Files
Cs2-Mapveto/server/src/matchService.js
T
mregosar e18b8b4430 Absicherung: Socket-Eingaben, Geheimnisse in Fehlern, Logparser, Start/Stopp, RCON, Stream-Zugang
- Socket-Nachrichten werden geprüft, Handlerfehler abgefangen, Abfragen pro Verbindung begrenzt
  (vorher beendete stream:subscribe mit null ohne Anmeldung das Backend).
- Fehlermeldungen von Prozessen ohne Befehlszeile und mit geschwärzten Passwörtern/Tokens.
- Logparser wertet nur ganze Systemzeilen nach dem Zeitstempel aus; Chat kann keine Map beenden.
- Verspätet ankommende Starts nach Stopp, Neuanforderung oder Löschen bauen ihren Container ab.
- RCON: kaputte Pakete trennen nur die Verbindung, Befehle ohne Antwort gelten als Fehler.
- Organisatoren bekommen einen Stream-Schlüssel nur für ihr Match statt des globalen STREAM_KEY.
- Rate-Limiter mit regelmäßiger Bereinigung und Obergrenze, alte Admin-Sitzungen werden entfernt.
2026-11-01 20:25:45 +01:00

1139 lines
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JavaScript
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import { EventEmitter } from 'node:events';
import { BEST_OF, computeVetoState, resolveAction, VetoError } from './veto.js';
import crypto from 'node:crypto';
import { formatCode, hashToken, normalizeCode, randomCode, randomId, randomToken, safeEqual } from './security.js';
import { applyLogLines, initialLiveState, seriesScore, splitLogBody } from './liveScore.js';
import { trimLiveState } from './rounds.js';
import { sanitizeConsoleText } from './servers/cs2Config.js';
import { NOTIFY_EVENTS } from './discord.js';
export class HttpError extends Error {
constructor(status, message, code = 'error') {
super(message);
this.status = status;
this.code = code;
}
}
export const MATCH_STATUS = {
lobby: 'Lobby offen',
veto: 'Map-Veto läuft',
server_setup: 'Server wird eingerichtet',
live: 'Match läuft',
finished: 'Abgeschlossen',
cancelled: 'Abgebrochen',
};
export const OPEN_STATUSES = ['lobby', 'veto'];
export const RUNNING_STATUSES = ['server_setup', 'live'];
export const CLOSED_STATUSES = ['finished', 'cancelled'];
function cleanName(value, field, max = 32) {
const name = String(value ?? '').replace(/\s+/g, ' ').trim();
if (name.length < 2) throw new HttpError(400, `${field} muss mindestens 2 Zeichen haben`, 'invalid_input');
if (name.length > max) throw new HttpError(400, `${field} darf höchstens ${max} Zeichen haben`, 'invalid_input');
return name;
}
function cleanSteamId(value) {
const raw = String(value ?? '').trim();
if (!raw) return null;
if (!/^\d{17}$/.test(raw)) throw new HttpError(400, 'Steam-ID muss eine 17-stellige SteamID64 sein', 'invalid_input');
return raw;
}
const CHAT_MAX_LENGTH = 300;
const CHAT_HISTORY = 200;
export class MatchService extends EventEmitter {
constructor({ db, pools, config, notifier = { enabled: false, send: async () => {} } }) {
super();
this.chatRate = new Map();
this.db = db;
this.pools = pools;
this.config = config;
this.notifier = notifier;
this.presence = () => new Set();
}
now() {
return Date.now();
}
// ---------- Lesen ----------
getMatch(id) {
const match = this.db.prepare('SELECT * FROM matches WHERE id = ?').get(id);
if (!match) throw new HttpError(404, 'Match nicht gefunden', 'not_found');
return match;
}
players(matchId) {
return this.db
.prepare('SELECT * FROM players WHERE match_id = ? AND active = 1 ORDER BY joined_at')
.all(matchId);
}
vetoActions(matchId) {
return this.db.prepare('SELECT * FROM veto_actions WHERE match_id = ? ORDER BY idx').all(matchId);
}
seriesMaps(matchId) {
return this.db.prepare('SELECT * FROM series_maps WHERE match_id = ? ORDER BY number').all(matchId);
}
serverRow(matchId) {
return this.db.prepare('SELECT * FROM servers WHERE match_id = ?').get(matchId) ?? null;
}
poolFor(match) {
const pool = this.pools[match.mode];
return { ...pool, maps: JSON.parse(match.maps) };
}
vetoState(match) {
return computeVetoState({
maps: JSON.parse(match.maps),
flow: JSON.parse(match.flow),
firstTeam: match.first_team ?? 'A',
actions: this.vetoActions(match.id),
});
}
/**
* Ermittelt, wer der Aufrufer in einem Match ist. Ein Browser darf bis zu zwei Zugänge mitschicken
* (z. B. Organisator-Token und Spieler-Token), damit der Organisator selbst mitspielen kann.
* Unbekannte Tokens werden ignoriert; ohne gültigen Zugang ergibt sich "public".
*/
resolveViewer(matchId, tokens) {
const match = this.getMatch(matchId);
const viewer = {
matchId, role: 'public', isOrganizer: false, isSpectator: false, isCaptain: false, playerId: null, team: null,
};
const list = (Array.isArray(tokens) ? tokens : [tokens]).filter((t) => typeof t === 'string' && t).slice(0, 2);
for (const token of list) {
if (safeEqual(hashToken(token), match.organizer_token_hash)) {
viewer.isOrganizer = true;
continue;
}
const player = this.db
.prepare('SELECT * FROM players WHERE match_id = ? AND token_hash = ? AND active = 1')
.get(matchId, hashToken(token));
if (player) {
// Höchstens ein Spieler pro Aufrufer – ein zweiter Spieler-Token wird ignoriert.
