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No files matched your search
@@ -21,6 +21,8 @@ TRUST_PROXY=false
|
||||
SERVER_ADAPTER=demo
|
||||
SERVER_IDLE_TIMEOUT_MINUTES=30
|
||||
SERVER_MAX_LIFETIME_HOURS=8
|
||||
# Offene Lobbys nach so vielen Stunden samt Server löschen (0 = nie)
|
||||
LOBBY_MAX_HOURS=3
|
||||
SERVER_STATUS_POLL_SECONDS=5
|
||||
SERVER_REAPER_INTERVAL_SECONDS=60
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|
||||
@@ -52,7 +54,20 @@ CS2_PORT_RANGE_END=27115
|
||||
# Gemeinsames Volume für die Spieldateien (~60 GB), damit nicht jedes Match neu herunterlädt
|
||||
CS2_DOCKER_VOLUME=cs2-mapveto-gamefiles
|
||||
CS2_DOCKER_EXTRA_ARGS=
|
||||
# Optional: mehrere Docker-Hosts als JSON-Liste (eine Zeile). Leer = nur CS2_PUBLIC_HOST/DOCKER_HOST.
|
||||
# Einrichtung pro Host: bash deploy/docker-host-einrichten.sh <ssh-ziel>
|
||||
# CS2_DOCKER_HOSTS=[{"name":"host1","dockerHost":"ssh://cs2@192.168.178.111","publicHost":"192.168.178.111","portStart":27100,"portEnd":27139}]
|
||||
CS2_START_TIMEOUT_MINUTES=20
|
||||
# Spielports für den LAN-Reiter des Steam-Serverbrowsers (Steam sucht nur 27015–27020). Leer = aus.
|
||||
CS2_LAN_PORTS=27015-27020
|
||||
# CSTV-Port = Spielport + dieser Abstand (z. B. 27015 -> 27115)
|
||||
CS2_TV_PORT_OFFSET=100
|
||||
# Messer-Server für die Seitenwahl (im Admin-Bereich startbar)
|
||||
KNIFE_MAP=de_mirage
|
||||
KNIFE_WARMUP_SECONDS=90
|
||||
KNIFE_MAX_SERVERS=4
|
||||
# Anfang des Servernamens im Serverbrowser, danach folgen die Teamnamen
|
||||
CS2_SERVERNAME_PREFIX=Maxlan
|
||||
DOCKER_BIN=docker
|
||||
|
||||
# --- Static-Pool-Adapter (SERVER_ADAPTER=static) ---
|
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@@ -68,3 +83,5 @@ LOG_DEBUG=false
|
||||
SERIES_AUTO_ADVANCE_SECONDS=30
|
||||
# Schlüssel für die Stream-Übersicht aller Matches (/stream?key=...); leer = offen
|
||||
STREAM_KEY=
|
||||
# Discord-Webhook für Meldungen (Veto, Match-Start, Map- und Serienende, Fehler). Leer = aus
|
||||
DISCORD_WEBHOOK_URL=
|
||||
@@ -75,14 +75,14 @@ Die Tests decken Veto-Engine und Ablaufvalidierung, RCON-Protokoll (gegen einen
|
||||
6. **Server konfigurieren:** Nach dem Veto wird der bereits laufende Server automatisch eingerichtet: Spielmodus, erste Map, Teamnamen und Startseiten, Match-Einstellungen, Server- und CSTV-Passwort. Die restliche Map-Reihenfolge ist gespeichert.
|
||||
- Spieler sehen danach den kopierbaren Konsolenbefehl `password …; connect host:port` und einen `steam://connect`-Link.
|
||||
- Zuschauer sehen den CSTV-Zugang (eigener Port, eigenes Passwort, Verzögerung).
|
||||
7. **Während der Serie:** Der Organisator kann die Aufwärmphase beenden (`mp_warmup_end`), die nächste Map laden, den Server stoppen und das Match abschließen oder abbrechen.
|
||||
7. **Während der Serie:** Der Organisator kann die Aufwärmphase beenden (`mp_warmup_end`), das laufende Match pausieren und fortsetzen (`mp_pause_match`, `mp_unpause_match`), die nächste Map laden, den Server stoppen und das Match abschließen oder abbrechen.
|
||||
8. **Fehlerfälle:** Startet der Server nicht, schlägt die Konfiguration fehl oder fällt der Server aus, zeigt die Seite den Grund. Der Organisator bekommt einen Knopf für den erneuten Versuch: „Server neu starten“ bzw. „Konfiguration wiederholen“.
|
||||
|
||||
### Rollen und Berechtigungen
|
||||
|
||||
| Rolle | Zugang über | Darf |
|
||||
|---|---|---|
|
||||
| Organisator | Token beim Erstellen | Veto starten, Spieler entfernen, Captain setzen, Codes erneuern, Server neu starten/stoppen/konfigurieren, nächste Map, Match beenden; sieht Einladungen, Spieler- und CSTV-Verbindung |
|
||||
| Organisator | Token beim Erstellen | Veto starten, Spieler entfernen, Captain setzen, Codes erneuern, Server neu starten/stoppen/konfigurieren, pausieren/fortsetzen, nächste Map, Match beenden; sieht Einladungen, Spieler- und CSTV-Verbindung, die Match-Übersicht |
|
||||
| Captain | Teamcode (erster Spieler oder ernannt) | alles wie Spieler, dazu Veto-Aktionen seines Teams und Captain-Übergabe |
|
||||
| Spieler | Teamcode | bereit melden, Team verlassen; sieht die Spieler-Verbindungsdaten nach dem Veto |
|
||||
| Zuschauer | Zuschauercode | alles live verfolgen; sieht nur den CSTV-Zugang, nicht das Spielerpasswort |
|
||||
@@ -101,6 +101,15 @@ Alle Prüfungen passieren im Backend. Die Oberfläche blendet nur zusätzlich au
|
||||
- **Server-Zugangsdaten:** RCON-Passwort, Container-Handle und GSLT liegen ausschließlich in der Datenbank bzw. den Umgebungsvariablen des Backends. Die Snapshot-Funktion gibt sie nie aus (per Test abgesichert). Server- und CSTV-Passwort sind als Beitrittsdaten nötig und werden nur an die jeweils berechtigte Rolle geliefert.
|
||||
- **Befehls-Injection:** Teamnamen werden vor der Übergabe an die Serverkonsole von Anführungszeichen, `;` und Steuerzeichen bereinigt. Passwörter sind rein alphanumerisch.
|
||||
|
||||
### Chat im Match
|
||||
|
||||
Auf der Match-Seite gibt es einen Chat mit zwei Reitern über der Chatbox:
|
||||
|
||||
- **Match-Chat:** beide Teams und der Organisator.
|
||||
- **Team-Chat:** nur die Spieler des eigenen Teams, z. B. für Absprachen im Veto. Der Organisator sieht ihn nur, wenn er selbst im Team mitspielt.
|
||||
|
||||
Zuschauer und Gäste sehen keinen Chat. Er gilt das ganze Match über, von der Lobby bis zum Ende. Danach ist er nur noch lesbar. Nachrichten haben höchstens 300 Zeichen, pro Person gehen höchstens 5 Nachrichten in 10 Sekunden. Ein roter Punkt am Reiter zeigt ungelesene Nachrichten.
|
||||
|
||||
### Wiederherstellung nach Neuladen oder Verbindungsabbruch
|
||||
|
||||
Der gesamte Zustand liegt in SQLite. Der Browser speichert pro Match nur seinen Zugangstoken (`localStorage`).
|
||||
@@ -117,6 +126,7 @@ Alle `SERVER_REAPER_INTERVAL_SECONDS` prüft das Backend alle aktiven Server:
|
||||
- **Lobby, Veto oder Server ohne Spielerzahl:** Ist niemand mit der Match-Seite verbunden und gab es länger als `SERVER_IDLE_TIMEOUT_MINUTES` keine Aktivität, wird der Server gestoppt.
|
||||
- **Konfigurierter echter Server:** Gestoppt wird, wenn länger als die Frist keine Spieler auf dem Server waren. Die Spielerzahl kommt per RCON aus `status`.
|
||||
- **Unabhängig davon:** Nach `SERVER_MAX_LIFETIME_HOURS` wird jeder Server gestoppt.
|
||||
- **Alte Lobbys:** Eine Lobby, deren Veto nach `LOBBY_MAX_HOURS` (Standard 3 Stunden) seit dem Erstellen nicht gestartet wurde, wird samt Server gelöscht.
|
||||
|
||||
Ein gestoppter Server lässt sich vom Organisator neu starten.
|
||||
|
||||
@@ -148,13 +158,28 @@ Beim Start wird jeder Ablauf geprüft:
|
||||
- genau eine Entscheidungsmap
|
||||
- Seitenwahl nur direkt nach einem Pick oder der Entscheidungsmap
|
||||
|
||||
Ungültige oder fehlende Abläufe machen nur dieses Format unauswählbar (mit Begründung in der Oberfläche).
|
||||
Passt kein hinterlegter Ablauf zur Map-Anzahl, erzeugt die Anwendung einen (siehe unten). Unauswählbar ist ein Format nur, wenn es zu wenige Maps gibt (mit Begründung in der Oberfläche).
|
||||
|
||||
### Maps im Admin-Bereich wählen
|
||||
|
||||
Unter Einstellungen → **Map-Pools** wählt der Admin pro Modus, welche Maps im Veto stehen (mindestens 2). Die Auswahl steht in der Datenbank und gilt für neue Matches. Laufende Matches behalten ihre Maps und ihren Ablauf. Maps mit `"active": false` in der Konfiguration stehen im Katalog, sind aber erst nach Auswahl aktiv.
|
||||
|
||||
**Ablauf passend zur Map-Anzahl:** Passt ein hinterlegter Ablauf zur Anzahl der gewählten Maps, gilt er. Sonst erzeugt die Anwendung einen Ablauf:
|
||||
|
||||
1. bis zu zwei Bans (X, dann Y),
|
||||
2. die Picks der Serie im Wechsel, die Seite wählt jeweils das andere Team,
|
||||
3. die restlichen Bans im Wechsel,
|
||||
4. die letzte Map ist die Entscheidungsmap, ihre Seite wählt das Team, das nicht zuletzt dran war.
|
||||
|
||||
Jede weitere Map bedeutet also einen Ban mehr. BO3 braucht mindestens 3 Maps, BO5 mindestens 5. Der Admin-Bereich zeigt nach dem Speichern den Ablauf für jedes Format.
|
||||
|
||||
Beispiel Competitive mit allen 10 Maps, BO3: X bannt, Y bannt, X pickt (Y Seite), Y pickt (X Seite), X, Y, X, Y, X bannen → Entscheidungsmap, Y wählt Seite.
|
||||
|
||||
### Mitgelieferte Abläufe
|
||||
|
||||
**Competitive (7 Maps):** Ancient, Anubis, Dust II, Inferno, Mirage, Nuke, Train
|
||||
**Competitive (Katalog mit 10 Maps):** Ancient, Anubis, Cache, Dust II, Inferno, Mirage, Nuke, Overpass, Train, Vertigo. Alle 10 sind aktiv. Die festen Abläufe unten gelten für die klassischen 7 Maps (Ancient, Anubis, Dust II, Inferno, Mirage, Nuke, Train), bei jeder anderen Auswahl erzeugt die Anwendung den Ablauf.
|
||||
|
||||
| Format | Ablauf |
|
||||
| Format (7 Maps) | Ablauf |
|
||||
|---|---|
|
||||
| BO1 | X bannt, Y bannt, X bannt, Y bannt, X bannt, Y bannt → Entscheidungsmap, X wählt Seite |
|
||||
| BO3 | X bannt, Y bannt, X pickt (Y wählt Seite), Y pickt (X wählt Seite), X bannt, Y bannt → Entscheidungsmap, X wählt Seite |
|
||||
@@ -166,7 +191,7 @@ Ungültige oder fehlende Abläufe machen nur dieses Format unauswählbar (mit Be
|
||||
|---|---|
|
||||
| BO1 | X bannt, Y bannt, X bannt → Entscheidungsmap, Y wählt Seite |
|
||||
| BO3 | X bannt, Y pickt (X Seite), X pickt (Y Seite) → Entscheidungsmap, X wählt Seite |
|
||||
| BO5 | **nicht unterstützt:** Mit 4 Maps sind keine 5 Karten möglich. Mit einem Pool von mindestens 5 Maps und einem `bo5`-Ablauf wird es automatisch auswählbar. |
|
||||
| BO5 | **nicht unterstützt:** Mit 4 Maps sind keine 5 Karten möglich. Mit mindestens 5 Maps wird es automatisch auswählbar. |
|
||||
|
||||
### Regel für Startseiten
|
||||
|
||||
@@ -179,7 +204,7 @@ Die Wahl wird als `mp_teamname_1` (Team mit CT-Start) und `mp_teamname_2` (T-Sta
|
||||
|
||||
- **Map-Bilder** liegen lokal unter `client/public/maps/<map>.webp` (960 px breit, je ca. 50–90 KB). `"image"` in `map-pools.json` verweist darauf. Neue oder fehlende Bilder lädt `npm run images` von [ghostcap-gaming/cs2-map-images](https://github.com/ghostcap-gaming/cs2-map-images), verkleinert sie und trägt den Pfad ein (`npm run images -- --force` lädt alle neu). Die Bilder stammen aus dem Spiel; die Rechte liegen bei Valve. Ohne Bild zeigt die Kachel ein Muster in der Map-Farbe.
|
||||
- **Seiten-Embleme** für CT und T liegen unter `client/public/sides/ct.png` und `client/public/sides/t.png` (quadratisch, z. B. 256×256). Fehlt eine Datei, erscheint ein schlichtes Ersatzsymbol.
|
||||
- **Logo und Farben:** Das MaxLAN-e.V.-Logo liegt freigestellt unter `client/public/brand/maxlan-logo.webp`. Die Farben stehen als Variablen am Anfang von `client/src/styles.css`: Logo-Blau `#344A99` für Team A und Hauptbuttons, Logo-Rot `#A72A1C` für Team B und den Abschluss der Kopfzeile, jeweils aufgehellt für die Lesbarkeit.
|
||||
- **Logo und Farben:** Das Maxlan-e.V.-Logo liegt freigestellt unter `client/public/brand/maxlan-logo.webp`. Die Farben stehen als Variablen am Anfang von `client/src/styles.css`: Logo-Blau `#344A99` für Team A und Hauptbuttons, Logo-Rot `#A72A1C` für Team B und den Abschluss der Kopfzeile, jeweils aufgehellt für die Lesbarkeit.
|
||||
- Bestehende Matches behalten die Map-Liste, mit der sie erstellt wurden. Neue Bilder erscheinen in neu erstellten Matches.
|
||||
|
||||
> Die mitgelieferten Map-Pools entsprechen dem Stand der Entwicklung. Valve ändert den aktiven Map-Pool regelmäßig. Map-IDs bitte gegen die eigene Serverinstallation prüfen. Eine Map, die nicht existiert, führt zu „Konfiguration fehlgeschlagen“ mit Meldung.
|
||||
@@ -201,9 +226,22 @@ Die Serververwaltung ist hinter [`server/src/servers/adapter.js`](server/src/ser
|
||||
- Wird alle `SERVER_STATUS_POLL_SECONDS` abgefragt, solange der Server startet, danach alle 30 s.
|
||||
3. **`configure(handle, plan)`**: in zwei Phasen.
|
||||
1. `game_type`, `game_mode`, `sv_password`, `tv_enable`, `tv_delay`, `tv_password`, dann `changelevel <map>`.
|
||||
2. Warten, bis `status` die Map meldet (max. 2 Minuten), dann die Match-Einstellungen (`mp_teamname_1/2`, `mp_maxrounds`, `mp_overtime_enable`, `mp_match_can_clinch`, `mp_warmup_pausetimer 1`, `CS2_EXTRA_COMMANDS`).
|
||||
2. Warten, bis `status` die Map meldet (max. 2 Minuten), dann die Match-Einstellungen (`mp_teamname_1/2`, `mp_maxrounds`, `mp_overtime_enable`, `mp_match_can_clinch`, `mp_warmup_pausetimer 1`, `CS2_EXTRA_COMMANDS`) und die Turnierregeln (siehe unten).
|
||||
|
||||
Die zweite Phase kommt erst nach dem Mapwechsel, weil die `gamemode_*.cfg` des Spiels diese Werte beim Laden der Map sonst überschreibt.
|
||||
|
||||
**Turnierregeln:** Jeder konfigurierte Server setzt außerdem diese Werte, die sich an FACEIT- und ESL-Richtwerten orientieren:
|
||||
|
||||
| Befehl | Wert | Zweck |
|
||||
|---|---|---|
|
||||
| `sv_pausable` | `1` | erlaubt Pausen (`mp_pause_match`) |
|
||||
| `mp_halftime` | `1` | Seitenwechsel zur Halbzeit |
|
||||
| `mp_freezetime` | `20` | Freezetime in Sekunden |
|
||||
| `mp_buytime` | `20` | Kaufzeit in Sekunden |
|
||||
| `mp_startmoney` | `800` | Startgeld |
|
||||
| `mp_roundtime` | `1.92` | Rundenzeit in Minuten (1:55) |
|
||||
|
||||
Die Werte stammen nicht aus einer Regel eines konkreten Turniers. Vor einem echten Turnier bitte mit dem Regelwerk des Veranstalters abgleichen und in `server/src/servers/cs2Config.js` anpassen. Ob `sv_pausable` und die Pause-Befehle am echten Server wirken, ist noch nicht getestet.
|
||||
4. **`stop(handle)`**: Server beenden bzw. freigeben.
|
||||
|
||||
### Option A: Docker (`SERVER_ADAPTER=docker`)
|
||||
@@ -223,6 +261,47 @@ Voraussetzungen:
|
||||
|
||||
Container heißen `cs2mv-<matchId>` und tragen das Label `cs2-mapveto=1`. Stoppen bedeutet `docker rm -f`.
|
||||
|
||||
### Mehrere Docker-Hosts
|
||||
|
||||
Mit `CS2_DOCKER_HOSTS` verteilt die Anwendung Matches auf mehrere Docker-Hosts. Jedes neue Match läuft auf dem Host mit den meisten freien Ports. Der Host bleibt im Match gespeichert, Status, Konfiguration und Stopp gehen immer an denselben Host.
|
||||
|
||||
1. Jeden Host einrichten (SSH-Schlüssel, Docker, Volume, Image):
|
||||
|
||||
```bash
|
||||
bash deploy/docker-host-einrichten.sh cs2@192.168.178.111
|
||||
```
|
||||
|
||||
2. Die Hosts in der `.env` eintragen, als JSON-Liste in einer Zeile:
|
||||
|
||||
```
|
||||
CS2_DOCKER_HOSTS=[{"name":"host1","dockerHost":"ssh://cs2@192.168.178.111","publicHost":"192.168.178.111","portStart":27100,"portEnd":27139},{"name":"host2","dockerHost":"ssh://cs2@192.168.178.112","publicHost":"192.168.178.112","portStart":27100,"portEnd":27139}]
|
||||
```
|
||||
|
||||
Jeder Host braucht eigene Spieldateien (rund 60 bis 90 GB). Die Ports müssen auf jedem Host frei sein.
|
||||
|
||||
### Messer-Server für die Seitenwahl
|
||||
|
||||
Im Admin-Bereich (Einstellungen → Gameserver → Messer-Server) startet „Messer-Server starten“ einen Gameserver, der keinem Match gehört und dauerhaft läuft. Teams verbinden sich, spielen eine Messerrunde und gehen wieder.
|
||||
|
||||
- Modus wählbar: **Competitive 5v5** (12 Plätze, Maps aus dem Competitive-Pool) oder **Wingman 2v2** (6 Plätze, Maps aus dem Wingman-Pool).
|
||||
- Offen, ohne Passwort, sichtbar im LAN-Reiter von Steam (`Maxlan | Messer 1 5v5 (Seitenwahl)`). Sie dienen als Ausweichmöglichkeit; Matches mit Messerrunde nutzen ihren eigenen Server (siehe unten).
|
||||
- Nur Messer, kein Geld, eine Runde. Vorher läuft eine Aufwärmphase zum Verbinden (`KNIFE_WARMUP_SECONDS`, Standard 90). Nach der Runde startet das Spiel von selbst neu (`mp_match_end_restart`). Wird der Server leer, setzt die App ihn zusätzlich zurück.
|
||||
- Fällt ein Messer-Server aus, startet die App ihn neu, höchstens fünfmal in Folge. Danach steht er auf „ausgefallen“ und lässt sich im Admin-Bereich neu starten.
|
||||
- Knöpfe pro Server: „Runde starten“ (Aufwärmphase sofort beenden), „Zurücksetzen“, „Neu starten“ (neuer Container), „Entfernen“.
|
||||
- Messer-Server belegen ihre Ports dauerhaft und nehmen zuerst LAN-Ports. Jeder Messer-Server ist also ein Platz weniger im LAN-Reiter für Matches.
|
||||
- **Im Match:** Wählt der Organisator beim Erstellen „Wer beginnt das Veto?“ → **Messerrunde**, läuft die Messerrunde auf dem **eigenen Server des Matches**: Sobald er hochgefahren ist, richtet die App dort eine Messerrunde mit dem Passwort des Matches ein. Die Lobby zeigt den Spielern beider Teams die Verbindungsdaten („In CS2 verbinden“). Die Aufwärmphase läuft ohne Ende, bis der Organisator in der Lobby **Messerrunde starten** klickt; mit **Runde wiederholen** geht es zurück in die Aufwärmphase. Danach klickt der Organisator statt „Veto starten“ auf „Team A beginnt“ bzw. „Team B beginnt“. Nach dem Veto richtet die App denselben Server für das Match ein und nimmt die Messer-Einstellungen zurück, die Spieler bleiben einfach drauf. Ohne eigenen Server (z. B. Adapter `static` ohne freien Server) zeigt die Lobby wie bisher die freien Messer-Server. Im Admin-Bereich gibt es die Knöpfe „Team A/B beginnt“ auch in der Matchkarte.
|
||||
- Weitere Einstellungen: `KNIFE_MAP` (Standard-Map, muss in einem Map-Pool sein), `KNIFE_MAX_SERVERS` (Standard 4).
|
||||
|
||||
### Server im Steam-Serverbrowser (LAN-Reiter)
|
||||
|
||||
Der LAN-Reiter des Steam-Serverbrowsers (Steam → Ansicht → Spielserver → LAN) fragt nur die Ports 27015 bis 27020 ab. Deshalb vergibt die App den Spielport zuerst aus `CS2_LAN_PORTS` (Standard `27015-27020`), danach aus dem normalen Portbereich. Der CSTV-Port liegt immer 100 über dem Spielport (Spiel 27015, CSTV 27115; Spiel 27100, CSTV 27200), der Abstand lässt sich mit `CS2_TV_PORT_OFFSET` ändern. Auf jedem Host müssen also auch die Ports 100 über dem Portbereich frei sein. So passen bis zu sechs Server pro Host in den LAN-Reiter. Weitere Server laufen im normalen Portbereich. Sie sind dann nicht im LAN-Reiter sichtbar, Spieler erreichen sie aber über den Verbindungsbefehl.
|
||||
|
||||
- Pro Host lassen sich die LAN-Ports in `CS2_DOCKER_HOSTS` mit `"lanPorts":"27016-27019"` einschränken, wenn dort schon etwas anderes auf einem dieser Ports läuft. `"lanPorts":""` schaltet es für einen Host ab. Im Admin-Bereich steht das in der Spalte „LAN-Ports (Steam)“.
|
||||
- Ist ein Port trotzdem belegt, versucht der Start automatisch die nächsten freien Ports.
|
||||
- Server auf LAN-Ports laufen im Netz des Hosts (`--network host`), weil die Port-Weiterleitung von Docker die Suchanfragen (Broadcasts) des Serverbrowsers nicht weitergibt. Die Firewall des Hosts muss die Ports deshalb selbst erlauben.
|
||||
- Der Servername im Browser ist `Maxlan | Team A vs. Team B`. Den Anfang ändert `CS2_SERVERNAME_PREFIX`.
|
||||
- Die Server sind mit Passwort geschützt und zeigen ein Schloss. Ohne `CS2_GSLT` laufen sie mit `sv_lan 1` und erscheinen nicht im Internet-Reiter.
|
||||
|
||||
### Option B: Vorhandene Server (`SERVER_ADAPTER=static`)
|
||||
|
||||
Für selbst betriebene, dauerhaft laufende CS2-Server:
|
||||
@@ -298,7 +377,7 @@ Beim Konfigurieren setzt CS2 Mapveto auf dem Server `log on` und `logaddress_add
|
||||
- Stream-Seite
|
||||
- **Nach dem Spielende:** Ist die Serie noch offen, lädt CS2 Mapveto nach `SERIES_AUTO_ADVANCE_SECONDS` (Standard 30) die nächste Map. Ist sie entschieden (z. B. 2:0 im Best of 3), wird das Match abgeschlossen und der Server freigegeben. Mit `-1` geht beides nur manuell.
|
||||
- **Voraussetzung:** Der CS2-Server muss `LOG_RECEIVER_URL` erreichen, im LAN z. B. `http://192.168.178.31:3000`. Ob Daten ankommen, zeigt das Serverpanel des Organisators. Mit `LOG_DEBUG=true` gibt das Backend alle empfangenen Zeilen aus.
|
||||
- **Geprüft:** mit echten Logzeilen eines CS2-Servers (Wingman), siehe `server/test/fixtures/echte-logs-wingman.log`.
|
||||
- **Geprüft:** mit echten Logzeilen eines CS2-Servers (Wingman), anonymisiert in `server/test/fixtures/wingman-anonym.log`.
|
||||
|
||||
Zwei Eigenheiten von CS2 berücksichtigt der Parser:
|
||||
- CS2 sendet `Match_Start` schon beim Laden der Map. Gezählt wird erst, nachdem der Organisator „Aufwärmphase beenden“ geklickt hat.
|
||||
@@ -314,19 +393,112 @@ Unter `/stream` (in der Kopfzeile verlinkt) zeigt eine 1920×1080-Seite alle lau
|
||||
- **Raster:** passt sich der Anzahl an (1, 2, 4 oder 6 Karten). Bei mehr als 6 Matches blättert die Seite alle 12 Sekunden weiter.
|
||||
- **Unten:** offene Lobbys und die Ergebnisse der letzten drei Stunden.
|
||||
- **Datenschutz:** Codes und Verbindungsdaten erscheinen nicht.
