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No files matched your search
@@ -56,6 +56,16 @@ CS2_DOCKER_EXTRA_ARGS=
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# Einrichtung pro Host: bash deploy/docker-host-einrichten.sh <ssh-ziel>
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# CS2_DOCKER_HOSTS=[{"name":"host1","dockerHost":"ssh://cs2@192.168.178.111","publicHost":"192.168.178.111","portStart":27100,"portEnd":27139}]
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CS2_START_TIMEOUT_MINUTES=20
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# Spielports für den LAN-Reiter des Steam-Serverbrowsers (Steam sucht nur 27015–27020). Leer = aus.
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CS2_LAN_PORTS=27015-27020
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# CSTV-Port = Spielport + dieser Abstand (z. B. 27015 -> 27115)
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CS2_TV_PORT_OFFSET=100
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# Messer-Server für die Seitenwahl (im Admin-Bereich startbar)
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KNIFE_MAP=de_mirage
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KNIFE_WARMUP_SECONDS=90
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KNIFE_MAX_SERVERS=4
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# Anfang des Servernamens im Serverbrowser, danach folgen die Teamnamen
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CS2_SERVERNAME_PREFIX=MaxLAN
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DOCKER_BIN=docker
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# --- Static-Pool-Adapter (SERVER_ADAPTER=static) ---
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@@ -148,13 +148,28 @@ Beim Start wird jeder Ablauf geprüft:
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- genau eine Entscheidungsmap
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- Seitenwahl nur direkt nach einem Pick oder der Entscheidungsmap
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||||
Ungültige oder fehlende Abläufe machen nur dieses Format unauswählbar (mit Begründung in der Oberfläche).
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Passt kein hinterlegter Ablauf zur Map-Anzahl, erzeugt die Anwendung einen (siehe unten). Unauswählbar ist ein Format nur, wenn es zu wenige Maps gibt (mit Begründung in der Oberfläche).
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### Maps im Admin-Bereich wählen
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Unter Einstellungen → **Map-Pools** wählt der Admin pro Modus, welche Maps im Veto stehen (mindestens 2). Die Auswahl steht in der Datenbank und gilt für neue Matches. Laufende Matches behalten ihre Maps und ihren Ablauf. Maps mit `"active": false` in der Konfiguration stehen im Katalog, sind aber erst nach Auswahl aktiv.
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**Ablauf passend zur Map-Anzahl:** Passt ein hinterlegter Ablauf zur Anzahl der gewählten Maps, gilt er. Sonst erzeugt die Anwendung einen Ablauf:
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1. bis zu zwei Bans (X, dann Y),
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2. die Picks der Serie im Wechsel, die Seite wählt jeweils das andere Team,
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3. die restlichen Bans im Wechsel,
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4. die letzte Map ist die Entscheidungsmap, ihre Seite wählt das Team, das nicht zuletzt dran war.
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Jede weitere Map bedeutet also einen Ban mehr. BO3 braucht mindestens 3 Maps, BO5 mindestens 5. Der Admin-Bereich zeigt nach dem Speichern den Ablauf für jedes Format.
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Beispiel Competitive mit allen 10 Maps, BO3: X bannt, Y bannt, X pickt (Y Seite), Y pickt (X Seite), X, Y, X, Y, X bannen → Entscheidungsmap, Y wählt Seite.
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### Mitgelieferte Abläufe
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**Competitive (7 Maps):** Ancient, Anubis, Dust II, Inferno, Mirage, Nuke, Train
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**Competitive (Katalog mit 10 Maps):** Ancient, Anubis, Cache, Dust II, Inferno, Mirage, Nuke, Overpass, Train, Vertigo. Alle 10 sind aktiv. Die festen Abläufe unten gelten für die klassischen 7 Maps (Ancient, Anubis, Dust II, Inferno, Mirage, Nuke, Train), bei jeder anderen Auswahl erzeugt die Anwendung den Ablauf.
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| Format | Ablauf |
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| Format (7 Maps) | Ablauf |
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|---|---|
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| BO1 | X bannt, Y bannt, X bannt, Y bannt, X bannt, Y bannt → Entscheidungsmap, X wählt Seite |
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| BO3 | X bannt, Y bannt, X pickt (Y wählt Seite), Y pickt (X wählt Seite), X bannt, Y bannt → Entscheidungsmap, X wählt Seite |
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@@ -166,7 +181,7 @@ Ungültige oder fehlende Abläufe machen nur dieses Format unauswählbar (mit Be
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|---|---|
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| BO1 | X bannt, Y bannt, X bannt → Entscheidungsmap, Y wählt Seite |
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| BO3 | X bannt, Y pickt (X Seite), X pickt (Y Seite) → Entscheidungsmap, X wählt Seite |
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| BO5 | **nicht unterstützt:** Mit 4 Maps sind keine 5 Karten möglich. Mit einem Pool von mindestens 5 Maps und einem `bo5`-Ablauf wird es automatisch auswählbar. |
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| BO5 | **nicht unterstützt:** Mit 4 Maps sind keine 5 Karten möglich. Mit mindestens 5 Maps wird es automatisch auswählbar. |
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|
||||
### Regel für Startseiten
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||||
|
||||
@@ -254,6 +269,28 @@ Mit `CS2_DOCKER_HOSTS` verteilt die Anwendung Matches auf mehrere Docker-Hosts.
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|
||||
Jeder Host braucht eigene Spieldateien (rund 60 bis 90 GB). Die Ports müssen auf jedem Host frei sein.
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|
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### Messer-Server für die Seitenwahl
|
||||
|
||||
Im Admin-Bereich (Reiter „Matches“) startet „Messer-Server starten“ einen Gameserver, der keinem Match gehört und dauerhaft läuft. Teams verbinden sich, spielen eine Messerrunde und gehen wieder.
|
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|
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- Modus wählbar: **Competitive 5v5** (12 Plätze, Maps aus dem Competitive-Pool) oder **Wingman 2v2** (6 Plätze, Maps aus dem Wingman-Pool).
|
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- Offen, ohne Passwort, sichtbar im LAN-Reiter von Steam (`MaxLAN | Messer 1 5v5 (Seitenwahl)`) und auf der Startseite mit „Verbinden“.
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- Nur Messer, kein Geld, eine Runde. Vorher läuft eine Aufwärmphase zum Verbinden (`KNIFE_WARMUP_SECONDS`, Standard 90). Nach der Runde startet das Spiel von selbst neu (`mp_match_end_restart`). Wird der Server leer, setzt die App ihn zusätzlich zurück.
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- Fällt ein Messer-Server aus, startet die App ihn neu, höchstens fünfmal in Folge. Danach steht er auf „ausgefallen“ und lässt sich im Admin-Bereich neu starten.
|
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- Knöpfe pro Server: „Runde starten“ (Aufwärmphase sofort beenden), „Zurücksetzen“, „Neu starten“ (neuer Container), „Entfernen“.
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- Messer-Server belegen ihre Ports dauerhaft und nehmen zuerst LAN-Ports. Jeder Messer-Server ist also ein Platz weniger im LAN-Reiter für Matches.
|
||||
- Weitere Einstellungen: `KNIFE_MAP` (Standard-Map, muss in einem Map-Pool sein), `KNIFE_MAX_SERVERS` (Standard 4).
|
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|
||||
### Server im Steam-Serverbrowser (LAN-Reiter)
|
||||
|
||||
Der LAN-Reiter des Steam-Serverbrowsers (Steam → Ansicht → Spielserver → LAN) fragt nur die Ports 27015 bis 27020 ab. Deshalb vergibt die App den Spielport zuerst aus `CS2_LAN_PORTS` (Standard `27015-27020`), danach aus dem normalen Portbereich. Der CSTV-Port liegt immer 100 über dem Spielport (Spiel 27015, CSTV 27115; Spiel 27100, CSTV 27200), der Abstand lässt sich mit `CS2_TV_PORT_OFFSET` ändern. Auf jedem Host müssen also auch die Ports 100 über dem Portbereich frei sein. So passen bis zu sechs Server pro Host in den LAN-Reiter. Weitere Server laufen im normalen Portbereich. Sie sind dann nicht im LAN-Reiter sichtbar, Spieler erreichen sie aber über den Verbindungsbefehl.
|
||||
|
||||
- Pro Host lassen sich die LAN-Ports in `CS2_DOCKER_HOSTS` mit `"lanPorts":"27016-27019"` einschränken, wenn dort schon etwas anderes auf einem dieser Ports läuft. `"lanPorts":""` schaltet es für einen Host ab. Im Admin-Bereich steht das in der Spalte „LAN-Ports (Steam)“.
|
||||
- Ist ein Port trotzdem belegt, versucht der Start automatisch die nächsten freien Ports.
|
||||
- Server auf LAN-Ports laufen im Netz des Hosts (`--network host`), weil die Port-Weiterleitung von Docker die Suchanfragen (Broadcasts) des Serverbrowsers nicht weitergibt. Die Firewall des Hosts muss die Ports deshalb selbst erlauben.
|
||||
- Der Servername im Browser ist `MaxLAN | Team A vs. Team B`. Den Anfang ändert `CS2_SERVERNAME_PREFIX`.
|
||||
- Die Server sind mit Passwort geschützt und zeigen ein Schloss. Ohne `CS2_GSLT` laufen sie mit `sv_lan 1` und erscheinen nicht im Internet-Reiter.
|
||||
|
||||
### Option B: Vorhandene Server (`SERVER_ADAPTER=static`)
|
||||
|
||||
Für selbst betriebene, dauerhaft laufende CS2-Server:
|
||||
@@ -416,6 +453,30 @@ Ein `502 Bad Gateway` vom Proxy heißt, dass er die Anwendung unter `proxy_pass`
|
||||
|
||||
---
|
||||
|
||||
## Admin-Bereich
|
||||
|
||||
Unter `/admin` mit dem Passwort aus `ADMIN_PASSWORD` (leer = Admin-Bereich aus). Die Anmeldung gilt 12 Stunden und nur, solange die Anwendung läuft. Nach einem Neustart der Anwendung muss man sich neu anmelden.
|
||||
|
||||
### Reiter „Matches“
|
||||
|
||||
- **Docker-Hosts:** pro Host belegte und freie Plätze, freier Speicher dort, wo das Gameserver-Volume liegt, und die Matches bzw. Messer-Server darauf.
|
||||
- **Messer-Server (Seitenwahl):** starten (Modus 5v5 oder 2v2 und Map wählen), Runde starten, zurücksetzen, neu starten, entfernen. Siehe „Messer-Server für die Seitenwahl“.
|
||||
- **Suche und Filter:** Suche nach Team, Spieler oder Match-ID. Filter Alle, Laufend, Fehler (Zahl rot, wenn es Fehler gibt), Abgeschlossen und Archiv. Der Filter bleibt im Browser gespeichert.
|
||||
- **Matchkarte:** Teams, Modus, Format, Status, Live-Stand, Server- und CSTV-Adresse (`Server 192.168.178.45:27015 · CSTV …:27115`), Zeitpunkt der Server-Anforderung, Pausen-Abzeichen. Bei einem Serverfehler steht die Ursache rot in der Karte.
|
||||
- **Aktionen:** Ansehen, Veto starten, Aufwärmphase beenden, Pausieren/Fortsetzen, Nächste Map, Server neu starten / wiederholen, Server stoppen, Match abschließen, Match abbrechen, Archivieren / Aus dem Archiv holen, Löschen. Destruktive Aktionen fragen nach.
|
||||
- **Details:** Einladungslinks und Codes (erneuerbar), Verbindungsbefehle für Spieler und CSTV, Spielerliste mit „Entfernen“, Rollback der laufenden Map.
|
||||
- **Archiv:** abgeschlossene oder abgebrochene Matches lassen sich archivieren. Nach `ARCHIVE_AFTER_DAYS` Tagen (Standard 3, 0 = nie) geschieht das automatisch. Archivierte Matches stehen nur unter dem Filter „Archiv“.
|
||||
|
||||
Startet man den Server eines laufenden Matches neu, lädt die Anwendung danach die aktuelle Map samt Passwort wieder. Ein frisch gestarteter Server hat die volle Leerlauf-Frist, bevor er automatisch heruntergefahren wird.
|
||||
|
||||
### Reiter „Einstellungen“
|
||||
|
||||
- **Map-Pools:** pro Modus wählen, welche Maps im Veto stehen. Der Veto-Ablauf passt sich der Anzahl an, siehe „Maps im Admin-Bereich wählen“.
|
||||
- **Gameserver:** Runden Competitive und Wingman, Verlängerung, zusätzliche Konsolenbefehle, CSTV an/aus und Verzögerung, Zeit pro Veto-Schritt, Leerlauf-Frist, maximale Laufzeit, Startzeit (inklusive Download) und Archiv-Frist. Die Werte aus der `.env` sind die Vorgabe. Was hier geändert wird, steht in der Datenbank und gilt auch nach einem Neustart. Mit „live“ markierte Werte gehen beim Speichern sofort per RCON an alle laufenden Server. Befehle, die Passwörter ändern oder den Server beenden, sind gesperrt.
|
||||
- **Docker-Hosts:** Hosts hinzufügen, entfernen und bearbeiten (Name, Docker-Ziel, Adresse, Portbereich, LAN-Ports, Volume). Die Liste ersetzt `CS2_DOCKER_HOSTS`. „Liste aus .env verwenden“ schaltet zurück. Hosts mit laufenden Servern lassen sich nicht entfernen und ihre Adresse nicht ändern.
|
||||
- **Image aktualisieren:** lädt das CS2-Image auf allen Hosts gleichzeitig neu (per SSH direkt auf dem Host). Laufende Server laufen weiter.
|
||||
- **Discord-Meldungen:** welche Ereignisse gemeldet werden, plus Testmeldung.
|
||||
|
||||
## Umgebungsvariablen
|
||||
|
||||
Alle Variablen mit Standardwerten stehen in [`.env.example`](.env.example). Die wichtigsten:
|
||||
@@ -430,6 +491,19 @@ Alle Variablen mit Standardwerten stehen in [`.env.example`](.env.example). Die
|
||||
| `SERVER_ADAPTER` | `demo` | `demo`, `docker` oder `static` |
|
||||
| `SERVER_IDLE_TIMEOUT_MINUTES` | `30` | Frist bis zum automatischen Herunterfahren |
|
||||
| `SERVER_MAX_LIFETIME_HOURS` | `8` | harte Obergrenze pro Server |
|
||||
| `ADMIN_PASSWORD` | leer | Passwort für den Admin-Bereich `/admin`; leer = Admin-Bereich aus |
|
||||
| `VETO_STEP_SECONDS` | `30` | Zeit pro Veto-Schritt, danach wird automatisch gewählt; `0` = ohne Frist |
|
||||
| `ARCHIVE_AFTER_DAYS` | `3` | abgeschlossene Matches nach so vielen Tagen archivieren; `0` = nie |
|
||||
| `DOCKER_HOST` | leer | Docker-Ziel für einen einzelnen Host, z. B. `ssh://cs2docker` |
|
||||
| `CS2_DOCKER_HOSTS` | leer | mehrere Docker-Hosts als JSON-Liste (siehe „Mehrere Docker-Hosts“) |
|
||||
| `CS2_PORT_RANGE_START`, `CS2_PORT_RANGE_END` | `27015`, `27115` | Bereich der Spielports; CSTV liegt jeweils `CS2_TV_PORT_OFFSET` darüber |
|
||||
| `CS2_LAN_PORTS` | `27015-27020` | Spielports für den LAN-Reiter von Steam, werden zuerst vergeben; leer = aus |
|
||||
| `CS2_TV_PORT_OFFSET` | `100` | Abstand CSTV-Port zum Spielport (27015 → 27115) |
|
||||
| `CS2_SERVERNAME_PREFIX` | `MaxLAN` | Anfang des Servernamens im Serverbrowser |
|
||||
| `CS2_START_TIMEOUT_MINUTES` | `20` | Startzeit eines Servers inklusive Download der Spieldateien |
|
||||
| `KNIFE_MAP` | `de_mirage` | Standard-Map für Messer-Server |
|
||||
| `KNIFE_WARMUP_SECONDS` | `90` | Zeit zum Verbinden, bevor die Messerrunde beginnt |
|
||||
| `KNIFE_MAX_SERVERS` | `4` | höchstens so viele Messer-Server |
|
||||
| `CS2_TV_DELAY` | `90` | CSTV-Verzögerung in Sekunden |
|
||||
| `CS2_GSLT` | leer | Docker: Game Server Login Token; leer = LAN-Modus (`sv_lan 1`) |
|
||||
| `CS2_PUBLIC_HOST` | – | **Pflicht bei Docker:** öffentliche Adresse |
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 127 KiB |
+328
-14
@@ -3,10 +3,43 @@ import { Link } from 'react-router-dom';
|
||||
import { api } from '../lib/api.js';
|
||||
import { FORMAT_LABEL, serverLabel } from '../lib/labels.js';
|
||||
import CopyField from '../components/CopyField.jsx';
|
||||
import MapImage from '../components/MapImage.jsx';
|
||||
|
||||
const KEY = 'cs2mv:admin';
|
||||
const FILTER_KEY = 'cs2mv:admin:filter';
|
||||
const REFRESH_MS = 3000;
|
||||
|
||||
const RUNNING = ['lobby', 'veto', 'server_setup', 'live'];
|
||||
const CLOSED = ['finished', 'cancelled'];
|
||||
const SERVER_ERRORS = ['start_failed', 'failed', 'config_failed'];
|
||||
const hasError = (m) => SERVER_ERRORS.includes(m.server?.status);
|
||||
|
||||
/** Filter der Matchliste. "archive" lädt eine eigene Liste vom Server. */
|
||||
const FILTERS = [
|
||||
{ key: 'all', label: 'Alle', test: () => true },
|
||||
{ key: 'running', label: 'Laufend', test: (m) => RUNNING.includes(m.status) },
|
||||
{ key: 'errors', label: 'Fehler', test: hasError },
|
||||
{ key: 'closed', label: 'Abgeschlossen', test: (m) => CLOSED.includes(m.status) },
|
||||
{ key: 'archive', label: 'Archiv', test: () => true },
|
||||
];
|
||||
|
||||
const readFilter = () => {
|
||||
try {
|
||||
const f = localStorage.getItem(FILTER_KEY);
|
||||
return FILTERS.some((x) => x.key === f) ? f : 'all';
|
||||
} catch {
|
||||
return 'all';
|
||||
}
|
||||
};
|
||||
|
||||
/** Suche nach Teamnamen, Spielern und Match-ID, ohne Groß-/Kleinschreibung. */
|
||||
function matchesSearch(m, query) {