if (!viewer.playerId) Object.assign(viewer, { playerId: player.id, team: player.team, isCaptain: !!player.is_captain });
continue;
}
if (safeEqual(normalizeCode(token), match.code_spectator)) viewer.isSpectator = true;
}
viewer.role = viewer.isOrganizer ? 'organizer'
: viewer.isCaptain ? 'captain'
: viewer.playerId ? 'player'
: viewer.isSpectator ? 'spectator' : 'public';
return viewer;
}
require(viewer, need) {
const ok = {
organizer: viewer.isOrganizer,
captain: viewer.isCaptain,
player: !!viewer.playerId,
spectator: viewer.role !== 'public',
}[need];
if (!ok) {
const labels = { organizer: 'den Organisator', captain: 'Team-Captains', player: 'Spieler', spectator: 'Teilnehmer' };
throw new HttpError(403, `Diese Aktion ist nur für ${labels[need]} erlaubt`, 'forbidden');
}
}
// ---------- Match anlegen ----------
createMatch({ teamA, teamB, mode, format, vetoStart = 'coin' }) {
const pool = this.pools[mode];
if (!pool) throw new HttpError(400, 'Unbekannter Spielmodus', 'invalid_input');
const formatInfo = pool.formats[format];
if (!formatInfo?.supported) {
throw new HttpError(400, `${String(format).toUpperCase()} wird für ${pool.label} nicht unterstützt`, 'unsupported_format');
}
// knife = Seitenwahl per Messerrunde: der Organisator legt nach der Runde fest, wer das Veto beginnt
if (!['coin', 'A', 'B', 'knife'].includes(vetoStart)) throw new HttpError(400, 'Ungültige Veto-Startregel', 'invalid_input');
const nameA = cleanName(teamA, 'Name von Team A');
const nameB = cleanName(teamB, 'Name von Team B');
if (nameA.toLowerCase() === nameB.toLowerCase()) {
throw new HttpError(400, 'Die Teams brauchen unterschiedliche Namen', 'invalid_input');
}
const id = randomId();
const organizerToken = randomToken();
const now = this.now();
const codes = this.uniqueCodes(3);
this.db
.prepare(
`INSERT INTO matches (id, team_a_name, team_b_name, mode, format, flow, maps, veto_start, first_team, status,
organizer_token_hash, code_a, code_b, code_spectator, created_at, updated_at, last_activity_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, 'lobby', ?, ?, ?, ?, ?, ?, ?)`,
)
.run(
id, nameA, nameB, mode, format,
JSON.stringify(formatInfo.flow), JSON.stringify(pool.maps),
vetoStart, vetoStart === 'coin' ? null : vetoStart,
hashToken(organizerToken), codes[0], codes[1], codes[2], now, now, now,
);
this.log(id, 'created', `Match ${nameA} vs. ${nameB} erstellt (${pool.label}, ${format.toUpperCase()})`);
this.emit('created', id);
this.changed(id);
return { id, organizerToken };
}
uniqueCodes(count) {
const exists = this.db.prepare(
'SELECT 1 FROM matches WHERE code_a = ? OR code_b = ? OR code_spectator = ?',
);
const codes = new Set();
while (codes.size < count) {
const code = randomCode(8);
if (!exists.get(code, code, code)) codes.add(code);
}
return [...codes];
}
/** Findet Match und Zugangsart zu einem Einladungs- oder Zuschauercode. */
lookupCode(rawCode) {
const code = normalizeCode(rawCode);
if (code.length !== 8) throw new HttpError(404, 'Code ungültig', 'invalid_code');
const match = this.db
.prepare('SELECT * FROM matches WHERE code_a = ? OR code_b = ? OR code_spectator = ?')
.get(code, code, code);
if (!match) throw new HttpError(404, 'Code ungültig', 'invalid_code');
const access = match.code_spectator === code ? 'spectator' : 'team';
const team = access === 'team' ? (match.code_a === code ? 'A' : 'B') : null;
return { matchId: match.id, access, team, match };
}
// ---------- Lobby ----------
join(matchId, { code, nickname, steamId }) {
const found = this.lookupCode(code);
if (found.matchId !== matchId || found.access !== 'team') {
throw new HttpError(403, 'Dieser Code gehört nicht zu einem Team dieses Matches', 'invalid_code');
}
const name = cleanName(nickname, 'Spielername', 24);
const steam = cleanSteamId(steamId);
const token = randomToken();
const playerId = randomId();
this.db.transaction(() => {
const match = this.getMatch(matchId);
if (CLOSED_STATUSES.includes(match.status)) throw new HttpError(409, 'Das Match ist bereits beendet', 'match_closed');
const teamPlayers = this.players(matchId).filter((p) => p.team === found.team);
const pool = this.pools[match.mode];
if (teamPlayers.length >= pool.teamSize) {
throw new HttpError(409, `Das Team ist voll (${pool.teamSize}/${pool.teamSize})`, 'team_full');
}
const all = this.players(matchId);
if (all.some((p) => p.nickname.toLowerCase() === name.toLowerCase())) {
throw new HttpError(409, 'Dieser Spielername ist in diesem Match bereits vergeben', 'name_taken');
}
if (steam && all.some((p) => p.steam_id === steam)) {
throw new HttpError(409, 'Diese Steam-ID ist in diesem Match bereits eingetragen', 'steam_taken');
}
const isCaptain = teamPlayers.length === 0 ? 1 : 0;
this.db
.prepare(
`INSERT INTO players (id, match_id, team, nickname, steam_id, token_hash, is_captain, ready, active, joined_at)
VALUES (?, ?, ?, ?, ?, ?, ?, 0, 1, ?)`,
)
.run(playerId, matchId, found.team, name, steam, hashToken(token), isCaptain, this.now());
this.log(matchId, 'join', `${name} ist ${this.teamName(match, found.team)} beigetreten${isCaptain ? ' (Captain)' : ''}`);
})();
this.changed(matchId);
return { playerToken: token, playerId, team: found.team };
}
setReady(viewer, ready) {
this.require(viewer, 'player');
const match = this.getMatch(viewer.matchId);
if (match.status !== 'lobby') throw new HttpError(409, 'Bereitschaft kann nur in der Lobby geändert werden', 'wrong_phase');
this.db.prepare('UPDATE players SET ready = ? WHERE id = ?').run(ready ? 1 : 0, viewer.playerId);
this.changed(viewer.matchId);
}
leave(viewer) {
this.require(viewer, 'player');
this.removePlayer(viewer.matchId, viewer.playerId, 'hat das Match verlassen');
}
kick(viewer, playerId) {
this.require(viewer, 'organizer');
this.removePlayer(viewer.matchId, playerId, 'wurde vom Organisator entfernt');
}
removePlayer(matchId, playerId, reason) {
this.db.transaction(() => {
const match = this.getMatch(matchId);