|
||||
- **Schlüssel:** Mit `STREAM_KEY` ist die Seite nur mit `/stream?key=<schlüssel>` erreichbar, sonst offen. `?bg=transparent` funktioniert ebenfalls.
|
||||
- **Einzelnes Match:** Ein Klick auf eine Karte oder einen Eintrag öffnet die Übersicht nur dieses Matches unter `/stream/match/<matchId>`. Der Link enthält keinen Zuschauercode, der Schlüssel `?key=` wird übernommen.
|
||||
- **Schlüssel:** Mit `STREAM_KEY` ist die Seite nur mit `/stream?key=<schlüssel>` erreichbar, sonst offen. `?bg=transparent` funktioniert ebenfalls. Der Organisator bekommt im Link „Match-Übersicht“ nicht den globalen Schlüssel, sondern einen eigenen, der nur sein Match zeigt.
|
||||
|
||||
### Beamer-Diashow
|
||||
|
||||
Unter `/beamer` (in der Kopfzeile verlinkt) läuft eine Diashow für den Beamer: ein laufendes Match pro Folie, groß und aus der Ferne lesbar, mit Teams, Serienstand, aktueller Map samt Rundenstand und Seiten sowie den Maps der Serie. Matches im Veto zeigen, wer gerade dran ist. Nach den Matches folgt eine Folie mit offenen Lobbys und Ergebnissen.
|
||||
|
||||
- **Weiterschalten:** alle 15 Sekunden, einstellbar mit `?sekunden=20` (5 bis 120). Ein roter Balken unten zeigt die Zeit bis zur nächsten Folie.
|
||||
- **Bedienung:** Klick schaltet Vollbild um, `F` ebenso, `←`/`→` blättern, Leertaste hält an.
|
||||
- **Schlüssel:** Mit `STREAM_KEY` als `/beamer?key=<schlüssel>` aufrufen, wie bei der Stream-Übersicht.
|
||||
|
||||
### Stream-Übersicht eines Matches
|
||||
|
||||
Unter `/stream/<Zuschauercode>` gibt es eine Vollbild-Übersicht für den Stream. Den Link findet der Organisator bei den Einladungen.
|
||||
|
||||
Für die Übersicht eines einzelnen Matches ohne Zuschauercode gibt es `/stream/match/<matchId>`. Der Organisator findet den Link unter „Match-Übersicht“ im Bereich Einladungen. Ist `STREAM_KEY` gesetzt, hängt der Link den Schlüssel an, damit Organisatoren die Seite öffnen können.
|
||||
|
||||
- **Format:** 1920×1080, skaliert auf jede Fenstergröße. In OBS als Browserquelle mit 1920×1080 einbinden. Mit `?bg=transparent` ist der Hintergrund durchsichtig.
|
||||
- **Ablauf:** Die Seite wechselt automatisch zwischen Lobby (Aufstellungen), Map-Veto (live) und Match (Spielstand, Rundenverlauf, Map-Leiste).
|
||||
- **Laufband:** zeigt das letzte für Zuschauer relevante Ereignis, keine technischen Servermeldungen.
|
||||
- **Datenschutz:** Verbindungsdaten und Passwörter erscheinen dort nie.
|
||||
|
||||
### Discord-Meldungen für Streamer
|
||||
|
||||
Mit `DISCORD_WEBHOOK_URL` schickt die Anwendung kurze Meldungen in einen Discord-Kanal:
|
||||
|
||||
- Veto gestartet
|
||||
- Match gestartet (Aufwärmphase beendet)
|
||||
- Map beendet mit Ergebnis
|
||||
- Serie entschieden
|
||||
- Match abgeschlossen oder abgebrochen
|
||||
- Serverfehler
|
||||
|
||||
Jede Meldung enthält einen Link auf die Match-Übersicht (`/stream/match/<id>`). Ist `STREAM_KEY` gesetzt, entfällt der Link, damit der Schlüssel nicht im Kanal landet. Ein Fehler beim Senden bremst den Matchablauf nicht. Er wird nur im Log vermerkt. Die Webhook-URL enthält ein Geheimnis und erscheint nie in Logs oder Oberflächen.
|
||||
|
||||
Webhook anlegen: Discord-Kanal → Einstellungen → Integrationen → Webhooks → Neuer Webhook, dann die URL kopieren.
|
||||
|
||||
Welche Ereignisse gemeldet werden, wählt der Admin im Admin-Bereich unter „Discord-Meldungen“. Die Auswahl wird in der Datenbank gespeichert. Die Webhook-URL bleibt in der Konfiguration, weil sie ein Geheimnis ist. Die Schaltfläche „Testmeldung senden“ prüft die Verbindung.
|
||||
### Hinter einem Reverse-Proxy
|
||||
|
||||
Die Webseite lässt sich hinter einen Reverse-Proxy wie nginx, Caddy oder Traefik stellen, etwa um sie per HTTPS unter einer eigenen Adresse anzubieten.
|
||||
|
||||
- **Eigene (Sub-)Domain, kein Unterpfad.** Die Anwendung nutzt absolute Pfade (`/api`, `/socket.io`, `/stream`, `/admin`). Unter einem Unterpfad wie `example.de/veto/` funktioniert sie nicht. Nimm eine eigene Subdomain, z. B. `veto.example.de`.
|
||||
- **WebSockets durchreichen.** Die Live-Updates laufen über Socket.IO. Der Proxy muss den `Upgrade`-Header weitergeben, sonst bleibt die Seite bei „Verbinde mit Lobby“ hängen.
|
||||
- **`.env` anpassen:**
|
||||
- `PUBLIC_URL=https://veto.example.de`, damit Einladungs- und Stream-Links stimmen
|
||||
- `TRUST_PROXY=true`, damit die Begrenzung der Anmeldeversuche die echte Client-IP sieht und nicht die des Proxys
|
||||
- **Nicht über den Proxy:**
|
||||
- Die CS2-Spielverbindungen laufen per UDP direkt zum Docker-Host. Für Spieler aus dem Internet braucht es dort Portfreigaben und einen GSLT (`CS2_GSLT`).
|
||||
- Die Logs der CS2-Server können weiter über das LAN kommen. `LOG_RECEIVER_URL` bleibt dann z. B. `http://192.168.178.31:3000`.
|
||||
- **Vor dem Freigeben absichern:** Öffentlich erreichbar sind dann auch `/admin` und, ohne Schlüssel, die Stream-Übersicht. Setze ein starkes `ADMIN_PASSWORD` und einen `STREAM_KEY`.
|
||||
|
||||
Beispiel für nginx:
|
||||
|
||||
```nginx
|
||||
server {
|
||||
listen 443 ssl http2;
|
||||
server_name veto.example.de;
|
||||
|
||||
ssl_certificate /etc/letsencrypt/live/veto.example.de/fullchain.pem;
|
||||
ssl_certificate_key /etc/letsencrypt/live/veto.example.de/privkey.pem;
|
||||
|
||||
location / {
|
||||
proxy_pass http://192.168.178.31:3000;
|
||||
proxy_http_version 1.1;
|
||||
proxy_set_header Upgrade $http_upgrade;
|
||||
proxy_set_header Connection "upgrade";
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
proxy_read_timeout 1h;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Ein `502 Bad Gateway` vom Proxy heißt, dass er die Anwendung unter `proxy_pass` nicht erreicht: Sie läuft nicht, oder Adresse bzw. Port stimmen nicht.
|
||||
|
||||
---
|
||||
|
||||
## Admin-Bereich
|
||||
|
||||
Unter `/admin` mit dem Passwort aus `ADMIN_PASSWORD` (leer = Admin-Bereich aus). Die Anmeldung gilt 12 Stunden und nur, solange die Anwendung läuft. Nach einem Neustart der Anwendung muss man sich neu anmelden.
|
||||
|
||||
### Reiter „Matches“
|
||||
|
||||
- **Suche und Filter:** Suche nach Team, Spieler oder Match-ID. Filter Alle, Laufend, Fehler (Zahl rot, wenn es Fehler gibt), Abgeschlossen und Archiv. Der Filter bleibt im Browser gespeichert.
|
||||
- **Matchkarte:** Teams, Modus, Format, Status, Live-Stand, Server- und CSTV-Adresse (`Server 192.168.178.45:27015 · CSTV …:27115`), Zeitpunkt der Server-Anforderung, Pausen-Abzeichen. Bei einem Serverfehler steht die Ursache rot in der Karte.
|
||||
- **Aktionen:** Ansehen, Veto starten, Aufwärmphase beenden, Pausieren/Fortsetzen, Nächste Map, Server neu starten / wiederholen, Server stoppen, Match abschließen, Match abbrechen, Archivieren / Aus dem Archiv holen, Löschen. Destruktive Aktionen fragen nach.
|
||||
- **Konsole:** Knopf „Konsole“ in der Matchkarte und bei jedem Messer-Server. Zeigt die Ausgabe des Containers live (`docker logs --follow`, die letzten 300 Zeilen und alles Neue), mit Filter, „Mitlaufen“, „Leeren“ und „Neu verbinden“. Passwörter des Servers sind ausgeblendet. Höchstens 8 Konsolen gleichzeitig.
|
||||
- **Details:** Einladungslinks und Codes (erneuerbar), Verbindungsbefehle für Spieler und CSTV, Spielerliste mit „Entfernen“, Rollback der laufenden Map.
|
||||
- **Archiv:** abgeschlossene oder abgebrochene Matches lassen sich archivieren. Nach `ARCHIVE_AFTER_DAYS` Tagen (Standard 3, 0 = nie) geschieht das automatisch. Archivierte Matches stehen nur unter dem Filter „Archiv“.
|
||||
|
||||
Startet man den Server eines laufenden Matches neu, lädt die Anwendung danach die aktuelle Map samt Passwort wieder. Ein frisch gestarteter Server hat die volle Leerlauf-Frist, bevor er automatisch heruntergefahren wird.
|
||||
|
||||
### Reiter „Einstellungen“
|
||||
|
||||
Die Einstellungen sind in eine Seitenleiste gegliedert: **Veto** (Map-Pools), **Gameserver** (Match-Regeln, CSTV, Zeiten, Messer-Server), **Server-Betrieb** (Docker-Hosts, Image- und Spieldateien-Update) und **Benachrichtigungen** (Discord). Am Handy stehen die Menüpunkte als Knöpfe über dem Inhalt. Der zuletzt gewählte Punkt bleibt im Browser gespeichert.
|
||||
|
||||
- **Messer-Server:** starten (Modus 5v5 oder 2v2 und Map wählen), Runde starten, zurücksetzen, neu starten, entfernen. Siehe „Messer-Server für die Seitenwahl“.
|
||||
- **Map-Pools:** pro Modus wählen, welche Maps im Veto stehen. Der Veto-Ablauf passt sich der Anzahl an, siehe „Maps im Admin-Bereich wählen“.
|
||||
- **Gameserver:** Runden Competitive und Wingman, Verlängerung, zusätzliche Konsolenbefehle, CSTV an/aus und Verzögerung, Zeit pro Veto-Schritt, Leerlauf-Frist, maximale Laufzeit, Startzeit (inklusive Download) und Archiv-Frist. Die Werte aus der `.env` sind die Vorgabe. Was hier geändert wird, steht in der Datenbank und gilt auch nach einem Neustart. Mit „live“ markierte Werte gehen beim Speichern sofort per RCON an alle laufenden Server. Befehle, die Passwörter ändern oder den Server beenden, sind gesperrt.
|
||||
- **Docker-Hosts:** oben die Auslastung pro Host (belegte und freie Plätze, freier Speicher dort, wo das Gameserver-Volume liegt, Matches und Messer-Server darauf), darunter Hosts hinzufügen, entfernen und bearbeiten (Name, Docker-Ziel, Adresse, Portbereich, LAN-Ports, Volume). Die Liste ersetzt `CS2_DOCKER_HOSTS`. „Liste aus .env verwenden“ schaltet zurück. Hosts mit laufenden Servern lassen sich nicht entfernen und ihre Adresse nicht ändern.
|
||||
- **Image aktualisieren:** lädt das CS2-Image auf allen Hosts gleichzeitig neu (per SSH direkt auf dem Host). Laufende Server laufen weiter.
|
||||
- **Spieldateien aktualisieren:** Holt das neueste CS2-Update per SteamCMD in das Spieldateien-Volume jedes Hosts, in einem kurzlebigen Container (`cs2mv-update-<host>`). Das Image-Update allein bringt keine neuen Spieldateien. Der Knopf zeigt den Fortschritt („Update läuft 43 %“), darunter steht pro Host das Ergebnis, z. B. „bereits aktuell (Build 26334290)“. Hosts mit laufenden Servern (Matches oder Messer-Server) werden ausgelassen, außer man setzt den Haken „auch Hosts mit laufenden Servern“. Laufende Server nutzen die neuen Dateien erst nach einem Neustart.
|
||||
- **Discord-Meldungen:** welche Ereignisse gemeldet werden, plus Testmeldung.
|
||||
|
||||
## Umgebungsvariablen
|
||||
|
||||
Alle Variablen mit Standardwerten stehen in [`.env.example`](.env.example). Die wichtigsten:
|
||||
@@ -341,6 +513,20 @@ Alle Variablen mit Standardwerten stehen in [`.env.example`](.env.example). Die
|
||||
| `SERVER_ADAPTER` | `demo` | `demo`, `docker` oder `static` |
|
||||
| `SERVER_IDLE_TIMEOUT_MINUTES` | `30` | Frist bis zum automatischen Herunterfahren |
|
||||
| `SERVER_MAX_LIFETIME_HOURS` | `8` | harte Obergrenze pro Server |
|
||||
| `LOBBY_MAX_HOURS` | `3` | offene Lobbys nach so vielen Stunden samt Server löschen; `0` = nie |
|
||||
| `ADMIN_PASSWORD` | leer | Passwort für den Admin-Bereich `/admin`; leer = Admin-Bereich aus |
|
||||
| `VETO_STEP_SECONDS` | `30` | Zeit pro Veto-Schritt, danach wird automatisch gewählt; `0` = ohne Frist |
|
||||
| `ARCHIVE_AFTER_DAYS` | `3` | abgeschlossene Matches nach so vielen Tagen archivieren; `0` = nie |
|
||||
| `DOCKER_HOST` | leer | Docker-Ziel für einen einzelnen Host, z. B. `ssh://cs2docker` |
|
||||
| `CS2_DOCKER_HOSTS` | leer | mehrere Docker-Hosts als JSON-Liste (siehe „Mehrere Docker-Hosts“) |
|
||||
| `CS2_PORT_RANGE_START`, `CS2_PORT_RANGE_END` | `27015`, `27115` | Bereich der Spielports; CSTV liegt jeweils `CS2_TV_PORT_OFFSET` darüber |
|
||||
| `CS2_LAN_PORTS` | `27015-27020` | Spielports für den LAN-Reiter von Steam, werden zuerst vergeben; leer = aus |
|
||||
| `CS2_TV_PORT_OFFSET` | `100` | Abstand CSTV-Port zum Spielport (27015 → 27115) |
|
||||
| `CS2_SERVERNAME_PREFIX` | `Maxlan` | Anfang des Servernamens im Serverbrowser |
|
||||
| `CS2_START_TIMEOUT_MINUTES` | `20` | Startzeit eines Servers inklusive Download der Spieldateien |
|
||||
| `KNIFE_MAP` | `de_mirage` | Standard-Map für Messer-Server |
|
||||
| `KNIFE_WARMUP_SECONDS` | `90` | Zeit zum Verbinden, bevor die Messerrunde beginnt |
|
||||
| `KNIFE_MAX_SERVERS` | `4` | höchstens so viele Messer-Server |
|
||||
| `CS2_TV_DELAY` | `90` | CSTV-Verzögerung in Sekunden |
|
||||
| `CS2_GSLT` | leer | Docker: Game Server Login Token; leer = LAN-Modus (`sv_lan 1`) |
|
||||
| `CS2_PUBLIC_HOST` | – | **Pflicht bei Docker:** öffentliche Adresse |
|
||||
@@ -350,6 +536,8 @@ Alle Variablen mit Standardwerten stehen in [`.env.example`](.env.example). Die
|
||||
| `LOG_RECEIVER_URL` | `PUBLIC_URL` | Adresse, unter der der CS2-Server das Backend für Live-Logs erreicht |
|
||||
| `LOG_DEBUG` | `false` | empfangene Logzeilen im Terminal ausgeben |
|
||||
| `STREAM_KEY` | leer | Schlüssel für die Stream-Übersicht aller Matches (`/stream?key=…`); leer = offen |
|
||||
| `DISCORD_WEBHOOK_URL` | leer | Discord-Webhook für Meldungen zu Veto, Match-Start, Map- und Serienende sowie Serverfehlern; leer = aus |
|
||||
| `TRUST_PROXY` | `false` | `true`, wenn die Anwendung hinter einem Reverse-Proxy läuft (echte Client-IP für die Begrenzung der Anmeldeversuche) |
|
||||
| `SERIES_AUTO_ADVANCE_SECONDS` | `30` | Wartezeit nach Map-Ende bis zur nächsten Map bzw. zum Abschluss; `-1` = manuell |
|
||||
|
||||
Benötigte Zugangsdaten für den Echtbetrieb:
|
||||
@@ -392,6 +580,6 @@ Alle Aktionen laufen per `POST` mit `Authorization: Bearer <token>`. Der Token i
|
||||
| `…/ready`, `…/leave` | Spieler |
|
||||
| `…/veto/action` `{stepIndex, map?, side?}` | Captain am Zug |
|
||||
| `…/captain` `{playerId}` | Organisator, Captain des Teams |
|
||||
| `…/veto/start`, `…/kick`, `…/codes/regenerate`, `…/server/retry`, `…/server/stop`, `…/server/warmup-end`, `…/series/next`, `…/finish`, `…/cancel` | Organisator |
|
||||
| `…/veto/start`, `…/kick`, `…/codes/regenerate`, `…/server/retry`, `…/server/stop`, `…/server/warmup-end`, `…/server/pause`, `…/server/resume`, `…/series/next`, `…/finish`, `…/cancel` | Organisator |
|
||||
|
||||
Socket.IO: `match:subscribe {matchId, token}` liefert `match:state` bei jeder Änderung; `overview:subscribe` liefert `overview`.
|
||||
+1
-7
@@ -4,14 +4,8 @@
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<meta name="theme-color" content="#000000" />
|
||||
<title>CS2 Mapveto – MaxLAN e.V.</title>
|
||||
<title>CS2 Mapveto – Maxlan e.V.</title>
|
||||
<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32'><rect width='32' height='32' rx='6' fill='%23000'/><path d='M8 6l16 20M24 6L8 26' stroke='%23a72a1c' stroke-width='5' stroke-linecap='round'/></svg>" />
|
||||
<link rel="preconnect" href="https://fonts.googleapis.com" />
|
||||
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
|
||||
<link
|
||||
href="https://fonts.googleapis.com/css2?family=Barlow+Condensed:wght@500;600;700&family=Barlow:wght@400;500;600&display=swap"
|
||||
rel="stylesheet"
|
||||
/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"@fontsource/barlow": "5.3.0",
|
||||
"@fontsource/barlow-condensed": "5.3.0",
|
||||
"react": "^18.3.1",
|
||||
"react-dom": "^18.3.1",
|
||||
"react-router-dom": "^6.28.0",
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 127 KiB |
+7
-2
@@ -6,6 +6,7 @@ import CreateMatch from './pages/CreateMatch.jsx';
|
||||
import MatchPage from './pages/MatchPage.jsx';
|
||||
import StreamPage from './pages/StreamPage.jsx';
|
||||
import StreamOverviewPage from './pages/StreamOverviewPage.jsx';
|
||||
import BeamerPage from './pages/BeamerPage.jsx';
|
||||
import AdminPage from './pages/AdminPage.jsx';
|
||||
import { JoinPage, WatchPage } from './pages/AccessPages.jsx';
|
||||
|
||||
@@ -14,7 +15,10 @@ export default function App() {
|
||||
<Routes>
|
||||
{/* Stream-Übersicht ohne Kopfzeile, als Vollbild bzw. OBS-Browserquelle */}
|
||||
<Route path="/stream/:code" element={<StreamPage />} />
|
||||
<Route path="/stream/match/:matchId" element={<StreamOverviewPage />} />
|
||||
<Route path="/stream" element={<StreamOverviewPage />} />
|
||||
{/* Diashow der laufenden Matches für den Beamer, ein Match pro Folie */}
|
||||
<Route path="/beamer" element={<BeamerPage />} />
|
||||
<Route path="*" element={<MainLayout />} />
|
||||
</Routes>
|
||||
);
|
||||
@@ -31,8 +35,8 @@ function MainLayout() {
|
||||
return (
|
||||
<div className="app">
|
||||
<header className="topbar">
|
||||
<Link to="/" className="brand" aria-label="MaxLAN e.V. CS2 Mapveto – zur Übersicht">
|
||||
<img src="/brand/maxlan-logo.webp" alt="MaxLAN e.V." className="brand-logo" width="743" height="174" />
|
||||
<Link to="/" className="brand" aria-label="Maxlan e.V. CS2 Mapveto – zur Übersicht">
|
||||
<img src="/brand/maxlan-logo.webp" alt="Maxlan e.V." className="brand-logo" width="743" height="174" />
|
||||
<span className="brand-app">CS2 Mapveto</span>
|
||||
</Link>
|
||||
{config?.server.simulated && (
|
||||
@@ -43,6 +47,7 @@ function MainLayout() {
|
||||
<nav>
|
||||
<Link to="/" className="nav-link">Übersicht</Link>
|
||||
<a href="/stream" target="_blank" rel="noreferrer" className="nav-link">Stream-Übersicht</a>
|
||||
<a href="/beamer" target="_blank" rel="noreferrer" className="nav-link">Beamer</a>
|
||||
<Link to="/admin" className="nav-link">Admin</Link>
|
||||
<Link to="/neu" className="btn btn-primary btn-sm">Match erstellen</Link>
|
||||
</nav>
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
/* ---------- Beamer-Diashow (1920×1080, skaliert): ein Match pro Folie, groß und aus der Ferne lesbar ---------- */
|
||||
.bm-root {
|
||||
position: relative; width: 100%; height: 100%; overflow: hidden; cursor: pointer;
|
||||
display: grid; grid-template-rows: 104px 1fr 56px; padding: 0 72px;
|
||||
color: var(--text); font-family: var(--body);
|
||||
background:
|
||||
radial-gradient(900px 600px at 0% 40%, rgba(52, 74, 153, .3), transparent 70%),
|
||||
radial-gradient(900px 600px at 100% 40%, rgba(167, 42, 28, .28), transparent 70%),
|
||||
#000;
|
||||
}
|
||||
.bm-root > :not(.bm-art) { position: relative; z-index: 1; }
|
||||
.bm-art { position: absolute; inset: 0; opacity: .32; }
|
||||
.bm-art::after { background: linear-gradient(180deg, rgba(0, 0, 0, .55), rgba(0, 0, 0, .92) 70%); }
|
||||
|
||||
.bm-main { display: grid; min-height: 0; animation: bm-in .6s ease both; }
|
||||
@keyframes bm-in { from { opacity: 0; transform: translateY(18px); } }
|
||||
|
||||
.bm-slide { display: flex; flex-direction: column; align-items: center; justify-content: center; gap: 26px; min-height: 0; padding: 20px 0; }
|
||||
.bm-meta { display: flex; align-items: center; gap: 22px; font: 600 32px var(--display); color: var(--muted); }
|
||||
.bm-meta .so-badge { font-size: 30px; padding: 6px 18px; }
|
||||
|
||||
.bm-hero { display: grid; grid-template-columns: 1fr auto 1fr; align-items: center; gap: 56px; width: 100%; }
|
||||
.bm-team { margin: 0; font: 700 128px/1 var(--display); letter-spacing: -.01em; overflow-wrap: anywhere; }
|
||||
.bm-team.a { color: var(--team-a); text-align: right; }
|
||||
.bm-team.b { color: var(--team-b); }
|
||||
.bm-series { display: flex; flex-direction: column; align-items: center; font: 700 130px/1 var(--display); font-variant-numeric: tabular-nums; }
|
||||
.bm-series span { display: flex; align-items: center; }
|
||||
.bm-series i { font-style: normal; color: var(--muted); padding: 0 14px; }
|
||||
.bm-series small { font: 600 26px var(--display); color: var(--muted); text-transform: uppercase; letter-spacing: .12em; }
|
||||
.bm-vs { font-size: 90px; }
|
||||
|
||||
.bm-map { display: flex; align-items: baseline; gap: 26px; }
|
||||
.bm-map strong { font: 700 64px var(--display); }
|
||||
.bm-map span { font: 600 38px var(--display); color: var(--muted); }
|
||||
|
||||
.bm-score { display: flex; align-items: center; gap: 34px; font: 700 200px/1 var(--display); font-variant-numeric: tabular-nums; }
|
||||
.bm-score i { font-style: normal; color: var(--muted); }
|
||||
.bm-score b.a { color: var(--team-a); }
|
||||
.bm-score b.b { color: var(--team-b); }
|
||||
.bm-score b.won { text-shadow: 0 0 40px currentColor; }
|
||||
|
||||
.bm-maps { list-style: none; margin: 0; padding: 0; display: flex; gap: 18px; justify-content: center; }
|
||||
.bm-maps li {
|
||||
position: relative; overflow: hidden; width: 250px; height: 104px; border-radius: 8px; padding: 12px 16px;
|
||||
display: flex; align-items: flex-end; justify-content: space-between; gap: 10px; border: 2px solid var(--line-strong);
|
||||
}
|
||||
.bm-maps li .map-art::after { background: linear-gradient(180deg, rgba(0, 0, 0, .2), rgba(0, 0, 0, .85)); }
|
||||
.bm-maps li > span:not(.map-art), .bm-maps li b { position: relative; z-index: 1; font: 700 28px var(--display); text-shadow: 0 2px 8px #000; }
|
||||
.bm-maps li.is-pending { filter: grayscale(.8) brightness(.6); }
|
||||
.bm-maps li.is-current { border-color: var(--brand-red); box-shadow: 0 0 0 3px var(--brand-red); }
|
||||
|
||||
.bm-note { font: 600 44px var(--display); color: var(--muted); margin: 0; }
|
||||
.bm-turn { display: flex; flex-direction: column; align-items: center; gap: 6px; margin: 0; font: 600 52px var(--display); }
|
||||
.bm-turn .a { color: var(--team-a); }
|
||||
.bm-turn .b { color: var(--team-b); }
|
||||
.bm-turn small { font-size: 28px; color: var(--muted); }
|
||||
.bm-vmaps { width: 100%; height: 330px; }
|
||||
.bm-vmaps .so-vmap-name { font-size: 34px; }
|
||||
|
||||
.bm-summary { display: flex; flex-direction: column; justify-content: center; gap: 40px; min-height: 0; }
|
||||
.bm-idle { margin: 0; text-align: center; font: 700 80px var(--display); }
|
||||
.bm-columns { display: grid; grid-template-columns: 1fr 1fr; gap: 72px; }
|
||||
.bm-columns h3 { margin: 0 0 18px; font: 700 40px var(--display); color: var(--muted); text-transform: uppercase; letter-spacing: .1em; border-bottom: 3px solid var(--brand-red); padding-bottom: 10px; }
|
||||
.bm-columns ul { list-style: none; margin: 0; padding: 0; display: flex; flex-direction: column; gap: 14px; }
|
||||
.bm-columns li { display: flex; align-items: baseline; gap: 18px; font: 700 44px var(--display); }
|
||||
.bm-columns li .a { color: var(--team-a); }
|
||||
.bm-columns li .b { color: var(--team-b); }
|
||||
.bm-columns li i { font-style: normal; color: var(--muted); font-size: 32px; }
|
||||
.bm-columns li b { font-variant-numeric: tabular-nums; }
|
||||
.bm-columns li .won { text-decoration: underline; text-underline-offset: 8px; }
|
||||
.bm-columns li small { margin-left: auto; font: 600 28px var(--display); color: var(--muted); }
|
||||
.bm-columns .so-none { font-size: 32px; }
|
||||
|
||||
.bm-bottom { position: relative; display: flex; align-items: center; justify-content: center; }
|
||||
.bm-dots { display: flex; gap: 12px; }
|
||||
.bm-dots span { width: 14px; height: 14px; border-radius: 50%; background: var(--line-strong); }
|
||||
.bm-dots span.on { background: var(--brand-red); }
|
||||
.bm-progress { position: absolute; left: 0; bottom: 0; height: 6px; width: 100%; background: var(--brand-red); transform-origin: left; animation: bm-progress linear both; }
|
||||
@keyframes bm-progress { from { transform: scaleX(0); } to { transform: scaleX(1); } }
|
||||
@@ -0,0 +1,107 @@
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
import { api } from '../lib/api.js';
|
||||
|
||||
const time = (ms) => new Date(ms).toLocaleTimeString('de-DE', { hour: '2-digit', minute: '2-digit' });
|
||||
const SEEN_KEY = (matchId) => `cs2mv:chat-seen:${matchId}`;
|
||||
|
||||
function readSeen(matchId) {
|
||||
try {
|
||||
return JSON.parse(localStorage.getItem(SEEN_KEY(matchId))) ?? {};
|
||||
} catch {
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
/** Chat im Match: Tabs für Match-Chat und Team-Chat über der Nachrichtenliste. */
|
||||
export default function ChatBox({ chat, matchId, token, playerToken }) {
|
||||
const [active, setActive] = useState(chat.channels[0].key);
|
||||
const [text, setText] = useState('');
|
||||
const [error, setError] = useState(null);
|
||||
const [sending, setSending] = useState(false);
|
||||
const [seen, setSeen] = useState(() => readSeen(matchId));
|
||||
const listRef = useRef(null);
|
||||
const channel = chat.channels.some((c) => c.key === active) ? active : chat.channels[0].key;
|
||||
const messages = chat.messages[channel] ?? [];
|
||||
const lastId = (key) => chat.messages[key]?.at(-1)?.id ?? 0;
|
||||
|
||||
// Aktiven Kanal als gelesen merken und ans Ende scrollen, wenn neue Nachrichten kommen
|
||||
useEffect(() => {
|
||||
const id = lastId(channel);
|
||||
if (id && seen[channel] !== id) {
|
||||
const next = { ...seen, [channel]: id };
|
||||
setSeen(next);
|
||||
try {
|
||||
localStorage.setItem(SEEN_KEY(matchId), JSON.stringify(next));
|
||||
} catch {
|
||||
/* ignorieren */
|
||||
}
|
||||
}
|
||||
const el = listRef.current;
|
||||
if (el) el.scrollTop = el.scrollHeight;
|
||||
}, [channel, messages.length]); // eslint-disable-line react-hooks/exhaustive-deps
|
||||
|
||||
const send = async (e) => {
|
||||
e.preventDefault();
|
||||
if (!text.trim() || sending) return;
|
||||
setSending(true);
|
||||
setError(null);
|
||||
try {
|
||||
await api(`/matches/${matchId}/chat`, { method: 'POST', body: { channel, text }, token, playerToken });
|
||||
setText('');
|
||||
} catch (err) {
|
||||
setError(err.message);
|
||||
} finally {
|
||||
setSending(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<section className="panel chat-box" aria-label="Chat">
|
||||
<div className="chat-tabs" role="tablist">
|
||||
{chat.channels.map((c) => {
|
||||
const unread = c.key !== channel && lastId(c.key) > (seen[c.key] ?? 0);
|
||||
return (
|
||||
<button key={c.key} role="tab" aria-selected={c.key === channel}
|
||||
className={`chat-tab chat-tab-${c.key.toLowerCase()} ${c.key === channel ? 'is-active' : ''}`}
|
||||
onClick={() => setActive(c.key)}>
|
||||
{c.label}
|
||||
{unread && <span className="chat-unread" aria-label="neue Nachrichten" />}
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
<ol className="chat-list" ref={listRef} aria-live="polite">
|
||||
{messages.length === 0 && (
|
||||
<li className="chat-empty muted small">
|
||||
{channel === 'match' ? 'Noch keine Nachricht. Hier schreiben beide Teams und der Organisator.' : 'Noch keine Nachricht. Diesen Chat sieht nur dein Team.'}
|
||||
</li>
|
||||
)}
|
||||
{messages.map((m) => (
|
||||
<li key={m.id} className={`chat-msg ${m.mine ? 'is-mine' : ''}`}>
|
||||
<span className="chat-meta">
|
||||
<strong className={m.team ? `team-${m.team.toLowerCase()}` : 'chat-org'}>{m.author}</strong>
|
||||
{m.organizer && m.team && <span className="chat-role">Organisator</span>}
|
||||
<time className="muted">{time(m.at)}</time>
|
||||
</span>
|
||||
<span className="chat-text">{m.text}</span>
|
||||
</li>
|
||||
))}
|
||||
</ol>
|
||||
{chat.canWrite ? (
|
||||
<form className="chat-form" onSubmit={send}>
|
||||
<input
|
||||
value={text}
|
||||
onChange={(e) => setText(e.target.value)}
|
||||
maxLength={chat.maxLength}
|
||||
placeholder={channel === 'match' ? 'Nachricht an alle im Match' : 'Nachricht an dein Team'}
|
||||
aria-label="Nachricht"
|
||||
/>
|
||||
<button className="btn btn-primary" disabled={!text.trim() || sending}>Senden</button>
|
||||
</form>
|
||||
) : (
|
||||
<p className="small muted chat-closed">Das Match ist beendet, der Chat ist nur noch lesbar.</p>
|
||||
)}
|
||||
{error && <p className="field-error">{error}</p>}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
import { useCallback, useEffect, useRef, useState } from 'react';
|
||||
|
||||
const MAX_LINES = 2000;
|
||||
|
||||
/**
|
||||
* Live-Konsole eines Containers im Admin-Bereich. Liest `GET /api/admin/logs/...` als Stream
|
||||
* (fetch statt EventSource, weil die Anmeldung im Authorization-Kopf mitgeht).