|
||||
const q = query.trim().toLowerCase();
|
||||
if (!q) return true;
|
||||
const hay = [m.id, m.teams.A.name, m.teams.B.name, ...['A', 'B'].flatMap((t) => m.teams[t].players.map((p) => p.nickname))];
|
||||
return hay.some((x) => String(x ?? '').toLowerCase().includes(q));
|
||||
}
|
||||
|
||||
const getToken = () => {
|
||||
try {
|
||||
return sessionStorage.getItem(KEY);
|
||||
@@ -31,6 +64,19 @@ export default function AdminPage() {
|
||||
const [notice, setNotice] = useState(null);
|
||||
const [busy, setBusy] = useState(null);
|
||||
const [tab, setTab] = useState('matches');
|
||||
const [filter, setFilterState] = useState(readFilter);
|
||||
const [query, setQuery] = useState('');
|
||||
const [archivedCount, setArchivedCount] = useState(0);
|
||||
const setFilter = (f) => {
|
||||
setFilterState(f);
|
||||
// Beim Wechsel zwischen Archiv und normaler Liste neu laden
|
||||
if ((f === 'archive') !== (filter === 'archive')) setMatches(null);
|
||||
try {
|
||||
localStorage.setItem(FILTER_KEY, f);
|
||||
} catch {
|
||||
/* ignorieren */
|
||||
}
|
||||
};
|
||||
|
||||
const logout = useCallback(() => {
|
||||
api('/admin/logout', { method: 'POST', token }).catch(() => {});
|
||||
@@ -41,8 +87,9 @@ export default function AdminPage() {
|
||||
|
||||
const load = useCallback(async () => {
|
||||
try {
|
||||
const res = await api('/admin/matches', { token });
|
||||
const res = await api(`/admin/matches${filter === 'archive' ? '?archived=1' : ''}`, { token });
|
||||
setMatches(res.matches);
|
||||
setArchivedCount(res.archivedCount ?? 0);
|
||||
setHosts(res.hosts ?? []);
|
||||
setError(null);
|
||||
} catch (err) {
|
||||
@@ -53,7 +100,7 @@ export default function AdminPage() {
|
||||
setError(err.message);
|
||||
}
|
||||
}
|
||||
}, [token]);
|
||||
}, [token, filter]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!token) return undefined;
|
||||
@@ -100,20 +147,40 @@ export default function AdminPage() {
|
||||
<button className={`admin-tab ${tab === 'settings' ? 'is-active' : ''}`} onClick={() => setTab('settings')}>Einstellungen</button>
|
||||
</nav>
|
||||
|
||||
{tab === 'settings' && token && <MapPoolsPanel token={token} setNotice={setNotice} />}
|
||||
{tab === 'settings' && token && <ServerSettingsPanel token={token} setNotice={setNotice} />}
|
||||
{tab === 'settings' && token && <DockerHostsPanel token={token} setNotice={setNotice} />}
|
||||
{tab === 'settings' && token && <NotificationSettings token={token} setNotice={setNotice} />}
|
||||
{notice && <div className={`toast toast-${notice.tone}`} role="status">{notice.text}</div>}
|
||||
{error && <div className="alert alert-error">{error}</div>}
|
||||
{tab === 'matches' && <HostUsage hosts={hosts} />}
|
||||
{tab === 'matches' && <KnifePanel token={token} setNotice={setNotice} />}
|
||||
{tab === 'matches' && matches === null && !error && <p className="muted">Lade Matches …</p>}
|
||||
{tab === 'matches' && matches && matches.length === 0 && <p className="muted">Noch keine Matches.</p>}
|
||||
|
||||
{tab === 'matches' && <div className="admin-list">
|
||||
{matches?.map((m) => (
|
||||
<MatchAdminCard key={m.id} m={m} run={run} busy={busy} token={token} reload={load} setNotice={setNotice} />
|
||||
))}
|
||||
</div>}
|
||||
{tab === 'matches' && (
|
||||
<MatchToolbar
|
||||
matches={filter === 'archive' ? [] : matches ?? []}
|
||||
archivedCount={archivedCount}
|
||||
filter={filter}
|
||||
setFilter={setFilter}
|
||||
query={query}
|
||||
setQuery={setQuery}
|
||||
/>
|
||||
)}
|
||||
{tab === 'matches' && matches && (() => {
|
||||
const active = FILTERS.find((f) => f.key === filter);
|
||||
const shown = matches.filter((m) => active.test(m) && matchesSearch(m, query));
|
||||
if (matches.length === 0) {
|
||||
return <p className="muted">{filter === 'archive' ? 'Das Archiv ist leer.' : 'Noch keine Matches.'}</p>;
|
||||
}
|
||||
if (shown.length === 0) return <p className="muted">Keine Matches für diesen Filter{query ? ` und „${query}“` : ''}.</p>;
|
||||
return (
|
||||
<div className="admin-list">
|
||||
{shown.map((m) => (
|
||||
<MatchAdminCard key={m.id} m={m} run={run} busy={busy} token={token} reload={load} setNotice={setNotice} />
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
})()}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -298,14 +365,25 @@ function MatchAdminCard({ m, run, busy, token, reload, setNotice }) {
|
||||
{current.live?.roundsPlayed != null && <span className="muted">Runde {current.live.roundsPlayed + 1}</span>}
|
||||
</div>
|
||||
)}
|
||||
{m.server?.address && m.server.status !== 'stopped' && (
|
||||
{m.server && (m.server.requestedAt || (m.server.address && m.server.status !== 'stopped')) && (
|
||||
<div className="admin-address">
|
||||
<span><span className="muted">Server</span> <code>{m.server.address.host}:{m.server.address.port}</code></span>
|
||||
{m.server.address.tvPort && (
|
||||
<span><span className="muted">CSTV</span> <code>{m.server.address.host}:{m.server.address.tvPort}</code></span>
|
||||
{m.server.address && m.server.status !== 'stopped' && (
|
||||
<>
|
||||
<span><span className="muted">Server</span> <code>{m.server.address.host}:{m.server.address.port}</code></span>
|
||||
{m.server.address.tvPort && (
|
||||
<span><span className="muted">CSTV</span> <code>{m.server.address.host}:{m.server.address.tvPort}</code></span>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
{m.server.requestedAt && (
|
||||
<span><span className="muted">Angefordert</span> {formatDateTime(m.server.requestedAt)}</span>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
{hasError(m) && m.server.message && (
|
||||
<p className="admin-error small" role="alert">{m.server.message}</p>
|
||||
)}
|
||||
{m.archivedAt && <span className="admin-badge is-archived">Archiviert {formatDateTime(m.archivedAt)}</span>}
|
||||
{paused && <span className="admin-badge is-paused">Pausiert</span>}
|
||||
</div>
|
||||
<button className="link-btn" onClick={() => setOpen(!open)}>{open ? 'Weniger' : 'Details'}</button>
|
||||
@@ -323,6 +401,8 @@ function MatchAdminCard({ m, run, busy, token, reload, setNotice }) {
|
||||
{m.server && !['stopped'].includes(m.server.status) && btn('Server stoppen', { path: '/server/stop', confirm: 'Server stoppen?' })}
|
||||
{!closed && btn('Match abschließen', { path: '/finish', confirm: 'Match als abgeschlossen markieren?' })}
|
||||
{!closed && btn('Match abbrechen', { path: '/cancel', confirm: 'Match abbrechen?' }, 'btn-ghost danger')}
|
||||
{closed && !m.archivedAt && btn('Archivieren', { path: '/archive', success: 'Match archiviert' })}
|
||||
{m.archivedAt && btn('Aus dem Archiv holen', { path: '/unarchive', success: 'Match ist wieder in der Liste' })}
|
||||
{btn('Löschen', { method: 'DELETE', path: '', confirm: `Match ${m.teams.A.name} vs. ${m.teams.B.name} endgültig löschen?`, success: 'Match gelöscht' }, 'btn-ghost danger')}
|
||||
</div>
|
||||
|
||||
@@ -548,13 +628,14 @@ function ServerSettingsPanel({ token, setNotice }) {
|
||||
);
|
||||
}
|
||||
|
||||
const EMPTY_HOST = { name: '', dockerHost: 'ssh://', publicHost: '', portStart: 27100, portEnd: 27139, volume: 'cs2-mapveto-gamefiles' };
|
||||
const EMPTY_HOST = { name: '', dockerHost: 'ssh://', publicHost: '', portStart: 27100, portEnd: 27139, lanPorts: '27015-27020', volume: 'cs2-mapveto-gamefiles' };
|
||||
const HOST_COLUMNS = [
|
||||
{ key: 'name', label: 'Name', placeholder: 'host1' },
|
||||
{ key: 'dockerHost', label: 'Docker-Ziel', placeholder: 'ssh://server@192.168.178.45' },
|
||||
{ key: 'publicHost', label: 'Adresse für Spieler', placeholder: '192.168.178.45' },
|
||||
{ key: 'portStart', label: 'Port von', type: 'number' },
|
||||
{ key: 'portEnd', label: 'Port bis', type: 'number' },
|
||||
{ key: 'lanPorts', label: 'LAN-Ports (Steam)', placeholder: '27015-27020' },
|
||||
{ key: 'volume', label: 'Volume', placeholder: 'cs2-mapveto-gamefiles' },
|
||||
];
|
||||
|
||||
@@ -616,6 +697,7 @@ function DockerHostsPanel({ token, setNotice }) {
|
||||
...(r.rconHost && r.rconHost !== r.publicHost ? { rconHost: r.rconHost } : {}),
|
||||
portStart: Number(r.portStart),
|
||||
portEnd: Number(r.portEnd),
|
||||
lanPorts: String(r.lanPorts ?? '').trim(),
|
||||
volume: r.volume.trim() || undefined,
|
||||
})),
|
||||
},
|
||||
@@ -686,3 +768,235 @@ function DockerHostsPanel({ token, setNotice }) {
|
||||
</section>
|
||||
);
|
||||
}
|
||||
/** Datum und Uhrzeit auf Deutsch, z. B. 29.10.2026, 12:54 Uhr */
|
||||
function formatDateTime(ms) {
|
||||
return `${new Date(ms).toLocaleString('de-DE', { day: '2-digit', month: '2-digit', year: 'numeric', hour: '2-digit', minute: '2-digit' })} Uhr`;
|
||||
}
|
||||
/** Suche und Filter über der Matchliste, mit Anzahl pro Filter. */
|
||||
function MatchToolbar({ matches, archivedCount, filter, setFilter, query, setQuery }) {
|
||||
const count = (f) => (f.key === 'archive' ? archivedCount : matches.filter(f.test).length);
|
||||
return (
|
||||
<div className="admin-toolbar">
|
||||
<input
|
||||
type="search"
|
||||
className="admin-search"
|
||||
placeholder="Team, Spieler oder Match-ID suchen"
|
||||
aria-label="Matches durchsuchen"
|
||||
value={query}
|
||||
onChange={(e) => setQuery(e.target.value)}
|
||||
/>
|
||||
<div className="admin-filters" role="group" aria-label="Matches filtern">
|
||||
{FILTERS.map((f) => (
|
||||
<button
|
||||
key={f.key}
|
||||
className={`admin-filter ${filter === f.key ? 'is-active' : ''} ${f.key === 'errors' && count(f) > 0 ? 'has-errors' : ''}`}
|
||||
aria-pressed={filter === f.key}
|
||||
onClick={() => setFilter(f.key)}
|
||||
>
|
||||
{f.label}
|
||||
{(f.key !== 'archive' || archivedCount > 0) && <span className="admin-filter-count">{count(f)}</span>}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
const KNIFE_STATUS = {
|
||||
starting: { text: 'startet', tone: 'pending' },
|
||||
configuring: { text: 'wird eingerichtet', tone: 'pending' },
|
||||
running: { text: 'bereit', tone: 'ok' },
|
||||
config_failed: { text: 'Einrichtung fehlgeschlagen', tone: 'error' },
|
||||
failed: { text: 'ausgefallen', tone: 'error' },
|
||||
};
|
||||
|
||||
/** Messer-Server für die Seitenwahl: laufen dauerhaft, setzen sich nach jeder Messerrunde selbst zurück. */
|
||||
function KnifePanel({ token, setNotice }) {
|
||||
const [data, setData] = useState(null);
|
||||
const [mode, setMode] = useState('');
|
||||
const [map, setMap] = useState('');
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
const load = useCallback(async () => {
|
||||
try {
|
||||
const res = await api('/admin/knife', { token });
|
||||
setData(res);
|
||||
setMode((m) => m || res.modes[0]?.id || '');
|
||||
setMap((m) => m || res.modes[0]?.defaultMap || '');
|
||||
} catch {
|
||||
/* Fehler zeigt die Matchliste schon an */
|
||||
}
|
||||
}, [token]);
|
||||
|
||||
useEffect(() => {
|
||||
load();
|
||||
const t = setInterval(load, REFRESH_MS);
|
||||
return () => clearInterval(t);
|
||||
}, [load]);
|
||||
|
||||
if (!data) return null;
|
||||
|
||||
const run = async (fn, success, question) => {
|
||||
if (question && !window.confirm(question)) return;
|
||||
setBusy(true);
|
||||
try {
|
||||
await fn();
|
||||
if (success) setNotice({ tone: 'ok', text: success });
|
||||
load();
|
||||
} catch (err) {
|
||||
setNotice({ tone: 'error', text: err.message });
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
const post = (path, body) => api(`/admin/knife${path}`, { method: 'POST', body, token });
|
||||
const full = data.servers.length >= data.maxServers;
|
||||
const modeInfo = data.modes.find((x) => x.id === mode) ?? data.modes[0];
|
||||
const chooseMode = (id) => {
|
||||
setMode(id);
|
||||
setMap(data.modes.find((x) => x.id === id)?.defaultMap ?? '');
|
||||
};
|
||||
|
||||
return (
|
||||
<section className="admin-settings knife-panel">
|
||||
<h2>Messer-Server (Seitenwahl)</h2>
|
||||
<p className="small muted">
|
||||
Laufen dauerhaft und ohne Passwort, sichtbar im LAN-Reiter von Steam. Teams verbinden sich, spielen eine Messerrunde
|
||||
und gehen wieder. Nach dem Spiel oder wenn der Server leer ist, setzt er sich selbst zurück.
|
||||
</p>
|
||||
{data.servers.length > 0 && (
|
||||
<div className="knife-grid">
|
||||
{data.servers.map((k) => {
|
||||
const st = KNIFE_STATUS[k.status] ?? { text: k.status, tone: 'pending' };
|
||||
const ready = k.status === 'running';
|
||||
return (
|
||||
<div key={k.id} className="knife-card">
|
||||
<div className="knife-head">
|
||||
<strong>{k.name}</strong>
|
||||
{k.modeShort && <span className="admin-badge knife-mode">{k.modeShort}</span>}
|
||||
<span className="muted small">{k.mapName}</span>
|
||||
<span className={`tone-${st.tone} small knife-state`}>{st.text}</span>
|
||||
</div>
|
||||
{k.connect && <code className="knife-addr">{k.host}:{k.port}</code>}
|
||||
<div className="small muted">
|
||||
{k.playerCount != null ? `${k.playerCount} Spieler` : 'Spieler unbekannt'}
|
||||
{k.message ? ` · ${k.message}` : ''}
|
||||
</div>
|
||||
<div className="admin-actions">
|
||||
<button className="btn btn-sm" disabled={busy || !ready} onClick={() => run(() => post(`/${k.id}/round`), 'Messerrunde gestartet')}>Runde starten</button>
|
||||
<button className="btn btn-sm" disabled={busy || !ready} onClick={() => run(() => post(`/${k.id}/reset`), 'Server zurückgesetzt')}>Zurücksetzen</button>
|
||||
<button className="btn btn-sm" disabled={busy} onClick={() => run(() => post(`/${k.id}/restart`), 'Server wird neu gestartet', `${k.name} komplett neu starten?`)}>Neu starten</button>
|
||||
<button className="btn btn-sm btn-ghost danger" disabled={busy} onClick={() => run(() => api(`/admin/knife/${k.id}`, { method: 'DELETE', token }), `${k.name} entfernt`, `${k.name} stoppen und entfernen?`)}>Entfernen</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
<div className="admin-actions knife-new">
|
||||
<select value={modeInfo?.id ?? ''} onChange={(e) => chooseMode(e.target.value)} aria-label="Modus für den neuen Messer-Server" disabled={busy || full}>
|
||||
{data.modes.map((m) => <option key={m.id} value={m.id}>{m.label}</option>)}
|
||||
</select>
|
||||
<select value={map} onChange={(e) => setMap(e.target.value)} aria-label="Map für den neuen Messer-Server" disabled={busy || full}>
|
||||
{modeInfo?.maps.map((m) => <option key={m.id} value={m.id}>{m.name}</option>)}
|
||||
</select>
|
||||
<button className="btn btn-sm btn-primary" disabled={busy || full} onClick={() => run(() => api('/admin/knife', { method: 'POST', body: { mode: modeInfo?.id, map }, token }), 'Messer-Server wird gestartet')}>
|
||||
Messer-Server starten
|
||||
</button>
|
||||
<span className="small muted">{data.servers.length} von {data.maxServers}</span>
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
const STEP_LABEL = { ban: 'Ban', pick: 'Pick', side: 'Seite' };
|
||||
|
||||
/** Veto-Ablauf als kurze Schrittfolge; X = Team, das das Veto beginnt, Y = das andere Team. */
|
||||
function FlowSteps({ flow }) {
|
||||
return (
|
||||
<ol className="flow-steps">
|
||||
{flow.map((raw, i) => {
|
||||
if (raw === 'decider') return <li key={i} className="flow-decider">Entscheidung</li>;
|
||||
const [type, actor] = raw.split(':');
|
||||
return <li key={i} className={`flow-${type}`}>{STEP_LABEL[type]} {actor === 'X' ? '1' : '2'}</li>;
|
||||
})}
|
||||
</ol>
|
||||
);
|
||||
}
|
||||
|
||||
/** Welche Maps gespielt werden, pro Modus. Gilt für neue Matches, laufende behalten ihre Maps. */
|
||||
function MapPoolsPanel({ token, setNotice }) {
|
||||
const [pools, setPools] = useState(null);
|
||||
const [selection, setSelection] = useState({});
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
const apply = (res) => {
|
||||
setPools(res.pools);
|
||||
setSelection(Object.fromEntries(res.pools.map((p) => [p.mode, p.maps.filter((m) => m.active).map((m) => m.id)])));
|
||||
};
|
||||
useEffect(() => {
|
||||
api('/admin/map-pools', { token }).then(apply).catch((err) => setNotice({ tone: 'error', text: err.message }));
|
||||
}, [token, setNotice]);
|
||||
if (!pools) return null;
|
||||
|
||||
const toggle = (mode, id) => {
|
||||
const cur = new Set(selection[mode]);
|
||||
if (cur.has(id)) cur.delete(id);
|
||||
else cur.add(id);
|
||||
setSelection({ ...selection, [mode]: [...cur] });
|
||||
};
|
||||
const save = async (mode) => {
|
||||
setBusy(true);
|
||||
try {
|
||||
apply(await api('/admin/map-pools', { method: 'PUT', body: { mode, maps: selection[mode] }, token }));
|
||||
setNotice({ tone: 'ok', text: 'Maps gespeichert – gilt für neue Matches' });
|
||||
} catch (err) {
|
||||
setNotice({ tone: 'error', text: err.message });
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<section className="admin-settings">
|
||||
<h2>Map-Pools</h2>
|
||||
<p className="small muted">
|
||||
Welche Maps im Veto stehen. Der Veto-Ablauf passt sich der Anzahl an: Für jede weitere Map gibt es einen Ban mehr.
|
||||
Laufende Matches behalten ihre Maps. „1“ ist das Team, das das Veto beginnt.