if (match.status !== 'lobby') {
throw new HttpError(409, 'Spieler können nur in der Lobby entfernt werden', 'wrong_phase');
}
const player = this.db.prepare('SELECT * FROM players WHERE id = ? AND match_id = ? AND active = 1').get(playerId, matchId);
if (!player) throw new HttpError(404, 'Spieler nicht gefunden', 'not_found');
this.db.prepare('UPDATE players SET active = 0, is_captain = 0, ready = 0 WHERE id = ?').run(playerId);
if (player.is_captain) {
const next = this.players(matchId).find((p) => p.team === player.team);
if (next) this.db.prepare('UPDATE players SET is_captain = 1 WHERE id = ?').run(next.id);
}
this.log(matchId, 'leave', `${player.nickname} ${reason}`);
})();
this.changed(matchId);
}
setCaptain(viewer, playerId) {
this.db.transaction(() => {
const target = this.db
.prepare('SELECT * FROM players WHERE id = ? AND match_id = ? AND active = 1')
.get(playerId, viewer.matchId);
if (!target) throw new HttpError(404, 'Spieler nicht gefunden', 'not_found');
const allowed = viewer.isOrganizer || (viewer.isCaptain && viewer.team === target.team);
if (!allowed) throw new HttpError(403, 'Nur der Organisator oder der Captain des Teams kann den Captain ändern', 'forbidden');
this.db.prepare('UPDATE players SET is_captain = 0 WHERE match_id = ? AND team = ?').run(viewer.matchId, target.team);
this.db.prepare('UPDATE players SET is_captain = 1 WHERE id = ?').run(target.id);
this.log(viewer.matchId, 'captain', `${target.nickname} ist jetzt Captain`);
})();
this.changed(viewer.matchId);
}
regenerateCode(viewer, target) {
this.require(viewer, 'organizer');
const column = { A: 'code_a', B: 'code_b', spectator: 'code_spectator' }[target];
if (!column) throw new HttpError(400, 'Unbekannter Code', 'invalid_input');
const [code] = this.uniqueCodes(1);
this.db.prepare(`UPDATE matches SET ${column} = ?, updated_at = ? WHERE id = ?`).run(code, this.now(), viewer.matchId);
this.log(viewer.matchId, 'code', `Neuer ${target === 'spectator' ? 'Zuschauer' : `Team-${target}`}-Code erzeugt`);
this.changed(viewer.matchId);
}
teamReadiness(match) {
const teamSize = this.pools[match.mode].teamSize;
const players = this.players(match.id);
const result = {};
for (const team of ['A', 'B']) {
const list = players.filter((p) => p.team === team);
const enough = this.config.requireFullTeams ? list.length === teamSize : list.length >= 1;
result[team] = {
count: list.length,
teamSize,
hasCaptain: list.some((p) => p.is_captain),
allReady: list.length > 0 && list.every((p) => p.ready),
enough,
};
result[team].ready = result[team].enough && result[team].allReady && result[team].hasCaptain;
}
return result;
}
// ---------- Veto ----------
/**
* Veto starten. Bei Seitenwahl per Messerrunde (veto_start = knife) gibt der Organisator mit
* `firstTeam` an, welches Team das Veto beginnt.
*/
startVeto(viewer, { firstTeam: chosen } = {}) {
this.require(viewer, 'organizer');
this.db.transaction(() => {
const match = this.getMatch(viewer.matchId);
if (match.status !== 'lobby') throw new HttpError(409, 'Das Veto wurde bereits gestartet', 'wrong_phase');
const readiness = this.teamReadiness(match);
if (!readiness.A.ready || !readiness.B.ready) {
throw new HttpError(409, 'Beide Teams müssen vollständig und bereit sein', 'teams_not_ready');
}
const knife = match.veto_start === 'knife';
if (knife && !['A', 'B'].includes(chosen)) {
throw new HttpError(400, 'Nach der Messerrunde festlegen, welches Team das Veto beginnt', 'first_team_required');
}
const firstTeam = knife ? chosen : match.first_team ?? (Math.random() < 0.5 ? 'A' : 'B');
this.db
.prepare("UPDATE matches SET status = 'veto', first_team = ?, veto_started_at = ?, updated_at = ? WHERE id = ?")
.run(firstTeam, this.now(), this.now(), match.id);
const how = knife ? 'nach der Messerrunde vom Organisator festgelegt'
: match.veto_start === 'coin' ? 'per Münzwurf ausgelost' : 'vom Organisator festgelegt';
this.log(match.id, 'veto', `Veto gestartet – ${this.teamName(match, firstTeam)} beginnt (${how})`);
this.notify('veto_start', match.id, {
title: '🎮 Veto gestartet',
description: `**${this.matchTitle(match.id)}**`,
color: 0x3b82f6,
fields: [{ name: 'Beginnt', value: this.teamName(match, firstTeam), inline: true }],
});
})();
this.changed(viewer.matchId);
}
/** Ablaufzeitpunkt des aktuellen Veto-Schritts (ms), null wenn keine Frist gilt. */
vetoDeadline(match) {
if (!this.config.vetoStepSeconds || match.status !== 'veto') return null;
const actions = this.vetoActions(match.id);
const since = actions.length ? actions[actions.length - 1].created_at : match.veto_started_at;
return since == null ? null : since + this.config.vetoStepSeconds * 1000;
}
vetoRemainingMs(match) {
const deadline = this.vetoDeadline(match);
return deadline === null ? null : Math.max(0, deadline - this.now());
}
/** Führt den aktuellen Veto-Schritt für das Team am Zug aus: zufällige Map bzw. zufällige Seite. */
autoVetoStep(match) {
const state = this.vetoState(match);
if (state.done || !state.current) return;
const { type, team, index } = state.current;
const pick = (list) => list[Math.floor(Math.random() * list.length)];
const viewer = {
matchId: match.id, role: 'captain', isOrganizer: false, isCaptain: true, isSpectator: false, playerId: null, team,
};
const action = type === 'side'
? { stepIndex: index, side: pick(['CT', 'T']) }
: { stepIndex: index, map: pick(state.maps.filter((m) => m.status === 'available')).id };
this.log(match.id, 'veto', `Zeit abgelaufen – ${this.teamName(match, team)} wird automatisch vertreten`);
this.vetoAction(viewer, action);
}
/** Läuft die Frist eines Veto-Schritts ab, führt das Backend den Schritt aus. */
autoVetoTimeouts() {
for (const match of this.db.prepare("SELECT * FROM matches WHERE status = 'veto'").all()) {
const deadline = this.vetoDeadline(match);
if (deadline === null || this.now() < deadline) continue;
try {
this.autoVetoStep(match);
} catch (err) {
this.log(match.id, 'veto', `Automatischer Schritt fehlgeschlagen: ${err.message}`);