|
||||
*/
|
||||
export default function ConsoleDialog({ title, path, token, onClose, note }) {
|
||||
const [lines, setLines] = useState([]);
|
||||
const [status, setStatus] = useState('verbinde');
|
||||
const [follow, setFollow] = useState(true);
|
||||
const [filter, setFilter] = useState('');
|
||||
const [run, setRun] = useState(0);
|
||||
const boxRef = useRef(null);
|
||||
|
||||
useEffect(() => {
|
||||
const ctl = new AbortController();
|
||||
let rest = '';
|
||||
setLines([]);
|
||||
setStatus('verbinde');
|
||||
(async () => {
|
||||
try {
|
||||
const res = await fetch(`/api${path}?tail=300`, { headers: { authorization: `Bearer ${token}` }, signal: ctl.signal });
|
||||
if (!res.ok) {
|
||||
const body = await res.json().catch(() => ({}));
|
||||
throw new Error(body.error ?? `Fehler ${res.status}`);
|
||||
}
|
||||
setStatus('live');
|
||||
const reader = res.body.getReader();
|
||||
const decoder = new TextDecoder();
|
||||
for (;;) {
|
||||
const { value, done } = await reader.read();
|
||||
if (done) break;
|
||||
const parts = (rest + decoder.decode(value, { stream: true })).split('\n');
|
||||
rest = parts.pop();
|
||||
if (parts.length) setLines((cur) => [...cur, ...parts].slice(-MAX_LINES));
|
||||
}
|
||||
if (rest) setLines((cur) => [...cur, rest].slice(-MAX_LINES));
|
||||
setStatus('beendet');
|
||||
} catch (err) {
|
||||
if (err.name !== 'AbortError') setStatus(`Fehler: ${err.message}`);
|
||||
}
|
||||
})();
|
||||
return () => ctl.abort();
|
||||
}, [path, token, run]);
|
||||
|
||||
// Mitlaufen: ans Ende scrollen, solange "Mitlaufen" an ist
|
||||
useEffect(() => {
|
||||
if (follow && boxRef.current) boxRef.current.scrollTop = boxRef.current.scrollHeight;
|
||||
}, [lines, follow]);
|
||||
|
||||
const onKey = useCallback((e) => { if (e.key === 'Escape') onClose(); }, [onClose]);
|
||||
useEffect(() => {
|
||||
document.addEventListener('keydown', onKey);
|
||||
return () => document.removeEventListener('keydown', onKey);
|
||||
}, [onKey]);
|
||||
|
||||
const q = filter.trim().toLowerCase();
|
||||
const shown = q ? lines.filter((l) => l.toLowerCase().includes(q)) : lines;
|
||||
|
||||
return (
|
||||
<div className="console-backdrop" onClick={onClose}>
|
||||
<section className="console-dialog" role="dialog" aria-modal="true" aria-label={`Konsole ${title}`} onClick={(e) => e.stopPropagation()}>
|
||||
<header className="console-head">
|
||||
<strong>Konsole: {title}</strong>
|
||||
<span className={`console-status ${status === 'live' ? 'is-live' : ''}`}>{status === 'live' ? 'live' : status}</span>
|
||||
<button className="btn btn-sm" onClick={onClose}>Schließen</button>
|
||||
</header>
|
||||
<div className="console-tools">
|
||||
<input type="search" value={filter} onChange={(e) => setFilter(e.target.value)} placeholder="Zeilen filtern" aria-label="Zeilen filtern" />
|
||||
<label className="admin-check"><input type="checkbox" checked={follow} onChange={(e) => setFollow(e.target.checked)} /> Mitlaufen</label>
|
||||
<button className="btn btn-sm" onClick={() => setLines([])}>Leeren</button>
|
||||
<button className="btn btn-sm" onClick={() => setRun((n) => n + 1)}>Neu verbinden</button>
|
||||
<span className="small muted">{shown.length} Zeilen</span>
|
||||
</div>
|
||||
<pre className="console-out" ref={boxRef} onScroll={(e) => {
|
||||
const el = e.currentTarget;
|
||||
const atEnd = el.scrollHeight - el.scrollTop - el.clientHeight < 40;
|
||||
if (atEnd !== follow) setFollow(atEnd);
|
||||
}}>
|
||||
{shown.length ? shown.join('\n') : status === 'verbinde' ? 'Verbinde …' : 'Noch keine Ausgabe.'}
|
||||
</pre>
|
||||
<p className="small muted console-note">{note ?? 'Passwörter sind ausgeblendet.'} Die Ansicht zeigt die letzten {MAX_LINES} Zeilen.</p>
|
||||
</section>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,38 +1,52 @@
|
||||
import CopyField from './CopyField.jsx';
|
||||
|
||||
function regenerate(act, target, label) {
|
||||
if (!window.confirm(`Neuen Code für ${label} erzeugen? Der alte Link funktioniert dann nicht mehr. Bereits beigetretene Spieler bleiben im Team.`)) return;
|
||||
act('codes/regenerate', { target }, `Neuer Code für ${label}`);
|
||||
}
|
||||
|
||||
/** Einladungslink eines Teams, steht für den Organisator unten in der Team-Karte. */
|
||||
export function TeamInvite({ state, side, act, busy }) {
|
||||
const { codes, links } = state.organizer;
|
||||
const open = !['finished', 'cancelled'].includes(state.status);
|
||||
const name = state.teams[side].name;
|
||||
return (
|
||||
<div className={`invite team-invite team-${side}`}>
|
||||
<div className="invite-head">
|
||||
<strong>Einladung</strong>
|
||||
<span className="invite-code">{codes[side]}</span>
|
||||
{open && <button className="link-btn" disabled={!!busy} onClick={() => regenerate(act, side, name)}>Neuer Code</button>}
|
||||
</div>
|
||||
<CopyField value={links[side]} />
|
||||
<p className="small muted">Führt nur in {name}. Nur an dieses Team weitergeben.</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export default function OrganizerPanel({ state, act, busy, matchId, token }) {
|
||||
const { codes, links } = state.organizer;
|
||||
const open = !['finished', 'cancelled'].includes(state.status);
|
||||
const orgLink = `${window.location.origin}/m/${matchId}#org=${token}`;
|
||||
|
||||
const regen = (target, label) =>
|
||||
window.confirm(`Neuen Code für ${label} erzeugen? Der alte Link funktioniert dann nicht mehr. Bereits beigetretene Spieler bleiben im Team.`) &&
|
||||
act('codes/regenerate', { target }, `Neuer Code für ${label}`);
|
||||
const label = 'Zuschauer (Stream, Kommentatoren)';
|
||||
|
||||
return (
|
||||
<section className="panel organizer-panel">
|
||||
<h2>Einladungen</h2>
|
||||
<p className="small muted">Jeder Link führt nur in das jeweilige Team. Gib ihn ausschließlich an dieses Team weiter.</p>
|
||||
{[
|
||||
['A', state.teams.A.name, 'team-A'],
|
||||
['B', state.teams.B.name, 'team-B'],
|
||||
['spectator', 'Zuschauer (Stream, Kommentatoren)', 'spectator'],
|
||||
].map(([key, label, cls]) => (
|
||||
<div key={key} className={`invite ${cls}`}>
|
||||
<p className="small muted">Die Einladungslinks der Teams stehen unten in der jeweiligen Team-Karte.</p>
|
||||
<div className="invite spectator">
|
||||
<div className="invite-head">
|
||||
<strong>{label}</strong>
|
||||
<span className="invite-code">{codes[key]}</span>
|
||||
{open && <button className="link-btn" disabled={!!busy} onClick={() => regen(key, label)}>Neuer Code</button>}
|
||||
<span className="invite-code">{codes.spectator}</span>
|
||||
{open && <button className="link-btn" disabled={!!busy} onClick={() => regenerate(act, 'spectator', label)}>Neuer Code</button>}
|
||||
</div>
|
||||
<CopyField value={links[key]} />
|
||||
{key === 'spectator' && (
|
||||
<CopyField value={links.spectator} />
|
||||
<div className="stream-link">
|
||||
<CopyField label="Stream-Übersicht (als Browserquelle in OBS, 1920×1080)" value={links.stream} />
|
||||
<a className="btn btn-sm" href={links.stream} target="_blank" rel="noreferrer">Stream-Ansicht öffnen</a>
|
||||
<CopyField label="Match-Übersicht (nur dieses Match, ohne Zuschauercode)" value={links.overview} />
|
||||
<a className="btn btn-sm" href={links.overview} target="_blank" rel="noreferrer">Match-Übersicht öffnen</a>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
<details className="org-link">
|
||||
<summary>Organisator-Zugang auf einem anderen Gerät öffnen</summary>
|
||||
<p className="small muted">Dieser Link gibt volle Kontrolle über das Match. Nicht weitergeben.</p>
|
||||
|
||||
@@ -61,13 +61,14 @@ export default function ServerPanel({ state, isOrg, act, busy }) {
|
||||
)}
|
||||
|
||||
{!server && <p className="muted small">Für dieses Match wurde noch kein Server angefordert.</p>}
|
||||
{server && ['starting', 'ready'].includes(server.status) && state.status !== 'server_setup' && (
|
||||
{server?.knife && <p className="muted small">Vor dem Veto läuft hier die Messerrunde, die Verbindungsdaten stehen in der Lobby. Nach dem Veto wird derselbe Server für das Match eingerichtet.</p>}
|
||||
{server && !server.knife && ['starting', 'ready'].includes(server.status) && state.status !== 'server_setup' && (
|
||||
<p className="muted small">
|
||||
{sim ? 'Der Start wird während des Vetos simuliert.' : 'Der Server fährt während des Vetos hoch.'} Die Verbindungsdaten erscheinen nach dem Veto.
|
||||
</p>
|
||||
)}
|
||||
|
||||
{server?.connect && (
|
||||
{server?.connect && !server.knife && (
|
||||
<div className="connect">
|
||||
<h3>{sim ? 'Spieler-Verbindung (Demo-Beispiel, nicht verbindbar)' : 'Verbindung für Spieler'}</h3>
|
||||
<CopyField label="In die CS2-Konsole einfügen" value={server.connect.command} secret />
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { TeamInvite } from './OrganizerPanel.jsx';
|
||||
export default function TeamCard({ team, side, state, viewer, isOrg, act, busy }) {
|
||||
const isOwnTeam = viewer.team === side;
|
||||
const inLobby = state.status === 'lobby';
|
||||
@@ -59,6 +60,7 @@ export default function TeamCard({ team, side, state, viewer, isOrg, act, busy }
|
||||
</div>
|
||||
)}
|
||||
{inLobby && !readiness.enough && <p className="small muted">Es fehlen noch {team.teamSize - readiness.count} Spieler.</p>}
|
||||
{isOrg && state.organizer && <TeamInvite state={state} side={side} act={act} busy={busy} />}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
@@ -10,6 +10,7 @@ export default function VetoBoard({ state, viewer, act, busy, compact = false })
|
||||
const { current } = veto;
|
||||
const [selected, setSelected] = useState(null);
|
||||
useEffect(() => setSelected(null), [current?.index]);
|
||||
const left = useCountdown(veto.remainingMs);
|
||||
|
||||
const mapsById = Object.fromEntries(state.maps.map((m) => [m.id, m]));
|
||||
const yourTurn = !!current && viewer.isCaptain && viewer.team === current.team;
|
||||
@@ -38,6 +39,7 @@ export default function VetoBoard({ state, viewer, act, busy, compact = false })
|
||||
? 'Live-Ansicht – nur Captains können wählen.'