|
||||
</p>
|
||||
{pools.map((p) => {
|
||||
const chosen = new Set(selection[p.mode]);
|
||||
const saved = new Set(p.maps.filter((m) => m.active).map((m) => m.id));
|
||||
const dirty = chosen.size !== saved.size || [...chosen].some((id) => !saved.has(id));
|
||||
return (
|
||||
<div key={p.mode} className="setting-group">
|
||||
<h3>{p.label} <span className="muted small">{chosen.size} von {p.maps.length} Maps</span></h3>
|
||||
<div className="pool-maps">
|
||||
{p.maps.map((m) => (
|
||||
<label key={m.id} className={`pool-map ${chosen.has(m.id) ? 'is-on' : ''}`}>
|
||||
<input type="checkbox" checked={chosen.has(m.id)} onChange={() => toggle(p.mode, m.id)} />
|
||||
<MapImage map={m} className="pool-map-art" />
|
||||
<span className="pool-map-name">{m.name}</span>
|
||||
</label>
|
||||
))}
|
||||
</div>
|
||||
{!dirty && (
|
||||
<div className="pool-flows">
|
||||
{Object.entries(p.formats).map(([f, info]) => (
|
||||
<div key={f} className="pool-flow">
|
||||
<strong>{f.toUpperCase()}</strong>
|
||||
{info.supported ? <FlowSteps flow={info.flow} /> : <span className="muted small">{info.reason}</span>}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
<div className="admin-actions">
|
||||
<button className="btn btn-sm btn-primary" disabled={busy || !dirty || chosen.size < 2} onClick={() => save(p.mode)}>Speichern</button>
|
||||
{dirty && <button className="btn btn-sm" disabled={busy} onClick={() => setSelection({ ...selection, [p.mode]: [...saved] })}>Verwerfen</button>}
|
||||
{chosen.size < 2 && <span className="small tone-error">Mindestens 2 Maps</span>}
|
||||
{dirty && chosen.size >= 2 && <span className="small muted">Nach dem Speichern steht hier der neue Veto-Ablauf.</span>}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { useState } from 'react';
|
||||
import { useEffect, useState } from 'react';
|
||||
import { Link, useNavigate } from 'react-router-dom';
|
||||
import { api } from '../lib/api.js';
|
||||
import { FORMAT_LABEL, serverLabel, timeAgo } from '../lib/labels.js';
|
||||
@@ -24,6 +24,8 @@ export default function Overview() {
|
||||
<CodeEntry />
|
||||
</section>
|
||||
|
||||
<KnifeServers />
|
||||
|
||||
{matches === null ? (
|
||||
<p className="muted">Lade Matches …</p>
|
||||
) : (
|
||||
@@ -137,3 +139,36 @@ function CodeEntry() {
|
||||
</form>
|
||||
);
|
||||
}
|
||||
/** Offene Messer-Server für die Seitenwahl, zum direkten Verbinden. */
|
||||
function KnifeServers() {
|
||||
const [servers, setServers] = useState([]);
|
||||
useEffect(() => {
|
||||
let alive = true;
|
||||
const load = () => api('/knife-servers').then((res) => alive && setServers(res.servers)).catch(() => {});
|
||||
load();
|
||||
const t = setInterval(load, 10_000);
|
||||
return () => {
|
||||
alive = false;
|
||||
clearInterval(t);
|
||||
};
|
||||
}, []);
|
||||
if (servers.length === 0) return null;
|
||||
return (
|
||||
<section className="group knife-public">
|
||||
<h2>Messer-Server für die Seitenwahl <span className="count">{servers.length}</span></h2>
|
||||
<p className="muted small">Ohne Passwort, auch im LAN-Reiter von Steam. Nach eurer Messerrunde setzt sich der Server selbst zurück.</p>
|
||||
<ul className="knife-list">
|
||||
{servers.map((k) => (
|
||||
<li key={k.id}>
|
||||
<strong>{k.name}</strong>
|
||||
{k.modeShort && <span className="knife-mode">{k.modeShort}</span>}
|
||||
<span className="muted small">{k.mapName}</span>
|
||||
<span className="small">{k.playerCount ? `${k.playerCount} Spieler` : 'frei'}</span>
|
||||
<code>{k.connect}</code>
|
||||
<a className="btn btn-sm" href={k.steamUrl}>Verbinden</a>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
+38
-1
@@ -578,7 +578,7 @@ input:focus, select:focus { border-color: var(--link); outline: none; }
|
||||
.setting-field textarea { resize: vertical; font-family: ui-monospace, SFMono-Regular, Consolas, monospace; font-size: .85rem; }
|
||||
.setting-live { display: inline-block; margin-right: 6px; padding: 0 6px; border-radius: 999px; font-size: .7rem; font-weight: 600; color: var(--primary); border: 1px solid var(--primary); }
|
||||
.host-edit { display: flex; flex-direction: column; gap: 10px; margin-bottom: 12px; }
|
||||
.host-edit-row { display: grid; grid-template-columns: 1fr 2fr 1.4fr .8fr .8fr 1.4fr auto; gap: 8px; align-items: end; padding-bottom: 10px; border-bottom: 1px solid var(--line); }
|
||||
.host-edit-row { display: grid; grid-template-columns: 1fr 2fr 1.4fr .8fr .8fr 1.1fr 1.4fr auto; gap: 8px; align-items: end; padding-bottom: 10px; border-bottom: 1px solid var(--line); }
|
||||
@media (max-width: 900px) {
|
||||
.host-edit-row { grid-template-columns: 1fr 1fr; }
|
||||
.host-col-dockerHost { grid-column: 1 / -1; }
|
||||
@@ -589,3 +589,40 @@ input:focus, select:focus { border-color: var(--link); outline: none; }
|
||||
.pull-running span { color: var(--pending); }
|
||||
.pull-ok span { color: var(--ok, #22c55e); }
|
||||
.pull-failed span { color: var(--error); }
|
||||
.admin-toolbar { display: flex; flex-wrap: wrap; gap: 10px 16px; align-items: center; margin: 0 0 14px; }
|
||||
.admin-search { flex: 1 1 240px; min-width: 0; font: inherit; color: var(--text); background: var(--surface); border: 1px solid var(--line); border-radius: 4px; padding: 7px 10px; }
|
||||
.admin-filters { display: flex; flex-wrap: wrap; gap: 6px; }
|
||||
.admin-filter { display: inline-flex; align-items: center; gap: 6px; font: inherit; font-size: .875rem; color: var(--muted); background: transparent; border: 1px solid var(--line); border-radius: 999px; padding: 4px 12px; cursor: pointer; }
|
||||
.admin-filter:hover { color: var(--text); }
|
||||
.admin-filter.is-active { color: var(--text); border-color: var(--primary); background: color-mix(in srgb, var(--primary) 16%, transparent); }
|
||||
.admin-filter-count { font-variant-numeric: tabular-nums; font-size: .75rem; opacity: .8; }
|
||||
.admin-filter.has-errors .admin-filter-count { color: var(--error); font-weight: 700; opacity: 1; }
|
||||
.admin-error { margin: 8px 0 0; color: var(--error); }
|
||||
.admin-badge.is-archived { background: transparent; color: var(--muted); border: 1px solid var(--line); }
|
||||
.knife-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(280px, 1fr)); gap: 12px; margin-bottom: 12px; }
|
||||
.knife-card { border: 1px solid var(--line); border-radius: var(--radius); padding: 12px 14px; display: flex; flex-direction: column; gap: 6px; }
|
||||
.knife-head { display: flex; flex-wrap: wrap; gap: 4px 10px; align-items: baseline; }
|
||||
.knife-state { margin-left: auto; }
|
||||
.knife-addr { font: 500 .9rem ui-monospace, SFMono-Regular, Consolas, monospace; align-self: flex-start; padding: 1px 6px; border: 1px solid var(--line); border-radius: 4px; }
|
||||
.knife-new select { font: inherit; color: var(--text); background: var(--surface); border: 1px solid var(--line); border-radius: 4px; padding: 5px 8px; }
|
||||
.knife-new { align-items: center; }
|
||||
.knife-public { margin-bottom: 24px; }
|
||||
.knife-list { list-style: none; margin: 0; padding: 0; display: flex; flex-direction: column; gap: 8px; }
|
||||
.knife-list li { display: flex; flex-wrap: wrap; align-items: center; gap: 6px 14px; padding: 10px 14px; border: 1px solid var(--line); border-radius: var(--radius); background: var(--surface); }
|
||||
.knife-list code { font-family: ui-monospace, SFMono-Regular, Consolas, monospace; font-size: .85rem; }
|
||||
.knife-list .btn { margin-left: auto; }
|
||||
.knife-mode { display: inline-block; margin: 0; padding: 1px 8px; border-radius: 999px; font-size: .75rem; font-weight: 700; color: var(--primary); border: 1px solid var(--primary); background: transparent; }
|
||||
.pool-maps { display: grid; grid-template-columns: repeat(auto-fill, minmax(130px, 1fr)); gap: 8px; margin-bottom: 10px; }
|
||||
.pool-map { position: relative; display: flex; flex-direction: column; justify-content: flex-end; min-height: 78px; isolation: isolate; border: 1px solid var(--line); border-radius: var(--radius); overflow: hidden; cursor: pointer; opacity: .45; transition: opacity .15s ease, border-color .15s ease; }
|
||||
.pool-map.is-on { opacity: 1; border-color: var(--primary); }
|
||||
.pool-map input { position: absolute; top: 6px; left: 6px; z-index: 2; }
|
||||
|
||||
.pool-map-name { position: relative; z-index: 1; padding: 5px 8px; font-size: .9rem; font-weight: 700; text-shadow: 0 1px 6px rgba(0, 0, 0, .7); }
|
||||
.pool-flows { display: flex; flex-direction: column; gap: 6px; margin-bottom: 10px; }
|
||||
.pool-flow { display: flex; flex-wrap: wrap; gap: 6px 10px; align-items: baseline; }
|
||||
.pool-flow strong { min-width: 36px; font-size: .85rem; }
|
||||
.flow-steps { display: flex; flex-wrap: wrap; gap: 4px; list-style: none; margin: 0; padding: 0; }
|
||||
.flow-steps li { font-size: .75rem; padding: 1px 7px; border-radius: 999px; border: 1px solid var(--line); color: var(--muted); }
|
||||
.flow-steps .flow-ban { color: var(--error); border-color: color-mix(in srgb, var(--error) 50%, transparent); }
|
||||
.flow-steps .flow-pick { color: var(--ok); border-color: color-mix(in srgb, var(--ok) 50%, transparent); }
|
||||
.flow-steps .flow-decider { color: var(--text); border-color: var(--primary); }
|
||||
@@ -39,6 +39,7 @@ Fertig. Diesen Eintrag in CS2_DOCKER_HOSTS (JSON-Liste in der .env) aufnehmen:
|
||||
|
||||
Hinweise:
|
||||
- name muss pro Host eindeutig sein.
|
||||
- Ports 27100–27139 dürfen auf dem Host frei sein. Pro Host sind bis zu 20 Matches möglich.
|
||||
- Frei sein müssen: 27015–27020 (LAN-Reiter von Steam), 27100–27139 und jeweils 100 darüber für CSTV
|
||||
(27115–27120, 27200–27239). Pro Host sind bis zu 40 Matches möglich, 6 davon im LAN-Reiter.
|
||||
- Der erste Server-Start lädt die CS2-Spieldateien (rund 60 bis 90 GB). Das dauert lange.
|
||||
EOF
|
||||
Binary file not shown.
Binary file not shown.
+137
-17
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"$comment": "Map-Pools und Veto-Abläufe. Schritte: ban:X, pick:X, side:X, decider. X = erstes Team (startet das Veto), Y = zweites Team. 'side' folgt immer auf einen Pick bzw. auf 'decider' und bezieht sich auf diese Map. Ungültige Abläufe werden beim Start gemeldet und das Format ist dann nicht auswählbar. Optional pro Map: image = Bild-URL oder Pfad (z. B. /maps/de_dust2.jpg aus client/public). Standardbilder: github.com/ghostcap-gaming/cs2-map-images (Bilder aus dem Spiel, Rechte bei Valve).",
|
||||
"$comment": "Map-Pools und Veto-Abläufe. Schritte: ban:X, pick:X, side:X, decider. X = erstes Team (startet das Veto), Y = zweites Team. 'side' folgt immer auf einen Pick bzw. auf 'decider' und bezieht sich auf diese Map. Welche Maps gespielt werden, wählt der Admin im Admin-Bereich (Einstellungen → Map-Pools); 'active': false = nur im Katalog. Die hier hinterlegten Abläufe gelten, wenn sie zur Anzahl der aktiven Maps passen, sonst erzeugt die Anwendung einen passenden Ablauf. Optional pro Map: image = Bild-URL oder Pfad (z. B. /maps/de_dust2.jpg aus client/public). Standardbilder: github.com/ghostcap-gaming/cs2-map-images (Bilder aus dem Spiel, Rechte bei Valve).",
|
||||
"pools": {
|
||||
"competitive": {
|
||||
"label": "Competitive 5 gegen 5",
|
||||
@@ -7,18 +7,104 @@
|
||||
"gameType": 0,
|
||||
"gameMode": 1,
|
||||
"maps": [
|
||||
{ "id": "de_ancient", "name": "Ancient", "color": "#3f8f5a", "image": "/maps/de_ancient.webp" },
|
||||
{ "id": "de_anubis", "name": "Anubis", "color": "#c79a3d", "image": "/maps/de_anubis.webp" },
|
||||
{ "id": "de_dust2", "name": "Dust II", "color": "#d3a45c", "image": "/maps/de_dust2.webp" },
|
||||
{ "id": "de_inferno", "name": "Inferno", "color": "#c4573a", "image": "/maps/de_inferno.webp" },
|
||||
{ "id": "de_mirage", "name": "Mirage", "color": "#b98a4a", "image": "/maps/de_mirage.webp" },
|
||||
{ "id": "de_nuke", "name": "Nuke", "color": "#4a8fbf", "image": "/maps/de_nuke.webp" },
|
||||
{ "id": "de_train", "name": "Train", "color": "#7a7f8a", "image": "/maps/de_train.webp" }
|
||||
{
|
||||
"id": "de_ancient",
|
||||
"name": "Ancient",
|
||||
"color": "#3f8f5a",
|
||||
"image": "/maps/de_ancient.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_anubis",
|
||||
"name": "Anubis",
|
||||
"color": "#c79a3d",
|
||||
"image": "/maps/de_anubis.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_cache",
|
||||
"name": "Cache",
|
||||
"color": "#6f8a4a",
|
||||
"image": "/maps/de_cache.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_dust2",
|
||||
"name": "Dust II",
|
||||
"color": "#d3a45c",
|
||||
"image": "/maps/de_dust2.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_inferno",
|
||||
"name": "Inferno",
|
||||
"color": "#c4573a",
|
||||
"image": "/maps/de_inferno.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_mirage",
|
||||
"name": "Mirage",
|
||||
"color": "#b98a4a",
|
||||
"image": "/maps/de_mirage.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_nuke",
|
||||
"name": "Nuke",
|
||||
"color": "#4a8fbf",
|
||||
"image": "/maps/de_nuke.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_overpass",
|
||||
"name": "Overpass",
|
||||
"color": "#5f8f7a",
|
||||
"image": "/maps/de_overpass.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_train",
|
||||
"name": "Train",
|
||||
"color": "#7a7f8a",
|
||||
"image": "/maps/de_train.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_vertigo",
|
||||
"name": "Vertigo",
|
||||
"color": "#8a74b8",
|
||||
"image": "/maps/de_vertigo.webp"
|
||||
}
|
||||
],
|
||||
"flows": {
|
||||
"bo1": ["ban:X", "ban:Y", "ban:X", "ban:Y", "ban:X", "ban:Y", "decider", "side:X"],
|
||||
"bo3": ["ban:X", "ban:Y", "pick:X", "side:Y", "pick:Y", "side:X", "ban:X", "ban:Y", "decider", "side:X"],
|
||||
"bo5": ["ban:X", "ban:Y", "pick:X", "side:Y", "pick:Y", "side:X", "pick:X", "side:Y", "pick:Y", "side:X", "decider", "side:Y"]
|
||||
"bo1": [
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"decider",
|
||||
"side:X"
|
||||
],
|
||||
"bo3": [
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"pick:X",
|
||||
"side:Y",
|
||||
"pick:Y",
|
||||
"side:X",
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"decider",
|
||||
"side:X"
|
||||
],
|
||||
"bo5": [
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"pick:X",
|
||||
"side:Y",
|
||||
"pick:Y",
|
||||
"side:X",
|
||||
"pick:X",
|
||||
"side:Y",
|
||||
"pick:Y",
|
||||
"side:X",
|
||||
"decider",
|
||||
"side:Y"
|
||||
]
|
||||
}
|
||||
},
|
||||
"wingman": {
|
||||
@@ -27,14 +113,48 @@
|
||||
"gameType": 0,
|
||||
"gameMode": 2,
|
||||
"maps": [
|
||||
{ "id": "de_inferno", "name": "Inferno", "color": "#c4573a", "image": "/maps/de_inferno.webp" },
|
||||
{ "id": "de_nuke", "name": "Nuke", "color": "#4a8fbf", "image": "/maps/de_nuke.webp" },
|
||||
{ "id": "de_overpass", "name": "Overpass", "color": "#5f8f7a", "image": "/maps/de_overpass.webp" },
|
||||
{ "id": "de_vertigo", "name": "Vertigo", "color": "#8a74b8", "image": "/maps/de_vertigo.webp" }
|
||||
{
|
||||
"id": "de_inferno",
|
||||
"name": "Inferno",
|
||||
"color": "#c4573a",
|
||||
"image": "/maps/de_inferno.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_nuke",
|
||||
"name": "Nuke",
|
||||
"color": "#4a8fbf",
|
||||
"image": "/maps/de_nuke.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_overpass",
|
||||
"name": "Overpass",
|
||||
"color": "#5f8f7a",
|
||||
"image": "/maps/de_overpass.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_vertigo",
|
||||
"name": "Vertigo",
|
||||
"color": "#8a74b8",
|
||||
"image": "/maps/de_vertigo.webp"
|
||||
}
|
||||
],
|
||||
"flows": {
|
||||
"bo1": ["ban:X", "ban:Y", "ban:X", "decider", "side:Y"],
|
||||
"bo3": ["ban:X", "pick:Y", "side:X", "pick:X", "side:Y", "decider", "side:X"]
|
||||
"bo1": [
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"ban:X",
|
||||
"decider",
|
||||
"side:Y"
|
||||
],
|
||||
"bo3": [
|
||||
"ban:X",
|
||||
"pick:Y",
|
||||
"side:X",
|
||||
"pick:X",
|
||||
"side:Y",
|
||||
"decider",
|
||||
"side:X"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import express from 'express';
|
||||
import { formatPortList } from './config.js';
|
||||
import { HttpError } from './matchService.js';
|
||||
import { createRateLimiter, randomToken, safeEqual } from './security.js';
|
||||
|
||||
@@ -14,7 +15,7 @@ function bearer(req) {
|
||||
* (nur im Speicher, verfällt nach 12 Stunden oder beim Neustart). Admin-Aktionen nutzen die bestehenden
|
||||
* Organisator-Funktionen mit einem Admin-Zugang, die Berechtigungen bleiben also an einer Stelle.
|
||||
*/
|
||||
export function createAdminRouter({ service, manager, config, settings }) {
|
||||
export function createAdminRouter({ service, manager, config, settings, knife, pools }) {
|
||||
const router = express.Router();
|
||||
const sessions = new Map(); // Token -> Ablaufzeit (ms)
|
||||
const loginLimit = createRateLimiter({ windowMs: 60_000, max: 5 });
|
||||
@@ -96,6 +97,7 @@ export function createAdminRouter({ service, manager, config, settings }) {
|
||||
portStart: h.portRangeStart,
|
||||
portEnd: h.portRangeEnd,
|
||||
volume: h.volume,
|
||||
lanPorts: formatPortList(h.lanPorts),
|
||||
})),
|
||||
overridden: settings.hostsOverridden(),
|
||||
editable: !!manager.adapter.setHosts,
|
||||
@@ -123,6 +125,33 @@ export function createAdminRouter({ service, manager, config, settings }) {
|
||||
return hostView();
|
||||
}));
|
||||
|
||||
// Map-Pools: welche Maps gespielt werden. Der Veto-Ablauf passt sich der Anzahl an.