}
}
}
startVetoTimer() {
if (!this.config.vetoStepSeconds || this.vetoTimer) return;
this.vetoTimer = setInterval(() => this.autoVetoTimeouts(), 1000);
}
stopVetoTimer() {
clearInterval(this.vetoTimer);
this.vetoTimer = null;
}
vetoAction(viewer, { stepIndex, map, side }) {
this.require(viewer, 'captain');
let finished = false;
this.db.transaction(() => {
const match = this.getMatch(viewer.matchId);
if (match.status !== 'veto') throw new HttpError(409, 'Es läuft gerade kein Veto', 'wrong_phase');
const actions = this.vetoActions(match.id);
const context = {
maps: JSON.parse(match.maps),
flow: JSON.parse(match.flow),
firstTeam: match.first_team,
actions,
};
let newActions;
try {
newActions = resolveAction(context, { team: viewer.team, stepIndex: Number(stepIndex), map, side });
} catch (err) {
if (err instanceof VetoError) throw new HttpError(409, err.message, err.code);
throw err;
}
const insert = this.db.prepare(
'INSERT INTO veto_actions (match_id, idx, type, team, map, side, player_id, created_at) VALUES (?, ?, ?, ?, ?, ?, ?, ?)',
);
const maps = Object.fromEntries(context.maps.map((m) => [m.id, m.name]));
newActions.forEach((a, i) => {
insert.run(match.id, actions.length + i, a.type, a.team, a.map ?? null, a.side ?? null,
a.type === 'decider' ? null : viewer.playerId, this.now());
this.log(match.id, 'veto', this.describeAction(match, a, maps));
});
const state = computeVetoState({ ...context, actions: [...actions, ...newActions] });
if (state.done) {
finished = true;
const insertMap = this.db.prepare(
'INSERT INTO series_maps (match_id, number, map, picked_by, side_chosen_by, ct_team, status) VALUES (?, ?, ?, ?, ?, ?, ?)',
);
for (const entry of state.series) {
const ctTeam = entry.startSides ? (entry.startSides.A === 'CT' ? 'A' : 'B') : null;
insertMap.run(match.id, entry.number, entry.map, entry.pickedBy, entry.sideChosenBy, ctTeam,
entry.number === 1 ? 'next' : 'pending');
}
this.db
.prepare("UPDATE matches SET status = 'server_setup', veto_finished_at = ?, current_map_number = 1, updated_at = ? WHERE id = ?")
.run(this.now(), this.now(), match.id);
this.log(match.id, 'veto', `Veto abgeschlossen – Reihenfolge: ${state.series.map((s) => maps[s.map]).join(', ')}`);
}
})();
this.changed(viewer.matchId);
if (finished) this.emit('vetoFinished', viewer.matchId);
}
describeAction(match, action, mapNames) {
const team = action.team ? this.teamName(match, action.team) : null;
switch (action.type) {
case 'ban': return `${team} bannt ${mapNames[action.map]}`;
case 'pick': return `${team} wählt ${mapNames[action.map]}`;
case 'side': return `${team} startet auf ${mapNames[action.map]} als ${action.side}`;
case 'decider': return `${mapNames[action.map]} bleibt übrig und ist die Entscheidungsmap`;
default: return action.type;
}
}
// ---------- Serie / Abschluss ----------
setStatus(matchId, status) {
const extra = CLOSED_STATUSES.includes(status) ? ', finished_at = @now' : '';
this.db
.prepare(`UPDATE matches SET status = @status, updated_at = @now${extra} WHERE id = @id`)
.run({ status, now: this.now(), id: matchId });
this.changed(matchId);
}
advanceSeries(viewer) {
this.require(viewer, 'organizer');
return this.advanceSeriesFor(viewer.matchId);
}
/** Nächste Map der Serie vormerken (Organisator oder automatisch nach Map-Ende). */
advanceSeriesFor(matchId) {
let nextNumber;
this.db.transaction(() => {
const match = this.getMatch(matchId);
if (match.status !== 'live') throw new HttpError(409, 'Die nächste Map kann erst geladen werden, wenn das Match läuft', 'wrong_phase');
const maps = this.seriesMaps(match.id);
nextNumber = match.current_map_number + 1;
if (!maps.find((m) => m.number === nextNumber)) throw new HttpError(409, 'Es gibt keine weitere Map in dieser Serie', 'series_done');
this.db.prepare("UPDATE series_maps SET status = 'done' WHERE match_id = ? AND number = ?").run(match.id, match.current_map_number);
this.db.prepare("UPDATE series_maps SET status = 'next' WHERE match_id = ? AND number = ?").run(match.id, nextNumber);
this.db
.prepare("UPDATE matches SET current_map_number = ?, status = 'server_setup', updated_at = ? WHERE id = ?")
.run(nextNumber, this.now(), match.id);
this.log(match.id, 'series', `Map ${nextNumber} der Serie wird geladen`);
})();
this.changed(matchId);
return nextNumber;
}
// ---------- Live-Ergebnisse ----------
/** Startet die Zählung einer Map neu (beim Laden der Map auf dem Server). */
resetLiveScore(matchId, number) {
this.db
.prepare('UPDATE series_maps SET score_a = 0, score_b = 0, winner = NULL, live = NULL, live_updated_at = NULL WHERE match_id = ? AND number = ?')
.run(matchId, number);
}
/** Stand auf den Zeitpunkt nach einer Runde zurückstellen (nach Rollback). */
rewindLiveScore(matchId, roundNumber, file) {
const match = this.getMatch(matchId);
const row = this.seriesMaps(matchId).find((m) => m.number === match.current_map_number);
if (!row) return;
const live = row.live ? trimLiveState(JSON.parse(row.live), roundNumber) : null;
const score = live ? live.score : { A: 0, B: 0 };
this.db
.prepare("UPDATE series_maps SET score_a = ?, score_b = ?, winner = NULL, status = 'live', live = ?, live_updated_at = ? WHERE match_id = ? AND number = ?")
.run(score.A, score.B, live ? JSON.stringify(live) : null, this.now(), matchId, row.number);
this.log(matchId, 'rollback', `Map ${row.number} zurückgespielt auf Runde ${roundNumber} (${file})`);
this.changed(matchId);
}
/** Organisator hat die Aufwärmphase beendet: ab dem nächsten Match_Start wird gezählt. */
markWarmupEnded(matchId, ended = true) {
const match = this.getMatch(matchId);
const row = this.seriesMaps(matchId).find((m) => m.number === match.current_map_number);
if (!row) return;
const state = row.live ? JSON.parse(row.live) : initialLiveState({ map: row.map, ctTeam: row.ct_team });
state.warmupEnded = ended;
this.db
.prepare('UPDATE series_maps SET live = ? WHERE match_id = ? AND number = ?')