|
||||
: 'Das andere Team ist am Zug.'}
|
||||
</span>
|
||||
{left !== null && <TimerBar left={left} totalMs={(veto.stepSeconds || 30) * 1000} />}
|
||||
</div>
|
||||
)}
|
||||
{!current && veto.done && !compact && <div className="turn turn-done">Veto abgeschlossen</div>}
|
||||
@@ -129,3 +131,28 @@ function statusText(m, teams) {
|
||||
default: return 'Verfügbar';
|
||||
}
|
||||
}
|
||||
|
||||
/** Leiste für die verbleibende Zeit des Veto-Schritts. In den letzten 10 Sekunden wird sie rot. */
|
||||
function TimerBar({ left, totalMs }) {
|
||||
const seconds = Math.ceil(left / 1000);
|
||||
const percent = Math.max(0, Math.min(100, (left / totalMs) * 100));
|
||||
return (
|
||||
<div className={`turn-timer ${left <= 10_000 ? 'is-low' : ''}`} role="timer" aria-label={`Noch ${seconds} Sekunden`}>
|
||||
<div className="turn-bar"><span style={{ width: `${percent}%` }} /></div>
|
||||
<span className="turn-seconds">{seconds} s</span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/** Verbleibende Zeit des Veto-Schritts: der Server setzt sie bei jeder Änderung, danach zählt die Anzeige lokal herunter. */
|
||||
function useCountdown(ms) {
|
||||
const [left, setLeft] = useState(ms ?? null);
|
||||
useEffect(() => {
|
||||
setLeft(ms ?? null);
|
||||
if (ms == null) return undefined;
|
||||
const started = Date.now();
|
||||
const t = setInterval(() => setLeft(Math.max(0, ms - (Date.now() - started))), 250);
|
||||
return () => clearInterval(t);
|
||||
}, [ms]);
|
||||
return left;
|
||||
}
|
||||
@@ -2,6 +2,13 @@ import React from 'react';
|
||||
import { createRoot } from 'react-dom/client';
|
||||
import { BrowserRouter } from 'react-router-dom';
|
||||
import App from './App.jsx';
|
||||
// Schriften aus dem eigenen Build statt von Google Fonts: keine Verbindung zu Google, funktioniert auch ohne Internet
|
||||
import '@fontsource/barlow/latin-400.css';
|
||||
import '@fontsource/barlow/latin-500.css';
|
||||
import '@fontsource/barlow/latin-600.css';
|
||||
import '@fontsource/barlow-condensed/latin-500.css';
|
||||
import '@fontsource/barlow-condensed/latin-600.css';
|
||||
import '@fontsource/barlow-condensed/latin-700.css';
|
||||
import './styles.css';
|
||||
|
||||
createRoot(document.getElementById('root')).render(
|
||||
|
||||
@@ -3,10 +3,44 @@ import { Link } from 'react-router-dom';
|
||||
import { api } from '../lib/api.js';
|
||||
import { FORMAT_LABEL, serverLabel } from '../lib/labels.js';
|
||||
import CopyField from '../components/CopyField.jsx';
|
||||
import MapImage from '../components/MapImage.jsx';
|
||||
import ConsoleDialog from '../components/ConsoleDialog.jsx';
|
||||
|
||||
const KEY = 'cs2mv:admin';
|
||||
const FILTER_KEY = 'cs2mv:admin:filter';
|
||||
const REFRESH_MS = 3000;
|
||||
|
||||
const RUNNING = ['lobby', 'veto', 'server_setup', 'live'];
|
||||
const CLOSED = ['finished', 'cancelled'];
|
||||
const SERVER_ERRORS = ['start_failed', 'failed', 'config_failed'];
|
||||
const hasError = (m) => SERVER_ERRORS.includes(m.server?.status);
|
||||
|
||||
/** Filter der Matchliste. "archive" lädt eine eigene Liste vom Server. */
|
||||
const FILTERS = [
|
||||
{ key: 'all', label: 'Alle', test: () => true },
|
||||
{ key: 'running', label: 'Laufend', test: (m) => RUNNING.includes(m.status) },
|
||||
{ key: 'errors', label: 'Fehler', test: hasError },
|
||||
{ key: 'closed', label: 'Abgeschlossen', test: (m) => CLOSED.includes(m.status) },
|
||||
{ key: 'archive', label: 'Archiv', test: () => true },
|
||||
];
|
||||
|
||||
const readFilter = () => {
|
||||
try {
|
||||
const f = localStorage.getItem(FILTER_KEY);
|
||||
return FILTERS.some((x) => x.key === f) ? f : 'all';
|
||||
} catch {
|
||||
return 'all';
|
||||
}
|
||||
};
|
||||
|
||||
/** Suche nach Teamnamen, Spielern und Match-ID, ohne Groß-/Kleinschreibung. */
|
||||
function matchesSearch(m, query) {
|
||||
const q = query.trim().toLowerCase();
|
||||
if (!q) return true;
|
||||
const hay = [m.id, m.teams.A.name, m.teams.B.name, ...['A', 'B'].flatMap((t) => m.teams[t].players.map((p) => p.nickname))];
|
||||
return hay.some((x) => String(x ?? '').toLowerCase().includes(q));
|
||||
}
|
||||
|
||||
const getToken = () => {
|
||||
try {
|
||||
return sessionStorage.getItem(KEY);
|
||||
@@ -29,6 +63,20 @@ export default function AdminPage() {
|
||||
const [error, setError] = useState(null);
|
||||
const [notice, setNotice] = useState(null);
|
||||
const [busy, setBusy] = useState(null);
|
||||
const [tab, setTab] = useState('matches');
|
||||
const [filter, setFilterState] = useState(readFilter);
|
||||
const [query, setQuery] = useState('');
|
||||
const [archivedCount, setArchivedCount] = useState(0);
|
||||
const setFilter = (f) => {
|
||||
setFilterState(f);
|
||||
// Beim Wechsel zwischen Archiv und normaler Liste neu laden
|
||||
if ((f === 'archive') !== (filter === 'archive')) setMatches(null);
|
||||
try {
|
||||
localStorage.setItem(FILTER_KEY, f);
|
||||
} catch {
|
||||
/* ignorieren */
|
||||
}
|
||||
};
|
||||
|
||||
const logout = useCallback(() => {
|
||||
api('/admin/logout', { method: 'POST', token }).catch(() => {});
|
||||
@@ -39,8 +87,9 @@ export default function AdminPage() {
|
||||
|
||||
const load = useCallback(async () => {
|
||||
try {
|
||||
const res = await api('/admin/matches', { token });
|
||||
const res = await api(`/admin/matches${filter === 'archive' ? '?archived=1' : ''}`, { token });
|
||||
setMatches(res.matches);
|
||||
setArchivedCount(res.archivedCount ?? 0);
|
||||
setError(null);
|
||||
} catch (err) {
|
||||
if (err.status === 401) {
|
||||
@@ -50,7 +99,7 @@ export default function AdminPage() {
|
||||
setError(err.message);
|
||||
}
|
||||
}
|
||||
}, [token]);
|
||||
}, [token, filter]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!token) return undefined;
|
||||
@@ -92,20 +141,111 @@ export default function AdminPage() {
|
||||
<button className="btn btn-sm" onClick={logout}>Abmelden</button>
|
||||
</header>
|
||||
|
||||
<nav className="admin-tabs" aria-label="Admin-Bereiche">
|
||||
<button className={`admin-tab ${tab === 'matches' ? 'is-active' : ''}`} onClick={() => setTab('matches')}>Matches</button>
|
||||
<button className={`admin-tab ${tab === 'settings' ? 'is-active' : ''}`} onClick={() => setTab('settings')}>Einstellungen</button>
|
||||
</nav>
|
||||
|
||||
{tab === 'settings' && token && <SettingsLayout token={token} setNotice={setNotice} />}
|
||||
{notice && <div className={`toast toast-${notice.tone}`} role="status">{notice.text}</div>}
|
||||
{error && <div className="alert alert-error">{error}</div>}
|
||||
{matches === null && !error && <p className="muted">Lade Matches …</p>}
|
||||
{matches && matches.length === 0 && <p className="muted">Noch keine Matches.</p>}
|
||||
|
||||
{tab === 'matches' && matches === null && !error && <p className="muted">Lade Matches …</p>}
|
||||
{tab === 'matches' && (
|
||||
<MatchToolbar
|
||||
matches={filter === 'archive' ? [] : matches ?? []}
|
||||
archivedCount={archivedCount}
|
||||
filter={filter}
|
||||
setFilter={setFilter}
|
||||
query={query}
|
||||
setQuery={setQuery}
|
||||
/>
|
||||
)}
|
||||
{tab === 'matches' && matches && (() => {
|
||||
const active = FILTERS.find((f) => f.key === filter);
|
||||
const shown = matches.filter((m) => active.test(m) && matchesSearch(m, query));
|
||||
if (matches.length === 0) {
|
||||
return <p className="muted">{filter === 'archive' ? 'Das Archiv ist leer.' : 'Noch keine Matches.'}</p>;
|
||||
}
|
||||
if (shown.length === 0) return <p className="muted">Keine Matches für diesen Filter{query ? ` und „${query}“` : ''}.</p>;
|
||||
return (
|
||||
<div className="admin-list">
|
||||
{matches?.map((m) => (
|
||||
{shown.map((m) => (
|
||||
<MatchAdminCard key={m.id} m={m} run={run} busy={busy} token={token} reload={load} setNotice={setNotice} />
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
})()}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
/** Auswahl, welche Ereignisse Discord erhalten. Die Werte werden erst beim Speichern übernommen. */
|
||||
function NotificationSettings({ token, setNotice }) {
|
||||
const [settings, setSettings] = useState(null);
|
||||
const [events, setEvents] = useState({});
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
api('/admin/notifications', { token })
|
||||
.then((res) => { setSettings(res); setEvents(res.events); })
|
||||
.catch((err) => setNotice({ tone: 'error', text: err.message }));
|
||||
}, [token, setNotice]);
|
||||
|
||||
const save = async () => {
|
||||
setBusy(true);
|
||||
try {
|
||||
const res = await api('/admin/notifications', { method: 'PUT', body: { events }, token });
|
||||
setSettings(res);
|
||||
setEvents(res.events);
|
||||
setNotice({ tone: 'ok', text: 'Meldungen gespeichert' });
|
||||
} catch (err) {
|
||||
setNotice({ tone: 'error', text: err.message });
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
const test = async () => {
|
||||
setBusy(true);
|
||||
try {
|
||||
await api('/admin/notifications/test', { method: 'POST', token });
|
||||
setNotice({ tone: 'ok', text: 'Testmeldung gesendet' });
|
||||
} catch (err) {
|
||||
setNotice({ tone: 'error', text: err.message });
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
if (!settings) return null;
|
||||
const dirty = settings.catalog.some(({ key }) => !!events[key] !== settings.events[key]);
|
||||
|
||||
return (
|
||||
<section className="admin-settings">
|
||||
<h2>Discord-Meldungen</h2>
|
||||
{!settings.enabled && (
|
||||
<p className="alert alert-error">Kein Webhook eingerichtet. Setze DISCORD_WEBHOOK_URL und starte die Anwendung neu.</p>
|
||||
)}
|
||||
<div className="admin-settings-grid">
|
||||
{settings.catalog.map(({ key, label }) => (
|
||||
<label key={key} className="admin-check">
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={!!events[key]}
|
||||
onChange={(e) => setEvents({ ...events, [key]: e.target.checked })}
|
||||
/>
|
||||
{label}
|
||||
</label>
|
||||
))}
|
||||
</div>
|
||||
<div className="admin-actions">
|
||||
<button className="btn btn-sm btn-primary" onClick={save} disabled={busy || !dirty}>Speichern</button>
|
||||
<button className="btn btn-sm" onClick={test} disabled={busy || !settings.enabled}>Testmeldung senden</button>
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
function AdminLogin({ onLogin }) {
|
||||
const [password, setPassword] = useState('');
|
||||
const [error, setError] = useState(null);
|
||||
@@ -188,6 +328,7 @@ function RollbackPanel({ matchId, token, reload, setNotice }) {
|
||||
|
||||
function MatchAdminCard({ m, run, busy, token, reload, setNotice }) {
|
||||
const [open, setOpen] = useState(false);
|
||||
const [showConsole, setShowConsole] = useState(false);
|
||||
const server = serverLabel(m.server);
|
||||
const closed = ['finished', 'cancelled'].includes(m.status);
|
||||
const id = m.id;
|
||||
@@ -197,6 +338,9 @@ function MatchAdminCard({ m, run, busy, token, reload, setNotice }) {
|
||||
</button>
|
||||
);
|
||||
const hasNext = m.series.some((s) => s.number === m.currentMapNumber + 1);
|
||||
const current = m.series.find((s) => s.number === m.currentMapNumber);
|
||||
const configured = m.server?.status === 'configured';
|
||||
const paused = !!m.server?.paused;
|
||||
|
||||
return (
|
||||
<section className={`panel admin-card status-${m.status}`}>
|
||||
@@ -209,23 +353,64 @@ function MatchAdminCard({ m, run, busy, token, reload, setNotice }) {
|
||||
{m.modeLabel}, {FORMAT_LABEL[m.format]} · {m.statusLabel} · <span className={`tone-${server.tone}`}>{server.text}</span>
|
||||
{m.format !== 'bo1' && <> · Serie {m.seriesScore.A}:{m.seriesScore.B}</>}
|
||||
</div>
|
||||
{m.status === 'live' && current && (
|
||||
<div className="admin-live">
|
||||
<span>Map {current.number}: {current.name}</span>
|
||||
<strong>{current.score.A} : {current.score.B}</strong>
|
||||
{current.live?.roundsPlayed != null && <span className="muted">Runde {current.live.roundsPlayed + 1}</span>}
|
||||
</div>
|
||||
)}
|
||||
{m.server && (m.server.requestedAt || (m.server.address && m.server.status !== 'stopped')) && (
|
||||
<div className="admin-address">
|
||||
{m.server.address && m.server.status !== 'stopped' && (
|
||||
<>
|
||||
<span><span className="muted">Server</span> <code>{m.server.address.host}:{m.server.address.port}</code></span>
|
||||
{m.server.address.tvPort && (
|
||||
<span><span className="muted">CSTV</span> <code>{m.server.address.host}:{m.server.address.tvPort}</code></span>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
{m.server.requestedAt && (
|
||||
<span><span className="muted">Angefordert</span> {formatDateTime(m.server.requestedAt)}</span>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
{hasError(m) && m.server.message && (
|
||||
<p className="admin-error small" role="alert">{m.server.message}</p>
|
||||
)}
|
||||
{m.archivedAt && <span className="admin-badge is-archived">Archiviert {formatDateTime(m.archivedAt)}</span>}
|
||||
{paused && <span className="admin-badge is-paused">Pausiert</span>}
|
||||
</div>
|
||||
<button className="link-btn" onClick={() => setOpen(!open)}>{open ? 'Weniger' : 'Details'}</button>
|
||||
</div>
|
||||
|
||||
<div className="admin-actions">
|
||||
<Link className="btn btn-sm" to={`/m/${id}`}>Ansehen</Link>
|
||||
{m.status === 'lobby' && btn('Veto starten', { path: '/veto/start' }, 'btn-primary')}
|
||||
{m.status === 'lobby' && m.vetoStart !== 'knife' && btn('Veto starten', { path: '/veto/start' }, 'btn-primary')}
|
||||
{m.status === 'lobby' && m.vetoStart === 'knife' && ['A', 'B'].map((t) => (
|
||||
<span key={t}>{btn(`${m.teams[t].name} beginnt das Veto`, { path: '/veto/start', body: { firstTeam: t }, confirm: `Messerrunde vorbei: ${m.teams[t].name} beginnt das Veto?`, success: 'Veto gestartet' }, 'btn-primary')}</span>
|
||||
))}
|
||||
{(m.server?.status === 'configured') && btn('Aufwärmphase beenden', { path: '/server/warmup-end' })}
|
||||
{configured && !paused && btn('Pausieren', { path: '/server/pause', confirm: 'Match pausieren?' }, 'btn-warn')}
|
||||
{configured && paused && btn('Fortsetzen', { path: '/server/resume' }, 'btn-primary')}
|
||||
{(m.server?.status === 'configured') && hasNext && btn('Nächste Map', { path: '/series/next' })}
|
||||
{m.server && ['start_failed', 'failed', 'stopped', 'config_failed', 'ready'].includes(m.server.status) && !closed &&
|
||||
btn('Server neu starten / wiederholen', { path: '/server/retry' })}
|
||||
{m.server && !['stopped'].includes(m.server.status) && btn('Server stoppen', { path: '/server/stop', confirm: 'Server stoppen?' })}
|
||||
{m.server && m.server.status !== 'stopped' && (
|
||||
<button className="btn btn-sm" onClick={() => setShowConsole(true)}>Konsole</button>
|
||||
)}
|
||||
{!closed && btn('Match abschließen', { path: '/finish', confirm: 'Match als abgeschlossen markieren?' })}
|
||||
{!closed && btn('Match abbrechen', { path: '/cancel', confirm: 'Match abbrechen?' }, 'btn-ghost danger')}
|
||||
{closed && !m.archivedAt && btn('Archivieren', { path: '/archive', success: 'Match archiviert' })}
|
||||
{m.archivedAt && btn('Aus dem Archiv holen', { path: '/unarchive', success: 'Match ist wieder in der Liste' })}
|
||||
{btn('Löschen', { method: 'DELETE', path: '', confirm: `Match ${m.teams.A.name} vs. ${m.teams.B.name} endgültig löschen?`, success: 'Match gelöscht' }, 'btn-ghost danger')}
|
||||
</div>
|
||||
|
||||
{showConsole && (
|
||||
<ConsoleDialog title={`${m.teams.A.name} vs. ${m.teams.B.name}`} path={`/admin/logs/match/${id}`} token={token} onClose={() => setShowConsole(false)} />
|
||||
)}
|
||||
|
||||
{open && (
|
||||
<div className="admin-details">
|
||||
<div className="admin-grid">
|
||||
@@ -299,3 +484,693 @@ function MatchAdminCard({ m, run, busy, token, reload, setNotice }) {
|
||||
</section>
|
||||
);
|
||||
}
|
||||
/** Auslastung der Docker-Hosts, regelmäßig neu geladen (Einstellungen → Docker-Hosts). */
|
||||
function HostUsageLive({ token }) {
|
||||
const [hosts, setHosts] = useState([]);
|
||||
useEffect(() => {
|
||||
let alive = true;
|
||||
const load = () => api('/admin/hosts', { token }).then((res) => alive && setHosts(res.hosts)).catch(() => {});
|
||||
load();
|
||||
const t = setInterval(load, REFRESH_MS);
|
||||
return () => {
|
||||
alive = false;
|
||||
clearInterval(t);
|
||||
};
|
||||
}, [token]);
|
||||
return <HostUsage hosts={hosts} token={token} />;
|
||||
}
|
||||
|
||||
/** Auslastung der Docker-Hosts: wie viele Gameserver läuft auf welchem Host, mit Liste der Matches. */
|
||||
function HostUsage({ hosts, token }) {
|
||||
const [logFor, setLogFor] = useState(null);
|
||||
if (hosts.length === 0) return null;
|
||||
return (
|
||||
<section className="host-usage">
|
||||
{logFor && (
|
||||
<ConsoleDialog title={`Docker-Host ${logFor}`} path={`/admin/host-log/${encodeURIComponent(logFor)}`} token={token}
|
||||
note="Nur lesen: Ereignisse des Hosts der letzten 2 Stunden und alles Neue." onClose={() => setLogFor(null)} />
|
||||
)}
|
||||
<h2>Docker-Hosts</h2>
|
||||
<div className="host-grid">
|
||||
{hosts.map((h) => {
|
||||
const percent = h.total ? Math.round((h.used / h.total) * 100) : 0;
|
||||
return (
|
||||
<div key={h.name} className={`host-card ${percent >= 90 ? 'is-full' : ''}`}>
|
||||
<div className="host-head">
|
||||
<strong>{h.name}</strong>
|
||||
<span className="muted small">{h.publicHost}</span>
|
||||
<span className="host-count">{h.used} / {h.total} belegt</span>
|
||||
{token && <button className="btn btn-sm host-log-btn" onClick={() => setLogFor(h.name)}>Live-Log</button>}
|
||||
</div>
|
||||
<div className="host-bar" role="progressbar" aria-valuenow={percent} aria-valuemin={0} aria-valuemax={100}>
|
||||
<span style={{ width: `${percent}%` }} />
|
||||
</div>
|
||||
{h.disk && (
|
||||
<div className={`host-disk ${h.disk.freeBytes < 20e9 ? 'is-low' : ''}`}>
|
||||
Speicher: {gb(h.disk.freeBytes)} frei von {gb(h.disk.totalBytes)}
|
||||
</div>
|
||||
)}
|
||||
{h.matches.length === 0 ? (
|
||||
<p className="muted small">Keine Gameserver</p>
|
||||
) : (
|
||||
<ul className="host-matches">
|
||||
{h.matches.map((m) => <li key={m.id}>{m.title} <span className="muted small">{m.status}</span></li>)}
|
||||
</ul>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
function gb(bytes) {
|
||||
return `${Math.round(bytes / 1e9)} GB`;
|
||||
}
|
||||
const SETTING_GROUPS = [
|
||||
{ key: 'match', title: 'Match-Regeln' },
|
||||
{ key: 'tv', title: 'CSTV' },
|
||||
{ key: 'times', title: 'Zeiten' },
|
||||
];
|
||||
|
||||
const toInput = (field, value) => (field.type === 'commands' ? value.join('; ') : value);
|
||||
const shownDefault = (field) => {
|
||||
if (field.type === 'bool') return field.default ? 'an' : 'aus';
|
||||
if (field.type === 'commands') return field.default.length ? field.default.join('; ') : 'keine';
|
||||
return field.default;
|
||||
};
|
||||
|
||||
/** Gameserver-Einstellungen: Vorgaben aus der .env, im Admin-Bereich änderbar. */
|
||||
function ServerSettingsPanel({ token, setNotice, groups = SETTING_GROUPS.map((g) => g.key), title = 'Gameserver' }) {
|
||||
const [fields, setFields] = useState(null);
|
||||
const [values, setValues] = useState({});
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
const apply = (list) => {
|
||||
setFields(list);
|
||||
setValues(Object.fromEntries(list.map((f) => [f.key, toInput(f, f.value)])));
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
api('/admin/server-settings', { token })
|
||||
.then((res) => apply(res.fields))
|
||||
.catch((err) => setNotice({ tone: 'error', text: err.message }));
|
||||
}, [token, setNotice]);
|
||||
|
||||
if (!fields) return null;
|
||||
const changedKeys = fields.filter((f) => String(values[f.key]) !== String(toInput(f, f.value))).map((f) => f.key);
|
||||
|
||||
const save = async () => {
|
||||
setBusy(true);
|
||||
try {
|
||||
const body = Object.fromEntries(changedKeys.map((key) => {
|
||||
const field = fields.find((f) => f.key === key);
|
||||
return [key, field.type === 'int' ? Number(values[key]) : values[key]];
|
||||
}));
|
||||
const res = await api('/admin/server-settings', { method: 'PUT', body: { values: body }, token });
|
||||
apply(res.fields);
|
||||
const parts = ['Einstellungen gespeichert'];
|
||||
if (res.live.updated) parts.push(`${res.live.updated} laufende${res.live.updated === 1 ? 'r' : ''} Server aktualisiert`);
|
||||
if (res.live.failed.length) parts.push(`${res.live.failed.length} Server nicht erreichbar`);
|
||||
setNotice({ tone: res.live.failed.length ? 'error' : 'ok', text: parts.join(' · ') });
|
||||
} catch (err) {
|
||||
setNotice({ tone: 'error', text: err.message });
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
const input = (f) => {
|
||||
if (f.type === 'bool') {
|
||||
return (
|
||||
<label className="admin-check">
|
||||
<input type="checkbox" checked={!!values[f.key]} onChange={(e) => setValues({ ...values, [f.key]: e.target.checked })} />
|
||||
{f.label}
|
||||
</label>
|
||||
);
|
||||
}
|
||||
return (
|
||||
<label className="setting-field">
|
||||
<span>{f.label}</span>
|
||||
{f.type === 'commands' ? (
|
||||
<textarea rows={2} value={values[f.key]} placeholder="z. B. mp_freezetime 15; sv_alltalk 0"
|
||||
onChange={(e) => setValues({ ...values, [f.key]: e.target.value })} />
|
||||
) : (
|
||||
<input type="number" min={f.min} max={f.max} value={values[f.key]}
|
||||
onChange={(e) => setValues({ ...values, [f.key]: e.target.value })} />
|
||||
)}
|
||||
</label>
|
||||
);
|
||||
};
|
||||
|
||||
return (
|
||||
<section className="admin-settings">
|
||||
<h2>{title}</h2>
|
||||
<p className="small muted">
|
||||
Markierte Werte (live) gehen beim Speichern sofort an alle laufenden Server. Die übrigen gelten für neue Server und Vetos.
|
||||
</p>
|
||||
{SETTING_GROUPS.filter((g) => groups.includes(g.key)).map((g) => (
|
||||
<div key={g.key} className="setting-group">
|
||||
{groups.length > 1 && <h3>{g.title}</h3>}
|
||||
<div className="setting-grid">
|
||||
{fields.filter((f) => f.group === g.key).map((f) => (
|
||||
<div key={f.key} className="setting-item">
|
||||
{input(f)}
|
||||
<div className="small muted">
|
||||
{f.live && <span className="setting-live">live</span>}
|
||||
{f.overridden ? `Vorgabe aus .env: ${shownDefault(f)}` : 'Vorgabe aus .env'}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
<div className="admin-actions">
|
||||
<button className="btn btn-sm btn-primary" onClick={save} disabled={busy || changedKeys.length === 0}>Speichern</button>
|
||||
{changedKeys.length > 0 && (
|
||||
<button className="btn btn-sm" disabled={busy} onClick={() => apply(fields)}>Verwerfen</button>
|
||||
)}
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
const EMPTY_HOST = { name: '', dockerHost: 'ssh://', publicHost: '', portStart: 27100, portEnd: 27139, lanPorts: '27015-27020', volume: 'cs2-mapveto-gamefiles' };
|
||||
const HOST_COLUMNS = [
|
||||
{ key: 'name', label: 'Name', placeholder: 'host1' },
|
||||
{ key: 'dockerHost', label: 'Docker-Ziel', placeholder: 'ssh://server@192.168.178.45' },
|
||||
{ key: 'publicHost', label: 'Adresse für Spieler', placeholder: '192.168.178.45' },
|
||||
{ key: 'portStart', label: 'Port von', type: 'number' },
|
||||
{ key: 'portEnd', label: 'Port bis', type: 'number' },
|
||||
{ key: 'lanPorts', label: 'LAN-Ports (Steam)', placeholder: '27015-27020' },
|
||||
{ key: 'volume', label: 'Volume', placeholder: 'cs2-mapveto-gamefiles' },
|
||||
];
|
||||
|
||||
/** Docker-Hosts verwalten und das CS2-Image auf allen Hosts gleichzeitig aktualisieren. */
|
||||
function DockerHostsPanel({ token, setNotice }) {
|
||||
const [data, setData] = useState(null);
|
||||
const [rows, setRows] = useState([]);
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
const apply = useCallback((res) => {
|
||||
setData(res);
|
||||
setRows(res.hosts.map((h) => ({ ...EMPTY_HOST, ...h, dockerHost: h.dockerHost ?? '' })));
|
||||
}, []);
|
||||
|
||||
const load = useCallback(() => api('/admin/docker-hosts', { token }), [token]);
|
||||
|
||||
useEffect(() => {
|
||||
load().then(apply).catch((err) => setNotice({ tone: 'error', text: err.message }));
|
||||
}, [load, apply, setNotice]);
|
||||
|
||||
// Während das Image lädt, alle 3 Sekunden den Stand holen (ohne die bearbeiteten Zeilen zu überschreiben)
|
||||
const pulling = !!data?.pull?.running;
|
||||
const updating = !!data?.files?.running;
|
||||
const [forceFiles, setForceFiles] = useState(false);
|
||||
useEffect(() => {
|
||||
if (!pulling && !updating) return undefined;
|
||||
const timer = setInterval(() => {
|
||||
load().then((res) => setData((d) => ({ ...d, pull: res.pull, files: res.files }))).catch(() => {});
|
||||
}, 3000);
|
||||
return () => clearInterval(timer);
|
||||
}, [pulling, updating, load]);
|
||||
|
||||
if (!data) return null;
|
||||
if (!data.editable) {
|
||||
return (
|
||||
<section className="admin-settings">
|
||||
<h2>Docker-Hosts</h2>
|
||||
<p className="muted">Docker-Hosts und Image-Update gibt es nur mit dem Docker-Adapter (<code>SERVER_ADAPTER=docker</code>).</p>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
const original = JSON.stringify(data.hosts.map((h) => ({ ...EMPTY_HOST, ...h, dockerHost: h.dockerHost ?? '' })));
|
||||
const dirty = JSON.stringify(rows) !== original;
|
||||
const setCell = (i, key, value) => setRows(rows.map((r, j) => (j === i ? { ...r, [key]: value } : r)));
|
||||
|
||||
const run = async (fn, success) => {
|
||||
setBusy(true);
|
||||
try {
|
||||
const res = await fn();
|
||||
apply(res);
|
||||
if (success) setNotice({ tone: 'ok', text: success });
|
||||
} catch (err) {
|
||||
setNotice({ tone: 'error', text: err.message });
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
const save = () => run(() => api('/admin/docker-hosts', {
|
||||
method: 'PUT',
|
||||
token,
|
||||
body: {
|
||||
hosts: rows.map((r) => ({
|
||||
name: r.name.trim(),
|
||||
dockerHost: r.dockerHost.trim() || null,
|
||||
publicHost: r.publicHost.trim(),
|
||||
...(r.rconHost && r.rconHost !== r.publicHost ? { rconHost: r.rconHost } : {}),
|
||||
portStart: Number(r.portStart),
|
||||
portEnd: Number(r.portEnd),
|
||||
lanPorts: String(r.lanPorts ?? '').trim(),
|
||||
volume: r.volume.trim() || undefined,
|
||||
})),
|
||||
},
|
||||
}), 'Docker-Hosts gespeichert');
|
||||
|
||||
const reset = () => {
|
||||
if (!window.confirm('Hosts aus der .env verwenden? Die hier gespeicherte Liste wird gelöscht.')) return;
|
||||
run(() => api('/admin/docker-hosts', { method: 'DELETE', token }), 'Hosts aus der .env aktiv');
|
||||
};
|
||||
|
||||
const updateFiles = () => {
|
||||
const warn = forceFiles
|
||||
? 'Spieldateien auf ALLEN Hosts aktualisieren, auch wo Server laufen? Laufende Server können dabei abstürzen.'
|
||||
: 'Spieldateien auf allen Hosts ohne laufende Server aktualisieren?';
|
||||
if (!window.confirm(warn)) return;
|
||||
run(() => api('/admin/docker-hosts/update-files', { method: 'POST', body: { force: forceFiles }, token }));
|
||||
};
|
||||
|
||||
const pull = () => {
|
||||
if (!window.confirm(`Image ${data.image} auf allen Hosts neu laden? Laufende Server laufen weiter.`)) return;
|
||||
run(() => api('/admin/docker-hosts/pull', { method: 'POST', token }));
|
||||
};
|
||||
|
||||
return (
|
||||
<section className="admin-settings">
|
||||
<h2>Docker-Hosts</h2>
|
||||
<p className="small muted">
|
||||
{data.overridden ? 'Diese Liste ist im Admin-Bereich gespeichert und ersetzt CS2_DOCKER_HOSTS aus der .env.' : 'Aktuell gilt die Liste aus der .env.'}
|
||||
{' '}Hosts mit laufenden Servern lassen sich erst nach dem Stoppen entfernen.
|
||||
</p>
|
||||
<div className="host-edit">
|
||||
{rows.map((r, i) => (
|
||||
<div key={i} className="host-edit-row">
|
||||
{HOST_COLUMNS.map((c) => (
|
||||
<label key={c.key} className={`setting-field host-col-${c.key}`}>
|
||||
<span>{c.label}</span>
|
||||
<input type={c.type ?? 'text'} value={r[c.key] ?? ''} placeholder={c.placeholder}
|
||||
onChange={(e) => setCell(i, c.key, e.target.value)} />
|
||||
</label>
|
||||
))}
|
||||
<button className="link-btn danger" disabled={busy || rows.length === 1}
|
||||
onClick={() => setRows(rows.filter((_, j) => j !== i))}>Entfernen</button>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<div className="admin-actions">
|
||||
<button className="btn btn-sm" disabled={busy} onClick={() => setRows([...rows, { ...EMPTY_HOST }])}>Host hinzufügen</button>
|
||||
<button className="btn btn-sm btn-primary" disabled={busy || !dirty} onClick={save}>Hosts speichern</button>
|
||||
{dirty && <button className="btn btn-sm" disabled={busy} onClick={() => apply(data)}>Verwerfen</button>}
|
||||
{data.overridden && <button className="btn btn-sm btn-ghost" disabled={busy} onClick={reset}>Liste aus .env verwenden</button>}
|
||||
</div>
|
||||
|
||||
<h3>Image aktualisieren</h3>
|
||||
<p className="small muted">
|
||||
Lädt <code>{data.image}</code> auf allen Hosts gleichzeitig neu. Laufende Server laufen weiter, neue Server starten mit dem neuen Image.