|
||||
const poolView = () => ({
|
||||
pools: Object.values(pools).map((p) => ({
|
||||
mode: p.mode,
|
||||
label: p.label,
|
||||
maps: p.allMaps.map((m) => ({ ...m, active: p.maps.some((a) => a.id === m.id) })),
|
||||
formats: p.formats,
|
||||
})),
|
||||
});
|
||||
router.get('/map-pools', requireAdmin, wrap(() => poolView()));
|
||||
router.put('/map-pools', requireAdmin, wrap((req) => {
|
||||
settings.saveMapSelection(pools, req.body?.mode, req.body?.maps);
|
||||
return poolView();
|
||||
}));
|
||||
|
||||
// Messer-Server für die Seitenwahl
|
||||
router.get('/knife', requireAdmin, wrap(() => ({
|
||||
servers: knife.list(),
|
||||
modes: knife.modes(),
|
||||
maxServers: config.knife.maxServers,
|
||||
})));
|
||||
router.post('/knife', requireAdmin, wrap((req) => knife.create({ map: req.body?.map, mode: req.body?.mode })));
|
||||
router.post('/knife/:id/reset', requireAdmin, wrap((req) => knife.reset(req.params.id)));
|
||||
router.post('/knife/:id/round', requireAdmin, wrap((req) => knife.startRound(req.params.id)));
|
||||
router.post('/knife/:id/restart', requireAdmin, wrap((req) => knife.restart(req.params.id)));
|
||||
router.delete('/knife/:id', requireAdmin, wrap((req) => knife.remove(req.params.id)));
|
||||
|
||||
router.get('/notifications', requireAdmin, wrap(() => service.notificationSettings()));
|
||||
router.put('/notifications', requireAdmin, wrap((req) => service.setNotificationEvents(req.body?.events)));
|
||||
router.post('/notifications/test', requireAdmin, wrap(async () => {
|
||||
@@ -135,9 +164,18 @@ export function createAdminRouter({ service, manager, config, settings }) {
|
||||
}));
|
||||
|
||||
// Alle Matches mit allen Details (Codes, Verbindungsdaten, Spieler, Veto, Serie, Ereignisse)
|
||||
router.get('/matches', requireAdmin, wrap(async () => {
|
||||
const ids = service.db.prepare('SELECT id FROM matches ORDER BY created_at DESC LIMIT 100').all();
|
||||
return { matches: ids.map(({ id }) => service.snapshot(id, adminViewer(id))), hosts: await manager.hostUsage() };
|
||||
// ?archived=1 liefert das Archiv, sonst alle nicht archivierten Matches
|
||||
router.get('/matches', requireAdmin, wrap(async (req) => {
|
||||
const archived = req.query.archived === '1';
|
||||
const ids = service.db.prepare(archived
|
||||
? 'SELECT id FROM matches WHERE archived_at IS NOT NULL ORDER BY archived_at DESC LIMIT 300'
|
||||
: 'SELECT id FROM matches WHERE archived_at IS NULL ORDER BY created_at DESC LIMIT 150').all();
|
||||
const archivedCount = service.db.prepare('SELECT COUNT(*) AS n FROM matches WHERE archived_at IS NOT NULL').get().n;
|
||||
return {
|
||||
matches: ids.map(({ id }) => service.snapshot(id, adminViewer(id))),
|
||||
archivedCount,
|
||||
hosts: await manager.hostUsage(),
|
||||
};
|
||||
}));
|
||||
|
||||
const action = (path, fn) => router.post(`/matches/:id/${path}`, requireAdmin, wrap((req) => {
|
||||
@@ -150,6 +188,8 @@ export function createAdminRouter({ service, manager, config, settings }) {
|
||||
action('server/stop', (v) => manager.stopByOrganizer(v));
|
||||
action('server/retry', (v) => manager.retry(v));
|
||||
action('server/warmup-end', (v) => manager.endWarmup(v));
|
||||
action('archive', (v) => service.setArchived(v.matchId, true));
|
||||
action('unarchive', (v) => service.setArchived(v.matchId, false));
|
||||
action('server/pause', (v) => manager.setPaused(v, true));
|
||||
action('server/resume', (v) => manager.setPaused(v, false));
|
||||
action('series/next', (v) => manager.loadNextMap(v));
|
||||
|
||||
+8
-2
@@ -11,6 +11,7 @@ import { MatchService } from './matchService.js';
|
||||
import { attachRealtime } from './realtime.js';
|
||||
import { createServerAdapter } from './servers/adapter.js';
|
||||
import { ServerManager } from './servers/serverManager.js';
|
||||
import { KnifeServers } from './servers/knifeServers.js';
|
||||
import { ServerSettings } from './serverSettings.js';
|
||||
|
||||
/** Baut die komplette Anwendung zusammen (auch für Tests nutzbar). */
|
||||
@@ -20,6 +21,8 @@ export function createApp(config, { adapter: adapterOverride, logger = console }
|
||||
const settings = new ServerSettings({ db, config });
|
||||
settings.load();
|
||||
const pools = loadMapPools(config.mapPoolFile);
|
||||
// Im Admin-Bereich gewählte Maps (Einstellungen → Map-Pools)
|
||||
settings.applyMapSelection(pools);
|
||||
const notifier = createDiscordNotifier(config.discordWebhookUrl, { logger });
|
||||
const service = new MatchService({ db, pools, config, notifier });
|
||||
|
||||
@@ -29,6 +32,7 @@ export function createApp(config, { adapter: adapterOverride, logger = console }
|
||||
});
|
||||
manager = new ServerManager({ db, service, adapter, config, logger });
|
||||
manager.init();
|
||||
const knife = new KnifeServers({ db, adapter, config, pools, logger });
|
||||
service.startVetoTimer();
|
||||
|
||||
const app = express();
|
||||
@@ -39,7 +43,7 @@ export function createApp(config, { adapter: adapterOverride, logger = console }
|
||||
res.set('Referrer-Policy', 'no-referrer');
|
||||
next();
|
||||
});
|
||||
app.use('/api', createApiRouter({ service, manager, config, pools, adapter, settings }));
|
||||
app.use('/api', createApiRouter({ service, manager, config, pools, adapter, settings, knife }));
|
||||
|
||||
// Gebautes Frontend ausliefern (npm run build), SPA-Fallback auf index.html.
|
||||
const dist = path.join(REPO_ROOT, 'client', 'dist');
|
||||
@@ -52,15 +56,17 @@ export function createApp(config, { adapter: adapterOverride, logger = console }
|
||||
const io = attachRealtime(server, { service, config });
|
||||
|
||||
return {
|
||||
app, server, io, db, service, manager, adapter,
|
||||
app, server, io, db, service, manager, adapter, knife,
|
||||
async start() {
|
||||
await manager.resume();
|
||||
manager.startLoops();
|
||||
knife.startLoop();
|
||||
await new Promise((resolve) => server.listen(config.port, resolve));
|
||||
return server.address().port;
|
||||
},
|
||||
async close() {
|
||||
manager.stopLoops();
|
||||
knife.stopLoop();
|
||||
service.stopVetoTimer();
|
||||
// Laufende Server-Aktionen (Start, Konfiguration) kurz abwarten, bevor die Datenbank schließt
|
||||
await manager.idle(5000);
|
||||
|
||||
@@ -22,6 +22,34 @@ function bool(name, fallback) {
|
||||
return ['1', 'true', 'yes', 'ja', 'on'].includes(raw.toLowerCase());
|
||||
}
|
||||
|
||||
/** Portliste aus Text wie "27015-27020" oder "27016,27018-27019". Leer = keine Ports. */
|
||||
export function parsePortList(value, label = 'LAN-Ports') {
|
||||
if (Array.isArray(value)) value = value.join(',');
|
||||
const ports = [];
|
||||
for (const part of String(value ?? '').split(',').map((p) => p.trim()).filter(Boolean)) {
|
||||
const m = /^(\d+)(?:\s*-\s*(\d+))?$/.exec(part);
|
||||
if (!m) throw new Error(`${label}: "${part}" ist kein Port oder Bereich`);
|
||||
const from = Number(m[1]);
|
||||
const to = Number(m[2] ?? m[1]);
|
||||
if (from < 1024 || to > 65535 || to < from || to - from > 100) throw new Error(`${label}: Bereich ${part} ist ungültig`);
|
||||
for (let p = from; p <= to; p += 1) if (!ports.includes(p)) ports.push(p);
|
||||
}
|
||||
return ports;
|
||||
}
|
||||
|
||||
/** Portliste kompakt als Text, z. B. [27015, 27016, 27017] -> "27015-27017". */
|
||||
export function formatPortList(ports = []) {
|
||||
const sorted = [...ports].sort((a, b) => a - b);
|
||||
const parts = [];
|
||||
for (let i = 0; i < sorted.length; i += 1) {
|
||||
let j = i;
|
||||
while (j + 1 < sorted.length && sorted[j + 1] === sorted[j] + 1) j += 1;
|
||||
parts.push(i === j ? String(sorted[i]) : `${sorted[i]}-${sorted[j]}`);
|
||||
i = j;
|
||||
}
|
||||
return parts.join(',');
|
||||
}
|
||||
|
||||
export function parseDockerHosts(raw) {
|
||||
if (!raw) return null;
|
||||
let list;
|
||||
@@ -44,6 +72,7 @@ export function parseDockerHosts(raw) {
|
||||
portRangeStart: h.portStart == null ? undefined : Number(h.portStart),
|
||||
portRangeEnd: h.portEnd == null ? undefined : Number(h.portEnd),
|
||||
volume: h.volume ?? undefined,
|
||||
lanPorts: h.lanPorts === undefined ? undefined : parsePortList(h.lanPorts, `LAN-Ports von ${h.name}`),
|
||||
};
|
||||
});
|
||||
}
|
||||
@@ -80,6 +109,15 @@ export function loadConfig(overrides = {}) {
|
||||
reaperIntervalSeconds: int('SERVER_REAPER_INTERVAL_SECONDS', 60),
|
||||
// Frist pro Veto-Schritt in Sekunden, danach führt das Backend den Schritt automatisch aus. 0 = keine Frist
|
||||
vetoStepSeconds: int('VETO_STEP_SECONDS', 30),
|
||||
// Messer-Server für die Seitenwahl (im Admin-Bereich startbar)
|
||||
knife: {
|
||||
map: str('KNIFE_MAP', 'de_mirage'),
|
||||
// Zeit zum Verbinden, bevor die Messerrunde beginnt
|
||||
warmupSeconds: int('KNIFE_WARMUP_SECONDS', 90),
|
||||
maxServers: int('KNIFE_MAX_SERVERS', 4),
|
||||
},
|
||||
// Abgeschlossene oder abgebrochene Matches nach so vielen Tagen automatisch archivieren. 0 = nie
|
||||
archiveAfterDays: int('ARCHIVE_AFTER_DAYS', 3),
|
||||
|
||||
match: {
|
||||
tvDelaySeconds: int('CS2_TV_DELAY', 90),
|
||||
@@ -111,6 +149,13 @@ export function loadConfig(overrides = {}) {
|
||||
volume: str('CS2_DOCKER_VOLUME', 'cs2-mapveto-gamefiles'),
|
||||
extraArgs: str('CS2_DOCKER_EXTRA_ARGS'),
|
||||
startTimeoutMinutes: int('CS2_START_TIMEOUT_MINUTES', 20),
|
||||
// Spielports, die der Steam-Serverbrowser im LAN-Reiter absucht (Steam fragt nur 27015–27020 ab).
|
||||
// Diese Ports werden zuerst vergeben, CSTV kommt dann aus dem normalen Portbereich. Leer = aus.
|
||||
lanPorts: parsePortList(str('CS2_LAN_PORTS', '27015-27020'), 'CS2_LAN_PORTS'),
|
||||
// Abstand des CSTV-Ports zum Spielport, z. B. Spiel 27015 -> CSTV 27115
|
||||
tvPortOffset: int('CS2_TV_PORT_OFFSET', 100),
|
||||
// Anfang des Servernamens im Serverbrowser, danach folgen die Teamnamen
|
||||
serverNamePrefix: str('CS2_SERVERNAME_PREFIX', 'MaxLAN'),
|
||||
// Optional: mehrere Docker-Hosts als JSON-Liste, z. B.
|
||||
// [{"name":"host1","dockerHost":"ssh://cs2@192.168.178.111","publicHost":"192.168.178.111","portStart":27100,"portEnd":27139}]
|
||||
hosts: parseDockerHosts(str('CS2_DOCKER_HOSTS')),
|
||||
|
||||
@@ -97,6 +97,27 @@ CREATE TABLE IF NOT EXISTS events (
|
||||
created_at INTEGER NOT NULL
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS events_match ON events(match_id, id);
|
||||
-- Messer-Server für die Seitenwahl: laufen dauerhaft, gehören keinem Match
|
||||
CREATE TABLE IF NOT EXISTS knife_servers (
|
||||
id TEXT PRIMARY KEY,
|
||||
number INTEGER NOT NULL,
|
||||
name TEXT NOT NULL,
|
||||
mode TEXT NOT NULL DEFAULT 'competitive',
|
||||
map TEXT NOT NULL,
|
||||
status TEXT NOT NULL,
|
||||
message TEXT,
|
||||
handle TEXT,
|
||||
host TEXT,
|
||||
port INTEGER,
|
||||
tv_port INTEGER,
|
||||
rcon_password TEXT NOT NULL,
|
||||
player_count INTEGER,
|
||||
restarts INTEGER NOT NULL DEFAULT 0,
|
||||
started_at INTEGER,
|
||||
created_at INTEGER NOT NULL,
|
||||
updated_at INTEGER NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS settings (
|
||||
key TEXT PRIMARY KEY,
|
||||
value TEXT NOT NULL
|
||||
@@ -130,4 +151,7 @@ function migrate(db) {
|
||||
}
|
||||
const serverColumns = columns('servers');
|
||||
if (!serverColumns.has('paused')) db.exec('ALTER TABLE servers ADD COLUMN paused INTEGER NOT NULL DEFAULT 0');
|
||||
// Abgeschlossene Matches lassen sich archivieren; sie verschwinden dann aus der normalen Admin-Liste
|
||||
if (!columns('matches').has('archived_at')) db.exec('ALTER TABLE matches ADD COLUMN archived_at INTEGER');
|
||||
if (!columns('knife_servers').has('mode')) db.exec("ALTER TABLE knife_servers ADD COLUMN mode TEXT NOT NULL DEFAULT 'competitive'");
|
||||
}
|
||||
+5
-2
@@ -14,7 +14,7 @@ function accessTokens(req) {
|
||||
return [bearer(req), req.get('x-player-token')?.trim() || null];
|
||||
}
|
||||
|
||||
export function createApiRouter({ service, manager, config, pools, adapter, settings }) {
|
||||
export function createApiRouter({ service, manager, config, pools, adapter, settings, knife }) {
|
||||
const router = express.Router();
|
||||
|
||||
// Live-Logs vom CS2-Server (logaddress_add_http). Vor dem JSON-Parser, weil CS2 Klartext sendet.
|
||||
@@ -32,7 +32,7 @@ export function createApiRouter({ service, manager, config, pools, adapter, sett
|
||||
});
|
||||
|
||||
router.use(express.json({ limit: '32kb' }));
|
||||
router.use('/admin', createAdminRouter({ service, manager, config, settings }));
|
||||
router.use('/admin', createAdminRouter({ service, manager, config, settings, knife, pools }));
|
||||
|
||||
const limiters = {
|
||||
create: createRateLimiter({ windowMs: 60_000, max: 10 }),
|
||||
@@ -71,6 +71,9 @@ export function createApiRouter({ service, manager, config, pools, adapter, sett
|
||||
|
||||
router.get('/matches', wrap(() => ({ matches: service.listMatches() })));
|
||||
|
||||
// Messer-Server für die Seitenwahl: offen, ohne Passwort, deshalb für alle sichtbar
|
||||
router.get('/knife-servers', wrap(() => ({ servers: knife.list().filter((k) => k.status === 'running') })));
|
||||
|
||||
// Stream-Übersicht aller Matches; mit STREAM_KEY nur mit passendem ?key=
|
||||
router.get('/stream/overview', wrap((req) => {
|
||||
if (config.streamKey && !safeEqual(String(req.query.key ?? ''), config.streamKey)) {
|
||||
|
||||
+40
-16
@@ -1,5 +1,5 @@
|
||||
import fs from 'node:fs';
|
||||
import { BEST_OF, validateFlow } from './veto.js';
|
||||
import { BEST_OF, generateFlow, validateFlow } from './veto.js';
|
||||
|
||||
/**
|
||||
* Lädt die Map-Pools und markiert jede Kombination aus Modus und Format als unterstützt oder nicht.
|
||||
@@ -22,32 +22,56 @@ export function buildMapPools(raw) {
|
||||
}
|
||||
ids.add(map.id);
|
||||
}
|
||||
const formats = {};
|
||||
for (const format of Object.keys(BEST_OF)) {
|
||||
const flow = pool.flows?.[format];
|
||||
if (!flow) {
|
||||
formats[format] = { supported: false, reason: 'Kein Veto-Ablauf für dieses Format hinterlegt' };
|
||||
continue;
|
||||
}
|
||||
const errors = validateFlow(flow, pool.maps.length, format);
|
||||
formats[format] = errors.length
|
||||
? { supported: false, reason: errors.join('; ') }
|
||||
: { supported: true, flow };
|
||||
if (errors.length) console.warn(`[map-pools] ${mode}/${format} deaktiviert: ${errors.join('; ')}`);
|
||||
}
|
||||
// "active": false = Map ist im Katalog, wird aber erst nach Auswahl im Admin-Bereich gespielt
|
||||
const active = pool.maps.filter((m) => m.active !== false).map((m) => m.id);
|
||||
pools[mode] = {
|
||||
mode,
|
||||
label: pool.label ?? mode,
|
||||
teamSize: pool.teamSize,
|
||||
gameType: pool.gameType,
|
||||
gameMode: pool.gameMode,
|
||||
maps: pool.maps,
|
||||
formats,
|
||||
allMaps: pool.maps.map(({ active: _ignored, ...m }) => m),
|
||||
flows: pool.flows ?? {},
|
||||
maps: [],
|
||||
formats: {},
|
||||
};
|
||||
setActiveMaps(pools[mode], active, { warn: true });
|
||||
}
|
||||
return pools;
|
||||
}
|
||||
|
||||
/**
|
||||
* Veto-Abläufe für die aktiven Maps: Ein in der Konfiguration hinterlegter Ablauf gilt, wenn er zur Map-Anzahl passt,
|
||||
* sonst erzeugt die Anwendung einen passenden Ablauf.
|
||||
*/
|
||||
export function formatsFor(pool, mapCount, { warn = false } = {}) {
|
||||
const formats = {};
|
||||
for (const format of Object.keys(BEST_OF)) {
|
||||
const configured = pool.flows?.[format];
|
||||
if (configured && validateFlow(configured, mapCount, format).length === 0) {
|
||||
formats[format] = { supported: true, flow: configured, generated: false };
|
||||
continue;
|
||||
}
|
||||
const flow = generateFlow(mapCount, format);
|
||||
if (!flow) {
|
||||
formats[format] = { supported: false, reason: `${format.toUpperCase()} braucht mindestens ${Math.max(BEST_OF[format], 2)} Maps` };
|
||||
continue;
|
||||
}
|
||||
const errors = validateFlow(flow, mapCount, format);
|
||||
formats[format] = errors.length ? { supported: false, reason: errors.join('; ') } : { supported: true, flow, generated: true };
|
||||
if (errors.length && warn) console.warn(`[map-pools] ${pool.mode}/${format} deaktiviert: ${errors.join('; ')}`);
|
||||
}
|
||||
return formats;
|
||||
}
|
||||
|
||||
/** Aktive Maps eines Pools setzen (Reihenfolge wie im Katalog) und die Formate neu berechnen. */
|
||||
export function setActiveMaps(pool, ids, options) {
|
||||
const wanted = new Set(ids);
|
||||
pool.maps = pool.allMaps.filter((m) => wanted.has(m.id));
|
||||
pool.formats = formatsFor(pool, pool.maps.length, options);
|
||||
return pool;
|
||||
}
|
||||
|
||||
export function publicPools(pools) {
|
||||
return Object.values(pools).map((p) => ({
|
||||
mode: p.mode,
|
||||
|
||||
@@ -625,6 +625,34 @@ export class MatchService extends EventEmitter {
|
||||
.run(matchId, match.current_map_number);
|
||||
}
|
||||
|
||||
/** Abgeschlossenes Match ins Archiv legen bzw. zurückholen. */
|
||||
setArchived(matchId, archived) {
|
||||
const match = this.getMatch(matchId);
|
||||
if (archived && !CLOSED_STATUSES.includes(match.status)) {
|
||||
throw new HttpError(409, 'Nur abgeschlossene oder abgebrochene Matches lassen sich archivieren', 'not_closed');
|
||||
}
|
||||
this.db.prepare('UPDATE matches SET archived_at = ? WHERE id = ?').run(archived ? this.now() : null, matchId);
|
||||
this.log(matchId, 'status', archived ? 'Match archiviert (Admin)' : 'Match aus dem Archiv geholt (Admin)');
|
||||
this.changed(matchId);
|
||||
}
|
||||
|
||||
/** Abgeschlossene Matches nach `archiveAfterDays` Tagen automatisch archivieren. Liefert die Anzahl. */
|
||||
archiveClosed(now = this.now()) {
|
||||
const days = this.config.archiveAfterDays;
|
||||
if (!days) return 0;
|
||||
const cutoff = now - days * 86_400_000;
|
||||
const ids = this.db.prepare(`
|
||||
SELECT id FROM matches
|
||||
WHERE archived_at IS NULL AND status IN ('finished', 'cancelled') AND COALESCE(finished_at, updated_at) < ?
