Files
Cs2-Mapveto/server/test/dockerAdapter.test.js
T
SPP UserandClaude Opus 5.5 59d6dc7177 Docker-Adapter: LAN-Modus ohne GSLT, Container starten nacheinander
Ohne CS2_GSLT starten Match-Container mit CS2_LAN=1. Neue Container
warten, bis der vorige seinen SteamCMD-Update-Check abgeschlossen hat,
damit nie zwei gleichzeitig das gemeinsame Volume aktualisieren.
Anleitung: Docker per SSH (DOCKER_HOST), eindeutige Passwort-Beispiele
mit Warnung vor Sonderzeichen (Startskript nutzt eval).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 21:54:30 +01:00

75 lines
3.4 KiB
JavaScript

import { test } from 'node:test';
import assert from 'node:assert/strict';
import { DockerServerAdapter } from '../src/servers/dockerAdapter.js';
const options = {
bin: 'docker', image: 'joedwards32/cs2:latest', host: '192.168.178.111', rconHost: '192.168.178.111',
portRangeStart: 27100, portRangeEnd: 27139, gslt: '', volume: 'cs2-mapveto-gamefiles', extraArgs: '', startTimeoutMinutes: 1,
};
const secrets = { rconPassword: 'Rcon123', serverPassword: 'Pw123', tvPassword: 'Tv123' };
/** Simuliertes Docker: merkt sich Aufrufe; Container gelten als "Update fertig", sobald freigegeben. */
function fakeDocker() {
const calls = [];
const updated = new Set();
const run = async (args) => {
calls.push(args);
const [cmd] = args;
const name = args.at(-1);
if (cmd === 'inspect') return 'running';
if (cmd === 'logs') return updated.has(name) ? 'Success! App \'730\' already up to date.\nStarting CS2 Dedicated Server' : 'Checking for available updates...';
return '';
};
return { run, calls, finishUpdate: (name) => updated.add(name) };
}
const envOf = (args) => Object.fromEntries(args.flatMap((a, i) => (args[i - 1] === '-e' ? [a.split(/=(.*)/s).slice(0, 2)] : [])));
test('Ohne GSLT startet der Container im LAN-Modus, mit GSLT mit Token', async () => {
const lan = fakeDocker();
const a = new DockerServerAdapter(options, { getUsedPorts: () => new Set(), runDocker: lan.run });
const r = await a.start({ matchId: 'abc_DEF-1', mode: 'wingman', secrets });
lan.finishUpdate(r.handle.container);
const runArgs = lan.calls.find((c) => c[0] === 'run');
const env = envOf(runArgs);
assert.equal(env.CS2_LAN, '1');
assert.equal(env.SRCDS_TOKEN, undefined);
assert.equal(env.CS2_GAMEMODE, '2');
assert.equal(env.CS2_PORT, '27100');
assert.equal(env.TV_PORT, '27101');
assert.ok(runArgs.includes('cs2-mapveto-gamefiles:/home/steam/cs2-dedicated'));
assert.equal(r.host, '192.168.178.111');
const tok = fakeDocker();
const b = new DockerServerAdapter({ ...options, gslt: 'TOKEN1' }, { getUsedPorts: () => new Set(), runDocker: tok.run });
const r2 = await b.start({ matchId: 'x', mode: 'competitive', secrets });
tok.finishUpdate(r2.handle.container);
const env2 = envOf(tok.calls.find((c) => c[0] === 'run'));
assert.equal(env2.SRCDS_TOKEN, 'TOKEN1');
assert.equal(env2.CS2_LAN, '0');
});
test('Zweiter Container startet erst, wenn der erste seinen Update-Check abgeschlossen hat', async () => {
const d = fakeDocker();
const used = new Set();
const a = new DockerServerAdapter(options, { getUsedPorts: () => used, runDocker: d.run });
// Wartezeit zwischen Prüfungen für den Test verkürzen
const original = a.waitForUpdateCheck.bind(a);
a.waitForUpdateCheck = (name) => original(name, { pollMs: 10 });
const first = await a.start({ matchId: 'm1', mode: 'competitive', secrets });
used.add(first.port).add(first.tvPort);
let secondDone = false;
const second = a.start({ matchId: 'm2', mode: 'competitive', secrets }).then((r) => { secondDone = true; return r; });
await new Promise((r) => setTimeout(r, 60));
assert.equal(secondDone, false, 'zweiter Start wartet noch');
assert.equal(d.calls.filter((c) => c[0] === 'run').length, 1);
d.finishUpdate(first.handle.container);
const r2 = await second;
assert.equal(d.calls.filter((c) => c[0] === 'run').length, 2);
assert.equal(r2.port, 27102, 'zweiter Container bekommt die nächsten Ports');
d.finishUpdate(r2.handle.container);
});