|
||||
</p>
|
||||
<div className="admin-actions">
|
||||
<button className="btn btn-sm btn-primary" disabled={busy || pulling || dirty} onClick={pull}>
|
||||
{pulling ? 'Wird aktualisiert …' : 'Auf allen Hosts aktualisieren'}
|
||||
</button>
|
||||
</div>
|
||||
{data.pull?.results?.length > 0 && (
|
||||
<ul className="pull-results">
|
||||
{data.pull.results.map((r) => (
|
||||
<li key={r.name} className={`pull-${r.state}`}>
|
||||
<strong>{r.name}</strong>
|
||||
<span>{r.state === 'running' ? 'lädt …' : r.state === 'ok' ? 'aktuell' : 'fehlgeschlagen'}</span>
|
||||
{r.message && <code className="small">{r.message}</code>}
|
||||
</li>
|
||||
))}
|
||||
{data.pull.finishedAt && (
|
||||
<li className="small muted">Zuletzt fertig: {new Date(data.pull.finishedAt).toLocaleString('de-DE')}</li>
|
||||
)}
|
||||
</ul>
|
||||
)}
|
||||
|
||||
<h3>Spieldateien aktualisieren</h3>
|
||||
<p className="small muted">
|
||||
Holt das neueste CS2-Update per SteamCMD in das Volume jedes Hosts. Das Image-Update oben reicht dafür nicht.
|
||||
Hosts mit laufenden Servern werden ausgelassen, damit niemandem die Dateien unter dem laufenden Server ausgetauscht werden.
|
||||
Bestehende Server nutzen die neuen Dateien erst nach einem Neustart.
|
||||
</p>
|
||||
<div className="admin-actions">
|
||||
<button className="btn btn-sm btn-primary" disabled={busy || updating || dirty} onClick={updateFiles}>
|
||||
{updating ? filesLabel(data.files) : 'Spieldateien aktualisieren'}
|
||||
</button>
|
||||
<label className="admin-check small">
|
||||
<input type="checkbox" checked={forceFiles} onChange={(e) => setForceFiles(e.target.checked)} disabled={updating} />
|
||||
auch Hosts mit laufenden Servern
|
||||
</label>
|
||||
</div>
|
||||
{data.files?.results?.length > 0 && (
|
||||
<ul className="pull-results">
|
||||
{data.files.results.map((r) => (
|
||||
<li key={r.name} className={`pull-${r.state === 'skipped' ? 'skipped' : r.state}`}>
|
||||
<strong>{r.name}</strong>
|
||||
<span>{r.state === 'running' ? 'läuft' : r.state === 'ok' ? 'fertig' : r.state === 'skipped' ? 'ausgelassen' : 'fehlgeschlagen'}</span>
|
||||
{r.message && <code className="small">{r.message}</code>}
|
||||
{r.state === 'running' && r.progress != null && (
|
||||
<span className="files-bar" role="progressbar" aria-valuenow={Math.round(r.progress)} aria-valuemin={0} aria-valuemax={100}>
|
||||
<i style={{ width: `${Math.min(100, r.progress)}%` }} />
|
||||
</span>
|
||||
)}
|
||||
</li>
|
||||
))}
|
||||
{data.files.finishedAt && (
|
||||
<li className="small muted">Zuletzt fertig: {new Date(data.files.finishedAt).toLocaleString('de-DE')}</li>
|
||||
)}
|
||||
</ul>
|
||||
)}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
/** Knopftext während des Spieldateien-Updates: "Update läuft 43 %" (niedrigster Stand der laufenden Hosts) */
|
||||
function filesLabel(files) {
|
||||
const running = files?.results?.filter((r) => r.state === 'running') ?? [];
|
||||
const known = running.filter((r) => r.progress != null).map((r) => r.progress);
|
||||
return known.length ? `Update läuft ${Math.floor(Math.min(...known))} %` : 'Update läuft …';
|
||||
}
|
||||
|
||||
/** Datum und Uhrzeit auf Deutsch, z. B. 29.10.2026, 12:54 Uhr */
|
||||
function formatDateTime(ms) {
|
||||
return `${new Date(ms).toLocaleString('de-DE', { day: '2-digit', month: '2-digit', year: 'numeric', hour: '2-digit', minute: '2-digit' })} Uhr`;
|
||||
}
|
||||
/** Suche und Filter über der Matchliste, mit Anzahl pro Filter. */
|
||||
function MatchToolbar({ matches, archivedCount, filter, setFilter, query, setQuery }) {
|
||||
const count = (f) => (f.key === 'archive' ? archivedCount : matches.filter(f.test).length);
|
||||
return (
|
||||
<div className="admin-toolbar">
|
||||
<input
|
||||
type="search"
|
||||
className="admin-search"
|
||||
placeholder="Team, Spieler oder Match-ID suchen"
|
||||
aria-label="Matches durchsuchen"
|
||||
value={query}
|
||||
onChange={(e) => setQuery(e.target.value)}
|
||||
/>
|
||||
<div className="admin-filters" role="group" aria-label="Matches filtern">
|
||||
{FILTERS.map((f) => (
|
||||
<button
|
||||
key={f.key}
|
||||
className={`admin-filter ${filter === f.key ? 'is-active' : ''} ${f.key === 'errors' && count(f) > 0 ? 'has-errors' : ''}`}
|
||||
aria-pressed={filter === f.key}
|
||||
onClick={() => setFilter(f.key)}
|
||||
>
|
||||
{f.label}
|
||||
{(f.key !== 'archive' || archivedCount > 0) && <span className="admin-filter-count">{count(f)}</span>}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
const KNIFE_STATUS = {
|
||||
starting: { text: 'startet', tone: 'pending' },
|
||||
configuring: { text: 'wird eingerichtet', tone: 'pending' },
|
||||
running: { text: 'bereit', tone: 'ok' },
|
||||
config_failed: { text: 'Einrichtung fehlgeschlagen', tone: 'error' },
|
||||
failed: { text: 'ausgefallen', tone: 'error' },
|
||||
};
|
||||
|
||||
/** Messer-Server für die Seitenwahl: laufen dauerhaft, setzen sich nach jeder Messerrunde selbst zurück. */
|
||||
function KnifePanel({ token, setNotice }) {
|
||||
const [data, setData] = useState(null);
|
||||
const [consoleFor, setConsoleFor] = useState(null);
|
||||
const [mode, setMode] = useState('');
|
||||
const [map, setMap] = useState('');
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
const load = useCallback(async () => {
|
||||
try {
|
||||
const res = await api('/admin/knife', { token });
|
||||
setData(res);
|
||||
setMode((m) => m || res.modes[0]?.id || '');
|
||||
setMap((m) => m || res.modes[0]?.defaultMap || '');
|
||||
} catch {
|
||||
/* Fehler zeigt die Matchliste schon an */
|
||||
}
|
||||
}, [token]);
|
||||
|
||||
useEffect(() => {
|
||||
load();
|
||||
const t = setInterval(load, REFRESH_MS);
|
||||
return () => clearInterval(t);
|
||||
}, [load]);
|
||||
|
||||
if (!data) return null;
|
||||
|
||||
const run = async (fn, success, question) => {
|
||||
if (question && !window.confirm(question)) return;
|
||||
setBusy(true);
|
||||
try {
|
||||
await fn();
|
||||
if (success) setNotice({ tone: 'ok', text: success });
|
||||
load();
|
||||
} catch (err) {
|
||||
setNotice({ tone: 'error', text: err.message });
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
const post = (path, body) => api(`/admin/knife${path}`, { method: 'POST', body, token });
|
||||
const full = data.servers.length >= data.maxServers;
|
||||
const modeInfo = data.modes.find((x) => x.id === mode) ?? data.modes[0];
|
||||
const chooseMode = (id) => {
|
||||
setMode(id);
|
||||
setMap(data.modes.find((x) => x.id === id)?.defaultMap ?? '');
|
||||
};
|
||||
|
||||
return (
|
||||
<section className="admin-settings knife-panel">
|
||||
<h2>Messer-Server (Seitenwahl)</h2>
|
||||
<p className="small muted">
|
||||
Laufen dauerhaft und ohne Passwort, sichtbar im LAN-Reiter von Steam. Teams verbinden sich, spielen eine Messerrunde
|
||||
und gehen wieder. Nach dem Spiel oder wenn der Server leer ist, setzt er sich selbst zurück.
|
||||
</p>
|
||||
{data.servers.length > 0 && (
|
||||
<div className="knife-grid">
|
||||
{data.servers.map((k) => {
|
||||
const st = KNIFE_STATUS[k.status] ?? { text: k.status, tone: 'pending' };
|
||||
const ready = k.status === 'running';
|
||||
return (
|
||||
<div key={k.id} className="knife-card">
|
||||
<div className="knife-head">
|
||||
<strong>{k.name}</strong>
|
||||
{k.modeShort && <span className="admin-badge knife-mode">{k.modeShort}</span>}
|
||||
<span className="muted small">{k.mapName}</span>
|
||||
<span className={`tone-${st.tone} small knife-state`}>{st.text}</span>
|
||||
</div>
|
||||
{k.connect && <code className="knife-addr">{k.host}:{k.port}</code>}
|
||||
<div className="small muted">
|
||||
{k.playerCount != null ? `${k.playerCount} Spieler` : 'Spieler unbekannt'}
|
||||
{k.message ? ` · ${k.message}` : ''}
|
||||
</div>
|
||||
<div className="admin-actions">
|
||||
<button className="btn btn-sm" disabled={busy || !ready} onClick={() => run(() => post(`/${k.id}/round`), 'Messerrunde gestartet')}>Runde starten</button>
|
||||
<button className="btn btn-sm" disabled={busy || !ready} onClick={() => run(() => post(`/${k.id}/reset`), 'Server zurückgesetzt')}>Zurücksetzen</button>
|
||||
<button className="btn btn-sm" disabled={busy} onClick={() => run(() => post(`/${k.id}/restart`), 'Server wird neu gestartet', `${k.name} komplett neu starten?`)}>Neu starten</button>
|
||||
<button className="btn btn-sm" onClick={() => setConsoleFor(k)}>Konsole</button>
|
||||
<button className="btn btn-sm btn-ghost danger" disabled={busy} onClick={() => run(() => api(`/admin/knife/${k.id}`, { method: 'DELETE', token }), `${k.name} entfernt`, `${k.name} stoppen und entfernen?`)}>Entfernen</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
{consoleFor && (
|
||||
<ConsoleDialog title={consoleFor.name} path={`/admin/logs/knife/${consoleFor.id}`} token={token} onClose={() => setConsoleFor(null)} />
|
||||
)}
|
||||
<div className="admin-actions knife-new">
|
||||
<select value={modeInfo?.id ?? ''} onChange={(e) => chooseMode(e.target.value)} aria-label="Modus für den neuen Messer-Server" disabled={busy || full}>
|
||||
{data.modes.map((m) => <option key={m.id} value={m.id}>{m.label}</option>)}
|
||||
</select>
|
||||
<select value={map} onChange={(e) => setMap(e.target.value)} aria-label="Map für den neuen Messer-Server" disabled={busy || full}>
|
||||
{modeInfo?.maps.map((m) => <option key={m.id} value={m.id}>{m.name}</option>)}
|
||||
</select>
|
||||
<button className="btn btn-sm btn-primary" disabled={busy || full} onClick={() => run(() => api('/admin/knife', { method: 'POST', body: { mode: modeInfo?.id, map }, token }), 'Messer-Server wird gestartet')}>
|
||||
Messer-Server starten
|
||||
</button>
|
||||
<span className="small muted">{data.servers.length} von {data.maxServers}</span>
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
const STEP_LABEL = { ban: 'Ban', pick: 'Pick', side: 'Seite' };
|
||||
|
||||
/** Veto-Ablauf als kurze Schrittfolge; X = Team, das das Veto beginnt, Y = das andere Team. */
|
||||
function FlowSteps({ flow }) {
|
||||
return (
|
||||
<ol className="flow-steps">
|
||||
{flow.map((raw, i) => {
|
||||
if (raw === 'decider') return <li key={i} className="flow-decider">Entscheidung</li>;
|
||||
const [type, actor] = raw.split(':');
|
||||
return <li key={i} className={`flow-${type}`}>{STEP_LABEL[type]} {actor === 'X' ? '1' : '2'}</li>;
|
||||
})}
|
||||
</ol>
|
||||
);
|
||||
}
|
||||
|
||||
/** Welche Maps gespielt werden, pro Modus. Gilt für neue Matches, laufende behalten ihre Maps. */
|
||||
function MapPoolsPanel({ token, setNotice }) {
|
||||
const [pools, setPools] = useState(null);
|
||||
const [selection, setSelection] = useState({});
|
||||
const [busy, setBusy] = useState(false);
|
||||
|
||||
const apply = (res) => {
|
||||
setPools(res.pools);
|
||||
setSelection(Object.fromEntries(res.pools.map((p) => [p.mode, p.maps.filter((m) => m.active).map((m) => m.id)])));
|
||||
};
|
||||
useEffect(() => {
|
||||
api('/admin/map-pools', { token }).then(apply).catch((err) => setNotice({ tone: 'error', text: err.message }));
|
||||
}, [token, setNotice]);
|
||||
if (!pools) return null;
|
||||
|
||||
const toggle = (mode, id) => {
|
||||
const cur = new Set(selection[mode]);
|
||||
if (cur.has(id)) cur.delete(id);
|
||||
else cur.add(id);
|
||||
setSelection({ ...selection, [mode]: [...cur] });
|
||||
};
|
||||
const save = async (mode) => {
|
||||
setBusy(true);
|
||||
try {
|
||||
apply(await api('/admin/map-pools', { method: 'PUT', body: { mode, maps: selection[mode] }, token }));
|
||||
setNotice({ tone: 'ok', text: 'Maps gespeichert – gilt für neue Matches' });
|
||||
} catch (err) {
|
||||
setNotice({ tone: 'error', text: err.message });
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
return (
|
||||
<section className="admin-settings">
|
||||
<h2>Map-Pools</h2>
|
||||
<p className="small muted">
|
||||
Welche Maps im Veto stehen. Der Veto-Ablauf passt sich der Anzahl an: Für jede weitere Map gibt es einen Ban mehr.
|
||||
Laufende Matches behalten ihre Maps. „1“ ist das Team, das das Veto beginnt.
|
||||
</p>
|
||||
{pools.map((p) => {
|
||||
const chosen = new Set(selection[p.mode]);
|
||||
const saved = new Set(p.maps.filter((m) => m.active).map((m) => m.id));
|
||||
const dirty = chosen.size !== saved.size || [...chosen].some((id) => !saved.has(id));
|
||||
return (
|
||||
<div key={p.mode} className="setting-group">
|
||||
<h3>{p.label} <span className="muted small">{chosen.size} von {p.maps.length} Maps</span></h3>
|
||||
<div className="pool-maps">
|
||||
{p.maps.map((m) => (
|
||||
<label key={m.id} className={`pool-map ${chosen.has(m.id) ? 'is-on' : ''}`}>
|
||||
<input type="checkbox" checked={chosen.has(m.id)} onChange={() => toggle(p.mode, m.id)} />
|
||||
<MapImage map={m} className="pool-map-art" />
|
||||
<span className="pool-map-name">{m.name}</span>
|
||||
</label>
|
||||
))}
|
||||
</div>
|
||||
{!dirty && (
|
||||
<div className="pool-flows">
|
||||
{Object.entries(p.formats).map(([f, info]) => (
|
||||
<div key={f} className="pool-flow">
|
||||
<strong>{f.toUpperCase()}</strong>
|
||||
{info.supported ? <FlowSteps flow={info.flow} /> : <span className="muted small">{info.reason}</span>}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
<div className="admin-actions">
|
||||
<button className="btn btn-sm btn-primary" disabled={busy || !dirty || chosen.size < 2} onClick={() => save(p.mode)}>Speichern</button>
|
||||
{dirty && <button className="btn btn-sm" disabled={busy} onClick={() => setSelection({ ...selection, [p.mode]: [...saved] })}>Verwerfen</button>}
|
||||
{chosen.size < 2 && <span className="small tone-error">Mindestens 2 Maps</span>}
|
||||
{dirty && chosen.size >= 2 && <span className="small muted">Nach dem Speichern steht hier der neue Veto-Ablauf.</span>}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
const SETTINGS_KEY = 'cs2mv:admin:settings';
|
||||
|
||||
/** Menüpunkte der Einstellungen, in Gruppen für die Seitenleiste. */
|
||||
const SETTINGS_MENU = [
|
||||
{
|
||||
title: 'Veto',
|
||||
items: [{ key: 'maps', label: 'Map-Pools', hint: 'Maps im Veto' }],
|
||||
},
|
||||
{
|
||||
title: 'Gameserver',
|
||||
items: [
|
||||
{ key: 'match', label: 'Match-Regeln', hint: 'Runden, Verlängerung, Befehle' },
|
||||
{ key: 'tv', label: 'CSTV', hint: 'an/aus, Verzögerung' },
|
||||
{ key: 'times', label: 'Zeiten', hint: 'Veto, Leerlauf, Start, Archiv' },
|
||||
{ key: 'knife', label: 'Messer-Server', hint: 'Seitenwahl, 5v5 und 2v2' },
|
||||
],
|
||||
},
|
||||
{
|
||||
title: 'Server-Betrieb',
|
||||
items: [{ key: 'hosts', label: 'Docker-Hosts', hint: 'Hosts und Image-Update' }],
|
||||
},
|
||||
{
|
||||
title: 'Benachrichtigungen',
|
||||
items: [{ key: 'discord', label: 'Discord', hint: 'Meldungen und Test' }],
|
||||
},
|
||||
];
|
||||
const SETTINGS_KEYS = SETTINGS_MENU.flatMap((g) => g.items.map((i) => i.key));
|
||||
|
||||
const readSettingsSection = () => {
|
||||
try {
|
||||
const v = localStorage.getItem(SETTINGS_KEY);
|
||||
return SETTINGS_KEYS.includes(v) ? v : SETTINGS_KEYS[0];
|
||||
} catch {
|
||||
return SETTINGS_KEYS[0];
|
||||
}
|
||||
};
|
||||
|
||||
/** Einstellungen mit Seitenleiste: links die Menüpunkte, rechts der gewählte Bereich. */
|
||||
function SettingsLayout({ token, setNotice }) {
|
||||
const [section, setSectionState] = useState(readSettingsSection);
|
||||
const setSection = (key) => {
|
||||
setSectionState(key);
|
||||
try {
|
||||
localStorage.setItem(SETTINGS_KEY, key);
|
||||
} catch {
|
||||
/* ignorieren */
|
||||
}
|
||||
};
|
||||
const current = SETTINGS_MENU.flatMap((g) => g.items).find((i) => i.key === section);
|
||||
|
||||
return (
|
||||
<div className="settings-layout">
|
||||
<nav className="settings-nav" aria-label="Einstellungen">
|
||||
{SETTINGS_MENU.map((g) => (
|
||||
<div key={g.title} className="settings-nav-group">
|
||||
<div className="settings-nav-title">{g.title}</div>
|
||||
{g.items.map((i) => (
|
||||
<button
|
||||
key={i.key}
|
||||
className={`settings-nav-item ${section === i.key ? 'is-active' : ''}`}
|
||||
aria-current={section === i.key ? 'page' : undefined}
|
||||
onClick={() => setSection(i.key)}
|
||||
>
|
||||
<span>{i.label}</span>
|
||||
<small>{i.hint}</small>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
))}
|
||||
</nav>
|
||||
<div className="settings-content">
|
||||
{section === 'maps' && <MapPoolsPanel token={token} setNotice={setNotice} />}
|
||||
{['match', 'tv', 'times'].includes(section) && (
|
||||
<ServerSettingsPanel key={section} token={token} setNotice={setNotice} groups={[section]} title={current.label} />
|
||||
)}
|
||||
{section === 'knife' && <KnifePanel token={token} setNotice={setNotice} />}
|
||||
{section === 'hosts' && <HostUsageLive token={token} />}
|
||||
{section === 'hosts' && <DockerHostsPanel token={token} setNotice={setNotice} />}
|
||||
{section === 'discord' && <NotificationSettings token={token} setNotice={setNotice} />}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,254 @@
|
||||
import { useCallback, useEffect, useState } from 'react';
|
||||
import { FORMAT_LABEL } from '../lib/labels.js';
|
||||
import MapImage from '../components/MapImage.jsx';
|
||||
import SideIcon from '../components/SideIcon.jsx';
|
||||
import { ScaledStage, useClock } from './StreamPage.jsx';
|
||||
import { useStreamOverview } from './StreamOverviewPage.jsx';
|
||||
import '../stream.css';
|
||||
import '../stream-overview.css';
|
||||
import '../beamer.css';
|
||||
|
||||
const DEFAULT_SECONDS = 15;
|
||||
|
||||
/**
|
||||
* Diashow der laufenden Matches für den Beamer: /beamer
|
||||
* Ein Match pro Folie, schaltet automatisch weiter. Am Ende eine Folie mit Lobbys und Ergebnissen.
|
||||
* Optional ?sekunden=20 (5 bis 120) und ?key=<STREAM_KEY>.
|
||||
* Tasten: ← → blättern, Leertaste anhalten, F Vollbild. Klick schaltet Vollbild um.