|
||||
`).all(cutoff).map((r) => r.id);
|
||||
const stmt = this.db.prepare('UPDATE matches SET archived_at = ? WHERE id = ?');
|
||||
for (const id of ids) {
|
||||
stmt.run(now, id);
|
||||
this.log(id, 'status', `Match automatisch archiviert (nach ${days} Tagen)`);
|
||||
}
|
||||
return ids.length;
|
||||
}
|
||||
|
||||
close(viewer, status) {
|
||||
this.require(viewer, 'organizer');
|
||||
this.closeMatch(viewer.matchId, status);
|
||||
@@ -881,6 +909,8 @@ export class MatchService extends EventEmitter {
|
||||
status: match.status,
|
||||
statusLabel: MATCH_STATUS[match.status],
|
||||
createdAt: match.created_at,
|
||||
finishedAt: match.finished_at ?? null,
|
||||
archivedAt: match.archived_at ?? null,
|
||||
updatedAt: match.updated_at,
|
||||
vetoStart: match.veto_start,
|
||||
currentMapNumber: match.current_map_number,
|
||||
@@ -956,8 +986,10 @@ export class MatchService extends EventEmitter {
|
||||
updatedAt: row.updated_at,
|
||||
idleTimeoutMinutes: this.config.idleTimeoutMinutes,
|
||||
};
|
||||
if (viewer.isOrganizer && row.host) {
|
||||
view.address = { host: row.host, port: row.port, tvPort: row.tv_port };
|
||||
if (viewer.isOrganizer) {
|
||||
// Zeitpunkt der letzten Anforderung (neuer Start oder "Server neu starten / wiederholen")
|
||||
view.requestedAt = row.started_at ?? null;
|
||||
if (row.host) view.address = { host: row.host, port: row.port, tvPort: row.tv_port };
|
||||
}
|
||||
const configured = row.status === 'configured';
|
||||
if (!configured || viewer.role === 'public') return view;
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
|
||||
import { HttpError } from './matchService.js';
|
||||
import { parseDockerHosts } from './config.js';
|
||||
import { setActiveMaps } from './mapPools.js';
|
||||
|
||||
const SETTINGS_KEY = 'server_settings';
|
||||
const HOSTS_KEY = 'docker_hosts';
|
||||
const MAPS_KEY = 'map_selection';
|
||||
|
||||
/**
|
||||
* Änderbare Felder. `get`/`set` greifen auf das gemeinsame config-Objekt zu, das Match-Service,
|
||||
@@ -30,6 +32,8 @@ export const SERVER_SETTING_FIELDS = [
|
||||
get: (c) => c.idleTimeoutMinutes, set: (c, v) => { c.idleTimeoutMinutes = v; } },
|
||||
{ key: 'maxLifetimeHours', group: 'times', label: 'Maximale Laufzeit eines Servers in Stunden', type: 'int', min: 1, max: 72, live: false,
|
||||
get: (c) => c.maxLifetimeHours, set: (c, v) => { c.maxLifetimeHours = v; } },
|
||||
{ key: 'archiveAfterDays', group: 'times', label: 'Abgeschlossene Matches archivieren nach Tagen (0 = nie)', type: 'int', min: 0, max: 365, live: false,
|
||||
get: (c) => c.archiveAfterDays, set: (c, v) => { c.archiveAfterDays = v; } },
|
||||
{ key: 'startTimeoutMinutes', group: 'times', label: 'Startzeit eines Servers in Minuten (inkl. Download)', type: 'int', min: 5, max: 240, live: false,
|
||||
get: (c) => c.docker.startTimeoutMinutes, set: (c, v) => { c.docker.startTimeoutMinutes = v; } },
|
||||
];
|
||||
@@ -160,6 +164,12 @@ export class ServerSettings {
|
||||
throw new HttpError(400, `Ungültige Adresse für ${h.name}`, 'invalid');
|
||||
}
|
||||
if (h.volume && !/^[\w.-]+$/.test(h.volume)) throw new HttpError(400, `Ungültiger Volume-Name für ${h.name}`, 'invalid');
|
||||
const lan = h.lanPorts ?? this.config.docker.lanPorts ?? [];
|
||||
const rangeStart = h.portRangeStart ?? this.config.docker.portRangeStart;
|
||||
const rangeEnd = h.portRangeEnd ?? this.config.docker.portRangeEnd;
|
||||
if (lan.some((p) => p >= rangeStart && p <= rangeEnd)) {
|
||||
throw new HttpError(400, `LAN-Ports von ${h.name} dürfen nicht im normalen Portbereich liegen`, 'invalid');
|
||||
}
|
||||
const start = h.portRangeStart ?? this.config.docker.portRangeStart;
|
||||
const end = h.portRangeEnd ?? this.config.docker.portRangeEnd;
|
||||
if (!Number.isInteger(start) || !Number.isInteger(end) || start < 1024 || end > 65535 || end - start < 1) {
|
||||
@@ -184,4 +194,31 @@ export class ServerSettings {
|
||||
hostsOverridden() {
|
||||
return this.readJson(HOSTS_KEY) != null;
|
||||
}
|
||||
|
||||
/** Beim Start: im Admin-Bereich gewählte Maps auf die Pools legen. Unbekannte Maps werden ignoriert. */
|
||||
applyMapSelection(pools) {
|
||||
const saved = this.readJson(MAPS_KEY) ?? {};
|
||||
for (const [mode, ids] of Object.entries(saved)) {
|
||||
const pool = pools[mode];
|
||||
if (!pool || !Array.isArray(ids)) continue;
|
||||
const known = ids.filter((id) => pool.allMaps.some((m) => m.id === id));
|
||||
if (known.length >= 2) setActiveMaps(pool, known);
|
||||
}
|
||||
}
|
||||
|
||||
/** Aktive Maps eines Modus setzen und speichern. Gilt für neue Matches, laufende behalten ihre Maps. */
|
||||
saveMapSelection(pools, mode, ids) {
|
||||
const pool = pools[mode];
|
||||
if (!pool) throw new HttpError(400, `Unbekannter Modus: ${mode}`, 'invalid');
|
||||
if (!Array.isArray(ids)) throw new HttpError(400, 'Map-Liste erwartet', 'invalid');
|
||||
const unique = [...new Set(ids.map(String))];
|
||||
const unknown = unique.filter((id) => !pool.allMaps.some((m) => m.id === id));
|
||||
if (unknown.length) throw new HttpError(400, `Unbekannte Map: ${unknown.join(', ')}`, 'invalid');
|
||||
if (unique.length < 2) throw new HttpError(400, 'Mindestens 2 Maps auswählen', 'invalid');
|
||||
setActiveMaps(pool, unique);
|
||||
const saved = this.readJson(MAPS_KEY) ?? {};
|
||||
saved[mode] = pool.maps.map((m) => m.id);
|
||||
this.writeJson(MAPS_KEY, saved);
|
||||
return pool;
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,39 @@ import { execFile } from 'node:child_process';
|
||||
import { promisify } from 'node:util';
|
||||
import { configureViaRcon, listRoundBackups, loadRoundBackup, rconStatus } from './rconConfigure.js';
|
||||
import { runRcon } from './rcon.js';
|
||||
import { sanitizeConsoleText } from './cs2Config.js';
|
||||
|
||||
const exec = promisify(execFile);
|
||||
|
||||
/**
|
||||
* Plant Spiel- und CSTV-Port für einen neuen Server. Der CSTV-Port liegt immer `tvPortOffset` (Standard 100)
|
||||
* über dem Spielport. Spielports kommen zuerst aus den LAN-Ports (damit der Server im LAN-Reiter des
|
||||
* Steam-Serverbrowsers auftaucht), danach aus dem normalen Bereich. null = kein Platz.
|
||||
*/
|
||||
export function planPorts(host, used) {
|
||||
const offset = host.tvPortOffset ?? 100;
|
||||
const free = (p) => !used.has(p) && p <= 65535;
|
||||
const candidates = [...(host.lanPorts ?? [])];
|
||||
for (let p = host.portRangeStart; p <= host.portRangeEnd; p += 1) candidates.push(p);
|
||||
const port = candidates.find((p) => free(p) && free(p + offset));
|
||||
return port === undefined ? null : { port, tvPort: port + offset };
|
||||
}
|
||||
|
||||
/** Wie viele Server passen noch auf einen Host, wenn bereits `used` belegt ist. */
|
||||
export function countSlots(host, used) {
|
||||
const taken = new Set(used);
|
||||
let count = 0;
|
||||
for (;;) {
|
||||
const plan = planPorts(host, taken);
|
||||
if (!plan) return count;
|
||||
taken.add(plan.port);
|
||||
taken.add(plan.tvPort);
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
|
||||
/** Fehler von "docker run", wenn ein Port auf dem Host schon von etwas anderem belegt ist. */
|
||||
const PORT_BUSY = /port is already allocated|address already in use/i;
|
||||
const DISK_CACHE_MS = 60_000;
|
||||
|
||||
/** Liest Gesamt- und freien Speicher aus einer Zeile von `df -B1` (Spalten: Filesystem, 1B-blocks, Used, Available …). */
|
||||
@@ -52,12 +83,19 @@ export class DockerServerAdapter {
|
||||
return stdout.trim();
|
||||
}
|
||||
|
||||
allocatePort() {
|
||||
const used = this.getUsedPorts();
|
||||
for (let p = this.options.portRangeStart; p + 1 <= this.options.portRangeEnd; p += 2) {
|
||||
if (!used.has(p) && !used.has(p + 1)) return p;
|
||||
}
|
||||
throw new Error('Kein freier Port im Bereich CS2_PORT_RANGE_START–CS2_PORT_RANGE_END');
|
||||
allocatePorts(blocked = new Set()) {
|
||||
const used = new Set([...this.getUsedPorts(), ...blocked]);
|
||||
const plan = planPorts(this.options, used);
|
||||
if (!plan) throw new Error('Kein freier Port im Bereich CS2_PORT_RANGE_START–CS2_PORT_RANGE_END');
|
||||
return plan;
|
||||
}
|
||||
|
||||
/** Servername im Steam-Serverbrowser, z. B. "MaxLAN | Team A vs. Team B". */
|
||||
serverName(matchId, teamNames) {
|
||||
const prefix = this.options.serverNamePrefix ? sanitizeConsoleText(this.options.serverNamePrefix, 24) : '';
|
||||
if (!teamNames) return `${prefix} ${matchId}`.trim();
|
||||
const title = `${sanitizeConsoleText(teamNames.A)} vs. ${sanitizeConsoleText(teamNames.B)}`;
|
||||
return (prefix ? `${prefix} | ${title}` : title).slice(0, 63);
|
||||
}
|
||||
|
||||
async start(args) {
|
||||
@@ -108,13 +146,34 @@ export class DockerServerAdapter {
|
||||
}
|
||||
}
|
||||
|
||||
async launch({ matchId, mode, secrets }) {
|
||||
const port = this.allocatePort();
|
||||
const tvPort = port + 1;
|
||||
/**
|
||||
* Im Host-Netz meldet Docker keinen Portkonflikt, CS2 startet dann einfach nicht. Deshalb vorher per SSH
|
||||
* nachsehen, ob ein fremder Dienst den Port belegt. Ohne SSH-Ziel (oder in Tests) gilt der Port als frei.
|
||||
*/
|
||||
async hostPortsFree(ports) {
|
||||
if (this.runDocker || !this.options.dockerHost?.startsWith('ssh://')) return true;
|
||||
try {
|
||||
const filter = ports.map((p) => `sport = :${Number(p)}`).join(' or ');
|
||||
const { stdout } = await exec('ssh', [
|
||||
'-o', 'BatchMode=yes', '-o', 'ConnectTimeout=5', this.options.dockerHost.slice('ssh://'.length),
|
||||
`ss -Hlnut '( ${filter} )'`,
|
||||
], { timeout: 10_000 });
|
||||
return stdout.trim() === '';
|
||||
} catch {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
async launch({ matchId, mode, secrets, teamNames, serverName }, blocked = new Set()) {
|
||||
const { port, tvPort } = this.allocatePorts(blocked);
|
||||
const lan = (this.options.lanPorts ?? []).includes(port);
|
||||
if (lan && blocked.size < 10 && !(await this.hostPortsFree([port, tvPort]))) {
|
||||
return this.launch({ matchId, mode, secrets, teamNames, serverName }, new Set([...blocked, port, tvPort]));
|
||||
}
|
||||
const container = `cs2mv-${matchId.replace(/[^a-zA-Z0-9_-]/g, '')}`.toLowerCase();
|
||||
const env = {
|
||||
...(this.lanMode ? { CS2_LAN: '1' } : { SRCDS_TOKEN: this.options.gslt, CS2_LAN: '0' }),
|
||||
CS2_SERVERNAME: `CS2 Mapveto ${matchId}`,
|
||||
CS2_SERVERNAME: serverName ? sanitizeConsoleText(serverName, 63) : this.serverName(matchId, teamNames),
|
||||
CS2_PORT: String(port),
|
||||
CS2_RCONPW: secrets.rconPassword,
|
||||
CS2_PW: secrets.serverPassword,
|
||||
@@ -133,19 +192,32 @@ export class DockerServerAdapter {
|
||||
};
|
||||
const args = ['run', '-d', '--name', container, '--label', 'cs2-mapveto=1'];
|
||||
for (const [k, v] of Object.entries(env)) args.push('-e', `${k}=${v}`);
|
||||
args.push(
|
||||
'-p', `${port}:${port}/tcp`,
|
||||
'-p', `${port}:${port}/udp`,
|
||||
'-p', `${tvPort}:${tvPort}/udp`,
|
||||
'-v', `${this.options.volume}:/home/steam/cs2-dedicated`,
|
||||
);
|
||||
if (lan) {
|
||||
// Der LAN-Reiter von Steam sucht per Broadcast. Die Port-Weiterleitung von Docker reicht Broadcasts
|
||||
// nicht an den Container weiter, deshalb laufen Server auf LAN-Ports direkt im Netz des Hosts.
|
||||
args.push('--network', 'host');
|
||||
} else {
|
||||
args.push(
|
||||
'-p', `${port}:${port}/tcp`,
|
||||
'-p', `${port}:${port}/udp`,
|
||||
'-p', `${tvPort}:${tvPort}/udp`,
|
||||
);
|
||||
}
|
||||
args.push('-v', `${this.options.volume}:/home/steam/cs2-dedicated`);
|
||||
if (this.options.extraArgs) args.push(...this.options.extraArgs.split(' ').filter(Boolean));
|
||||
args.push(this.options.image);
|
||||
|
||||
// Ein evtl. übrig gebliebener Container gleichen Namens (z. B. nach Retry) wird ersetzt.
|
||||
await this.docker(['rm', '-f', container]).catch(() => {});
|
||||
// Das erste "docker run" kann das Image laden und dauert dann länger.
|
||||
await this.docker(args, 15 * 60_000);
|
||||
try {
|
||||
await this.docker(args, 15 * 60_000);
|
||||
} catch (err) {
|
||||
// Port von einem fremden Dienst belegt (die App kennt nur ihre eigenen Server): mit anderen Ports erneut versuchen
|
||||
if (!PORT_BUSY.test(`${err.message} ${err.stderr ?? ''}`) || blocked.size >= 10) throw err;
|
||||
await this.docker(['rm', '-f', container]).catch(() => {});
|
||||
return this.launch({ matchId, mode, secrets, teamNames, serverName }, new Set([...blocked, port, tvPort]));
|
||||
}
|
||||
|
||||
return {
|
||||
handle: {
|
||||
@@ -250,6 +322,8 @@ export class DockerHostPool {
|
||||
portRangeStart: h.portRangeStart ?? options.portRangeStart,
|
||||
portRangeEnd: h.portRangeEnd ?? options.portRangeEnd,
|
||||
volume: h.volume ?? options.volume,
|
||||
lanPorts: h.lanPorts ?? options.lanPorts ?? [],
|
||||
tvPortOffset: options.tvPortOffset ?? 100,
|
||||
};
|
||||
const merged = { ...options, ...host, host: host.publicHost };
|
||||
// Die Startzeit kann der Admin zur Laufzeit ändern, deshalb immer aus den gemeinsamen Einstellungen lesen
|
||||
@@ -340,20 +414,15 @@ export class DockerHostPool {
|
||||
return this.diskInflight.get(name);
|
||||
}
|
||||
|
||||
/** Freie Port-Paare auf einem Host. */
|
||||
/** Wie viele Server noch auf einen Host passen. */
|
||||
freeSlots(host) {
|
||||
const used = this.getUsedPorts(host.publicHost);
|
||||
let free = 0;
|
||||
for (let p = host.portRangeStart; p + 1 <= host.portRangeEnd; p += 2) {
|
||||
if (!used.has(p) && !used.has(p + 1)) free += 1;
|
||||
}
|
||||
return free;
|
||||
return countSlots(host, this.getUsedPorts(host.publicHost));
|
||||
}
|
||||
|
||||
/** Auslastung pro Host: Anzahl Port-Paare insgesamt und belegt. */
|
||||
/** Auslastung pro Host: Anzahl Serverplätze insgesamt und belegt. */
|
||||
hostStats() {
|
||||
return this.hosts.map((h) => {
|
||||
const total = Math.floor((h.portRangeEnd - h.portRangeStart + 1) / 2);
|
||||
const total = countSlots(h, new Set());
|
||||
return { name: h.name, publicHost: h.publicHost, total, used: total - this.freeSlots(h) };
|
||||
});
|
||||
}
|
||||
@@ -378,8 +447,11 @@ export class DockerHostPool {
|
||||
adapterFor(handle) {
|
||||
const name = handle?.hostName ?? this.hosts[0].name;
|
||||
const adapter = this.adapters.get(name);
|
||||
if (!adapter) throw new Error(`Docker-Host "${name}" ist nicht (mehr) konfiguriert`);
|
||||
return adapter;
|
||||
if (adapter) return adapter;
|
||||
// Server aus der Zeit vor der Host-Liste (Name "default") oder nach einer Umbenennung: über die Adresse finden
|
||||
const byAddress = handle?.rconHost && this.hosts.find((h) => h.rconHost === handle.rconHost || h.publicHost === handle.rconHost);
|
||||
if (byAddress) return this.adapters.get(byAddress.name);
|
||||
throw new Error(`Docker-Host "${name}" ist nicht (mehr) konfiguriert`);
|
||||
}
|
||||
|
||||
async status(handle) {
|
||||
|
||||
@@ -0,0 +1,317 @@
|
||||
// Messer-Server für die Seitenwahl: Gameserver, die dauerhaft laufen und keinem Match gehören.
