
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import { buildMapCommands, sanitizeConsoleText } from './cs2Config.js';
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import { buildKnifeCommands, KNIFE_UNDO_COMMANDS } from './knifeServers.js';
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import { mapEndLines, mapLoadedLines, matchStartLines, sayCommands } from './chatAnnouncements.js';
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import { seriesScore } from '../liveScore.js';
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import { DemoMatchSimulator } from './demoMatchSimulator.js';
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import { backupPrefix, describeBackup, isValidBackupFile, pointsForMap } from '../rounds.js';
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import { HttpError, CLOSED_STATUSES } from '../matchService.js';
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@@ -21,6 +23,9 @@ const SLOW_POLL_MS = 30_000;
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// Messerrunde: so oft wird das Einrichten versucht, bevor der Organisator selbst neu starten muss
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const KNIFE_RETRIES = 3;
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const KNIFE_RETRY_DELAY_MS = 10_000;
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// Hinweise im Ingame-Chat während der Aufwärmphase wiederholen (für Spieler, die später verbinden)
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const WARMUP_REPEAT_MS = 60_000;
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const WARMUP_REPEATS = 10;
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/**
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* Steuert den Lebenszyklus der Match-Server. Kennt nur die Adapter-Schnittstelle
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@@ -35,6 +40,8 @@ export class ServerManager {
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// Fehlversuche beim Einrichten der Messerrunde je Match (für die automatische Wiederholung)
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this.knifeAttempts = new Map();
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this.knifeRetryDelayMs = KNIFE_RETRY_DELAY_MS;
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this.warmupRepeatMs = WARMUP_REPEAT_MS;
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this.warmupTimers = new Map();
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this.lastPoll = new Map();
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this.timers = [];
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}
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@@ -52,6 +59,7 @@ export class ServerManager {
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*/
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onMapEnded({ matchId, number, decided, hasNext }) {
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const seconds = this.config.autoAdvanceSeconds;
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this.announceMapEnd(matchId, number, decided, hasNext);
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if (seconds < 0) return;
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clearTimeout(this.autoAdvance.get(matchId));
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const finish = Boolean(decided) || !hasNext;
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@@ -155,6 +163,8 @@ export class ServerManager {
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this.autoAdvance.clear();
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this.timers.forEach(clearInterval);
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this.timers = [];
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for (const t of this.warmupTimers.values()) clearInterval(t);
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this.warmupTimers.clear();
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}
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row(matchId) {
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@@ -443,6 +453,76 @@ export class ServerManager {
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}
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}
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// ---------- Hinweise im Ingame-Chat ----------
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teamNames(matchId) {
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const match = this.service.getMatch(matchId);
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return { A: match.team_a_name, B: match.team_b_name };
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}
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currentSeriesMap(matchId) {
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const match = this.service.getMatch(matchId);
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return this.service.seriesMaps(matchId).find((m) => m.number === match.current_map_number) ?? null;
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}
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/** Schickt Hinweise per "say" an den eingerichteten Server. Fehler stören den Ablauf nie. */
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announce(matchId, lines) {
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const row = this.row(matchId);
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if (!row?.handle || row.status !== 'configured' || !this.adapter.sendCommands || !lines.length) return;
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this.adapter.sendCommands(JSON.parse(row.handle), sayCommands(lines))
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.catch((err) => this.logger.warn?.(`[chat] Hinweis an ${matchId} nicht gesendet: ${err.message}`));
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}
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/** Nach dem Laden einer Map: Map, Wahl, Seiten, Serienstand. Wiederholt sich, solange die Aufwärmphase läuft. */
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announceMapLoaded(matchId, number) {
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const match = this.service.getMatch(matchId);
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const maps = this.service.seriesMaps(matchId);
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const map = maps.find((m) => m.number === number);
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if (!map) return;
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const lines = mapLoadedLines({
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teams: this.teamNames(matchId),
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map: { number, mapName: this.service.mapName(match, map.map), pickedBy: map.picked_by, sideChosenBy: map.side_chosen_by, ctTeam: map.ct_team },
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total: maps.length,
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series: seriesScore(maps),
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});
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this.announce(matchId, lines);
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this.stopWarmupRepeat(matchId);