.run(JSON.stringify(state), matchId, row.number);
}
/** Logzeilen vom CS2-Server (logaddress_add_http). Der Schlüssel in der URL identifiziert den Server. */
ingestLogs(matchId, key, body) {
const server = this.serverRow(matchId);
if (!server || !safeEqual(String(key ?? ''), server.config_key)) {
throw new HttpError(403, 'Unbekannter Log-Schlüssel', 'forbidden');
}
// Erst zählen, wenn die Map eingerichtet ist. Während des Einrichtens kommen noch Zeilen vom vorigen
// Spiel auf dem Server (z. B. dem Ende der Messerrunde), die nicht zur neuen Map gehören.
if (server.status !== 'configured') return;
this.applyLiveLog(matchId, splitLogBody(body));
}
applyLiveLog(matchId, lines) {
if (!lines.length) return;
let ended = null;
this.db.transaction(() => {
const match = this.getMatch(matchId);
if (CLOSED_STATUSES.includes(match.status)) return;
const row = this.seriesMaps(matchId).find((m) => m.number === match.current_map_number);
if (!row) return;
const before = row.live ? JSON.parse(row.live) : initialLiveState({ map: row.map, ctTeam: row.ct_team });
const { state, events } = applyLogLines(before, lines, {
teamNames: { A: sanitizeConsoleText(match.team_a_name), B: sanitizeConsoleText(match.team_b_name) },
maxRounds: match.mode === 'wingman' ? this.config.match.maxRoundsWingman : this.config.match.maxRoundsCompetitive,
overtimeRounds: 6,
});
if (!events.length && JSON.stringify(before) === JSON.stringify(state)) {
// Nichts Relevantes dabei, aber der Server liefert: Empfang trotzdem vermerken (Anzeige "Live-Daten empfangen")
this.db.prepare('UPDATE series_maps SET live_updated_at = ? WHERE match_id = ? AND number = ?').run(this.now(), matchId, row.number);
return;
}
const finished = events.find((e) => e.type === 'map_end');
this.db
.prepare(
`UPDATE series_maps SET score_a = ?, score_b = ?, winner = ?, live = ?, live_updated_at = ?
${finished ? ", status = 'done'" : ''} WHERE match_id = ? AND number = ?`,
)
.run(state.score.A, state.score.B, state.winner, JSON.stringify(state), this.now(), matchId, row.number);
if (events.some((e) => e.type === 'match_start')) this.log(matchId, 'score', `Map ${row.number} (${this.mapName(match, row.map)}) live – Zählung beginnt`);
if (finished) {
ended = { row, state, match };
const winner = state.winner ? this.teamName(match, state.winner) : 'Unentschieden';
this.log(matchId, 'score',
`Map ${row.number} (${this.mapName(match, row.map)}) beendet: ${match.team_a_name} ${state.score.A}:${state.score.B} ${match.team_b_name} – Sieger: ${winner}`);
this.notify('map_end', matchId, {
title: '🗺️ Map beendet',
description: `**${this.matchTitle(matchId)}**`,
color: 0xf59e0b,
fields: [
{ name: `Map ${row.number}`, value: this.mapName(match, row.map), inline: true },
{ name: 'Stand', value: `${state.score.A} : ${state.score.B}`, inline: true },
{ name: 'Sieger', value: winner, inline: true },
],
});
}
})();
if (ended) {
const maps = this.seriesMaps(matchId);
const score = seriesScore(maps);
const needed = Math.floor(BEST_OF[ended.match.format] / 2) + 1;
const decided = score.A >= needed ? 'A' : score.B >= needed ? 'B' : null;
if (decided) this.log(matchId, 'score', `Serie entschieden: ${this.teamName(ended.match, decided)} gewinnt ${score[decided]}:${score[decided === 'A' ? 'B' : 'A']}`);
if (decided) {
const loser = decided === 'A' ? 'B' : 'A';
this.notify('series_end', matchId, {
title: '🏆 Serie entschieden',
description: `**${this.matchTitle(matchId)}**`,
color: 0x22c55e,
fields: [
{ name: 'Sieger', value: this.teamName(ended.match, decided), inline: true },
{ name: 'Serienstand', value: `${score[decided]} : ${score[loser]}`, inline: true },
],
});
}
const hasNext = maps.some((m) => m.number === ended.row.number + 1);
this.changed(matchId);
this.emit('mapEnded', { matchId, number: ended.row.number, decided, hasNext });
return;
}
this.changed(matchId);
}
mapName(match, mapId) {
return JSON.parse(match.maps).find((m) => m.id === mapId)?.name ?? mapId;
}
markCurrentMapLive(matchId) {
const match = this.getMatch(matchId);
this.db
.prepare("UPDATE series_maps SET status = 'live' WHERE match_id = ? AND number = ?")
.run(matchId, match.current_map_number);
}
// ---------- Chat ----------
/**
* Chat-Kanäle, die dieser Zugang sieht: der Match-Chat für Spieler beider Teams und den Organisator,
* dazu der Team-Chat des eigenen Teams. Zuschauer und Gäste sehen keinen Chat.