|
||||
// Die Teams gehen drauf, spielen ihre Messerrunde und gehen wieder. Nach Spielende oder wenn der Server
|
||||
// leer wird, setzt er sich von selbst zurück. Fällt ein Server aus, startet ihn die App neu.
|
||||
|
||||
import { HttpError } from '../matchService.js';
|
||||
import { randomPassword } from '../security.js';
|
||||
|
||||
const SLOW_POLL_MS = 10_000;
|
||||
// Nach so vielen Ausfällen in Folge gibt die App auf, damit ein kaputter Host nicht endlos neu startet
|
||||
const MAX_RESTARTS = 5;
|
||||
|
||||
/**
|
||||
* Konsolenbefehle für eine Messerrunde: nur Messer, kein Geld, eine Runde, danach automatisch neues Spiel.
|
||||
* `pool` bestimmt den Spielmodus (Competitive 5v5 oder Wingman 2v2), `warmupSeconds` die Zeit zum Verbinden.
|
||||
*/
|
||||
export function buildKnifeCommands({ map, pool = { gameType: 0, gameMode: 1 }, warmupSeconds = 90 }) {
|
||||
return {
|
||||
map,
|
||||
beforeMapChange: [
|
||||
`game_type ${Number(pool.gameType)}`,
|
||||
`game_mode ${Number(pool.gameMode)}`,
|
||||
'sv_password ""',
|
||||
'tv_enable 0',
|
||||
`changelevel ${map}`,
|
||||
],
|
||||
afterMapChange: [
|
||||
'bot_kick',
|
||||
'bot_quota 0',
|
||||
// Eine Runde entscheidet, danach startet das Spiel von selbst neu (für die nächsten Teams)
|
||||
'mp_maxrounds 1',
|
||||
'mp_match_can_clinch 1',
|
||||
'mp_match_end_restart 1',
|
||||
'mp_match_restart_delay 10',
|
||||
'mp_halftime 0',
|
||||
'mp_overtime_enable 0',
|
||||
// Nur Messer: keine Startwaffen, kein Geld, nichts zu kaufen
|
||||
'mp_ct_default_primary ""',
|
||||
'mp_t_default_primary ""',
|
||||
'mp_ct_default_secondary ""',
|
||||
'mp_t_default_secondary ""',
|
||||
'mp_ct_default_grenades ""',
|
||||
'mp_t_default_grenades ""',
|
||||
'mp_give_player_c4 0',
|
||||
'mp_startmoney 0',
|
||||
'mp_maxmoney 0',
|
||||
'mp_afterroundmoney 0',
|
||||
'mp_buytime 0',
|
||||
'mp_free_armor 1',
|
||||
'mp_weapons_allow_map_placed 0',
|
||||
'mp_death_drop_gun 0',
|
||||
'mp_death_drop_grenade 0',
|
||||
'mp_freezetime 3',
|
||||
'mp_roundtime 2',
|
||||
'mp_roundtime_defuse 2',
|
||||
'mp_roundtime_hostage 2',
|
||||
'mp_autoteambalance 0',
|
||||
'mp_limitteams 0',
|
||||
'mp_autokick 0',
|
||||
// Aufwärmphase zum Verbinden, danach beginnt die Messerrunde
|
||||
'mp_do_warmup_period 1',
|
||||
`mp_warmuptime ${Math.max(10, Math.min(600, Number(warmupSeconds) || 90))}`,
|
||||
'mp_warmup_pausetimer 0',
|
||||
'mp_warmup_start',
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
/** Befehle, mit denen ein laufender Messer-Server für die nächsten Teams zurückgesetzt wird. */
|
||||
export const KNIFE_RESET_COMMANDS = ['mp_warmup_start'];
|
||||
|
||||
export class KnifeServers {
|
||||
constructor({ db, adapter, config, pools = {}, logger = console }) {
|
||||
this.db = db;
|
||||
this.pools = pools;
|
||||
this.adapter = adapter;
|
||||
this.config = config;
|
||||
this.logger = logger;
|
||||
this.busy = new Set();
|
||||
this.lastPoll = new Map();
|
||||
this.timer = null;
|
||||
}
|
||||
|
||||
rows() {
|
||||
return this.db.prepare('SELECT * FROM knife_servers ORDER BY number').all();
|
||||
}
|
||||
|
||||
row(id) {
|
||||
return this.db.prepare('SELECT * FROM knife_servers WHERE id = ?').get(id);
|
||||
}
|
||||
|
||||
update(id, fields) {
|
||||
const keys = Object.keys(fields);
|
||||
if (!keys.length) return;
|
||||
this.db.prepare(`UPDATE knife_servers SET ${keys.map((k) => `${k} = @${k}`).join(', ')}, updated_at = @updated_at WHERE id = @id`)
|
||||
.run({ ...fields, updated_at: Date.now(), id });
|
||||
}
|
||||
|
||||
/** Ansicht für Admin und Startseite. Ohne RCON-Passwort und Handle. */
|
||||
view(row) {
|
||||
const pool = this.pools[row.mode];
|
||||
const size = pool?.teamSize;
|
||||
return {
|
||||
id: row.id,
|
||||
number: row.number,
|
||||
name: row.name,
|
||||
mode: row.mode,
|
||||
modeLabel: pool?.label ?? row.mode,
|
||||
modeShort: size ? `${size}v${size}` : null,
|
||||
map: row.map,
|
||||
mapName: pool?.maps.find((m) => m.id === row.map)?.name ?? row.map,
|
||||
status: row.status,
|
||||
message: row.message,
|
||||
host: row.host,
|
||||
port: row.port,
|
||||
playerCount: row.player_count,
|
||||
restarts: row.restarts,
|
||||
startedAt: row.started_at,
|
||||
connect: row.host && row.port ? `connect ${row.host}:${row.port}` : null,
|
||||
steamUrl: row.host && row.port ? `steam://connect/${row.host}:${row.port}` : null,
|
||||
};
|
||||
}
|
||||
|
||||
list() {
|
||||
return this.rows().map((r) => this.view(r));
|
||||
}
|
||||
|
||||
/** Ports aller Messer-Server auf einem Host (für die Portvergabe zusammen mit den Match-Servern). */
|
||||
usedPorts(host) {
|
||||
const rows = host
|
||||
? this.db.prepare('SELECT host, port, tv_port FROM knife_servers WHERE host = ? AND port IS NOT NULL').all(host)
|
||||
: this.db.prepare('SELECT host, port, tv_port FROM knife_servers WHERE port IS NOT NULL').all();
|
||||
return rows;
|
||||
}
|
||||
|
||||
/** Modi für Messer-Server (5v5, 2v2) mit ihren Maps, aus den Map-Pools. */
|
||||
modes() {
|
||||
return Object.entries(this.pools).map(([id, pool]) => {
|
||||
const maps = pool.maps.map((m) => ({ id: m.id, name: m.name }));
|
||||
return {
|
||||
id,
|
||||
label: pool.label,
|
||||
teamSize: pool.teamSize,
|
||||
maps,
|
||||
defaultMap: maps.some((m) => m.id === this.config.knife.map) ? this.config.knife.map : maps[0]?.id,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/** Neuen Messer-Server starten. Liefert die Ansicht des neuen Servers. */
|
||||
async create({ map, mode = 'competitive' }) {
|
||||
if (this.adapter.name === 'static') throw new HttpError(409, 'Mit festen Servern (static) gibt es keine Messer-Server', 'unsupported');
|
||||
const info = this.modes().find((m) => m.id === mode);
|
||||
if (!info) throw new HttpError(400, `Unbekannter Modus: ${mode}`, 'invalid');
|
||||
const chosen = String(map || info.defaultMap);
|
||||
if (!info.maps.some((m) => m.id === chosen)) throw new HttpError(400, `Map ${chosen} gibt es nicht für ${info.label}`, 'invalid');
|
||||
const max = this.config.knife.maxServers;
|
||||
const count = this.db.prepare('SELECT COUNT(*) AS n FROM knife_servers').get().n;
|
||||
if (count >= max) throw new HttpError(409, `Höchstens ${max} Messer-Server`, 'limit');
|
||||
const used = new Set(this.rows().map((r) => r.number));
|
||||
let number = 1;
|
||||
while (used.has(number)) number += 1;
|
||||
const id = `knife${number}`;
|
||||
const now = Date.now();
|
||||
this.db.prepare(`
|
||||
INSERT INTO knife_servers (id, number, name, mode, map, status, message, rcon_password, restarts, created_at, updated_at)
|
||||
VALUES (?, ?, ?, ?, ?, 'starting', 'Server wird gestartet', ?, 0, ?, ?)
|
||||
`).run(id, number, `Messer ${number}`, mode, chosen, randomPassword(24), now, now);
|
||||
await this.launch(id);
|
||||
return this.view(this.row(id));
|
||||
}
|
||||
|
||||
async launch(id) {
|
||||
const row = this.row(id);
|
||||
this.busy.add(id);
|
||||
try {
|
||||
const prefix = this.config.docker?.serverNamePrefix;
|
||||
const size = this.pools[row.mode]?.teamSize;
|
||||
const result = await this.adapter.start({
|
||||
matchId: id,
|
||||
// Wingman: 6 Plätze, Competitive: 12 Plätze (wie bei den Match-Servern)
|
||||
mode: row.mode,
|
||||
secrets: { rconPassword: row.rcon_password, serverPassword: '', tvPassword: randomPassword(12) },
|
||||
serverName: `${prefix ? `${prefix} | ` : ''}${row.name} ${size ? `${size}v${size} ` : ''}(Seitenwahl)`,
|
||||
});
|
||||
this.update(id, {
|
||||
status: 'starting',
|
||||
message: 'Container läuft, Spielserver lädt',
|
||||
handle: JSON.stringify(result.handle),
|
||||
host: result.host,
|
||||
port: result.port,
|
||||
tv_port: result.tvPort,
|
||||
player_count: null,
|
||||
started_at: Date.now(),
|
||||
});
|
||||
} catch (err) {
|
||||
this.update(id, { status: 'failed', message: `Start fehlgeschlagen: ${err.message}` });
|
||||
throw new HttpError(502, `Messer-Server konnte nicht gestartet werden: ${err.message}`, 'start_failed');
|
||||
} finally {
|
||||
this.busy.delete(id);
|
||||
}
|
||||
}
|
||||
|
||||
async configure(id) {
|
||||
const row = this.row(id);
|
||||
this.busy.add(id);
|
||||
this.update(id, { status: 'configuring', message: `Lade ${row.map}` });
|
||||
try {
|
||||
await this.adapter.configure(JSON.parse(row.handle), buildKnifeCommands({ map: row.map, pool: this.pools[row.mode], warmupSeconds: this.config.knife.warmupSeconds }));
|
||||
this.update(id, { status: 'running', message: 'Bereit für die Messerrunde', restarts: 0 });
|
||||
} catch (err) {
|
||||
this.update(id, { status: 'config_failed', message: `Konfiguration fehlgeschlagen: ${err.message}` });
|
||||
} finally {
|
||||
this.busy.delete(id);
|
||||
}
|
||||
}
|
||||
|
||||
async poll() {
|
||||
for (const row of this.rows()) {
|
||||
if (this.busy.has(row.id) || !row.handle) continue;
|
||||
const last = this.lastPoll.get(row.id) ?? 0;
|
||||
if (row.status === 'running' && Date.now() - last < SLOW_POLL_MS) continue;
|
||||
this.lastPoll.set(row.id, Date.now());
|
||||
await this.pollOne(row).catch((err) => this.logger.warn?.(`[messer] ${row.name}: ${err.message}`));
|
||||
}
|
||||
}
|
||||
|
||||
async pollOne(row) {
|
||||
let status;
|
||||
try {
|
||||
status = await this.adapter.status(JSON.parse(row.handle));
|
||||
} catch (err) {
|
||||
status = { state: row.status === 'starting' ? 'starting' : 'running', message: err.message };
|
||||
}
|
||||
if (status.state === 'failed' || status.state === 'stopped') {
|
||||
await this.recover(row, status.message);
|
||||
return;
|
||||
}
|
||||
if (status.state === 'running' && row.status === 'starting') {
|
||||
await this.configure(row.id);
|
||||
return;
|
||||
}
|
||||
if (row.status === 'config_failed' && status.state === 'running') {
|
||||
// Konfiguration noch einmal versuchen, der Server läuft ja
|
||||
await this.configure(row.id);
|
||||
return;
|
||||
}
|
||||
if (row.status !== 'running' || status.playerCount === undefined) return;
|
||||
const players = status.playerCount;
|
||||
if (players !== row.player_count) this.update(row.id, { player_count: players });
|
||||
// Alle sind gegangen: Server für die nächsten Teams zurücksetzen
|
||||
if (row.player_count > 0 && players === 0) await this.reset(row.id, 'Server leer – für die nächsten Teams zurückgesetzt');
|
||||
}
|
||||
|
||||
/** Ausgefallenen Server neu starten, damit immer Messer-Server laufen. */
|
||||
async recover(row, reason) {
|
||||
if (row.restarts >= MAX_RESTARTS) {
|
||||
if (row.status !== 'failed') this.update(row.id, { status: 'failed', message: `Ausgefallen, ${MAX_RESTARTS} Neustarts ohne Erfolg: ${reason ?? ''}`.trim() });
|
||||
return;
|
||||
}
|
||||
this.logger.warn?.(`[messer] ${row.name} ausgefallen (${reason}), starte neu`);
|
||||
this.update(row.id, { restarts: row.restarts + 1, status: 'starting', message: `Neustart nach Ausfall (${row.restarts + 1}/${MAX_RESTARTS})` });
|
||||
await this.adapter.stop(JSON.parse(row.handle)).catch(() => {});
|
||||
await this.launch(row.id).catch(() => {});
|
||||
}
|
||||
|
||||
async reset(id, message = 'Spiel zurückgesetzt (Admin)') {
|
||||
const row = this.requireRow(id);
|
||||
if (row.status !== 'running') throw new HttpError(409, 'Der Server ist noch nicht bereit', 'wrong_state');
|
||||
try {
|
||||
await this.adapter.sendCommands(JSON.parse(row.handle), KNIFE_RESET_COMMANDS);
|
||||
} catch (err) {
|
||||
throw new HttpError(502, `Befehl konnte nicht gesendet werden: ${err.message}`, 'server_error');
|
||||
}
|
||||
this.update(id, { message });
|
||||
}
|
||||
|
||||
async startRound(id) {
|
||||
const row = this.requireRow(id);
|
||||
if (row.status !== 'running') throw new HttpError(409, 'Der Server ist noch nicht bereit', 'wrong_state');
|
||||
try {
|
||||
await this.adapter.sendCommands(JSON.parse(row.handle), ['mp_warmup_end']);
|
||||
} catch (err) {
|
||||
throw new HttpError(502, `Befehl konnte nicht gesendet werden: ${err.message}`, 'server_error');
|
||||
}
|
||||
this.update(id, { message: 'Messerrunde läuft (Admin gestartet)' });
|
||||
}
|
||||
|
||||
/** Server komplett neu starten (neuer Container), z. B. wenn er hängt. */
|
||||
async restart(id) {
|
||||
const row = this.requireRow(id);
|
||||
if (this.busy.has(id)) throw new HttpError(409, 'Für diesen Server läuft bereits eine Aktion', 'busy');
|
||||
if (row.handle) await this.adapter.stop(JSON.parse(row.handle)).catch(() => {});
|
||||
this.update(id, { restarts: 0, status: 'starting', message: 'Neustart durch Admin' });
|
||||
await this.launch(id);
|
||||
}
|
||||
|
||||
async remove(id) {
|
||||
const row = this.requireRow(id);
|
||||
if (row.handle) await this.adapter.stop(JSON.parse(row.handle)).catch(() => {});
|
||||
this.db.prepare('DELETE FROM knife_servers WHERE id = ?').run(id);
|
||||
}
|
||||
|
||||
requireRow(id) {
|
||||
const row = this.row(id);
|
||||
if (!row) throw new HttpError(404, 'Messer-Server nicht gefunden', 'not_found');
|
||||
return row;
|
||||
}
|
||||
|
||||
startLoop() {
|
||||
this.timer = setInterval(() => this.poll().catch((e) => this.logger.error(e)), this.config.statusPollSeconds * 1000);
|
||||
}
|
||||
|
||||
stopLoop() {
|
||||
clearInterval(this.timer);
|
||||
this.timer = null;
|
||||
}
|
||||
}
|
||||
@@ -168,14 +168,20 @@ export class ServerManager {
|
||||
FROM servers s JOIN matches m ON m.id = s.match_id
|
||||
WHERE s.status != 'stopped' AND s.host IS NOT NULL
|
||||
`).all();
|
||||
const knives = this.db.prepare('SELECT id, name, status, host FROM knife_servers WHERE host IS NOT NULL').all();
|
||||
const stats = this.adapter.hostStats();
|
||||
const disks = await Promise.all(stats.map((h) => this.adapter.diskUsage?.(h.name) ?? null));
|
||||
return stats.map((h, i) => ({
|
||||
...h,
|
||||
disk: disks[i],
|
||||
matches: rows
|
||||
.filter((r) => r.host === h.publicHost)
|
||||
.map((r) => ({ id: r.match_id, title: `${r.team_a_name} vs. ${r.team_b_name}`, status: r.status })),
|
||||
matches: [
|
||||
...rows
|
||||
.filter((r) => r.host === h.publicHost)
|
||||
.map((r) => ({ id: r.match_id, title: `${r.team_a_name} vs. ${r.team_b_name}`, status: r.status })),
|
||||
...knives
|
||||
.filter((k) => k.host === h.publicHost)
|
||||
.map((k) => ({ id: k.id, title: `${k.name} (Seitenwahl)`, status: k.status })),
|
||||
],
|
||||
}));
|
||||
}
|
||||
|
||||
@@ -258,12 +264,20 @@ export class ServerManager {
|
||||
used.add(r.port);
|
||||
used.add(r.tv_port);
|
||||
}
|
||||
// Messer-Server belegen ihre Ports dauerhaft
|
||||
for (const r of this.db.prepare('SELECT port, tv_port FROM knife_servers WHERE host = ? AND port IS NOT NULL').all(host)) {
|
||||
used.add(r.port);
|
||||
used.add(r.tv_port);
|
||||
}
|
||||
return used;
|
||||
}
|
||||
|
||||
usedPorts() {
|
||||
const used = new Set();
|
||||
for (const r of this.db.prepare(`SELECT host, port, tv_port FROM servers WHERE status != 'stopped' AND port IS NOT NULL`).all()) {
|
||||
for (const r of this.db.prepare(`
|
||||
SELECT host, port, tv_port FROM servers WHERE status != 'stopped' AND port IS NOT NULL
|
||||
UNION ALL SELECT host, port, tv_port FROM knife_servers WHERE port IS NOT NULL
|
||||
`).all()) {
|
||||
used.add(r.port);
|
||||
used.add(r.tv_port);
|
||||
used.add(`${r.host}:${r.port}`);
|
||||
@@ -314,7 +328,12 @@ export class ServerManager {
|
||||
|
||||
const match = this.service.getMatch(matchId);
|
||||
try {
|
||||
const result = await this.adapter.start({ matchId, mode: match.mode, secrets });
|
||||
const result = await this.adapter.start({
|
||||
matchId,
|
||||
mode: match.mode,
|
||||
secrets,
|
||||
teamNames: { A: match.team_a_name, B: match.team_b_name },
|
||||
});
|
||||
this.update(matchId, {
|
||||
handle: JSON.stringify(result.handle),
|
||||
host: result.host,
|
||||
@@ -387,7 +406,8 @@ export class ServerManager {
|
||||
maybeConfigure(matchId) {
|
||||
const match = this.service.getMatch(matchId);
|
||||
const row = this.row(matchId);
|
||||
if (match.status === 'server_setup' && row?.status === 'ready') {
|
||||
// Auch im laufenden Match: nach einem Neustart des Servers die aktuelle Map samt Passwort wieder laden
|
||||
if (['server_setup', 'live'].includes(match.status) && row?.status === 'ready') {
|
||||
this.configure(matchId).catch((err) => this.logger.error(err));
|
||||
}
|
||||
}
|
||||
@@ -462,7 +482,7 @@ export class ServerManager {
|
||||
await this.provision(matchId);
|
||||
return;
|
||||
}
|
||||
if (row.status === 'config_failed' || (row.status === 'ready' && match.status === 'server_setup')) {
|
||||
if (row.status === 'config_failed' || (row.status === 'ready' && ['server_setup', 'live'].includes(match.status))) {
|
||||
this.service.log(matchId, 'server', 'Organisator wiederholt die Konfiguration');
|
||||
this.configure(matchId).catch((err) => this.logger.error(err));
|
||||
return;
|
||||
@@ -572,6 +592,7 @@ export class ServerManager {
|
||||
// ---------- Automatisches Herunterfahren ----------
|
||||
|
||||
async reap(now = Date.now()) {
|
||||
this.service.archiveClosed(now);
|
||||
const timeoutMs = this.config.idleTimeoutMinutes * 60_000;
|
||||
const rows = this.db.prepare(`SELECT * FROM servers WHERE status IN (${ACTIVE.map(() => '?').join(',')})`).all(...ACTIVE);
|
||||
for (const row of rows) {
|
||||
@@ -586,11 +607,12 @@ export class ServerManager {
|
||||
continue;
|
||||
}
|
||||
const webActive = this.service.presence(row.match_id).size > 0;
|
||||
let lastUse = match.last_activity_at;
|
||||
// Ein (neu) gestarteter Server zählt als Nutzung, sonst stoppt ein Neustart nach langer Pause sofort wieder
|
||||
let lastUse = Math.max(match.last_activity_at, row.started_at ?? 0);
|
||||
if (row.status === 'configured' && row.player_count !== null) {
|
||||
// Echter Server mit bekannter Spielerzahl: entscheidend ist, ob jemand auf dem Server ist.
