Admin: Pausenanzeige, Live-Stand und passender Umschalter
Pausierte Matches zeigen ein Badge und den Knopf Fortsetzen. Laufende Matches zeigen Map, Stand und Runde. Der Pausenzustand wird gespeichert und bei Mapwechsel oder Serverstopp zurückgesetzt.
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@@ -271,6 +271,9 @@ function MatchAdminCard({ m, run, busy, token, reload, setNotice }) {
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</button>
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);
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const hasNext = m.series.some((s) => s.number === m.currentMapNumber + 1);
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const current = m.series.find((s) => s.number === m.currentMapNumber);
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const configured = m.server?.status === 'configured';
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const paused = !!m.server?.paused;
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return (
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<section className={`panel admin-card status-${m.status}`}>
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@@ -283,6 +286,14 @@ function MatchAdminCard({ m, run, busy, token, reload, setNotice }) {
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{m.modeLabel}, {FORMAT_LABEL[m.format]} · {m.statusLabel} · <span className={`tone-${server.tone}`}>{server.text}</span>
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{m.format !== 'bo1' && <> · Serie {m.seriesScore.A}:{m.seriesScore.B}</>}
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</div>
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{m.status === 'live' && current && (
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<div className="admin-live">
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<span>Map {current.number}: {current.name}</span>
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<strong>{current.score.A} : {current.score.B}</strong>
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{current.live?.roundsPlayed != null && <span className="muted">Runde {current.live.roundsPlayed + 1}</span>}
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</div>
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)}
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{paused && <span className="admin-badge is-paused">Pausiert</span>}
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</div>
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<button className="link-btn" onClick={() => setOpen(!open)}>{open ? 'Weniger' : 'Details'}</button>
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</div>
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@@ -291,8 +302,8 @@ function MatchAdminCard({ m, run, busy, token, reload, setNotice }) {
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<Link className="btn btn-sm" to={`/m/${id}`}>Ansehen</Link>
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{m.status === 'lobby' && btn('Veto starten', { path: '/veto/start' }, 'btn-primary')}
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{(m.server?.status === 'configured') && btn('Aufwärmphase beenden', { path: '/server/warmup-end' })}
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{(m.server?.status === 'configured') && btn('Pausieren', { path: '/server/pause', confirm: 'Match pausieren?' })}
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{(m.server?.status === 'configured') && btn('Fortsetzen', { path: '/server/resume' })}
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{configured && !paused && btn('Pausieren', { path: '/server/pause', confirm: 'Match pausieren?' }, 'btn-warn')}
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{configured && paused && btn('Fortsetzen', { path: '/server/resume' }, 'btn-primary')}
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{(m.server?.status === 'configured') && hasNext && btn('Nächste Map', { path: '/series/next' })}
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{m.server && ['start_failed', 'failed', 'stopped', 'config_failed', 'ready'].includes(m.server.status) && !closed &&
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btn('Server neu starten / wiederholen', { path: '/server/retry' })}
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@@ -529,3 +529,8 @@ input:focus, select:focus { border-color: var(--link); outline: none; }
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.turn-seconds { min-width: 3ch; text-align: right; color: var(--muted); font-size: .875rem; font-variant-numeric: tabular-nums; }
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.turn-timer.is-low .turn-bar span { background: var(--error); }
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.turn-timer.is-low .turn-seconds { color: var(--error); font-weight: 600; }
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.admin-live { display: flex; gap: 10px; align-items: baseline; margin-top: 4px; font-size: .9rem; }
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.admin-live strong { font-variant-numeric: tabular-nums; }
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.admin-badge { display: inline-block; margin-top: 6px; padding: 2px 10px; border-radius: 999px; font-size: .8rem; font-weight: 600; }
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.admin-badge.is-paused { background: color-mix(in srgb, var(--pending) 22%, transparent); color: var(--pending); border: 1px solid var(--pending); }
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.btn-warn { border-color: var(--pending); color: var(--pending); }
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@@ -128,4 +128,6 @@ function migrate(db) {
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for (const [name, type] of add) {
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if (!seriesColumns.has(name)) db.exec(`ALTER TABLE series_maps ADD COLUMN ${name} ${type}`);
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}
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const serverColumns = columns('servers');
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if (!serverColumns.has('paused')) db.exec('ALTER TABLE servers ADD COLUMN paused INTEGER NOT NULL DEFAULT 0');
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}
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@@ -944,6 +944,7 @@ export class MatchService extends EventEmitter {
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status: row.status,
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message: row.message,
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playerCount: row.player_count,
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paused: !!row.paused,
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attempts: row.attempts,
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updatedAt: row.updated_at,
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idleTimeoutMinutes: this.config.idleTimeoutMinutes,
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@@ -308,7 +308,8 @@ export class ServerManager {
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if (!seriesMap) throw new HttpError(409, 'Das Veto ist noch nicht abgeschlossen', 'veto_pending');
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const mapName = pool.maps.find((m) => m.id === seriesMap.map)?.name ?? seriesMap.map;
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this.update(matchId, { status: 'configuring', message: `Lade Map ${seriesMap.number}: ${mapName}` });
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// Ein Mapwechsel beendet die Pause, CS2 lädt die Map neu
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this.update(matchId, { status: 'configuring', paused: 0, message: `Lade Map ${seriesMap.number}: ${mapName}` });
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this.service.log(matchId, 'server', `Konfiguration für Map ${seriesMap.number} (${mapName}) gestartet`);
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const plan = buildMapCommands({
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@@ -418,8 +419,8 @@ export class ServerManager {
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} catch (err) {
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throw new HttpError(502, `Befehl konnte nicht gesendet werden: ${err.message}`, 'server_error');
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}
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this.update(viewer.matchId, { paused: paused ? 1 : 0 });
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this.service.log(viewer.matchId, 'server', paused ? 'Match pausiert (Admin)' : 'Match fortgesetzt (Admin)');
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this.service.changed(viewer.matchId);
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}
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/** Demo-Modus: simuliert einen Matchverlauf, indem echte CS2-Logzeilen erzeugt und ausgewertet werden. */
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@@ -463,7 +464,7 @@ export class ServerManager {
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const row = this.row(matchId);
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if (!row || row.status === 'stopped') return;
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if (row.handle) await this.safeStop(row);
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this.update(matchId, { status: 'stopped', stopped_at: Date.now(), message: reason, player_count: null });
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this.update(matchId, { status: 'stopped', stopped_at: Date.now(), message: reason, player_count: null, paused: 0 });
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this.service.log(matchId, 'server', `Server gestoppt: ${reason}`);
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}
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