*/
chatChannels(match, viewer) {
const channels = [];
if (viewer.isOrganizer || viewer.playerId) channels.push({ key: 'match', label: 'Match-Chat' });
if (viewer.playerId && (viewer.team === 'A' || viewer.team === 'B')) {
channels.push({ key: viewer.team, label: `Team ${this.teamName(match, viewer.team)}` });
}
return channels;
}
chatView(match, viewer) {
const channels = this.chatChannels(match, viewer);
if (!channels.length) return null;
const stmt = this.db.prepare(`
SELECT * FROM (SELECT * FROM chat_messages WHERE match_id = ? AND channel = ? ORDER BY id DESC LIMIT ${CHAT_HISTORY})
ORDER BY id
`);
const messages = {};
for (const c of channels) {
messages[c.key] = stmt.all(match.id, c.key).map((m) => ({
id: m.id,
author: m.author,
team: m.team,
organizer: !!m.organizer,
text: m.text,
at: m.created_at,
mine: viewer.playerId ? m.player_id === viewer.playerId : !!m.organizer && !m.player_id,
}));
}
return { channels, messages, canWrite: !CLOSED_STATUSES.includes(match.status), maxLength: CHAT_MAX_LENGTH };
}
/** Nachricht in einen Kanal schreiben. Nach Matchende ist der Chat nur noch lesbar. */
postChat(viewer, { channel, text } = {}) {
const match = this.getMatch(viewer.matchId);
if (!this.chatChannels(match, viewer).some((c) => c.key === channel)) {
throw new HttpError(403, 'In diesem Chat darfst du nicht schreiben', 'forbidden');
}
if (CLOSED_STATUSES.includes(match.status)) throw new HttpError(409, 'Das Match ist beendet, der Chat ist nur noch lesbar', 'match_closed');
const clean = String(text ?? '').replace(/[\u0000-\u001f\u007f]/g, ' ').replace(/\s+/g, ' ').trim();
if (!clean) throw new HttpError(400, 'Die Nachricht ist leer', 'invalid_input');
if (clean.length > CHAT_MAX_LENGTH) throw new HttpError(400, `Höchstens ${CHAT_MAX_LENGTH} Zeichen`, 'invalid_input');
// Gegen Spam: höchstens 5 Nachrichten in 10 Sekunden pro Person
const who = `${match.id}:${viewer.playerId ?? 'org'}`;
const now = this.now();
const recent = (this.chatRate.get(who) ?? []).filter((t) => now - t < 10_000);
if (recent.length >= 5) throw new HttpError(429, 'Zu viele Nachrichten, kurz warten', 'rate_limited');
this.chatRate.set(who, [...recent, now]);
// Gelegentlich alte Einträge anderer Spieler entfernen
if (this.chatRate.size > 500) {
for (const [k, times] of this.chatRate) if (!times.some((t) => now - t < 10_000)) this.chatRate.delete(k);
}
const player = viewer.playerId ? this.db.prepare('SELECT nickname, team FROM players WHERE id = ?').get(viewer.playerId) : null;
this.db.prepare(`
INSERT INTO chat_messages (match_id, channel, player_id, author, team, organizer, text, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
`).run(match.id, channel, viewer.playerId ?? null, player?.nickname ?? 'Organisator', player?.team ?? null,
viewer.isOrganizer ? 1 : 0, clean, now);
this.changed(match.id);
}
/** Abgeschlossenes Match ins Archiv legen bzw. zurückholen. */
setArchived(matchId, archived) {
const match = this.getMatch(matchId);
if (archived && !CLOSED_STATUSES.includes(match.status)) {
throw new HttpError(409, 'Nur abgeschlossene oder abgebrochene Matches lassen sich archivieren', 'not_closed');
}
this.db.prepare('UPDATE matches SET archived_at = ? WHERE id = ?').run(archived ? this.now() : null, matchId);
this.log(matchId, 'status', archived ? 'Match archiviert (Admin)' : 'Match aus dem Archiv geholt (Admin)');
this.changed(matchId);
}
/** Abgeschlossene Matches nach `archiveAfterDays` Tagen automatisch archivieren. Liefert die Anzahl. */
archiveClosed(now = this.now()) {
const days = this.config.archiveAfterDays;
if (!days) return 0;
const cutoff = now - days * 86_400_000;
const ids = this.db.prepare(`
SELECT id FROM matches
WHERE archived_at IS NULL AND status IN ('finished', 'cancelled') AND COALESCE(finished_at, updated_at) < ?
`).all(cutoff).map((r) => r.id);
const stmt = this.db.prepare('UPDATE matches SET archived_at = ? WHERE id = ?');
for (const id of ids) {
stmt.run(now, id);
this.log(id, 'status', `Match automatisch archiviert (nach ${days} Tagen)`);
}
return ids.length;
}
close(viewer, status) {
this.require(viewer, 'organizer');
this.closeMatch(viewer.matchId, status);
}
closeMatch(matchId, status, message) {
const match = this.getMatch(matchId);
if (CLOSED_STATUSES.includes(match.status)) throw new HttpError(409, 'Das Match ist bereits beendet', 'match_closed');
if (status === 'finished') {
this.db.prepare("UPDATE series_maps SET status = 'done' WHERE match_id = ? AND status IN ('live','next')").run(match.id);
}
this.log(match.id, 'status', message ?? (status === 'finished' ? 'Match abgeschlossen' : 'Match abgebrochen'));
const finished = status === 'finished';
this.notify('match_closed', match.id, {
title: finished ? '✅ Match abgeschlossen' : '⛔ Match abgebrochen',
description: `**${this.matchTitle(match.id)}**${message ? `\n${message}` : ''}`,
color: finished ? 0x6b7280 : 0x9ca3af,
});
this.setStatus(match.id, status);
this.emit('closed', match.id);
}
// ---------- Hilfen ----------
teamName(match, team) {
return team === 'A' ? match.team_a_name : match.team_b_name;
}
touch(matchId) {
this.db.prepare('UPDATE matches SET last_activity_at = ? WHERE id = ?').run(this.now(), matchId);
}
/** Titel für Meldungen, z. B. „Team A vs. Team B (BO3)“. */
matchTitle(matchId) {
const m = this.getMatch(matchId);
return `${m.team_a_name} vs. ${m.team_b_name} (${m.format.toUpperCase()})`;
}
/**
* Meldung an den Discord-Webhook, falls konfiguriert. Ohne Stream-Schlüssel gehört die Übersicht
* des Matches dazu, mit Schlüssel entfällt der Link, damit der Schlüssel nicht in den Kanal gelangt.
*/
/** Discord-Meldungen: der Webhook muss eingerichtet und das Ereignis ausgewählt sein. */
notificationSettings() {
const row = this.db.prepare("SELECT value FROM settings WHERE key = 'discord_events'").get();
let stored = {};
try {
stored = row ? JSON.parse(row.value) : {};
} catch {
stored = {};
}
const events = Object.fromEntries(NOTIFY_EVENTS.map(({ key }) => [key, stored[key] !== false]));
return { enabled: this.notifier.enabled, events, catalog: NOTIFY_EVENTS };
}
setNotificationEvents(input) {
if (!input || typeof input !== 'object') throw new HttpError(400, 'Ungültige Auswahl der Meldungen', 'invalid');
const events = Object.fromEntries(NOTIFY_EVENTS.map(({ key }) => [key, input[key] === true]));
this.db
.prepare("INSERT INTO settings (key, value) VALUES ('discord_events', ?) ON CONFLICT(key) DO UPDATE SET value = excluded.value")
.run(JSON.stringify(events));
return this.notificationSettings();
}
/** Meldung als Discord-Embed. Ohne Stream-Schlüssel ist der Titel ein Link auf die Match-Übersicht. */
notify(type, matchId, embed) {
if (!this.notifier.enabled || !this.notificationSettings().events[type]) return;
const url = this.config.streamKey ? undefined : `${this.config.publicUrl}/stream/match/${matchId}`;
this.notifier.send({
embeds: [{ ...embed, url, timestamp: new Date(this.now()).toISOString(), footer: { text: 'CS2 Mapveto' } }],
});
}
log(matchId, type, message) {
this.db
.prepare('INSERT INTO events (match_id, type, message, created_at) VALUES (?, ?, ?, ?)')