|
||||
if (row.player_count > 0) continue;
|
||||
lastUse = Math.max(row.configured_at ?? 0, row.last_player_seen_at ?? 0);
|
||||
lastUse = Math.max(row.configured_at ?? 0, row.last_player_seen_at ?? 0, row.started_at ?? 0);
|
||||
} else if (webActive) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -54,6 +54,35 @@ export function validateFlow(flow, mapCount, format) {
|
||||
return errors;
|
||||
}
|
||||
|
||||
/**
|
||||
* Erzeugt einen Veto-Ablauf für eine beliebige Anzahl Maps. Bans und Picks wechseln sich zwischen den Teams ab:
|
||||
* erst bis zu zwei Bans, dann die Picks (die Seite wählt jeweils das andere Team), dann die restlichen Bans.
|
||||
* Die letzte Map ist die Entscheidungsmap, ihre Seite wählt das Team, das nicht zuletzt dran war.
|
||||
* Liefert null, wenn es für das Format zu wenige Maps gibt.
|
||||
*/
|
||||
export function generateFlow(mapCount, format) {
|
||||
const bestOf = BEST_OF[format];
|
||||
if (!bestOf || mapCount < Math.max(bestOf, 2)) return null;
|
||||
const picks = bestOf - 1;
|
||||
const bans = mapCount - bestOf;
|
||||
const before = Math.min(2, bans);
|
||||
const steps = [];
|
||||
let actor = 'X';
|
||||
const next = () => {
|
||||
const current = actor;
|
||||
actor = actor === 'X' ? 'Y' : 'X';
|
||||
return current;
|
||||
};
|
||||
for (let i = 0; i < before; i += 1) steps.push(`ban:${next()}`);
|
||||
for (let i = 0; i < picks; i += 1) {
|
||||
const picker = next();
|
||||
steps.push(`pick:${picker}`, `side:${picker === 'X' ? 'Y' : 'X'}`);
|
||||
}
|
||||
for (let i = before; i < bans; i += 1) steps.push(`ban:${next()}`);
|
||||
steps.push('decider', `side:${actor}`);
|
||||
return steps;
|
||||
}
|
||||
|
||||
function teamFor(actor, firstTeam) {
|
||||
const second = firstTeam === 'A' ? 'B' : 'A';
|
||||
return actor === 'X' ? firstTeam : second;
|
||||
|
||||
@@ -477,3 +477,133 @@ test('Spieler verlassen die Lobby, Captain geht über', async () => {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Neustart im laufenden Match: Map wird wieder geladen, Server läuft die volle Frist', async () => {
|
||||
const { app, call, close } = await setup({ idleTimeoutMinutes: 30 });
|
||||
try {
|
||||
const { id, org, tokens } = await readyWingmanMatch(call, 'bo1');
|
||||
await call('POST', `/matches/${id}/veto/start`, { token: org });
|
||||
await playVeto(call, id, { A: tokens.a1, B: tokens.b1 });
|
||||
await app.manager.poll();
|
||||
await waitFor(() => app.service.getMatch(id).status === 'live', { label: 'live' });
|
||||
|
||||
// Lange nichts los, dann stoppt der Server
|
||||
const hourAgo = Date.now() - 60 * 60_000;
|
||||
app.db.prepare('UPDATE matches SET last_activity_at = ? WHERE id = ?').run(hourAgo, id);
|
||||
await call('POST', `/matches/${id}/server/stop`, { token: org });
|
||||
await waitFor(() => app.service.serverRow(id).status === 'stopped', { label: 'gestoppt' });
|
||||
|
||||
// Neustart durch den Organisator: Server fährt hoch und lädt die Map wieder (Match ist weiter "live")
|
||||
const res = await call('POST', `/matches/${id}/server/retry`, { token: org });
|
||||
assert.equal(res.status, 200, JSON.stringify(res.body));
|
||||
await waitFor(async () => { await app.manager.poll(); return app.service.serverRow(id).status === 'configured'; }, { label: 'neu konfiguriert' });
|
||||
assert.equal(app.service.getMatch(id).status, 'live');
|
||||
|
||||
// Die Abschaltung darf den frisch gestarteten Server nicht sofort wieder stoppen
|
||||
await app.manager.reap();
|
||||
assert.equal(app.service.serverRow(id).status, 'configured');
|
||||
// Nach Ablauf der Frist ab dem Neustart dagegen schon
|
||||
await app.manager.reap(Date.now() + 31 * 60_000);
|
||||
assert.equal(app.service.serverRow(id).status, 'stopped');
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Archiv: nur abgeschlossene Matches, eigene Liste, automatisch nach Frist', async () => {
|
||||
const { app, call, close } = await setup({ adminPassword: 'admin-geheim', archiveAfterDays: 3 });
|
||||
try {
|
||||
const token = (await call('POST', '/admin/login', { body: { password: 'admin-geheim' } })).body.token;
|
||||
const mk = async (a, b) => (await call('POST', '/matches', { body: { teamA: a, teamB: b, mode: 'wingman', format: 'bo1' } })).body;
|
||||
const open = await mk('Offen A', 'Offen B');
|
||||
const done = await mk('Fertig A', 'Fertig B');
|
||||
const old = await mk('Alt A', 'Alt B');
|
||||
|
||||
// Laufende Matches lassen sich nicht archivieren
|
||||
assert.equal((await call('POST', `/admin/matches/${open.id}/archive`, { token })).status, 409);
|
||||
|
||||
await call('POST', `/admin/matches/${done.id}/finish`, { token });
|
||||
assert.equal((await call('POST', `/admin/matches/${done.id}/archive`, { token })).status, 200);
|
||||
let list = (await call('GET', '/admin/matches', { token })).body;
|
||||
assert.ok(!list.matches.some((m) => m.id === done.id), 'archiviertes Match fehlt in der normalen Liste');
|
||||
assert.equal(list.archivedCount, 1);
|
||||
const archive = (await call('GET', '/admin/matches?archived=1', { token })).body;
|
||||
assert.deepEqual(archive.matches.map((m) => m.id), [done.id]);
|
||||
assert.ok(archive.matches[0].archivedAt > 0);
|
||||
|
||||
// Zurückholen
|
||||
await call('POST', `/admin/matches/${done.id}/unarchive`, { token });
|
||||
list = (await call('GET', '/admin/matches', { token })).body;
|
||||
assert.ok(list.matches.some((m) => m.id === done.id));
|
||||
|
||||
// Automatisch: abgebrochenes Match, älter als 3 Tage
|
||||
await call('POST', `/admin/matches/${old.id}/cancel`, { token });
|
||||
assert.equal(app.service.archiveClosed(Date.now() + 2 * 86_400_000), 0, 'nach 2 Tagen noch nicht');
|
||||
await app.manager.reap(Date.now() + 4 * 86_400_000);
|
||||
assert.ok(app.service.getMatch(old.id).archived_at > 0, 'nach 4 Tagen archiviert');
|
||||
assert.ok(app.service.getMatch(done.id).archived_at > 0, 'zurückgeholtes Match wird nach Ablauf der Frist wieder archiviert');
|
||||
assert.equal(app.service.getMatch(open.id).archived_at, null, 'offene Matches bleiben');
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Messer-Server: nur Admin startet, Startseite sieht laufende, Ports zählen bei der Vergabe mit', async () => {
|
||||
const { app, call, close } = await setup({ adminPassword: 'admin-geheim' });
|
||||
try {
|
||||
assert.equal((await call('POST', '/admin/knife', { body: {} })).status, 401);
|
||||
const token = (await call('POST', '/admin/login', { body: { password: 'admin-geheim' } })).body.token;
|
||||
const info = (await call('GET', '/admin/knife', { token })).body;
|
||||
assert.deepEqual(info.modes.map((m) => m.id).sort(), ['competitive', 'wingman']);
|
||||
const created = await call('POST', '/admin/knife', { token, body: { mode: 'competitive', map: 'de_inferno' } });
|
||||
assert.equal(created.status, 200, JSON.stringify(created.body));
|
||||
|
||||
// Noch nicht bereit: Startseite zeigt ihn nicht
|
||||
assert.equal((await call('GET', '/knife-servers')).body.servers.length, 0);
|
||||
await app.knife.poll();
|
||||
await waitFor(() => app.knife.row(created.body.id).status === 'running', { label: 'Messer-Server bereit' });
|
||||
const pub = (await call('GET', '/knife-servers')).body.servers;
|
||||
assert.equal(pub.length, 1);
|
||||
assert.equal(pub[0].map, 'de_inferno');
|
||||
assert.ok(!JSON.stringify(pub).includes(app.knife.row(created.body.id).rcon_password));
|
||||
|
||||
// Ports des Messer-Servers sind für Matches belegt
|
||||
const row = app.knife.row(created.body.id);
|
||||
assert.ok(app.manager.usedPortsOn(row.host).has(row.port));
|
||||
|
||||
assert.equal((await call('DELETE', `/admin/knife/${created.body.id}`, { token })).status, 200);
|
||||
assert.equal(app.knife.list().length, 0);
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Map-Pools im Admin: Auswahl gilt für neue Matches, Veto passt sich an, laufende Matches behalten ihre Maps', async () => {
|
||||
const { app, call, close } = await setup({ adminPassword: 'admin-geheim' });
|
||||
try {
|
||||
const token = (await call('POST', '/admin/login', { body: { password: 'admin-geheim' } })).body.token;
|
||||
const before = (await call('POST', '/matches', { body: { teamA: 'Vorher A', teamB: 'Vorher B', mode: 'competitive', format: 'bo3' } })).body;
|
||||
const view = (await call('GET', '/admin/map-pools', { token })).body;
|
||||
const comp = view.pools.find((p) => p.mode === 'competitive');
|
||||
assert.ok(['de_overpass', 'de_vertigo', 'de_cache'].every((id) => comp.maps.some((m) => m.id === id && m.active)));
|
||||
|
||||
// Nur 5 Maps: BO5 geht noch, BO3 hat dann 2 Bans
|
||||
const five = ['de_cache', 'de_dust2', 'de_inferno', 'de_mirage', 'de_nuke'];
|
||||
const saved = await call('PUT', '/admin/map-pools', { token, body: { mode: 'competitive', maps: five } });
|
||||
assert.equal(saved.status, 200, JSON.stringify(saved.body));
|
||||
const pool = saved.body.pools.find((p) => p.mode === 'competitive');
|
||||
assert.equal(pool.maps.filter((m) => m.active).length, 5);
|
||||
assert.deepEqual(pool.formats.bo3.flow, ['ban:X', 'ban:Y', 'pick:X', 'side:Y', 'pick:Y', 'side:X', 'decider', 'side:X']);
|
||||
|
||||
// Neue Matches bekommen die neue Auswahl, das alte behält seine 10 Maps
|
||||
const after = (await call('POST', '/matches', { body: { teamA: 'Nachher A', teamB: 'Nachher B', mode: 'competitive', format: 'bo3' } })).body;
|
||||
assert.equal(JSON.parse(app.service.getMatch(after.id).maps).length, 5);
|
||||
assert.equal(JSON.parse(app.service.getMatch(before.id).maps).length, 10);
|
||||
// Öffentliche Konfiguration (Match erstellen) zeigt die neuen Formate
|
||||
const cfg = (await call('GET', '/config')).body;
|
||||
assert.equal(cfg.pools.find((p) => p.mode === 'competitive').maps.length, 5);
|
||||
|
||||
// Ungültig: zu wenige oder unbekannte Maps
|
||||
assert.equal((await call('PUT', '/admin/map-pools', { token, body: { mode: 'competitive', maps: ['de_cache'] } })).status, 400);
|
||||
assert.equal((await call('PUT', '/admin/map-pools', { token, body: { mode: 'competitive', maps: ['de_cache', 'de_foo'] } })).status, 400);
|
||||
assert.equal((await call('PUT', '/admin/map-pools', { body: { mode: 'competitive', maps: five } })).status, 401);
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
@@ -39,7 +39,7 @@ test('Ohne GSLT startet der Container im LAN-Modus, mit GSLT mit Token', async (
|
||||
assert.equal(env.CS2_MAXPLAYERS, '6', '4 Spieler + CSTV + Reserve');
|
||||
assert.equal(env.CS2_ADDITIONAL_ARGS, '-allow_round_backup_files', 'Rundensicherung für Rollback');
|
||||
assert.equal(env.CS2_PORT, '27100');
|
||||
assert.equal(env.TV_PORT, '27101');
|
||||
assert.equal(env.TV_PORT, '27200');
|
||||
assert.ok(runArgs.includes('cs2-mapveto-gamefiles:/home/steam/cs2-dedicated'));
|
||||
assert.equal(r.host, '192.168.178.111');
|
||||
|
||||
@@ -74,7 +74,7 @@ test('Zweiter Container startet erst, wenn der erste seinen Update-Check abgesch
|
||||
d.finishUpdate(first.handle.container);
|
||||
const r2 = await second;
|
||||
assert.equal(d.calls.filter((c) => c[0] === 'run').length, 2);
|
||||
assert.equal(r2.port, 27102, 'zweiter Container bekommt die nächsten Ports');
|
||||
assert.equal(r2.port, 27101, 'zweiter Container bekommt den nächsten Port');
|
||||
d.finishUpdate(r2.handle.container);
|
||||
});
|
||||
|
||||
|
||||
@@ -72,8 +72,8 @@ test('Status, Stopp und Befehle gehen an den Host des Matches', async () => {
|
||||
await p.stop(r.handle);
|
||||
assert.deepEqual(calls.at(-1)[0], 'rm');
|
||||
assert.equal(calls.at(-1).at(-1), r.handle.container);
|
||||
// Ein Handle von einem Host, der nicht mehr konfiguriert ist, wird abgelehnt
|
||||
await assert.rejects(p.status({ ...r.handle, hostName: 'gelöscht' }), /nicht \(mehr\) konfiguriert/);
|
||||
// Ein Handle von einem Host, der weder per Name noch per Adresse bekannt ist, wird abgelehnt
|
||||
await assert.rejects(p.status({ ...r.handle, hostName: 'gelöscht', rconHost: '10.9.9.9' }), /nicht \(mehr\) konfiguriert/);
|
||||
});
|
||||
|
||||
test('Alte Handles ohne Host-Namen laufen auf dem ersten Host', () => {
|
||||
@@ -81,11 +81,11 @@ test('Alte Handles ohne Host-Namen laufen auf dem ersten Host', () => {
|
||||
assert.equal(p.adapterFor({ container: 'x' }), p.adapters.get('a'));
|
||||
});
|
||||
|
||||
test('Auslastung pro Host: Port-Paare insgesamt und belegt', () => {
|
||||
test('Auslastung pro Host: Serverplätze insgesamt und belegt', () => {
|
||||
const { pool: p } = pool([hostA, hostB], { '10.0.0.1': [27100] });
|
||||
assert.deepEqual(p.hostStats(), [
|
||||
{ name: 'a', publicHost: '10.0.0.1', total: 2, used: 1 },
|
||||
{ name: 'b', publicHost: '10.0.0.2', total: 20, used: 0 },
|
||||
{ name: 'a', publicHost: '10.0.0.1', total: 4, used: 1 },
|
||||
{ name: 'b', publicHost: '10.0.0.2', total: 40, used: 0 },
|
||||
]);
|
||||
});
|
||||
test('df-Ausgabe wird in Gesamt- und freien Speicher zerlegt', async () => {
|
||||
@@ -96,3 +96,14 @@ test('df-Ausgabe wird in Gesamt- und freien Speicher zerlegt', async () => {
|
||||
});
|
||||
assert.equal(parseDf('kaputt'), null);
|
||||
});
|
||||
test('Alter Handle ohne passenden Host-Namen wird über die Adresse dem richtigen Host zugeordnet', async () => {
|
||||
const docker = fakeDocker();
|
||||
const p = new DockerHostPool(options([
|
||||
{ ...hostA, rconHost: '10.0.0.1' },
|
||||
{ ...hostB, rconHost: '10.0.0.2' },
|
||||
]), { runDocker: docker.run });
|
||||
await p.stop({ container: 'cs2mv-alt', hostName: 'default', rconHost: '10.0.0.2', port: 27100 });
|
||||
assert.deepEqual(docker.calls.at(-1), ['rm', '-f', 'cs2mv-alt']);
|
||||
assert.equal(p.adapterFor({ hostName: 'default', rconHost: '10.0.0.2' }).options.name, 'b');
|
||||
assert.throws(() => p.adapterFor({ hostName: 'weg', rconHost: '10.9.9.9' }), /nicht \(mehr\) konfiguriert/);
|
||||
});
|
||||
@@ -0,0 +1,125 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { loadConfig } from '../src/config.js';
|
||||
import { openDatabase } from '../src/db.js';
|
||||
import { buildKnifeCommands, KnifeServers } from '../src/servers/knifeServers.js';
|
||||
|
||||
const pools = {
|
||||
competitive: { label: 'Competitive 5 gegen 5', gameType: 0, gameMode: 1, teamSize: 5, maps: [{ id: 'de_mirage', name: 'Mirage' }, { id: 'de_inferno', name: 'Inferno' }] },
|
||||
wingman: { label: 'Wingman 2 gegen 2', gameType: 0, gameMode: 2, teamSize: 2, maps: [{ id: 'de_vertigo', name: 'Vertigo' }] },
|
||||
};
|
||||
const quiet = { log() {}, warn() {}, error() {} };
|
||||
|
||||
/** Adapter, dessen Zustand der Test steuert. */
|
||||
function fakeAdapter() {
|
||||
const a = {
|
||||
name: 'docker',
|
||||
starts: [],
|
||||
configures: [],
|
||||
commands: [],
|
||||
stops: 0,
|
||||
state: 'starting',
|
||||
players: null,
|
||||
async start(args) {
|
||||
a.starts.push(args);
|
||||
return { handle: { container: `cs2mv-${args.matchId}`, n: a.starts.length }, host: '10.0.0.5', port: 27015 + a.starts.length - 1, tvPort: 27115 };
|
||||
},
|
||||
async status() { return { state: a.state, playerCount: a.players }; },
|
||||
async configure(handle, plan) { a.configures.push(plan); },
|
||||
async sendCommands(handle, cmds) { a.commands.push(...cmds); },
|
||||
async stop() { a.stops += 1; },
|
||||
};
|
||||
return a;
|
||||
}
|
||||
|
||||
function setup() {
|
||||