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let left = WARMUP_REPEATS;
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const timer = setInterval(() => {
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const current = this.currentSeriesMap(matchId);
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const live = current?.live ? JSON.parse(current.live) : null;
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if (left-- <= 0 || current?.number !== number || live?.warmupEnded || this.row(matchId)?.status !== 'configured') {
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this.stopWarmupRepeat(matchId);
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return;
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}
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this.announce(matchId, lines);
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}, this.warmupRepeatMs);
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this.warmupTimers.set(matchId, timer);
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}
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stopWarmupRepeat(matchId) {
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clearInterval(this.warmupTimers.get(matchId));
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this.warmupTimers.delete(matchId);
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}
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/** Am Map-Ende: Sieger, Serienstand, nächste Map oder Seriensieger. */
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announceMapEnd(matchId, number, decided, hasNext) {
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const match = this.service.getMatch(matchId);
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const maps = this.service.seriesMaps(matchId);
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const map = maps.find((m) => m.number === number);
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if (!map) return;
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const next = hasNext && !decided ? maps.find((m) => m.number === number + 1) : null;
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this.announce(matchId, mapEndLines({
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teams: this.teamNames(matchId),
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map: { number, mapName: this.service.mapName(match, map.map), winner: map.winner, score: { A: map.score_a, B: map.score_b } },
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series: seriesScore(maps),
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decided,
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nextMapName: next ? this.service.mapName(match, next.map) : null,
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autoAdvanceSeconds: this.config.autoAdvanceSeconds,
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total: maps.length,
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}));
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}
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/** Match in der Lobby mit Messerrunde und hochgefahrenem Server. */
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wantsKnife(match, row) {
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return match?.status === 'lobby' && match.veto_start === 'knife' && row?.status === 'ready';
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@@ -563,6 +643,7 @@ export class ServerManager {
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this.service.markCurrentMapLive(matchId);
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if (this.service.getMatch(matchId).status === 'server_setup') this.service.setStatus(matchId, 'live');
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this.service.log(matchId, 'server', `Map ${seriesMap.number} (${mapName}) ist eingerichtet`);
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this.announceMapLoaded(matchId, seriesMap.number);
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} finally {
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this.busy.delete(matchId);
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}
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@@ -622,6 +703,9 @@ export class ServerManager {
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throw new HttpError(502, `Befehl konnte nicht gesendet werden: ${err.message}`, 'server_error');
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}
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this.service.log(viewer.matchId, 'server', this.adapter.simulated ? 'Aufwärmphase beendet (simuliert)' : 'Aufwärmphase beendet – Match startet');
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this.stopWarmupRepeat(viewer.matchId);
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const current = this.currentSeriesMap(viewer.matchId);
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this.announce(viewer.matchId, matchStartLines({ teams: this.teamNames(viewer.matchId), ctTeam: current?.ct_team ?? null }));
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// CSTV-Zugang für Zuschauer, gleiche Form wie im Zuschauerbereich der Webseite
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const fields = [];
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if (this.config.match.tvEnabled && row.tv_port) {
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@@ -690,6 +774,7 @@ export class ServerManager {
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async stop(matchId, reason) {
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this.simulator.stop(matchId);
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this.stopWarmupRepeat(matchId);
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const row = this.row(matchId);
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if (!row || row.status === 'stopped') return;
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if (row.handle) await this.safeStop(row);
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@@ -831,3 +831,39 @@ test('Offene Lobbys werden nach LOBBY_MAX_HOURS samt Server gelöscht, laufende
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await close();
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}
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});
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test('Ingame-Chat: Hinweise nach dem Laden, beim Start und am Map-Ende', async () => {
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const { app, call, close } = await setup();
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try {
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const said = [];
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const send = app.adapter.sendCommands.bind(app.adapter);
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app.adapter.sendCommands = async (h, commands) => {
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said.push(...commands.filter((c) => c.startsWith('say ')).map((c) => c.slice(4)));
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return send(h, commands);
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};
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const { id, org, tokens } = await readyWingmanMatch(call, 'bo3');