.run(matchId, type, message, this.now());
}
changed(matchId) {
this.db.prepare('UPDATE matches SET updated_at = ? WHERE id = ?').run(this.now(), matchId);
this.emit('changed', matchId);
}
/**
* Übersicht aller aktiven Matches für die Stream-Seite: laufende Vetos und Matches mit Details,
* Lobbys und kürzlich beendete Matches knapp. Enthält nur, was Zuschauer sehen dürfen –
* keine Codes, keine Verbindungsdaten.
*/
/** Schlüssel für die Stream-Übersicht nur eines Matches, abgeleitet aus STREAM_KEY (ohne ihn preiszugeben). */
matchStreamKey(matchId) {
const mac = crypto.createHmac('sha256', this.config.streamKey).update(`stream:${matchId}`).digest('base64url').slice(0, 22);
return `${matchId}.${mac}`;
}
/**
* Prüft einen Stream-Schlüssel: { matchId: null } = alle Matches, { matchId } = nur dieses Match, null = kein Zugang.
* Ohne STREAM_KEY ist die Übersicht offen.
*/
streamAccess(key) {
if (!this.config.streamKey) return { matchId: null };
const value = String(key ?? '');
if (safeEqual(value, this.config.streamKey)) return { matchId: null };
const dot = value.lastIndexOf('.');
const matchId = dot > 0 ? value.slice(0, dot) : '';
if (matchId && safeEqual(value, this.matchStreamKey(matchId))) return { matchId };
return null;
}
streamOverview({ resultsWithinMs = 3 * 3_600_000, matchId = null } = {}) {
const rows = matchId
? this.db.prepare('SELECT * FROM matches WHERE id = ?').all(matchId)
: this.db.prepare('SELECT * FROM matches ORDER BY created_at DESC LIMIT 200').all();
const now = this.now();
const active = [];
const upcoming = [];
const results = [];
for (const m of rows) {
const pool = this.pools[m.mode];
const maps = JSON.parse(m.maps);
const mapInfo = (id) => {
const map = maps.find((x) => x.id === id);
return { id, name: map?.name ?? id, image: map?.image ?? null, color: map?.color ?? null };
};
const base = {
id: m.id,
teams: { A: m.team_a_name, B: m.team_b_name },
mode: m.mode,
modeLabel: pool?.label ?? m.mode,
format: m.format,
status: m.status,
statusLabel: MATCH_STATUS[m.status],
};
if (m.status === 'lobby') {
const readiness = this.teamReadiness(m);
upcoming.push({ ...base, ready: { A: readiness.A.ready, B: readiness.B.ready } });
continue;
}
const seriesRows = this.seriesMaps(m.id);
const series = seriesRows.map((s) => {
const live = s.live ? JSON.parse(s.live) : null;
return {
number: s.number,
...mapInfo(s.map),
pickedBy: s.picked_by,
status: s.status,
score: { A: s.score_a, B: s.score_b },
winner: s.winner,
live: live && { status: live.status, sides: live.sides, roundsPlayed: live.rounds.length },
};
});
const item = { ...base, seriesScore: seriesScore(seriesRows), currentMapNumber: m.current_map_number, series };
if (CLOSED_STATUSES.includes(m.status)) {
if (m.status === 'finished' && now - (m.finished_at ?? 0) < resultsWithinMs) results.push(item);
continue;
}
if (m.status === 'veto') {
const veto = this.vetoState(m);
item.veto = {
current: veto.current,
maps: veto.maps.map((x) => ({ ...mapInfo(x.id), status: x.status, by: x.by })),
stepsDone: veto.steps.filter((x) => x.done).length,
stepsTotal: veto.steps.length,
};
}
active.push(item);
}
// Laufende Matches zuerst, dann Vetos, dann Serverstart – jeweils älteste zuerst
const order = { live: 0, veto: 1, server_setup: 2 };
active.sort((a, b) => (order[a.status] - order[b.status]) || a.id.localeCompare(b.id));
return { active, upcoming: upcoming.slice(0, 8), results: results.slice(0, 8), updatedAt: now };
}
listMatches() {
const rows = this.db.prepare('SELECT * FROM matches ORDER BY created_at DESC LIMIT 200').all();
const counts = this.db.prepare('SELECT team, COUNT(*) AS n FROM players WHERE match_id = ? AND active = 1 GROUP BY team');
return rows.map((m) => {
const byTeam = Object.fromEntries(counts.all(m.id).map((r) => [r.team, r.n]));
const server = this.serverRow(m.id);
const pool = this.pools[m.mode];
const maps = this.seriesMaps(m.id);
const current = maps.find((s) => s.number === m.current_map_number);
return {
seriesScore: maps.length ? seriesScore(maps) : null,
currentMap: current && (current.status === 'live' || current.status === 'done')
? {
number: current.number,
name: this.mapName(m, current.map),
image: JSON.parse(m.maps).find((x) => x.id === current.map)?.image ?? null,
color: JSON.parse(m.maps).find((x) => x.id === current.map)?.color ?? null,
score: { A: current.score_a, B: current.score_b },
finished: current.status === 'done',
}
: null,
id: m.id,
teamA: m.team_a_name,
teamB: m.team_b_name,
mode: m.mode,
modeLabel: pool?.label ?? m.mode,
format: m.format,
status: m.status,
statusLabel: MATCH_STATUS[m.status],
group: OPEN_STATUSES.includes(m.status) ? 'open' : RUNNING_STATUSES.includes(m.status) ? 'running' : 'closed',
players: { A: byTeam.A ?? 0, B: byTeam.B ?? 0, teamSize: pool?.teamSize ?? 0 },
server: server ? { status: server.status, simulated: !!server.simulated } : null,
createdAt: m.created_at,
};
});
}
/** Rollenabhängige Sicht auf ein Match. Server-Verwaltungsdaten (RCON) sind nie enthalten. */
snapshot(matchId, viewer) {
const match = this.getMatch(matchId);
const pool = this.poolFor(match);
const mapNames = Object.fromEntries(pool.maps.map((m) => [m.id, m.name]));
const players = this.players(matchId);
const online = this.presence(matchId);
const readiness = this.teamReadiness(match);
const publicView = viewer.role === 'public';
const team = (t) => ({
key: t,
name: this.teamName(match, t),
teamSize: pool.teamSize,
readiness: readiness[t],
players: publicView