const config = loadConfig({ knife: { map: 'de_mirage', warmupSeconds: 60, maxServers: 2 }, docker: { serverNamePrefix: 'MaxLAN' } });
|
||||
const adapter = fakeAdapter();
|
||||
const knife = new KnifeServers({ db: openDatabase(':memory:'), adapter, config, pools, logger: quiet });
|
||||
return { knife, adapter };
|
||||
}
|
||||
const poll = async (knife) => { knife.lastPoll.clear(); await knife.poll(); };
|
||||
|
||||
test('Messerrunde: nur Messer, eine Runde, danach automatisch neues Spiel', () => {
|
||||
const plan = buildKnifeCommands({ map: 'de_inferno', warmupSeconds: 45 });
|
||||
assert.equal(plan.beforeMapChange.at(-1), 'changelevel de_inferno');
|
||||
assert.ok(plan.beforeMapChange.includes('sv_password ""'), 'offen, ohne Passwort');
|
||||
for (const c of ['mp_maxrounds 1', 'mp_match_end_restart 1', 'mp_ct_default_secondary ""', 'mp_startmoney 0', 'mp_warmuptime 45']) {
|
||||
assert.ok(plan.afterMapChange.includes(c), `${c} fehlt`);
|
||||
}
|
||||
});
|
||||
|
||||
test('Start, Konfiguration und Ansicht ohne Geheimnisse', async () => {
|
||||
const { knife, adapter } = setup();
|
||||
const created = await knife.create({});
|
||||
assert.equal(created.name, 'Messer 1');
|
||||
assert.equal(created.status, 'starting');
|
||||
assert.equal(adapter.starts[0].serverName, 'MaxLAN | Messer 1 5v5 (Seitenwahl)');
|
||||
assert.equal(adapter.starts[0].mode, 'competitive');
|
||||
assert.equal(adapter.starts[0].secrets.serverPassword, '');
|
||||
|
||||
adapter.state = 'running';
|
||||
await poll(knife);
|
||||
assert.equal(knife.row('knife1').status, 'running');
|
||||
assert.equal(adapter.configures[0].map, 'de_mirage');
|
||||
|
||||
const [view] = knife.list();
|
||||
assert.equal(view.connect, 'connect 10.0.0.5:27015');
|
||||
assert.ok(!JSON.stringify(view).includes(knife.row('knife1').rcon_password), 'kein RCON-Passwort in der Ansicht');
|
||||
});
|
||||
|
||||
test('Wingman 2v2: eigener Spielmodus, Maps nur aus dem Wingman-Pool', async () => {
|
||||
const { knife, adapter } = setup();
|
||||
const k = await knife.create({ mode: 'wingman' });
|
||||
assert.equal(k.modeShort, '2v2');
|
||||
assert.equal(k.map, 'de_vertigo', 'Standard-Map gibt es im Wingman-Pool nicht, also die erste');
|
||||
assert.equal(adapter.starts[0].mode, 'wingman');
|
||||
assert.equal(adapter.starts[0].serverName, 'MaxLAN | Messer 1 2v2 (Seitenwahl)');
|
||||
adapter.state = 'running';
|
||||
await poll(knife);
|
||||
assert.ok(adapter.configures[0].beforeMapChange.includes('game_mode 2'));
|
||||
await assert.rejects(knife.create({ mode: 'wingman', map: 'de_mirage' }), /gibt es nicht für Wingman/);
|
||||
await assert.rejects(knife.create({ mode: 'deathmatch' }), /Unbekannter Modus/);
|
||||
});
|
||||
|
||||
test('Grenzen: nur Maps aus den Pools, höchstens maxServers', async () => {
|
||||
const { knife } = setup();
|
||||
await assert.rejects(knife.create({ map: 'de_unbekannt' }), /gibt es nicht/);
|
||||
await knife.create({ map: 'de_inferno' });
|
||||
await knife.create({});
|
||||
await assert.rejects(knife.create({}), /Höchstens 2/);
|
||||
// Freie Nummer wird wiederverwendet
|
||||
await knife.remove('knife1');
|
||||
assert.equal((await knife.create({})).name, 'Messer 1');
|
||||
});
|
||||
|
||||
test('Teams gehen runter: Server setzt sich für die nächsten zurück', async () => {
|
||||
const { knife, adapter } = setup();
|
||||
await knife.create({});
|
||||
adapter.state = 'running';
|
||||
await poll(knife);
|
||||
adapter.players = 4;
|
||||
await poll(knife);
|
||||
assert.equal(adapter.commands.length, 0);
|
||||
adapter.players = 0;
|
||||
await poll(knife);
|
||||
assert.deepEqual(adapter.commands, ['mp_warmup_start']);
|
||||
assert.match(knife.row('knife1').message, /zurückgesetzt/);
|
||||
});
|
||||
|
||||
test('Ausfall: Server startet neu, nach zu vielen Ausfällen gibt die App auf', async () => {
|
||||
const { knife, adapter } = setup();
|
||||
await knife.create({});
|
||||
adapter.state = 'failed';
|
||||
await poll(knife);
|
||||
assert.equal(adapter.starts.length, 2, 'nach Ausfall neu gestartet');
|
||||
assert.equal(knife.row('knife1').restarts, 1);
|
||||
for (let i = 0; i < 6; i++) await poll(knife);
|
||||
assert.equal(adapter.starts.length, 6, 'höchstens 5 Neustarts');
|
||||
assert.equal(knife.row('knife1').status, 'failed');
|
||||
// Neustart durch den Admin setzt den Zähler zurück
|
||||
adapter.state = 'starting';
|
||||
await knife.restart('knife1');
|
||||
assert.equal(knife.row('knife1').restarts, 0);
|
||||
assert.equal(adapter.starts.length, 7);
|
||||
});
|
||||
@@ -0,0 +1,95 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { formatPortList, parsePortList } from '../src/config.js';
|
||||
import { countSlots, DockerHostPool, planPorts } from '../src/servers/dockerAdapter.js';
|
||||
|
||||
const host = { portRangeStart: 27100, portRangeEnd: 27105, lanPorts: [27015, 27016] };
|
||||
const secrets = { rconPassword: 'Rcon123', serverPassword: 'Pw123', tvPassword: 'Tv123' };
|
||||
|
||||
test('Portlisten werden gelesen und kompakt geschrieben', () => {
|
||||
assert.deepEqual(parsePortList('27015-27017, 27020'), [27015, 27016, 27017, 27020]);
|
||||
assert.deepEqual(parsePortList(''), []);
|
||||
assert.throws(() => parsePortList('abc'), /kein Port/);
|
||||
assert.throws(() => parsePortList('80-90'), /ungültig/);
|
||||
assert.equal(formatPortList([27020, 27015, 27016, 27017]), '27015-27017,27020');
|
||||
});
|
||||
|
||||
test('Spielport kommt zuerst aus den LAN-Ports, CSTV liegt immer 100 darüber', () => {
|
||||
assert.deepEqual(planPorts(host, new Set()), { port: 27015, tvPort: 27115 });
|
||||
assert.deepEqual(planPorts(host, new Set([27015, 27115])), { port: 27016, tvPort: 27116 });
|
||||
// LAN-Ports voll: weiter im normalen Bereich, CSTV ebenfalls +100
|
||||
assert.deepEqual(planPorts(host, new Set([27015, 27016, 27115, 27116])), { port: 27100, tvPort: 27200 });
|
||||
// Spielport frei, aber sein CSTV-Port belegt: nächster Spielport
|
||||
assert.deepEqual(planPorts({ ...host, lanPorts: [] }, new Set([27200])), { port: 27101, tvPort: 27201 });
|
||||
assert.equal(planPorts({ ...host, lanPorts: [] }, new Set([27100, 27101, 27102, 27103, 27104, 27105])), null);
|
||||
});
|
||||
|
||||
test('Abstand zwischen Spiel- und CSTV-Port ist einstellbar', () => {
|
||||
assert.deepEqual(planPorts({ ...host, tvPortOffset: 5 }, new Set()), { port: 27015, tvPort: 27020 });
|
||||
});
|
||||
|
||||
test('Plätze pro Host: 2 LAN-Ports plus 6 Spielports im normalen Bereich', () => {
|
||||
assert.equal(countSlots(host, new Set()), 8);
|
||||
assert.equal(countSlots({ ...host, lanPorts: [] }, new Set()), 6);
|
||||
});
|
||||
|
||||
function fakePool({ busy = [] } = {}) {
|
||||
const calls = [];
|
||||
const runDocker = async (args) => {
|
||||
calls.push(args);
|
||||
if (args[0] === 'run') {
|
||||
const ports = args.filter((a, i) => args[i - 1] === '-p').map((a) => Number(a.split(':')[0]));
|
||||
const portEnv = args.find((a) => a.startsWith('CS2_PORT='));
|
||||
if (args.includes('--network') && portEnv) ports.push(Number(portEnv.split('=')[1]));
|
||||
if (ports.some((p) => busy.includes(p))) {
|
||||
const err = new Error('Command failed');
|
||||
err.stderr = 'Bind for 0.0.0.0:27015 failed: port is already allocated';
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
if (args[0] === 'inspect') return 'running';
|
||||
return '';
|
||||
};
|
||||
const p = new DockerHostPool({
|
||||
bin: 'docker', image: 'joedwards32/cs2:latest', host: '10.0.0.9', rconHost: '10.0.0.9',
|
||||
portRangeStart: 27100, portRangeEnd: 27139, gslt: '', volume: 'v', extraArgs: '',
|
||||
startTimeoutMinutes: 1, lanPorts: [27015, 27016], serverNamePrefix: 'MaxLAN',
|
||||
hosts: [{ name: 'a', publicHost: '10.0.0.1' }],
|
||||
}, { runDocker });
|
||||
for (const a of p.adapters.values()) a.waitForUpdateCheck = async () => {};
|
||||
return { pool: p, calls };
|
||||
}
|
||||
|
||||
test('Servername zeigt die Teams, Spielport ist ein LAN-Port', async () => {
|
||||
const { pool: p, calls } = fakePool();
|
||||
const r = await p.start({ matchId: 'm1', mode: 'wingman', secrets, teamNames: { A: 'Rote "Füchse"', B: 'Blau' } });
|
||||
assert.equal(r.port, 27015);
|
||||
assert.equal(r.tvPort, 27115);
|
||||
const run = calls.find((c) => c[0] === 'run');
|
||||
assert.ok(run.includes('CS2_SERVERNAME=MaxLAN | Rote Füchse vs. Blau'));
|
||||
// Auf LAN-Ports im Host-Netz, damit Broadcasts des Serverbrowsers ankommen; keine Port-Weiterleitung
|
||||
assert.equal(run[run.indexOf('--network') + 1], 'host');
|
||||
assert.ok(!run.includes('-p'));
|
||||
});
|
||||
|
||||
test('Server außerhalb der LAN-Ports laufen weiter mit Port-Weiterleitung', async () => {
|
||||
const { pool: p, calls } = fakePool();
|
||||
await p.start({ matchId: 'x1', mode: 'wingman', secrets, teamNames: { A: 'A', B: 'B' } });
|
||||
await p.start({ matchId: 'x2', mode: 'wingman', secrets, teamNames: { A: 'A', B: 'B' } });
|
||||
calls.length = 0;
|
||||
// Die App kennt ihre Ports aus der Datenbank; hier sind beide LAN-Ports belegt
|
||||
const adapter = p.adapters.get('a');
|
||||
adapter.getUsedPorts = () => new Set([27015, 27016, 27115, 27116]);
|
||||
await adapter.launch({ matchId: 'x3', mode: 'wingman', secrets });
|
||||
const run = calls.find((c) => c[0] === 'run');
|
||||
assert.ok(!run.includes('--network'));
|
||||
assert.ok(run.includes('27100:27100/udp'));
|
||||
assert.ok(run.includes('27200:27200/udp'));
|
||||
});
|
||||
|
||||
test('Ist ein LAN-Port von einem fremden Dienst belegt, nimmt der Start den nächsten', async () => {
|
||||
const { pool: p, calls } = fakePool({ busy: [27015] });
|
||||
const r = await p.start({ matchId: 'm2', mode: 'competitive', secrets, teamNames: { A: 'A', B: 'B' } });
|
||||
assert.equal(r.port, 27016);
|
||||
assert.equal(calls.filter((c) => c[0] === 'run').length, 2);
|
||||
});
|
||||
@@ -52,9 +52,9 @@ test('Docker-Hosts: Prüfung der Liste und Übernahme in den Pool, Startzeit wir
|
||||
{ name: 'a', publicHost: '10.0.0.1', dockerHost: 'ssh://server@10.0.0.1', portStart: 27100, portEnd: 27139 },
|
||||
{ name: 'b', publicHost: '10.0.0.2', dockerHost: 'ssh://b', portStart: 27100, portEnd: 27119 },
|
||||
]);
|
||||
const pool = new DockerHostPool({ ...config.docker, startTimeoutMinutes: 20, hosts: null });
|
||||
const pool = new DockerHostPool({ ...config.docker, startTimeoutMinutes: 20, lanPorts: [], hosts: null });
|
||||
pool.setHosts(hosts);
|
||||
assert.deepEqual(pool.hostStats().map((h) => [h.name, h.total]), [['a', 20], ['b', 10]]);
|
||||
assert.deepEqual(pool.hostStats().map((h) => [h.name, h.total]), [['a', 40], ['b', 20]]);
|
||||
|
||||
pool.options.startTimeoutMinutes = 45;
|
||||
assert.equal(pool.adapters.get('b').options.startTimeoutMinutes, 45);
|
||||
|
||||
@@ -2,11 +2,14 @@ import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import { computeVetoState, resolveAction, validateFlow } from '../src/veto.js';
|
||||
import { buildMapPools, loadMapPools } from '../src/mapPools.js';
|
||||
import { computeVetoState, generateFlow, resolveAction, validateFlow } from '../src/veto.js';
|
||||
import { buildMapPools, loadMapPools, setActiveMaps } from '../src/mapPools.js';
|
||||
|
||||
const here = path.dirname(fileURLToPath(import.meta.url));
|
||||
const pools = loadMapPools(path.join(here, '..', 'config', 'map-pools.json'));
|
||||
// Die klassischen 7 Competitive-Maps: dafür gilt der fest hinterlegte Ablauf
|
||||
const SEVEN = ['de_ancient', 'de_anubis', 'de_dust2', 'de_inferno', 'de_mirage', 'de_nuke', 'de_train'];
|
||||
const competitive7 = () => setActiveMaps(structuredClone(pools.competitive), SEVEN);
|
||||
|
||||
test('alle ausgelieferten Abläufe sind gültig, Wingman-BO5 ist nicht unterstützt', () => {
|
||||
assert.equal(pools.competitive.formats.bo1.supported, true);
|
||||
@@ -37,8 +40,42 @@ test('ungültiger Ablauf in der Konfiguration deaktiviert nur dieses Format', ()
|
||||
},
|
||||
});
|
||||
assert.equal(custom.mini.formats.bo1.supported, true);
|
||||
assert.equal(custom.mini.formats.bo3.supported, false);
|
||||
assert.match(custom.mini.formats.bo5.reason, /Kein Veto-Ablauf/);
|
||||
assert.equal(custom.mini.formats.bo1.generated, false, 'passender fester Ablauf wird genommen');
|
||||
// Ungültiger fester Ablauf: die Anwendung erzeugt einen passenden
|
||||
assert.equal(custom.mini.formats.bo3.supported, true);
|
||||
assert.equal(custom.mini.formats.bo3.generated, true);
|
||||
assert.match(custom.mini.formats.bo5.reason, /mindestens 5 Maps/);
|
||||
});
|
||||
|
||||
test('Erzeugte Abläufe sind für jede Map-Anzahl gültig', () => {
|
||||
for (let n = 2; n <= 12; n += 1) {
|
||||
for (const format of ['bo1', 'bo3', 'bo5']) {
|
||||
const flow = generateFlow(n, format);
|
||||
const need = { bo1: 2, bo3: 3, bo5: 5 }[format];
|
||||
if (n < need) {
|
||||
assert.equal(flow, null, `${format} mit ${n} Maps`);
|
||||
continue;
|
||||
}
|
||||
assert.deepEqual(validateFlow(flow, n, format), [], `${format} mit ${n} Maps: ${flow.join(' ')}`);
|
||||
}
|
||||
}
|
||||
// Bans und Picks wechseln sich ab, die Seite der Entscheidungsmap wählt das Team, das nicht zuletzt dran war
|
||||
assert.deepEqual(generateFlow(5, 'bo3'), ['ban:X', 'ban:Y', 'pick:X', 'side:Y', 'pick:Y', 'side:X', 'decider', 'side:X']);
|
||||
assert.deepEqual(generateFlow(3, 'bo1'), ['ban:X', 'ban:Y', 'decider', 'side:X']);
|
||||
});
|
||||
|
||||
test('Aktive Maps wählen: Formate passen sich an, Reihenfolge bleibt wie im Katalog', () => {
|
||||
const pool = structuredClone(pools.competitive);
|
||||
setActiveMaps(pool, ['de_vertigo', 'de_cache', 'de_mirage', 'de_unbekannt']);
|
||||
assert.deepEqual(pool.maps.map((m) => m.id), ['de_cache', 'de_mirage', 'de_vertigo']);
|
||||
assert.equal(pool.formats.bo1.supported, true);
|
||||
assert.equal(pool.formats.bo3.supported, true);
|
||||
assert.equal(pool.formats.bo5.supported, false);
|
||||
// 10 Maps (alle): kein fester Ablauf passt, es wird erzeugt
|
||||
assert.equal(pools.competitive.maps.length, 10);
|
||||
assert.equal(pools.competitive.formats.bo3.generated, true);
|
||||
// 7 klassische Maps: fester Ablauf aus der Konfiguration
|
||||
assert.equal(competitive7().formats.bo3.generated, false);
|
||||
});
|
||||
|
||||
function play(pool, format, firstTeam, choices) {
|
||||
@@ -52,7 +89,7 @@ function play(pool, format, firstTeam, choices) {
|
||||
}
|
||||
|
||||
test('BO3 Competitive: kompletter Ablauf mit Seitenwahl und Entscheidungsmap', () => {
|
||||
const state = play(pools.competitive, 'bo3', 'B', [
|
||||
const state = play(competitive7(), 'bo3', 'B', [
|
||||
{ map: 'de_train' }, // B bannt
|
||||
{ map: 'de_nuke' }, // A bannt
|
||||
{ map: 'de_mirage' }, // B pickt
|
||||
@@ -82,7 +119,7 @@ test('BO1 Wingman: Entscheidungsmap wird automatisch übernommen', () => {
|
||||
});
|
||||
|
||||
test('falsches Team, veraltete Schritte und vergebene Maps werden abgelehnt', () => {
|
||||
const pool = pools.competitive;
|
||||
const pool = competitive7();
|
||||
const ctx = { maps: pool.maps, flow: pool.formats.bo1.flow, firstTeam: 'A', actions: [] };
|
||||
assert.throws(() => resolveAction(ctx, { team: 'B', stepIndex: 0, map: 'de_nuke' }), { code: 'not_your_turn' });
|
||||
assert.throws(() => resolveAction(ctx, { team: 'A', stepIndex: 1, map: 'de_nuke' }), { code: 'stale_step' });
|
||||
|
||||
Reference in new issue
Block a user