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await call('POST', `/matches/${id}/veto/start`, { token: org });
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const snap = (await call('GET', `/matches/${id}`, { token: org })).body;
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const cap = (t) => tokens[snap.teams[t].players.find((p) => p.isCaptain).nickname];
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await playVeto(call, id, { A: cap('A'), B: cap('B') });
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await app.manager.poll();
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await waitFor(() => app.manager.row(id).status === 'configured', { label: 'Map 1 eingerichtet' });
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await waitFor(() => said.some((l) => l.startsWith('Map 1 von 3')), { label: 'Hinweis nach dem Laden' });
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assert.ok(said.some((l) => / startet als CT, .* als T$/.test(l)), 'Seiten werden genannt');
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assert.ok(said.includes('Serienstand: Alpha 0:0 Bravo'));
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assert.equal((await call('POST', `/matches/${id}/server/warmup-end`, { token: org })).status, 200);
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await waitFor(() => said.some((l) => l.startsWith('Match live!')), { label: 'Hinweis beim Start' });
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const map = app.service.seriesMaps(id)[0].map;
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const key = app.manager.row(id).config_key;
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const body = ['Team playing "CT": Alpha', 'Team playing "TERRORIST": Bravo', 'World triggered "Match_Start" on "' + map + '"',
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'Team "CT" triggered "SFUI_Notice_CTs_Win" (CT "1") (T "0")', 'World triggered "Round_End"',
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`Game Over: scrimcomp2v2 ${map} score 1:0 after 1 min`].join('\n');
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await fetch(`http://127.0.0.1:${app.server.address().port}/api/logs/${id}/${key}`, { method: 'POST', body });
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await waitFor(() => said.some((l) => /^Map 1 \(.+\) geht an Alpha mit 1:0$/.test(l)), { label: 'Hinweis am Map-Ende' });
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assert.ok(said.some((l) => l.startsWith('Nächste Map: ')));
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} finally {
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await close();
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}
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});
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@@ -0,0 +1,45 @@
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { chatText, mapEndLines, mapLoadedLines, matchStartLines, sayCommands } from '../src/servers/chatAnnouncements.js';
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const teams = { A: 'Nordlicht', B: 'Hafenkante' };
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test('Hinweise nach dem Laden: Map, Wahl, Seiten, Serienstand, Aufwärmphase', () => {
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const lines = mapLoadedLines({
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teams, total: 3, series: { A: 1, B: 0 },
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map: { number: 2, mapName: 'Inferno', pickedBy: 'B', sideChosenBy: 'A', ctTeam: 'A' },
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});
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assert.deepEqual(lines, [
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'Map 2 von 3: Inferno - gewählt von Hafenkante',
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'Nordlicht hat die Seite gewählt: Nordlicht startet als CT, Hafenkante als T',
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'Serienstand: Nordlicht 1:0 Hafenkante',
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'Aufwärmphase - das Match startet, sobald der Organisator es freigibt',
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]);
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const bo1 = mapLoadedLines({ teams, total: 1, series: { A: 0, B: 0 }, map: { number: 1, mapName: 'Nuke', pickedBy: null, sideChosenBy: 'B', ctTeam: 'B' } });
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assert.equal(bo1[0], 'Map: Nuke - Entscheidungsmap');
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assert.ok(!bo1.some((l) => l.startsWith('Serienstand')), 'kein Serienstand im BO1');
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});
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test('Hinweise bei Match-Start und Map-Ende', () => {
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assert.deepEqual(matchStartLines({ teams, ctTeam: 'B' }), ['Match live! Hafenkante (CT) gegen Nordlicht (T) - viel Glück, have fun']);
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const next = mapEndLines({
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teams, total: 3, decided: null, nextMapName: 'Inferno', autoAdvanceSeconds: 30, series: { A: 1, B: 0 },
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map: { number: 1, mapName: 'Mirage', winner: 'A', score: { A: 13, B: 9 } },
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});
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assert.deepEqual(next, [
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'Map 1 (Mirage) geht an Nordlicht mit 13:9',
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'Serienstand: Nordlicht 1:0 Hafenkante',
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'Nächste Map: Inferno, wird in 30 s geladen - bleibt auf dem Server',
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]);
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const won = mapEndLines({
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teams, total: 3, decided: 'B', nextMapName: null, autoAdvanceSeconds: 30, series: { A: 0, B: 2 },
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map: { number: 2, mapName: 'Nuke', winner: 'B', score: { A: 5, B: 13 } },
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});
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assert.equal(won[1], 'Hafenkante gewinnt die Serie 2:0 - danke fürs Spielen!');
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});
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||||
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test('Chattexte können keine weiteren Befehle anhängen', () => {
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assert.equal(chatText('Team"; rcon_password x; say "'), 'Team rcon_password x say');
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assert.deepEqual(sayCommands(['Hallo; quit', '', 'Stand 13:9']), ['say Hallo quit', 'say Stand 13:9']);
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assert.ok(chatText('x'.repeat(300)).length <= 120);
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});
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Reference in new issue
Block a user