? []
: players
.filter((p) => p.team === t)
.map((p) => ({
id: p.id,
nickname: p.nickname,
isCaptain: !!p.is_captain,
ready: !!p.ready,
online: online.has(p.id),
isYou: p.id === viewer.playerId,
hasSteamId: !!p.steam_id,
})),
});
const veto = this.vetoState(match);
const actions = this.vetoActions(matchId);
const seriesRows = this.seriesMaps(matchId);
const series = seriesRows.map((s) => {
const live = s.live ? JSON.parse(s.live) : null;
return {
number: s.number,
map: s.map,
mapName: mapNames[s.map] ?? s.map,
pickedBy: s.picked_by,
sideChosenBy: s.side_chosen_by,
ctTeam: s.ct_team,
status: s.status,
score: { A: s.score_a, B: s.score_b },
winner: s.winner,
// Auch ohne Spielstand (Aufwärmphase) mitschicken, sobald der Server Logs liefert
live: (live || s.live_updated_at) && {
status: live?.status ?? 'warmup',
sides: live?.sides ?? null,
rounds: live?.rounds ?? [],
updatedAt: s.live_updated_at,
},
};
});
const snapshot = {
id: match.id,
teams: { A: team('A'), B: team('B') },
mode: match.mode,
modeLabel: pool.label,
format: match.format,
bestOf: BEST_OF[match.format],
status: match.status,
statusLabel: MATCH_STATUS[match.status],
createdAt: match.created_at,
finishedAt: match.finished_at ?? null,
archivedAt: match.archived_at ?? null,
updatedAt: match.updated_at,
vetoStart: match.veto_start,
currentMapNumber: match.current_map_number,
viewer: {
role: viewer.role, playerId: viewer.playerId, team: viewer.team,
isOrganizer: viewer.isOrganizer, isCaptain: viewer.isCaptain, isSpectator: viewer.isSpectator,
},
canStartVeto: match.status === 'lobby' && readiness.A.ready && readiness.B.ready,
requireFullTeams: this.config.requireFullTeams,
autoAdvanceSeconds: this.config.autoAdvanceSeconds,
maps: pool.maps,
veto: publicView && match.status === 'lobby'
? null
: {
started: match.status !== 'lobby',
firstTeam: match.first_team,
steps: veto.steps,
maps: veto.maps,
current: match.status === 'veto' ? veto.current : null,
remainingMs: this.vetoRemainingMs(match),
stepSeconds: this.config.vetoStepSeconds,
done: veto.done,
history: actions.map((a) => ({
index: a.idx,
type: a.type,
team: a.team,
map: a.map,
side: a.side,
at: a.created_at,
text: this.describeAction(match, a, mapNames),
})),
},
series,
seriesScore: seriesScore(seriesRows),
maxRounds: match.mode === 'wingman' ? this.config.match.maxRoundsWingman : this.config.match.maxRoundsCompetitive,
server: this.serverView(match, viewer),
chat: this.chatView(match, viewer),
events: publicView
? []
: this.db
.prepare('SELECT type, message, created_at AS at FROM events WHERE match_id = ? ORDER BY id DESC LIMIT 40')
.all(matchId),
};
if (viewer.isOrganizer) {
const base = this.config.publicUrl;
snapshot.organizer = {
codes: { A: formatCode(match.code_a), B: formatCode(match.code_b), spectator: formatCode(match.code_spectator) },
links: {
A: `${base}/join/${formatCode(match.code_a)}`,
B: `${base}/join/${formatCode(match.code_b)}`,
spectator: `${base}/watch/${formatCode(match.code_spectator)}`,
// Vollbild-Übersicht für den Stream (OBS-Browserquelle), nutzt den Zuschauercode
stream: `${base}/stream/${formatCode(match.code_spectator)}`,
// Stream-Übersicht nur für dieses Match, ohne Zuschauercode (Schlüssel nur wenn gesetzt)
overview: `${base}/stream/match/${match.id}${this.config.streamKey ? `?key=${encodeURIComponent(this.matchStreamKey(match.id))}` : ''}`,
},
};
}
return snapshot;
}
serverView(match, viewer) {
const row = this.serverRow(match.id);
if (!row) return null;
const view = {
adapter: row.adapter,
simulated: !!row.simulated,
status: row.status,
message: row.message,
playerCount: row.player_count,
paused: !!row.paused,
attempts: row.attempts,
updatedAt: row.updated_at,
idleTimeoutMinutes: this.config.idleTimeoutMinutes,
};
// Messerrunde auf dem Match-Server: Spieler bekommen die Verbindungsdaten schon in der Lobby
const knife = match.status === 'lobby' && row.knife_at && row.status === 'ready';
if (match.status === 'lobby' && match.veto_start === 'knife') {
// failed: alle automatischen Versuche fehlgeschlagen, der Organisator kann es von Hand wiederholen
const failed = !knife && row.status === 'ready' && String(row.message ?? '').startsWith('Messerrunde konnte nicht');
view.knife = { ready: !!knife, phase: knife ? row.knife_phase : null, failed };
}
if (viewer.isOrganizer) {
// Zeitpunkt der letzten Anforderung (neuer Start oder "Server neu starten / wiederholen")
view.requestedAt = row.started_at ?? null;
if (row.host) view.address = { host: row.host, port: row.port, tvPort: row.tv_port };
}
const configured = row.status === 'configured';
if (knife && viewer.role !== 'public' && (viewer.isOrganizer || viewer.playerId)) view.connect = this.connectInfo(row);
if (!configured || viewer.role === 'public') return view;
const isTeam = viewer.isOrganizer || !!viewer.playerId;
const isSpectatorView = viewer.isOrganizer || viewer.isSpectator;
if (isTeam) view.connect = this.connectInfo(row);
if (isSpectatorView && this.config.match.tvEnabled) {
view.gotv = {
host: row.host,
port: row.tv_port,
password: row.tv_password,
delaySeconds: this.config.match.tvDelaySeconds,
command: `password ${row.tv_password}; connect ${row.host}:${row.tv_port}`,
};
}
return view;
}
connectInfo(row) {
return {
host: row.host,
port: row.port,
password: row.server_password,
command: `password ${row.server_password}; connect ${row.host}:${row.port}`,
steamUrl: `steam://connect/${row.host}:${row.port}/${row.server_password}`,
};
}
}