|
||||
*/
|
||||
export default function BeamerPage() {
|
||||
const params = new URLSearchParams(window.location.search);
|
||||
const key = params.get('key') ?? '';
|
||||
const seconds = Math.max(5, Math.min(120, Number.parseInt(params.get('sekunden'), 10) || DEFAULT_SECONDS));
|
||||
const { data, error } = useStreamOverview(key);
|
||||
const now = useClock();
|
||||
const [index, setIndex] = useState(0);
|
||||
const [paused, setPaused] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
document.documentElement.classList.add('stream-mode');
|
||||
return () => document.documentElement.classList.remove('stream-mode');
|
||||
}, []);
|
||||
|
||||
const slides = buildSlides(data);
|
||||
const count = slides.length;
|
||||
const current = slides[count ? index % count : 0];
|
||||
// Folie über die ID merken, damit sich bei neuen Daten nicht die angezeigte Folie verschiebt
|
||||
const currentId = current?.id;
|
||||
|
||||
const go = useCallback((step) => setIndex((i) => (count ? (i + step + count) % count : 0)), [count]);
|
||||
|
||||
useEffect(() => {
|
||||
if (paused || count <= 1) return undefined;
|
||||
const t = setTimeout(() => go(1), seconds * 1000);
|
||||
return () => clearTimeout(t);
|
||||
}, [index, paused, count, seconds, go, currentId]);
|
||||
|
||||
useEffect(() => {
|
||||
const onKey = (e) => {
|
||||
if (e.key === 'ArrowRight') go(1);
|
||||
else if (e.key === 'ArrowLeft') go(-1);
|
||||
else if (e.key === ' ') { e.preventDefault(); setPaused((p) => !p); } else if (e.key === 'f' || e.key === 'F') toggleFullscreen();
|
||||
};
|
||||
window.addEventListener('keydown', onKey);
|
||||
return () => window.removeEventListener('keydown', onKey);
|
||||
}, [go]);
|
||||
|
||||
if (error) {
|
||||
return (
|
||||
<ScaledStage>
|
||||
<div className="st-message">
|
||||
<img src="/brand/maxlan-logo.webp" alt="Maxlan e.V." />
|
||||
<h1>Diashow nicht verfügbar</h1>
|
||||
<p>{error}</p>
|
||||
</div>
|
||||
</ScaledStage>
|
||||
);
|
||||
}
|
||||
|
||||
const live = (data?.active ?? []).filter((m) => m.status === 'live').length;
|
||||
|
||||
return (
|
||||
<ScaledStage>
|
||||
<div className="bm-root" onClick={toggleFullscreen}>
|
||||
{current?.type === 'match' && <Backdrop m={current.match} />}
|
||||
<header className="st-top bm-top">
|
||||
<img className="st-logo" src="/brand/maxlan-logo.webp" alt="Maxlan e.V." />
|
||||
<div className="so-title">
|
||||
<strong>Counter-Strike 2</strong>
|
||||
{live > 0 && <span className="so-count so-count-live">{live} live</span>}
|
||||
{count > 1 && <span className="so-count">{(index % count) + 1} / {count}</span>}
|
||||
{paused && <span className="so-count">angehalten</span>}
|
||||
</div>
|
||||
<div className="st-clock"><time>{now.toLocaleTimeString('de-DE', { hour: '2-digit', minute: '2-digit' })}</time></div>
|
||||
</header>
|
||||
|
||||
<main className="bm-main" key={currentId ?? 'leer'}>
|
||||
{!data && <div className="so-empty">Lade Matches …</div>}
|
||||
{current?.type === 'match' && <MatchSlide m={current.match} />}
|
||||
{current?.type === 'summary' && <SummarySlide data={data} />}
|
||||
</main>
|
||||
|
||||
<footer className="bm-bottom">
|
||||
{count > 1 && (
|
||||
<div className="bm-dots">
|
||||
{slides.map((s, i) => <span key={s.id} className={i === index % count ? 'on' : ''} />)}
|
||||
</div>
|
||||
)}
|
||||
{count > 1 && !paused && <div className="bm-progress" key={`${currentId}-${index}`} style={{ animationDuration: `${seconds}s` }} />}
|
||||
</footer>
|
||||
</div>
|
||||
</ScaledStage>
|
||||
);
|
||||
}
|
||||
|
||||
/** Ein Match pro Folie, danach eine Übersicht mit Lobbys und Ergebnissen (wenn es welche gibt). */
|
||||
function buildSlides(data) {
|
||||
if (!data) return [];
|
||||
const slides = data.active.map((m) => ({ id: m.id, type: 'match', match: m }));
|
||||
if (data.upcoming.length || data.results.length || slides.length === 0) slides.push({ id: 'summary', type: 'summary' });
|
||||
return slides;
|
||||
}
|
||||
|
||||
function toggleFullscreen() {
|
||||
if (document.fullscreenElement) document.exitFullscreen?.().catch(() => {});
|
||||
else document.documentElement.requestFullscreen?.().catch(() => {});
|
||||
}
|
||||
|
||||
function currentMap(m) {
|
||||
return m.series.find((s) => s.number === m.currentMapNumber);
|
||||
}
|
||||
|
||||
function Backdrop({ m }) {
|
||||
const map = currentMap(m);
|
||||
if (m.status === 'veto' || !map) return null;
|
||||
return <MapImage map={map} className="bm-art" />;
|
||||
}
|
||||
|
||||
function MatchSlide({ m }) {
|
||||
const map = currentMap(m);
|
||||
const isBo1 = m.format === 'bo1';
|
||||
const playing = m.status === 'live' && map?.live?.status === 'live' && map.status !== 'done';
|
||||
const badge = m.status === 'veto' ? 'Map-Veto' : m.status === 'server_setup' ? 'Server startet' : playing ? 'Live' : map?.status === 'done' ? 'Map beendet' : 'Aufwärmphase';
|
||||
|
||||
return (
|
||||
<section className={`bm-slide status-${m.status}`}>
|
||||
<div className="bm-meta">
|
||||
<span>{m.modeLabel}, {FORMAT_LABEL[m.format]}</span>
|
||||
<span className={`so-badge ${playing ? 'badge-live' : ''}`}>{badge}</span>
|
||||
</div>
|
||||
<div className="bm-hero">
|
||||
<h1 className="bm-team a">{m.teams.A}</h1>
|
||||
<div className="bm-series">
|
||||
{!isBo1 && m.status !== 'veto' ? (
|
||||
<>
|
||||
<span>{m.seriesScore.A}<i>:</i>{m.seriesScore.B}</span>
|
||||
<small>Maps</small>
|
||||
</>
|
||||
) : <i className="bm-vs">vs</i>}
|
||||
</div>
|
||||
<h1 className="bm-team b">{m.teams.B}</h1>
|
||||
</div>
|
||||
|
||||
{m.status === 'veto' && <VetoPart m={m} />}
|
||||
{m.status === 'server_setup' && map && <p className="bm-note">Server wird eingerichtet: Map {map.number}, {map.name}</p>}
|
||||
{m.status === 'live' && map && <LivePart m={m} map={map} />}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
function LivePart({ m, map }) {
|
||||
const sides = map.live?.sides;
|
||||
const sideOf = (t) => (sides ? (sides.CT === t ? 'CT' : 'T') : null);
|
||||
const finished = map.status === 'done';
|
||||
const rounds = map.live?.roundsPlayed ?? 0;
|
||||
return (
|
||||
<>
|
||||
<div className="bm-map">
|
||||
<strong>{map.name}</strong>
|
||||
<span>{finished ? 'Endstand' : map.live?.status === 'live' ? `Runde ${rounds + 1}` : 'Aufwärmphase'}</span>
|
||||
</div>
|
||||
<div className="bm-score">
|
||||
{sideOf('A') && <SideIcon side={sideOf('A')} size={72} />}
|
||||
<b className={`a ${map.winner === 'A' ? 'won' : ''}`}>{map.score.A}</b>
|
||||
<i>:</i>
|
||||
<b className={`b ${map.winner === 'B' ? 'won' : ''}`}>{map.score.B}</b>
|
||||
{sideOf('B') && <SideIcon side={sideOf('B')} size={72} />}
|
||||
</div>
|
||||
{m.series.length > 1 && (
|
||||
<ol className="bm-maps">
|
||||
{m.series.map((s) => (
|
||||
<li key={s.number} className={`is-${s.status} ${s.number === map.number ? 'is-current' : ''}`} style={{ '--map': s.color ?? '#556' }}>
|
||||
<MapImage map={s} />
|
||||
<span>{s.name}</span>
|
||||
{(s.status === 'done' || s.number === map.number) && <b>{s.score.A}:{s.score.B}</b>}
|
||||
</li>
|
||||
))}
|
||||
</ol>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function VetoPart({ m }) {
|
||||
const { veto, teams } = m;
|
||||
const c = veto.current;
|
||||
const action = c && ({ ban: 'bannt eine Map', pick: 'wählt eine Map', side: 'wählt die Seite' })[c.type];
|
||||
return (
|
||||
<>
|
||||
<p className="bm-turn">
|
||||
{c ? <><strong className={c.team === 'A' ? 'a' : 'b'}>{teams[c.team]}</strong> {action}</> : 'Veto abgeschlossen'}
|
||||
<small>Schritt {Math.min(veto.stepsDone + 1, veto.stepsTotal)} von {veto.stepsTotal}</small>
|
||||
</p>
|
||||
<div className="so-vmaps bm-vmaps" style={{ '--count': veto.maps.length }}>
|
||||
{veto.maps.map((x) => (
|
||||
<div key={x.id} className={`so-vmap status-${x.status} ${x.by ? `by-${x.by}` : ''}`} style={{ '--map': x.color ?? '#556' }}>
|
||||
<MapImage map={x} />
|
||||
<span className="so-vmap-name">{x.name}</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function SummarySlide({ data }) {
|
||||
const score = (m) => (m.format === 'bo1' && m.series[0] ? m.series[0].score : m.seriesScore);
|
||||
return (
|
||||
<section className="bm-summary">
|
||||
{data.active.length === 0 && <h2 className="bm-idle">Gerade läuft kein Match</h2>}
|
||||
<div className="bm-columns">
|
||||
<div>
|
||||
<h3>Gleich</h3>
|
||||
{data.upcoming.length ? (
|
||||
<ul>
|
||||
{data.upcoming.map((m) => (
|
||||
<li key={m.id}>
|
||||
<span className="a">{m.teams.A}</span><i>vs</i><span className="b">{m.teams.B}</span>
|
||||
<small>{FORMAT_LABEL[m.format]}{m.ready.A && m.ready.B ? ', bereit' : ''}</small>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
) : <p className="so-none">Keine offenen Lobbys</p>}
|
||||
</div>
|
||||
<div>
|
||||
<h3>Ergebnisse</h3>
|
||||
{data.results.length ? (
|
||||
<ul>
|
||||
{data.results.map((m) => {
|
||||
const s = score(m);
|
||||
return (
|
||||
<li key={m.id}>
|
||||
<span className={`a ${s.A > s.B ? 'won' : ''}`}>{m.teams.A}</span>
|
||||
<b>{s.A}:{s.B}</b>
|
||||
<span className={`b ${s.B > s.A ? 'won' : ''}`}>{m.teams.B}</span>
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ul>
|
||||
) : <p className="so-none">Noch keine Ergebnisse</p>}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
@@ -89,6 +89,7 @@ export default function CreateMatch({ config }) {
|
||||
<option value="coin">Münzwurf beim Veto-Start</option>
|
||||
<option value="A">{form.teamA || 'Team A'}</option>
|
||||
<option value="B">{form.teamB || 'Team B'}</option>
|
||||
<option value="knife">Messerrunde: Organisator legt danach fest, wer beginnt</option>
|
||||
</select>
|
||||
</label>
|
||||
|
||||
|
||||
@@ -12,6 +12,8 @@ import SeriesList from '../components/SeriesList.jsx';
|
||||
import EventLog from '../components/EventLog.jsx';
|
||||
import MapImage from '../components/MapImage.jsx';
|
||||
import SelfJoin from '../components/SelfJoin.jsx';
|
||||
import ChatBox from '../components/ChatBox.jsx';
|
||||
import CopyField from '../components/CopyField.jsx';
|
||||
|
||||
export default function MatchPage() {
|
||||
const { id } = useParams();
|
||||
@@ -127,7 +129,7 @@ export default function MatchPage() {
|
||||
|
||||
{viewer.role === 'public' && <PublicNotice />}
|
||||
|
||||
<div className={`match-grid ${state.status !== 'lobby' && viewer.role !== 'public' ? 'stage-wide' : ''}`}>
|
||||
<div className={`match-grid ${state.status !== 'lobby' ? 'stage-wide' : ''}`}>
|
||||
<TeamCard team={state.teams.A} side="A" {...ctx} />
|
||||
<section className="stage">
|
||||
<Stage {...ctx} />
|
||||
@@ -137,6 +139,7 @@ export default function MatchPage() {
|
||||
|
||||
{viewer.role !== 'public' && (
|
||||
<div className="match-lower">
|
||||
{state.chat && <ChatBox chat={state.chat} matchId={id} token={token} playerToken={playerToken} />}
|
||||
<ServerPanel {...ctx} />
|
||||
{isOrg && <OrganizerPanel {...ctx} token={token} />}
|
||||
<EventLog events={state.events} />
|
||||
@@ -156,8 +159,8 @@ function describeViewer(viewer, teams) {
|
||||
|
||||
function Stage(ctx) {
|
||||
const { state, isOrg, act, busy } = ctx;
|
||||
if (state.viewer.role === 'public') {
|
||||
return <div className="stage-note"><h2>{state.statusLabel}</h2><p className="muted">Details sehen nur Teilnehmer.</p></div>;
|
||||
if (state.viewer.role === 'public' && state.status === 'lobby') {
|
||||
return <div className="stage-note"><h2>{state.statusLabel}</h2><p className="muted">Das Veto und der Spielstand erscheinen hier, sobald das Match startet.</p></div>;
|
||||
}
|
||||
if (state.status === 'lobby') {
|
||||
const { A, B } = state.teams;
|
||||
@@ -170,7 +173,21 @@ function Stage(ctx) {
|
||||
{missing.map((t) => <li key={t.key}><strong className={`team-${t.key.toLowerCase()}`}>{t.name}:</strong> {readinessGap(t, state.requireFullTeams)}</li>)}
|
||||
</ul>
|
||||
)}
|
||||
{isOrg ? (
|
||||
{state.vetoStart === 'knife' && (state.server?.knife ? <OwnKnifeServer state={state} isOrg={isOrg} act={act} busy={busy} /> : <KnifeRound state={state} />)}
|
||||
{isOrg && state.vetoStart === 'knife' ? (
|
||||
<div className="knife-decide">
|
||||
<p>Wer hat die Messerrunde gewonnen? Dieses Team beginnt das Veto.</p>
|
||||
<div className="row">
|
||||
{['A', 'B'].map((t) => (
|
||||
<button key={t} className={`btn btn-lg knife-team-${t.toLowerCase()}`} disabled={!state.canStartVeto || !!busy}
|
||||
onClick={() => act('veto/start', { firstTeam: t }, `Veto gestartet – ${state.teams[t].name} beginnt`)}>
|
||||
{state.teams[t].name} beginnt
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
{!state.canStartVeto && <p className="small muted">Die Knöpfe werden aktiv, sobald beide Teams bereit sind.</p>}
|
||||
</div>
|
||||
) : isOrg ? (
|
||||
<>
|
||||
<button className="btn btn-primary btn-lg" disabled={!state.canStartVeto || !!busy}
|
||||
onClick={() => act('veto/start', null, 'Veto gestartet')}>
|
||||
@@ -178,6 +195,8 @@ function Stage(ctx) {
|
||||
</button>
|
||||
{!state.canStartVeto && <p className="small muted">Der Knopf wird aktiv, sobald beide Teams bereit sind.</p>}
|
||||
</>
|
||||
) : state.vetoStart === 'knife' ? (
|
||||
<p className="small muted">Nach der Messerrunde legt der Organisator fest, welches Team das Veto beginnt.</p>
|
||||
) : (
|
||||
<p className="small muted">
|
||||
{missing.length === 0
|
||||
@@ -200,6 +219,109 @@ function Stage(ctx) {
|
||||
}
|
||||
|
||||
/** Sagt konkret, was einem Team noch fehlt, damit es als bereit gilt. */
|
||||
/**
|
||||
* Seitenwahl per Messerrunde: freie Messer-Server vorschlagen, passende Teamgröße zuerst.
|
||||
* Frei = niemand drauf (oder Spielerzahl unbekannt).
|
||||
*/
|
||||
/** Messerrunde auf dem eigenen Match-Server: derselbe Server wird nach dem Veto für das Match eingerichtet. */
|
||||
function OwnKnifeServer({ state, isOrg, act, busy }) {
|
||||
const { server } = state;
|
||||
const { knife, connect } = server;
|
||||
const live = knife.phase === 'live';
|
||||
return (
|
||||
<div className="knife-round">
|
||||
<h3>Seitenwahl per Messerrunde</h3>
|
||||
<p className="small">
|
||||
Für euer Match läuft ein eigener Server. Beide Teams verbinden sich, spielen dort eine Runde nur mit Messer, danach legt der
|
||||
Organisator fest, welches Team das Veto beginnt. Nach dem Veto geht es auf demselben Server weiter.
|
||||
</p>
|
||||
{knife.failed ? (
|
||||
<>
|
||||
<p className="small tone-error">{server.message}</p>
|
||||
{isOrg ? (
|
||||
<button className="btn btn-sm btn-primary" disabled={!!busy} onClick={() => act('server/retry', null, 'Messerrunde wird neu eingerichtet')}>
|
||||
Messerrunde neu einrichten
|
||||
</button>
|
||||
) : <p className="small muted">Der Organisator kann die Messerrunde neu einrichten.</p>}
|
||||
</>
|
||||
) : !knife.ready ? (
|
||||
<p className="small tone-pending">
|
||||
<span className="status-dot tone-pending pulse" /> Der Server fährt hoch, die Verbindungsdaten erscheinen gleich hier.
|
||||
{server.message && <span className="muted"> ({server.message})</span>}
|
||||
</p>
|
||||
) : (
|
||||
<>
|
||||
<p className={`small ${live ? 'tone-ok' : 'tone-ok'}`}>
|
||||
<span className={`status-dot ${live ? 'tone-ok' : 'tone-ok'}`} />
|
||||
{live ? ' Messerrunde läuft' : ' Aufwärmphase: verbinden und warten, bis der Organisator die Runde startet'}
|
||||
{server.playerCount != null && <span className="muted"> · {server.playerCount} auf dem Server</span>}
|
||||
</p>
|
||||
{connect && (
|
||||
<div className="knife-connect">
|
||||
<CopyField label="In die CS2-Konsole einfügen" value={connect.command} secret />
|
||||
<a className="btn btn-primary" href={connect.steamUrl}>In CS2 verbinden</a>
|
||||
</div>
|
||||
)}
|
||||
{isOrg && (
|
||||
<div className="row knife-actions">
|
||||
{!live && <button className="btn btn-sm btn-primary" disabled={!!busy} onClick={() => act('server/knife-start', null, 'Messerrunde gestartet')}>Messerrunde starten</button>}
|
||||
<button className="btn btn-sm" disabled={!!busy} onClick={() => act('server/knife-reset', null, 'Zurück in der Aufwärmphase')}>
|
||||
{live ? 'Runde wiederholen (Aufwärmphase)' : 'Aufwärmphase neu starten'}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function KnifeRound({ state }) {
|
||||
const [servers, setServers] = useState(null);
|
||||
useEffect(() => {
|
||||
let alive = true;
|
||||
const load = () => api('/knife-servers').then((res) => alive && setServers(res.servers)).catch(() => alive && setServers([]));
|
||||
load();
|
||||
const t = setInterval(load, 10_000);
|
||||
return () => {
|
||||
alive = false;
|
||||
clearInterval(t);
|
||||
};
|
||||
}, []);
|
||||
const free = (servers ?? []).filter((k) => !k.playerCount);
|
||||
const matching = free.filter((k) => k.mode === state.mode);
|
||||
const shown = matching.length ? matching : free;
|
||||
return (
|
||||
<div className="knife-round">
|
||||
<h3>Seitenwahl per Messerrunde</h3>
|
||||
<p className="small">
|
||||
Beide Teams gehen zusammen auf einen freien Messer-Server und spielen eine Runde nur mit Messer. Danach legt der Organisator fest,
|
||||
welches Team das Veto beginnt.
|
||||
</p>
|
||||
{servers === null ? (
|
||||
<p className="small muted">Suche freie Messer-Server …</p>
|
||||
) : shown.length === 0 ? (
|
||||
<p className="small tone-pending">Gerade ist kein Messer-Server frei. Fragt die Turnierleitung, oder wartet, bis einer frei wird.</p>
|
||||
) : (
|
||||
<>
|
||||
{!matching.length && <p className="small muted">Kein freier Server mit eurer Teamgröße, hier die anderen freien:</p>}
|
||||
<ul className="knife-list">
|
||||
{shown.map((k) => (
|
||||
<li key={k.id}>
|
||||
<strong>{k.name}</strong>
|
||||
{k.modeShort && <span className="knife-mode">{k.modeShort}</span>}
|
||||
<span className="muted small">{k.mapName}</span>
|
||||
<code>{k.connect}</code>
|
||||
<a className="btn btn-sm btn-primary" href={k.steamUrl}>Verbinden</a>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function readinessGap(team, requireFull) {
|
||||
const r = team.readiness;
|
||||
const gaps = [];
|
||||
@@ -230,8 +352,8 @@ function MapPoolPreview({ maps }) {
|
||||
function PublicNotice() {
|
||||
return (
|
||||
<div className="alert">
|
||||
Du siehst diese Lobby ohne Zugang. Spieler treten über den Einladungslink ihres Teams bei,
|
||||
Zuschauer über den Zuschauerlink. Beides bekommst du vom Organisator.
|
||||
Du siehst dieses Match ohne Zugang. Veto, Serienstand und Ergebnisse sind öffentlich.
|
||||
Teamdetails und Verbindungsdaten gibt es nur für Teilnehmer.
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
+182
-33
@@ -4,48 +4,147 @@ import { api } from '../lib/api.js';
|
||||
import { FORMAT_LABEL, serverLabel, timeAgo } from '../lib/labels.js';
|
||||
import { getAccess } from '../lib/session.js';
|
||||
import { useOverview } from '../lib/useMatch.js';
|
||||
|
||||
const GROUPS = [
|
||||
{ key: 'open', title: 'Offen', empty: 'Keine offenen Lobbys. Erstelle ein Match, um zu starten.' },
|
||||
{ key: 'running', title: 'Laufend', empty: 'Gerade läuft kein Match.' },
|
||||
{ key: 'closed', title: 'Abgeschlossen', empty: 'Noch keine abgeschlossenen Matches.' },
|
||||
];
|
||||
import MapImage from '../components/MapImage.jsx';
|
||||
|
||||
export default function Overview() {
|
||||
const { matches } = useOverview();
|
||||
const mine = (matches ?? []).filter((m) => m.group !== 'closed' && getAccess(m.id));
|
||||
const step = mine.length ? Math.max(...mine.map((m) => nextStep(m, getAccess(m.id)).step)) : 0;
|
||||
const running = (matches ?? []).filter((m) => m.group === 'running');
|
||||
const open = (matches ?? []).filter((m) => m.group === 'open');
|
||||
// Nur echte Ergebnisse: abgebrochene Matches haben keins und stehen nicht auf der Startseite
|
||||
const closed = (matches ?? []).filter((m) => m.group === 'closed' && m.status === 'finished');
|
||||
|
||||
return (
|
||||
<div className="overview">
|
||||
<section className="overview-head">
|
||||
<div>
|
||||
<h1>Match-Lobbys</h1>
|
||||
<p className="lead">Teams treten mit ihrem Einladungscode bei, die Captains führen das Map-Veto, der Server wird automatisch eingerichtet.</p>
|
||||
<div className="overview home">
|
||||
<section className={`home-hero ${mine.length ? 'has-mine' : ''}`}>
|
||||
<div className="home-intro">
|
||||
<h1>Mit deinem Team ins Match</h1>
|
||||
<p className="lead">
|
||||
Den Teamlink postet der Organisator im Match-Chat auf maxlan.de oder in Discord. Öffne den Link deines Teams.
|
||||
Hast du nur den Code, gib ihn hier ein.
|
||||
</p>
|
||||
<CodeTicket />
|
||||
</div>
|
||||
<CodeEntry />
|
||||
{mine.length > 0 && <MyMatches matches={mine} />}
|
||||
</section>
|
||||
|
||||
<Steps current={step} />
|
||||
|
||||
|
||||
{matches === null ? (
|
||||
<p className="muted">Lade Matches …</p>
|
||||
) : (
|
||||
<div className="groups">
|
||||
{GROUPS.map((g) => {
|
||||
const list = matches.filter((m) => m.group === g.key);
|
||||
return (
|
||||
<section key={g.key} className={`group group-${g.key}`}>
|
||||
<h2>{g.title} <span className="count">{list.length}</span></h2>
|
||||
{list.length === 0 ? <p className="muted small">{g.empty}</p> : (
|
||||
<ul className="match-list">
|
||||
{list.map((m) => <MatchRow key={m.id} match={m} />)}
|
||||
</ul>
|
||||
<>
|
||||
<section className="group home-live">
|
||||
<h2>Laufend <span className="count">{running.length}</span></h2>
|
||||
{running.length === 0 ? (
|
||||
<p className="muted small">Gerade läuft kein Match.</p>
|
||||
) : (
|
||||
<div className="run-grid">
|
||||
{running.map((m) => <RunningCard key={m.id} match={m} />)}
|
||||
</div>
|
||||
)}
|
||||
</section>
|
||||
<div className="home-lists">
|
||||
<section className="group">
|
||||
<h2>Offene Lobbys <span className="count">{open.length}</span></h2>
|
||||
{open.length === 0 ? (
|
||||
<p className="muted small">Keine offene Lobby. Sobald der Organisator ein Match erstellt, steht es hier.</p>
|
||||
) : (
|
||||
<ul className="match-list">{open.map((m) => <MatchRow key={m.id} match={m} />)}</ul>
|
||||
)}
|
||||
</section>
|
||||
<section className="group">
|
||||
<h2>Ergebnisse <span className="count">{closed.length}</span></h2>
|
||||
{closed.length === 0 ? (
|
||||
<p className="muted small">Noch kein Match abgeschlossen.</p>
|
||||
) : (
|
||||
<ul className="match-list">{closed.slice(0, 12).map((m) => <MatchRow key={m.id} match={m} />)}</ul>
|
||||
)}
|
||||
</section>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
const STEPS = [
|
||||
{ title: 'Teamlink öffnen', text: 'Link aus dem Match-Chat, Namen eingeben' },
|
||||
{ title: 'Bereit klicken', text: 'In der Lobby auf „Ich bin bereit“' },
|
||||
{ title: 'Map-Veto', text: 'Die Captains bannen und wählen' },
|
||||
{ title: 'Auf den Server', text: 'Befehl kopieren oder im LAN-Reiter' },
|
||||
];
|
||||
|
||||
/** Was als Nächstes zu tun ist, je nach Stand des Matches und Rolle. step = Schritt in STEPS (1–4). */
|
||||
function nextStep(m, access) {
|
||||
const organizer = access?.kind === 'organizer';
|
||||
switch (m.status) {
|
||||
case 'lobby':
|
||||
return organizer
|
||||
? { step: 2, text: 'Lobby offen: Veto starten, sobald beide Teams bereit sind', action: 'Zur Lobby' }
|
||||
: { step: 2, text: 'Lobby offen: Klick auf „Ich bin bereit“', action: 'Zur Lobby' };
|
||||
case 'veto':
|
||||
return { step: 3, text: 'Das Map-Veto läuft', action: 'Zum Veto' };
|
||||
case 'server_setup':
|
||||
return { step: 4, text: 'Der Server wird eingerichtet, gleich geht es los', action: 'Zum Match' };
|
||||
default:
|
||||
return organizer
|
||||
? { step: 4, text: 'Match läuft: Aufwärmphase beenden, wenn alle da sind', action: 'Zum Match' }
|
||||
: { step: 4, text: 'Match läuft: Verbindung steht auf der Match-Seite', action: 'Zum Server' };
|
||||
}
|
||||
}
|
||||
|
||||
/** Matches, für die dieser Browser einen Zugang hat, mit dem nächsten Schritt. */
|
||||
function MyMatches({ matches }) {
|
||||
return (
|
||||
<aside className="home-mine" aria-label="Deine Matches">
|
||||
<h2>{matches.length === 1 ? 'Dein Match' : 'Deine Matches'}</h2>
|
||||
<ul>
|
||||
{matches.map((m) => {
|
||||
const access = getAccess(m.id);
|
||||
const next = nextStep(m, access);
|
||||
return (
|
||||
<li key={m.id}>
|
||||
<Link to={`/m/${m.id}`} className="mine-card">
|
||||
<span className="mine-teams">
|
||||
<span className="team-a">{m.teamA}</span> <span className="vs">vs.</span> <span className="team-b">{m.teamB}</span>
|
||||
</span>
|
||||
<span className="mine-meta">
|
||||
{m.modeLabel}, {FORMAT_LABEL[m.format]}
|
||||
{access.kind === 'organizer' ? ', du bist Organisator' : access.kind === 'spectator' ? ', als Zuschauer' : ''}
|
||||
</span>
|
||||
<span className="mine-next">{next.text}</span>
|
||||
<span className="btn btn-primary btn-sm mine-go">{next.action}</span>
|
||||
</Link>
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ul>
|
||||
</aside>
|
||||
);
|
||||
}
|
||||
|
||||
/** Die vier Schritte vom Teamlink bis auf den Server. current = Schritt des eigenen Matches (0 = keins). */
|
||||
function Steps({ current }) {
|
||||
return (
|
||||
<ol className="home-steps">
|
||||
{STEPS.map((st, i) => {
|
||||
const n = i + 1;
|
||||
const state = current === 0 ? '' : n < current ? 'is-done' : n === current ? 'is-current' : '';
|
||||
return (
|
||||
<li key={st.title} className={state} aria-current={n === current ? 'step' : undefined}>
|
||||
<span className="step-n">{n}</span>
|
||||
<span className="step-title">{st.title}</span>
|
||||
<span className="step-text">{st.text}</span>
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ol>
|
||||
);
|
||||
}
|
||||
|
||||
function MatchRow({ match: m }) {
|
||||
const access = getAccess(m.id);
|
||||
const server = serverLabel(m.server);
|
||||
@@ -79,28 +178,78 @@ function MatchRow({ match: m }) {
|
||||
);
|
||||
}
|
||||
|
||||
function CodeEntry() {
|
||||
/** Karte für ein laufendes Match: Map als Hintergrund, Stand groß, Serie und Status darunter. */
|
||||
function RunningCard({ match: m }) {
|
||||
const server = serverLabel(m.server);
|
||||
const map = m.currentMap;
|
||||
const live = map && !map.finished;
|
||||
const bo1 = m.format === 'bo1';
|
||||
return (
|
||||
<Link to={`/m/${m.id}`} className={`run-card ${live ? 'is-live' : ''}`} style={{ '--map': map?.color ?? '#3a4150' }}>
|
||||
{map?.image && <MapImage map={{ image: map.image, color: map.color, name: map.name }} className="run-art" />}
|
||||
<div className="run-top">
|
||||
<span className="run-mode">{m.modeLabel}, {FORMAT_LABEL[m.format]}</span>
|
||||
{live ? <span className="live-badge run-live">Live</span> : <span className={`run-status tone-${server.tone}`}>{m.statusLabel}</span>}
|
||||
</div>
|
||||
<div className="run-teams">
|
||||
<span className="run-team a">{m.teamA}</span>
|
||||
<span className="run-score">
|
||||
{map ? <>{map.score.A}<i>:</i>{map.score.B}</> : <i className="run-vs">vs.</i>}
|
||||
</span>
|
||||
<span className="run-team b">{m.teamB}</span>
|
||||
</div>
|
||||
<div className="run-foot">
|
||||
<span>{map ? `Map ${map.number}: ${map.name}` : 'Veto läuft'}</span>
|
||||
{!bo1 && m.seriesScore && <span className="run-series">Serie {m.seriesScore.A}:{m.seriesScore.B}</span>}
|
||||
</div>
|
||||
</Link>
|
||||
);
|
||||
}
|
||||
|
||||
/** Code in die Form ABCD-EFGH bringen (Großbuchstaben, Bindestrich nach vier Zeichen). */
|
||||
function formatCode(raw) {
|
||||
const clean = raw.toUpperCase().replace(/[^A-Z0-9]/g, '').slice(0, 8);
|
||||
return clean.length > 4 ? `${clean.slice(0, 4)}-${clean.slice(4)}` : clean;
|
||||
}
|
||||
|
||||
/** Code-Eingabe im Stil einer Eintrittskarte. */
|
||||
function CodeTicket() {
|
||||
const [code, setCode] = useState('');
|
||||
const [error, setError] = useState(null);
|
||||
const [busy, setBusy] = useState(false);
|
||||
const navigate = useNavigate();
|
||||
const complete = code.replace(/-/g, '').length === 8;
|
||||
const submit = async (e) => {
|
||||
e.preventDefault();
|
||||
setError(null);
|
||||
setBusy(true);
|
||||
try {
|
||||
const res = await api('/access', { method: 'POST', body: { code } });
|
||||
navigate(res.access === 'spectator' ? `/watch/${code.trim()}` : `/join/${code.trim()}`);
|
||||
navigate(res.access === 'spectator' ? `/watch/${code}` : `/join/${code}`);
|
||||
} catch (err) {
|
||||
setError(err.message);
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
return (
|
||||
<form className="code-entry" onSubmit={submit}>
|
||||
<label htmlFor="code">Einladungs- oder Zuschauercode</label>
|
||||
<div className="row">
|
||||
<input id="code" value={code} onChange={(e) => setCode(e.target.value)} placeholder="ABCD-EFGH" autoComplete="off" spellCheck="false" />
|
||||
<button className="btn" disabled={code.replace(/[^a-z0-9]/gi, '').length < 8}>Beitreten</button>
|
||||
</div>
|
||||
{error && <p className="field-error">{error}</p>}
|
||||
<form className="ticket" onSubmit={submit}>
|
||||
<label className="ticket-stub" htmlFor="code">Code</label>
|
||||
<input
|
||||
id="code"
|
||||
className="ticket-code"
|
||||
value={code}
|
||||
onChange={(e) => setCode(formatCode(e.target.value))}
|
||||
placeholder="ABCD-EFGH"
|
||||
autoComplete="off"
|
||||
autoCapitalize="characters"
|
||||
spellCheck="false"
|
||||
inputMode="text"
|
||||
aria-describedby={error ? 'code-error' : 'code-hint'}
|
||||
/>
|
||||
<button className="btn btn-primary ticket-go" disabled={!complete || busy}>{busy ? 'Prüfe …' : 'Beitreten'}</button>
|
||||
{error
|
||||
? <p id="code-error" className="field-error ticket-msg">{error}</p>
|
||||
: <p id="code-hint" className="muted small ticket-msg">Teamcode oder Zuschauercode, acht Zeichen.</p>}
|
||||
</form>
|
||||
);
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
import { useEffect, useState } from 'react';
|
||||
import { useParams } from 'react-router-dom';
|
||||
import { api } from '../lib/api.js';
|
||||
import { FORMAT_LABEL } from '../lib/labels.js';
|
||||
import { getSocket } from '../lib/useMatch.js';
|
||||
@@ -14,11 +15,13 @@ const PAGE_SECONDS = 12;
|
||||
/**
|
||||
* Stream-Übersicht aller laufenden Vetos und Matches: /stream
|
||||
* Mit STREAM_KEY: /stream?key=<schlüssel>. Optional ?bg=transparent.
|
||||
* Ein einzelnes Match: /stream/match/<matchId>, daraus führen die Karten der Übersicht.
|
||||
*/
|
||||
export default function StreamOverviewPage() {
|
||||
const params = new URLSearchParams(window.location.search);
|
||||
const key = params.get('key') ?? '';
|
||||
const transparent = params.get('bg') === 'transparent';
|
||||
const { matchId } = useParams();
|
||||
const { data, error } = useStreamOverview(key);
|
||||
const now = useClock();
|
||||
const [page, setPage] = useState(0);
|
||||
@@ -29,8 +32,10 @@ export default function StreamOverviewPage() {
|
||||
return () => document.documentElement.classList.remove('stream-mode', 'stream-transparent');
|
||||
}, [transparent]);
|
||||
|
||||
const activeMatches = (data?.active ?? []).filter((m) => !matchId || m.id === matchId);
|
||||
|
||||
// Mehr Matches als auf eine Seite passen: automatisch weiterblättern
|
||||
const pages = data ? Math.max(1, Math.ceil(data.active.length / PER_PAGE)) : 1;
|
||||
const pages = Math.max(1, Math.ceil(activeMatches.length / PER_PAGE));
|
||||
useEffect(() => {
|
||||
if (pages <= 1) { setPage(0); return undefined; }
|
||||
const t = setInterval(() => setPage((p) => (p + 1) % pages), PAGE_SECONDS * 1000);
|
||||
@@ -41,7 +46,7 @@ export default function StreamOverviewPage() {
|
||||
return (
|
||||
<ScaledStage>
|
||||
<div className="st-message">
|
||||
<img src="/brand/maxlan-logo.webp" alt="MaxLAN e.V." />
|
||||
<img src="/brand/maxlan-logo.webp" alt="Maxlan e.V." />
|
||||
<h1>Stream-Übersicht nicht verfügbar</h1>
|
||||
<p>{error}</p>
|
||||
</div>
|
||||
@@ -49,7 +54,7 @@ export default function StreamOverviewPage() {
|
||||
);
|
||||
}
|
||||
|
||||
const active = data?.active ?? [];
|
||||
const active = activeMatches;
|
||||
const shown = active.slice(page * PER_PAGE, page * PER_PAGE + PER_PAGE);
|
||||
const liveCount = active.filter((m) => m.status === 'live').length;
|
||||
const vetoCount = active.filter((m) => m.status === 'veto').length;
|
||||
@@ -59,7 +64,7 @@ export default function StreamOverviewPage() {
|
||||
<ScaledStage>
|
||||
<div className="so-root">
|
||||
<header className="st-top">
|
||||
<img className="st-logo" src="/brand/maxlan-logo.webp" alt="MaxLAN e.V." />
|
||||
<img className="st-logo" src="/brand/maxlan-logo.webp" alt="Maxlan e.V." />
|
||||
<div className="so-title">
|
||||
<strong>Counter-Strike 2</strong>
|
||||
{liveCount > 0 && <span className="so-count so-count-live">{liveCount} live</span>}
|
||||
@@ -73,11 +78,24 @@ export default function StreamOverviewPage() {
|
||||
{!data && <div className="so-empty">Lade Matches …</div>}
|
||||
{data && shown.length === 0 && (
|
||||
<div className="so-empty">
|
||||
{matchId ? (
|
||||
<>
|
||||
<h2>Dieses Match läuft gerade nicht</h2>
|
||||
<p>Es erscheint hier, sobald das Veto oder das Match beginnt.</p>
|
||||
</>
|
||||
) : (
|
||||
<>
|
||||
<h2>Gerade läuft kein Match</h2>
|
||||
<p>{data.upcoming.length ? 'Die nächsten Lobbys stehen unten.' : 'Sobald ein Veto beginnt, erscheint es hier.'}</p>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
{shown.map((m) => <MatchCard key={m.id} m={m} />)}
|
||||
{shown.map((m) => (
|
||||
<a key={m.id} className="so-link" href={matchHref(m.id, key)}>
|
||||
<MatchCard m={m} />
|
||||
</a>
|
||||
))}
|
||||
</main>
|
||||
|
||||
<footer className="so-bottom">
|
||||
@@ -87,8 +105,10 @@ export default function StreamOverviewPage() {
|
||||
<ul>
|
||||
{data.upcoming.map((m) => (
|
||||
<li key={m.id}>
|
||||
<a className="so-link" href={matchHref(m.id, key)}>
|
||||
<span className="a">{m.teams.A}</span> <span className="vs">vs</span> <span className="b">{m.teams.B}</span>
|
||||
<small>{FORMAT_LABEL[m.format]}{m.ready.A && m.ready.B ? ', bereit' : ''}</small>
|
||||
</a>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
@@ -100,9 +120,11 @@ export default function StreamOverviewPage() {
|
||||
<ul>
|
||||
{data.results.map((m) => (
|
||||
<li key={m.id}>
|
||||
<a className="so-link" href={matchHref(m.id, key)}>
|
||||
<span className={`a ${winner(m) === 'A' ? 'won' : ''}`}>{m.teams.A}</span>
|
||||
<b>{resultScore(m)}</b>
|
||||
<span className={`b ${winner(m) === 'B' ? 'won' : ''}`}>{m.teams.B}</span>
|
||||
</a>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
@@ -114,7 +136,12 @@ export default function StreamOverviewPage() {
|
||||
);
|
||||
}
|
||||
|
||||
function useStreamOverview(key) {
|
||||
/** Link zur Stream-Übersicht eines einzelnen Matches. Der Zuschauercode bleibt geheim, daher nur die Match-ID. */
|
||||
function matchHref(id, key) {
|
||||
return `/stream/match/${encodeURIComponent(id)}${key ? `?key=${encodeURIComponent(key)}` : ''}`;
|
||||
}
|
||||
|
||||
export function useStreamOverview(key) {
|
||||
const [data, setData] = useState(null);
|
||||
const [error, setError] = useState(null);
|
||||
useEffect(() => {
|
||||
@@ -145,7 +172,6 @@ function winner(m) {
|
||||
const [a, b] = resultScore(m).split(':').map(Number);
|
||||
return a === b ? null : a > b ? 'A' : 'B';
|
||||
}
|
||||
|
||||
function MatchCard({ m }) {
|
||||
const current = m.series.find((s) => s.number === m.currentMapNumber);
|
||||
const isBo1 = m.format === 'bo1';
|
||||
|
||||
@@ -67,7 +67,7 @@ export function ScaledStage({ children }) {
|
||||
function StreamMessage({ title, text }) {
|
||||
return (
|
||||
<div className="st-message">
|
||||
<img src="/brand/maxlan-logo.webp" alt="MaxLAN e.V." />
|
||||
<img src="/brand/maxlan-logo.webp" alt="Maxlan e.V." />
|
||||
<h1>{title}</h1>
|
||||
{text && <p>{text}</p>}
|
||||
</div>
|
||||
@@ -99,7 +99,7 @@ function StreamContent({ matchId, code }) {
|
||||
return (
|
||||
<div className={`st-root phase-${phase} ${phase !== 'lobby' && state.series.length > 0 ? 'has-maps' : 'no-maps'}`}>
|
||||
<header className="st-top">
|
||||
<img className="st-logo" src="/brand/maxlan-logo.webp" alt="MaxLAN e.V." />
|
||||
<img className="st-logo" src="/brand/maxlan-logo.webp" alt="Maxlan e.V." />
|
||||
<div className="st-meta">
|
||||
<span>Counter-Strike 2</span>
|
||||
<span>{state.modeLabel}</span>
|
||||
|
||||
@@ -114,3 +114,9 @@
|
||||
.so-strip li b { font-variant-numeric: tabular-nums; }
|
||||
.so-strip li .won { text-decoration: underline; text-underline-offset: 5px; }
|
||||
.so-none { color: var(--muted); font-size: 22px; margin: 0; }
|
||||
|
||||
/* Klickbare Karten und Listeneinträge führen zur Übersicht des jeweiligen Matches */
|
||||
.so-link { display: block; color: inherit; text-decoration: none; }
|
||||
.so-strip li .so-link { display: flex; align-items: baseline; gap: 10px; color: inherit; text-decoration: none; }
|
||||
.so-link:hover { filter: brightness(1.15); }
|
||||
.so-link:focus-visible { outline: 3px solid var(--brand-red); outline-offset: 4px; }
|
||||
+268
-1
@@ -1,6 +1,6 @@
|
||||
/* ---------- Tokens ---------- */
|
||||
:root {
|
||||
/* MaxLAN-Farben aus dem Logo: Blau #344A99, Rot #A72A1C auf Schwarz */
|
||||
/* Maxlan-Farben aus dem Logo: Blau #344A99, Rot #A72A1C auf Schwarz */
|
||||
--brand-blue: #344a99;
|
||||
--brand-red: #a72a1c;
|
||||
|
||||
@@ -512,3 +512,270 @@ input:focus, select:focus { border-color: var(--link); outline: none; }
|
||||
.rollback h3 { margin: 0 0 8px; display: flex; align-items: center; gap: 10px; }
|
||||
.rollback select { min-width: 200px; }
|
||||
.admin-badge { font: 600 .75rem var(--body); color: #fff; background: var(--brand-red); padding: 2px 8px; border-radius: 3px; }
|
||||
|
||||
.admin-settings { border: 1px solid var(--line); background: var(--surface); border-radius: var(--radius); padding: 16px 20px; margin-bottom: 20px; }
|
||||
.admin-settings h2 { margin: 0 0 12px; font-size: 1.1rem; }
|
||||
.admin-settings-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(260px, 1fr)); gap: 8px 16px; margin-bottom: 12px; }
|
||||
.admin-check { display: flex; align-items: center; gap: 8px; cursor: pointer; }
|
||||
|
||||
.admin-tabs { display: flex; gap: 4px; border-bottom: 1px solid var(--line); margin-bottom: 20px; }
|
||||
.admin-tab { background: none; border: 0; border-bottom: 2px solid transparent; color: var(--muted); padding: 10px 14px; font: inherit; cursor: pointer; }
|
||||
.admin-tab:hover { color: var(--text); }
|
||||
.admin-tab.is-active { color: var(--text); border-bottom-color: var(--primary); }
|
||||
|
||||
.turn-timer { grid-column: 1 / -1; display: flex; align-items: center; gap: 10px; margin-top: 8px; }
|
||||
.turn-bar { flex: 1; height: 6px; border-radius: 3px; background: color-mix(in srgb, var(--team) 18%, transparent); overflow: hidden; }
|
||||
.turn-bar span { display: block; height: 100%; background: var(--team); transition: width .25s linear; }
|
||||
.turn-seconds { min-width: 3ch; text-align: right; color: var(--muted); font-size: .875rem; font-variant-numeric: tabular-nums; }
|
||||
.turn-timer.is-low .turn-bar span { background: var(--error); }
|
||||
.turn-timer.is-low .turn-seconds { color: var(--error); font-weight: 600; }
|
||||
.admin-live { display: flex; gap: 10px; align-items: baseline; margin-top: 4px; font-size: .9rem; }
|
||||
.admin-live strong { font-variant-numeric: tabular-nums; }
|
||||
.admin-badge { display: inline-block; margin-top: 6px; padding: 2px 10px; border-radius: 999px; font-size: .8rem; font-weight: 600; }
|
||||
.admin-badge.is-paused { background: color-mix(in srgb, var(--pending) 22%, transparent); color: var(--pending); border: 1px solid var(--pending); }
|
||||
.btn-warn { border-color: var(--pending); color: var(--pending); }
|
||||
/* Laufende Matches in der Übersicht */
|
||||
.run-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(320px, 1fr)); gap: 16px; }
|
||||
.run-card { position: relative; display: flex; flex-direction: column; justify-content: space-between; gap: 10px; min-height: 190px; padding: 16px 18px; border-radius: var(--radius); border: 1px solid var(--line); background: var(--surface); color: var(--text); text-decoration: none; overflow: hidden; isolation: isolate; transition: transform .15s ease, border-color .15s ease; }
|
||||
.run-card:hover { transform: translateY(-2px); border-color: var(--map); }
|
||||
.run-card.is-live { box-shadow: inset 3px 0 0 var(--brand-red); }
|
||||
.run-art { position: absolute; inset: 0; z-index: -1; opacity: .28; }
|
||||
.run-art::after { background: linear-gradient(180deg, rgba(0,0,0,.2), rgba(0,0,0,.92)); }
|
||||
.run-top { display: flex; justify-content: space-between; align-items: center; gap: 8px; font-size: .8rem; color: var(--muted); }
|
||||
.run-live { animation: run-pulse 1.6s ease-in-out infinite; }
|
||||
@keyframes run-pulse { 50% { opacity: .55; } }
|
||||
.run-status { font-weight: 600; }
|
||||
.run-teams { display: grid; grid-template-columns: 1fr auto 1fr; align-items: center; gap: 8px; text-align: center; }
|
||||
.run-team { font: 700 1.25rem var(--display); overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
|
||||
.run-team.a { color: var(--team-a); text-align: right; }
|
||||
.run-team.b { color: var(--team-b); text-align: left; }
|
||||
.run-score { font: 700 2.25rem var(--display); font-variant-numeric: tabular-nums; }
|
||||
.run-score i { font-style: normal; color: var(--muted); padding: 0 4px; }
|
||||
.run-vs { font-size: 1rem; color: var(--muted); font-style: normal; }
|
||||
.run-foot { display: flex; justify-content: space-between; gap: 8px; font-size: .875rem; color: var(--muted); }
|
||||
.run-series { font-variant-numeric: tabular-nums; }
|
||||
.host-usage { margin-bottom: 20px; }
|
||||
.host-usage h2 { font-size: 1.1rem; margin: 0 0 10px; }
|
||||
.host-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(260px, 1fr)); gap: 12px; }
|
||||
.host-card { border: 1px solid var(--line); background: var(--surface); border-radius: var(--radius); padding: 12px 14px; }
|
||||
.host-card.is-full { border-color: var(--pending); }
|
||||
.host-head { display: flex; flex-wrap: wrap; gap: 4px 10px; align-items: baseline; margin-bottom: 8px; }
|
||||
.host-count { margin-left: auto; font-variant-numeric: tabular-nums; font-size: .875rem; }
|
||||
.host-bar { height: 6px; border-radius: 3px; background: var(--line); overflow: hidden; margin-bottom: 8px; }
|
||||
.host-bar span { display: block; height: 100%; background: var(--primary); transition: width .3s ease; }
|
||||
.host-card.is-full .host-bar span { background: var(--pending); }
|
||||
.host-matches { list-style: none; margin: 0; padding: 0; font-size: .9rem; }
|
||||
.host-matches li { padding: 3px 0; border-top: 1px solid var(--line); }
|
||||
.host-disk { font-size: .85rem; color: var(--muted); margin: -2px 0 8px; font-variant-numeric: tabular-nums; }
|
||||
.host-disk.is-low { color: var(--error); font-weight: 600; }
|
||||
.admin-address { display: flex; flex-wrap: wrap; gap: 6px 16px; margin-top: 8px; font-size: .85rem; }
|
||||
.admin-address code { font: 500 .85rem ui-monospace, SFMono-Regular, Consolas, monospace; padding: 1px 6px; border: 1px solid var(--line); border-radius: 4px; background: var(--surface); }
|
||||
.admin-settings h3 { margin: 16px 0 8px; font-size: .95rem; }
|
||||
.setting-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(260px, 1fr)); gap: 12px 20px; }
|
||||
.setting-item { display: flex; flex-direction: column; gap: 4px; }
|
||||
.setting-field { display: flex; flex-direction: column; gap: 4px; font-size: .9rem; }
|
||||
.setting-field input, .setting-field textarea { width: 100%; box-sizing: border-box; font: inherit; color: var(--text); background: var(--bg, transparent); border: 1px solid var(--line); border-radius: 4px; padding: 6px 8px; }
|
||||
.setting-field textarea { resize: vertical; font-family: ui-monospace, SFMono-Regular, Consolas, monospace; font-size: .85rem; }
|
||||
.setting-live { display: inline-block; margin-right: 6px; padding: 0 6px; border-radius: 999px; font-size: .7rem; font-weight: 600; color: var(--primary); border: 1px solid var(--primary); }
|
||||
.host-edit { display: flex; flex-direction: column; gap: 10px; margin-bottom: 12px; }
|
||||
.host-edit-row { display: grid; grid-template-columns: 1fr 2fr 1.4fr .8fr .8fr 1.1fr 1.4fr auto; gap: 8px; align-items: end; padding-bottom: 10px; border-bottom: 1px solid var(--line); }
|
||||
@media (max-width: 900px) {
|
||||
.host-edit-row { grid-template-columns: 1fr 1fr; }
|
||||
.host-col-dockerHost { grid-column: 1 / -1; }
|
||||
}
|
||||
.pull-results { list-style: none; margin: 8px 0 0; padding: 0; display: flex; flex-direction: column; gap: 4px; font-size: .9rem; }
|
||||
.pull-results li { display: flex; flex-wrap: wrap; gap: 4px 10px; align-items: baseline; }
|
||||
.pull-results code { font-family: ui-monospace, SFMono-Regular, Consolas, monospace; }
|
||||
.pull-running span { color: var(--pending); }
|
||||
.pull-ok span { color: var(--ok, #22c55e); }
|
||||
.pull-failed span { color: var(--error); }
|
||||
.admin-toolbar { display: flex; flex-wrap: wrap; gap: 10px 16px; align-items: center; margin: 0 0 14px; }
|
||||
.admin-search { flex: 1 1 240px; min-width: 0; font: inherit; color: var(--text); background: var(--surface); border: 1px solid var(--line); border-radius: 4px; padding: 7px 10px; }
|
||||
.admin-filters { display: flex; flex-wrap: wrap; gap: 6px; }
|
||||
.admin-filter { display: inline-flex; align-items: center; gap: 6px; font: inherit; font-size: .875rem; color: var(--muted); background: transparent; border: 1px solid var(--line); border-radius: 999px; padding: 4px 12px; cursor: pointer; }
|
||||
.admin-filter:hover { color: var(--text); }
|
||||
.admin-filter.is-active { color: var(--text); border-color: var(--primary); background: color-mix(in srgb, var(--primary) 16%, transparent); }
|
||||
.admin-filter-count { font-variant-numeric: tabular-nums; font-size: .75rem; opacity: .8; }
|
||||
.admin-filter.has-errors .admin-filter-count { color: var(--error); font-weight: 700; opacity: 1; }
|
||||
.admin-error { margin: 8px 0 0; color: var(--error); }
|
||||
.admin-badge.is-archived { background: transparent; color: var(--muted); border: 1px solid var(--line); }
|
||||
.knife-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(280px, 1fr)); gap: 12px; margin-bottom: 12px; }
|
||||
.knife-card { border: 1px solid var(--line); border-radius: var(--radius); padding: 12px 14px; display: flex; flex-direction: column; gap: 6px; }
|
||||
.knife-head { display: flex; flex-wrap: wrap; gap: 4px 10px; align-items: baseline; }
|
||||
.knife-state { margin-left: auto; }
|
||||
.knife-addr { font: 500 .9rem ui-monospace, SFMono-Regular, Consolas, monospace; align-self: flex-start; padding: 1px 6px; border: 1px solid var(--line); border-radius: 4px; }
|
||||
.knife-new select { font: inherit; color: var(--text); background: var(--surface); border: 1px solid var(--line); border-radius: 4px; padding: 5px 8px; }
|
||||
.knife-new { align-items: center; }
|
||||
.knife-public { margin-bottom: 24px; }
|
||||
.knife-list { list-style: none; margin: 0; padding: 0; display: flex; flex-direction: column; gap: 8px; }
|
||||
.knife-list li { display: flex; flex-wrap: wrap; align-items: center; gap: 6px 14px; padding: 10px 14px; border: 1px solid var(--line); border-radius: var(--radius); background: var(--surface); }
|
||||
.knife-list code { font-family: ui-monospace, SFMono-Regular, Consolas, monospace; font-size: .85rem; }
|
||||
.knife-list .btn { margin-left: auto; }
|
||||
.knife-mode { display: inline-block; margin: 0; padding: 1px 8px; border-radius: 999px; font-size: .75rem; font-weight: 700; color: var(--primary); border: 1px solid var(--primary); background: transparent; }
|
||||
.pool-maps { display: grid; grid-template-columns: repeat(auto-fill, minmax(130px, 1fr)); gap: 8px; margin-bottom: 10px; }
|
||||
.pool-map { position: relative; display: flex; flex-direction: column; justify-content: flex-end; min-height: 78px; isolation: isolate; border: 1px solid var(--line); border-radius: var(--radius); overflow: hidden; cursor: pointer; opacity: .45; transition: opacity .15s ease, border-color .15s ease; }
|
||||
.pool-map.is-on { opacity: 1; border-color: var(--primary); }
|
||||
.pool-map input { position: absolute; top: 6px; left: 6px; z-index: 2; }
|
||||
|
||||
.pool-map-name { position: relative; z-index: 1; padding: 5px 8px; font-size: .9rem; font-weight: 700; text-shadow: 0 1px 6px rgba(0, 0, 0, .7); }
|
||||
.pool-flows { display: flex; flex-direction: column; gap: 6px; margin-bottom: 10px; }
|
||||
.pool-flow { display: flex; flex-wrap: wrap; gap: 6px 10px; align-items: baseline; }
|
||||
.pool-flow strong { min-width: 36px; font-size: .85rem; }
|
||||
.flow-steps { display: flex; flex-wrap: wrap; gap: 4px; list-style: none; margin: 0; padding: 0; }
|
||||
.flow-steps li { font-size: .75rem; padding: 1px 7px; border-radius: 999px; border: 1px solid var(--line); color: var(--muted); }
|
||||
.flow-steps .flow-ban { color: var(--error); border-color: color-mix(in srgb, var(--error) 50%, transparent); }
|
||||
.flow-steps .flow-pick { color: var(--ok); border-color: color-mix(in srgb, var(--ok) 50%, transparent); }
|
||||
.flow-steps .flow-decider { color: var(--text); border-color: var(--primary); }
|
||||
/* Admin-Einstellungen mit Seitenleiste */
|
||||
.settings-layout { display: grid; grid-template-columns: 230px minmax(0, 1fr); gap: 20px; align-items: start; }
|
||||
.settings-nav { position: sticky; top: 16px; display: flex; flex-direction: column; gap: 14px; }
|
||||
.settings-nav-title { font-size: .72rem; font-weight: 700; letter-spacing: .06em; text-transform: uppercase; color: var(--muted); margin: 0 0 4px 10px; }
|
||||
.settings-nav-group { display: flex; flex-direction: column; gap: 2px; }
|
||||
.settings-nav-item { display: flex; flex-direction: column; align-items: flex-start; gap: 1px; width: 100%; text-align: left; font: inherit; color: var(--text); background: transparent; border: 1px solid transparent; border-left: 3px solid transparent; border-radius: 4px; padding: 7px 10px; cursor: pointer; }
|
||||
.settings-nav-item small { font-size: .75rem; color: var(--muted); }
|
||||
.settings-nav-item:hover { background: var(--surface); }
|
||||
.settings-nav-item.is-active { background: var(--surface); border-color: var(--line); border-left-color: var(--primary); }
|
||||
.settings-content > .admin-settings { margin-bottom: 0; }
|
||||
@media (max-width: 760px) {
|
||||
.settings-layout { grid-template-columns: minmax(0, 1fr); gap: 12px; }
|
||||
.settings-nav { position: static; flex-direction: row; flex-wrap: wrap; gap: 6px; }
|
||||
.settings-nav-group { flex-direction: row; flex-wrap: wrap; gap: 6px; }
|
||||
.settings-nav-title { display: none; }
|
||||
.settings-nav-item { width: auto; white-space: nowrap; border: 1px solid var(--line); border-radius: 999px; padding: 5px 12px; }
|
||||
.settings-nav-item small { display: none; }
|
||||
.settings-nav-item.is-active { border-color: var(--primary); }
|
||||
}
|
||||
|
||||
/* ---------- Startseite: Spieler zuerst ---------- */
|
||||
.home-hero { display: grid; grid-template-columns: minmax(0, 1fr); gap: 32px; align-items: start; margin: 8px 0 28px; }
|
||||
.home-hero.has-mine { grid-template-columns: minmax(0, 1.25fr) minmax(280px, 1fr); }
|
||||
.home-intro h1 { font: 700 clamp(2.6rem, 6vw, 4.4rem)/.95 var(--display); letter-spacing: -.01em; margin: 0 0 14px; max-width: 14ch; }
|
||||
.home-intro .lead { max-width: 58ch; margin: 0 0 22px; }
|
||||
|
||||
/* Code-Eingabe als Eintrittskarte: Abriss links, Code groß in der Mitte */
|
||||
.ticket {
|
||||
--notch: 11px;
|
||||
display: grid; grid-template-columns: auto minmax(0, 1fr) auto; align-items: center; column-gap: 0;
|
||||
max-width: 620px; background: var(--surface-2); border: 1px solid var(--line-strong);
|
||||
clip-path: polygon(var(--chamfer) 0, 100% 0, 100% calc(100% - var(--chamfer)), calc(100% - var(--chamfer)) 100%, 0 100%, 0 var(--chamfer));
|
||||
}
|
||||
.ticket-stub {
|
||||
align-self: stretch; display: flex; align-items: center; padding: 0 18px 0 22px;
|
||||
font: 700 1.05rem var(--display); color: var(--muted); letter-spacing: .02em;
|
||||
border-right: 2px dashed var(--line-strong); background: color-mix(in srgb, var(--brand-red) 14%, transparent);
|
||||
}
|
||||
.ticket-code {
|
||||
min-width: 0; width: 100%; border: 0; background: transparent; color: var(--text); outline: none;
|
||||
font: 700 clamp(1.9rem, 4.6vw, 2.75rem)/1 var(--display); letter-spacing: .14em; padding: 16px 18px;
|
||||
}
|
||||
.ticket-code::placeholder { color: color-mix(in srgb, var(--muted) 45%, transparent); }
|
||||
.ticket:focus-within { border-color: var(--primary); box-shadow: inset 0 0 0 1px var(--primary); }
|
||||
.ticket-go { margin: 0 14px 0 0; }
|
||||
.ticket-msg { grid-column: 1 / -1; margin: 0; padding: 8px 22px 12px; border-top: 1px solid var(--line); }
|
||||
|
||||
/* Eigene Matches */
|
||||
.home-mine h2 { font-size: 1.15rem; margin: 6px 0 10px; }
|
||||
.home-mine ul { list-style: none; margin: 0; padding: 0; display: flex; flex-direction: column; gap: 10px; }
|
||||
.mine-card {
|
||||
display: grid; grid-template-columns: minmax(0, 1fr) auto; gap: 4px 14px; align-items: center;
|
||||
padding: 14px 16px; text-decoration: none; color: var(--text);
|
||||
background: var(--surface); border: 1px solid var(--line); border-left: 3px solid var(--primary); border-radius: var(--radius);
|
||||
}
|
||||
.mine-card:hover { border-color: var(--line-strong); border-left-color: var(--primary-hover); }
|
||||
.mine-card:focus-visible { outline: 2px solid var(--link); outline-offset: 2px; }
|
||||
.mine-teams { font: 700 1.35rem/1.1 var(--display); grid-column: 1; }
|
||||
.mine-meta { grid-column: 1; font-size: .85rem; color: var(--muted); }
|
||||
.mine-next { grid-column: 1; font-weight: 600; margin-top: 4px; }
|
||||
.mine-go { grid-column: 2; grid-row: 1 / span 3; }
|
||||
|
||||
/* Vier Schritte */
|
||||
.home-steps { list-style: none; margin: 0 0 36px; padding: 0; display: grid; grid-template-columns: repeat(4, minmax(0, 1fr)); border-top: 1px solid var(--line); }
|
||||
.home-steps li { position: relative; display: grid; grid-template-columns: auto 1fr; align-content: start; column-gap: 12px; row-gap: 2px; padding: 14px 16px 4px 0; }
|
||||
.step-n {
|
||||
grid-row: 1; align-self: center; width: 34px; height: 34px; display: grid; place-items: center;
|
||||
font: 700 1.2rem var(--display); color: var(--muted); border: 1px solid var(--line-strong); border-radius: 50%;
|
||||
}
|
||||
.step-title { font-weight: 700; align-self: center; }
|
||||
.step-text { grid-column: 2; font-size: .85rem; color: var(--muted); }
|
||||
.home-steps li.is-done .step-n { color: var(--ok); border-color: color-mix(in srgb, var(--ok) 60%, transparent); }
|
||||
.home-steps li.is-current::before { content: ''; position: absolute; top: -2px; left: 0; right: 16px; height: 3px; background: var(--primary); }
|
||||
.home-steps li.is-current .step-n { color: #fff; background: var(--primary); border-color: var(--primary); }
|
||||
|
||||
.home-live { margin-bottom: 36px; }
|
||||
.home-lists { display: grid; grid-template-columns: repeat(2, minmax(0, 1fr)); gap: 32px; }
|
||||
.home-lists .match-row-meta { flex-wrap: wrap; }
|
||||
|
||||
@media (max-width: 900px) {
|
||||
.home-hero.has-mine { grid-template-columns: minmax(0, 1fr); }
|
||||
.home-hero.has-mine .home-mine { order: -1; }
|
||||
.home-steps { grid-template-columns: repeat(2, minmax(0, 1fr)); }
|
||||
.home-lists { grid-template-columns: minmax(0, 1fr); }
|
||||
}
|
||||
@media (max-width: 520px) {
|
||||
.ticket { grid-template-columns: minmax(0, 1fr) auto; }
|
||||
.ticket-stub { grid-column: 1 / -1; border-right: 0; border-bottom: 2px dashed var(--line-strong); padding: 8px 18px; }
|
||||
.ticket-code { letter-spacing: .08em; padding: 12px 14px; }
|
||||
.home-steps { grid-template-columns: minmax(0, 1fr); }
|
||||
.home-steps li { padding: 10px 0 10px 12px; }
|
||||
.home-steps li.is-current::before { top: 8px; bottom: 8px; left: 0; right: auto; width: 3px; height: auto; }
|
||||
.mine-card { grid-template-columns: minmax(0, 1fr); }
|
||||
.mine-go { grid-column: 1; grid-row: auto; justify-self: start; margin-top: 6px; }
|
||||
}
|
||||
/* Seitenwahl per Messerrunde in der Lobby */
|
||||
.knife-round { margin: 14px 0; padding: 14px 16px; border: 1px solid var(--line); border-left: 3px solid var(--brand-red); border-radius: var(--radius); background: var(--surface-2); text-align: left; }
|
||||
.knife-round h3 { margin: 0 0 6px; font-size: 1.05rem; }
|
||||
.knife-round .knife-list { margin-top: 10px; }
|
||||
.knife-decide { margin: 6px 0 4px; }
|
||||
.knife-decide .row { display: flex; flex-wrap: wrap; gap: 10px; justify-content: center; }
|
||||
.knife-team-a { border-color: var(--team-a); color: var(--team-a); }
|
||||
.knife-team-b { border-color: var(--team-b); color: var(--team-b); }
|
||||
/* Chat im Match */
|
||||
.chat-box { display: flex; flex-direction: column; padding: 0; overflow: hidden; }
|
||||
.chat-tabs { display: flex; border-bottom: 1px solid var(--line); }
|
||||
.chat-tab { position: relative; flex: 1; font: 700 1rem var(--display); color: var(--muted); background: transparent; border: 0; border-bottom: 3px solid transparent; padding: 12px 14px 10px; cursor: pointer; }
|
||||
.chat-tab:hover { color: var(--text); }
|
||||
.chat-tab.is-active { color: var(--text); border-bottom-color: var(--primary); }
|
||||
.chat-tab-a.is-active { border-bottom-color: var(--team-a); }
|
||||
.chat-tab-b.is-active { border-bottom-color: var(--team-b); }
|
||||
.chat-unread { display: inline-block; width: 8px; height: 8px; margin-left: 6px; border-radius: 50%; background: var(--brand-red); vertical-align: middle; }
|
||||
.chat-list { list-style: none; margin: 0; padding: 10px 16px; height: 300px; overflow-y: auto; display: flex; flex-direction: column; gap: 8px; }
|
||||
.chat-empty { margin: auto 0; text-align: center; }
|
||||
.chat-msg { display: flex; flex-direction: column; gap: 1px; max-width: 92%; }
|
||||
.chat-msg.is-mine { align-self: flex-end; text-align: right; }
|
||||
.chat-meta { display: flex; gap: 6px; align-items: baseline; font-size: .8rem; }
|
||||
.chat-msg.is-mine .chat-meta { justify-content: flex-end; }
|
||||
.chat-org { color: var(--text); }
|
||||
.chat-role { font-size: .7rem; padding: 0 6px; border: 1px solid var(--line-strong); border-radius: 999px; color: var(--muted); }
|
||||
.chat-text { display: inline-block; padding: 6px 10px; border-radius: 10px; background: var(--surface-2); overflow-wrap: anywhere; }
|
||||
.chat-msg.is-mine .chat-text { background: color-mix(in srgb, var(--primary) 30%, var(--surface-2)); }
|
||||
.chat-form { display: flex; gap: 8px; padding: 10px 12px; border-top: 1px solid var(--line); }
|
||||
.chat-form input { flex: 1; min-width: 0; }
|
||||
.chat-closed { margin: 0; padding: 10px 16px; border-top: 1px solid var(--line); }
|
||||
.chat-box .field-error { margin: 0 16px 10px; }
|
||||
/* Live-Konsole der Container */
|
||||
.console-backdrop { position: fixed; inset: 0; z-index: 50; display: grid; place-items: center; padding: 16px; background: rgba(var(--bg-rgb), .78); }
|
||||
.console-dialog { display: flex; flex-direction: column; width: min(1100px, 100%); height: min(760px, 100%); background: var(--surface); border: 1px solid var(--line-strong); border-radius: var(--radius); overflow: hidden; }
|
||||
.console-head { display: flex; align-items: center; gap: 12px; padding: 12px 16px; border-bottom: 1px solid var(--line); }
|
||||
.console-head strong { font: 700 1.1rem var(--display); margin-right: auto; }
|
||||
.console-status { font-size: .8rem; color: var(--muted); }
|
||||
.console-status.is-live { color: var(--ok); }
|
||||
.console-status.is-live::before { content: ''; display: inline-block; width: 7px; height: 7px; margin-right: 6px; border-radius: 50%; background: var(--ok); vertical-align: middle; }
|
||||
.console-tools { display: flex; flex-wrap: wrap; align-items: center; gap: 8px 14px; padding: 8px 16px; border-bottom: 1px solid var(--line); }
|
||||
.console-tools input[type="search"] { flex: 1 1 200px; min-width: 0; }
|
||||
.console-out { flex: 1; margin: 0; padding: 12px 16px; overflow: auto; background: #05060a; color: #cfd6e6; font: .8rem/1.45 ui-monospace, SFMono-Regular, Consolas, monospace; white-space: pre-wrap; overflow-wrap: anywhere; }
|
||||
.console-note { margin: 0; padding: 6px 16px 10px; }
|
||||
.host-log-btn { margin-left: 4px; }
|
||||
@media (max-width: 600px) {
|
||||
.console-backdrop { padding: 0; }
|
||||
.console-dialog { height: 100%; border-radius: 0; }
|
||||
}
|
||||
.pull-skipped span { color: var(--muted); }
|
||||
.files-bar { flex: 1 1 160px; height: 6px; border-radius: 3px; background: var(--line); overflow: hidden; }
|
||||
.files-bar i { display: block; height: 100%; background: var(--primary); transition: width .4s ease; }
|
||||
.knife-connect { display: flex; flex-wrap: wrap; align-items: end; gap: 8px 12px; margin-top: 10px; }
|
||||
.knife-connect > :first-child { flex: 1 1 260px; }
|
||||
.knife-actions { margin-top: 10px; gap: 8px; flex-wrap: wrap; }
|
||||
.team-invite { margin-top: 12px; padding-right: 0; }
|
||||
.team-invite .copy-row { flex-wrap: wrap; }
|
||||
.team-invite .copy-row code { flex: 1 1 100%; font-size: .78rem; white-space: normal; word-break: break-all; overflow: visible; }
|
||||
.team-invite p { margin: 6px 0 0; }
|
||||
@@ -0,0 +1,45 @@
|
||||
#!/usr/bin/env bash
|
||||
# Richtet einen Docker-Host für CS2 Mapveto ein. Läuft vom eigenen Rechner aus per SSH.
|
||||
#
|
||||
# Aufruf: bash deploy/docker-host-einrichten.sh <ssh-ziel> [volume]
|
||||
# Beispiel: bash deploy/docker-host-einrichten.sh cs2@192.168.178.111
|
||||
#
|
||||
# Voraussetzungen: SSH-Schlüssel hinterlegt (ohne Passwortabfrage), Docker auf dem Host installiert.
|
||||
set -euo pipefail
|
||||
|
||||
TARGET="${1:?Aufruf: $0 <ssh-ziel> [volume]}"
|
||||
VOLUME="${2:-cs2-mapveto-gamefiles}"
|
||||
IMAGE="joedwards32/cs2:latest"
|
||||
HOST_PART="${TARGET#*@}"
|
||||
|
||||
echo "→ Verbindung zu $TARGET prüfen"
|
||||
ssh -o BatchMode=yes -o ConnectTimeout=10 "$TARGET" true
|
||||
|
||||
echo "→ Docker prüfen"
|
||||
if ! ssh "$TARGET" "command -v docker >/dev/null 2>&1"; then
|
||||
echo "Docker fehlt auf $HOST_PART. Installation: https://docs.docker.com/engine/install/" >&2
|
||||
exit 1
|
||||
fi
|
||||
ssh "$TARGET" "docker info >/dev/null"
|
||||
|
||||
echo "→ Freier Platz für Docker (CS2 braucht rund 90 GB)"
|
||||
ssh "$TARGET" "df -BG /var/lib/docker 2>/dev/null | tail -1 || df -BG / | tail -1"
|
||||
|
||||
echo "→ Volume $VOLUME anlegen (falls nicht vorhanden)"
|
||||
ssh "$TARGET" "docker volume inspect $VOLUME >/dev/null 2>&1 || docker volume create $VOLUME >/dev/null"
|
||||
|
||||
echo "→ Image $IMAGE laden"
|
||||
ssh "$TARGET" "docker pull $IMAGE"
|
||||
|
||||
cat <<EOF
|
||||
|
||||
Fertig. Diesen Eintrag in CS2_DOCKER_HOSTS (JSON-Liste in der .env) aufnehmen:
|
||||
|
||||
{"name":"$HOST_PART","dockerHost":"ssh://$TARGET","publicHost":"$HOST_PART","portStart":27100,"portEnd":27139}
|
||||
|
||||
Hinweise:
|
||||
- name muss pro Host eindeutig sein.
|
||||
- Frei sein müssen: 27015–27020 (LAN-Reiter von Steam), 27100–27139 und jeweils 100 darüber für CSTV
|
||||
(27115–27120, 27200–27239). Pro Host sind bis zu 40 Matches möglich, 6 davon im LAN-Reiter.
|
||||
- Der erste Server-Start lädt die CS2-Spieldateien (rund 60 bis 90 GB). Das dauert lange.
|
||||
EOF
|
||||
Binary file not shown.
Binary file not shown.
Generated
+20
@@ -23,6 +23,8 @@
|
||||
"name": "@cs2-mapveto/client",
|
||||
"version": "0.1.0",
|
||||
"dependencies": {
|
||||
"@fontsource/barlow": "5.3.0",
|
||||
"@fontsource/barlow-condensed": "5.3.0",
|
||||
"react": "^18.3.1",
|
||||
"react-dom": "^18.3.1",
|
||||
"react-router-dom": "^6.28.0",
|
||||
@@ -725,6 +727,24 @@
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@fontsource/barlow": {
|
||||
"version": "5.3.0",
|
||||
"resolved": "https://registry.npmjs.org/@fontsource/barlow/-/barlow-5.3.0.tgz",
|
||||
"integrity": "sha512-tGR0y6QObRtKv71MOth44222+mdNFM/ZWFWDV1VLzNbG4oK9PNRlyJzmkck4vHAi9ibHBXgt4SlY51amFP55CA==",
|
||||
"license": "OFL-1.1",
|
||||
"funding": {
|
||||
"url": "https://github.com/sponsors/ayuhito"
|
||||
}
|
||||
},
|
||||
"node_modules/@fontsource/barlow-condensed": {
|
||||
"version": "5.3.0",
|
||||
"resolved": "https://registry.npmjs.org/@fontsource/barlow-condensed/-/barlow-condensed-5.3.0.tgz",
|
||||
"integrity": "sha512-RA7MmIx0v3eQ6Gcf74qLVLOwLB0GpPOzx+eU9iG/AmCnSJGcIWYeU8y6CEMGZ210MGwGg5CZhzLkkvyZdTTk1g==",
|
||||
"license": "OFL-1.1",
|
||||
"funding": {
|
||||
"url": "https://github.com/sponsors/ayuhito"
|
||||
}
|
||||
},
|
||||
"node_modules/@img/sharp-darwin-arm64": {
|
||||
"version": "0.33.5",
|
||||
"resolved": "https://registry.npmjs.org/@img/sharp-darwin-arm64/-/sharp-darwin-arm64-0.33.5.tgz",
|
||||
|
||||
+137
-17
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"$comment": "Map-Pools und Veto-Abläufe. Schritte: ban:X, pick:X, side:X, decider. X = erstes Team (startet das Veto), Y = zweites Team. 'side' folgt immer auf einen Pick bzw. auf 'decider' und bezieht sich auf diese Map. Ungültige Abläufe werden beim Start gemeldet und das Format ist dann nicht auswählbar. Optional pro Map: image = Bild-URL oder Pfad (z. B. /maps/de_dust2.jpg aus client/public). Standardbilder: github.com/ghostcap-gaming/cs2-map-images (Bilder aus dem Spiel, Rechte bei Valve).",
|
||||
"$comment": "Map-Pools und Veto-Abläufe. Schritte: ban:X, pick:X, side:X, decider. X = erstes Team (startet das Veto), Y = zweites Team. 'side' folgt immer auf einen Pick bzw. auf 'decider' und bezieht sich auf diese Map. Welche Maps gespielt werden, wählt der Admin im Admin-Bereich (Einstellungen → Map-Pools); 'active': false = nur im Katalog. Die hier hinterlegten Abläufe gelten, wenn sie zur Anzahl der aktiven Maps passen, sonst erzeugt die Anwendung einen passenden Ablauf. Optional pro Map: image = Bild-URL oder Pfad (z. B. /maps/de_dust2.jpg aus client/public). Standardbilder: github.com/ghostcap-gaming/cs2-map-images (Bilder aus dem Spiel, Rechte bei Valve).",
|
||||
"pools": {
|
||||
"competitive": {
|
||||
"label": "Competitive 5 gegen 5",
|
||||
@@ -7,18 +7,104 @@
|
||||
"gameType": 0,
|
||||
"gameMode": 1,
|
||||
"maps": [
|
||||
{ "id": "de_ancient", "name": "Ancient", "color": "#3f8f5a", "image": "/maps/de_ancient.webp" },
|
||||
{ "id": "de_anubis", "name": "Anubis", "color": "#c79a3d", "image": "/maps/de_anubis.webp" },
|
||||
{ "id": "de_dust2", "name": "Dust II", "color": "#d3a45c", "image": "/maps/de_dust2.webp" },
|
||||
{ "id": "de_inferno", "name": "Inferno", "color": "#c4573a", "image": "/maps/de_inferno.webp" },
|
||||
{ "id": "de_mirage", "name": "Mirage", "color": "#b98a4a", "image": "/maps/de_mirage.webp" },
|
||||
{ "id": "de_nuke", "name": "Nuke", "color": "#4a8fbf", "image": "/maps/de_nuke.webp" },
|
||||
{ "id": "de_train", "name": "Train", "color": "#7a7f8a", "image": "/maps/de_train.webp" }
|
||||
{
|
||||
"id": "de_ancient",
|
||||
"name": "Ancient",
|
||||
"color": "#3f8f5a",
|
||||
"image": "/maps/de_ancient.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_anubis",
|
||||
"name": "Anubis",
|
||||
"color": "#c79a3d",
|
||||
"image": "/maps/de_anubis.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_cache",
|
||||
"name": "Cache",
|
||||
"color": "#6f8a4a",
|
||||
"image": "/maps/de_cache.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_dust2",
|
||||
"name": "Dust II",
|
||||
"color": "#d3a45c",
|
||||
"image": "/maps/de_dust2.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_inferno",
|
||||
"name": "Inferno",
|
||||
"color": "#c4573a",
|
||||
"image": "/maps/de_inferno.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_mirage",
|
||||
"name": "Mirage",
|
||||
"color": "#b98a4a",
|
||||
"image": "/maps/de_mirage.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_nuke",
|
||||
"name": "Nuke",
|
||||
"color": "#4a8fbf",
|
||||
"image": "/maps/de_nuke.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_overpass",
|
||||
"name": "Overpass",
|
||||
"color": "#5f8f7a",
|
||||
"image": "/maps/de_overpass.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_train",
|
||||
"name": "Train",
|
||||
"color": "#7a7f8a",
|
||||
"image": "/maps/de_train.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_vertigo",
|
||||
"name": "Vertigo",
|
||||
"color": "#8a74b8",
|
||||
"image": "/maps/de_vertigo.webp"
|
||||
}
|
||||
],
|
||||
"flows": {
|
||||
"bo1": ["ban:X", "ban:Y", "ban:X", "ban:Y", "ban:X", "ban:Y", "decider", "side:X"],
|
||||
"bo3": ["ban:X", "ban:Y", "pick:X", "side:Y", "pick:Y", "side:X", "ban:X", "ban:Y", "decider", "side:X"],
|
||||
"bo5": ["ban:X", "ban:Y", "pick:X", "side:Y", "pick:Y", "side:X", "pick:X", "side:Y", "pick:Y", "side:X", "decider", "side:Y"]
|
||||
"bo1": [
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"decider",
|
||||
"side:X"
|
||||
],
|
||||
"bo3": [
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"pick:X",
|
||||
"side:Y",
|
||||
"pick:Y",
|
||||
"side:X",
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"decider",
|
||||
"side:X"
|
||||
],
|
||||
"bo5": [
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"pick:X",
|
||||
"side:Y",
|
||||
"pick:Y",
|
||||
"side:X",
|
||||
"pick:X",
|
||||
"side:Y",
|
||||
"pick:Y",
|
||||
"side:X",
|
||||
"decider",
|
||||
"side:Y"
|
||||
]
|
||||
}
|
||||
},
|
||||
"wingman": {
|
||||
@@ -27,14 +113,48 @@
|
||||
"gameType": 0,
|
||||
"gameMode": 2,
|
||||
"maps": [
|
||||
{ "id": "de_inferno", "name": "Inferno", "color": "#c4573a", "image": "/maps/de_inferno.webp" },
|
||||
{ "id": "de_nuke", "name": "Nuke", "color": "#4a8fbf", "image": "/maps/de_nuke.webp" },
|
||||
{ "id": "de_overpass", "name": "Overpass", "color": "#5f8f7a", "image": "/maps/de_overpass.webp" },
|
||||
{ "id": "de_vertigo", "name": "Vertigo", "color": "#8a74b8", "image": "/maps/de_vertigo.webp" }
|
||||
{
|
||||
"id": "de_inferno",
|
||||
"name": "Inferno",
|
||||
"color": "#c4573a",
|
||||
"image": "/maps/de_inferno.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_nuke",
|
||||
"name": "Nuke",
|
||||
"color": "#4a8fbf",
|
||||
"image": "/maps/de_nuke.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_overpass",
|
||||
"name": "Overpass",
|
||||
"color": "#5f8f7a",
|
||||
"image": "/maps/de_overpass.webp"
|
||||
},
|
||||
{
|
||||
"id": "de_vertigo",
|
||||
"name": "Vertigo",
|
||||
"color": "#8a74b8",
|
||||
"image": "/maps/de_vertigo.webp"
|
||||
}
|
||||
],
|
||||
"flows": {
|
||||
"bo1": ["ban:X", "ban:Y", "ban:X", "decider", "side:Y"],
|
||||
"bo3": ["ban:X", "pick:Y", "side:X", "pick:X", "side:Y", "decider", "side:X"]
|
||||
"bo1": [
|
||||
"ban:X",
|
||||
"ban:Y",
|
||||
"ban:X",
|
||||
"decider",
|
||||
"side:Y"
|
||||
],
|
||||
"bo3": [
|
||||
"ban:X",
|
||||
"pick:Y",
|
||||
"side:X",
|
||||
"pick:X",
|
||||
"side:Y",
|
||||
"decider",
|
||||
"side:X"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+227
-5
@@ -1,4 +1,6 @@
|
||||
import express from 'express';
|
||||
import { formatPortList } from './config.js';
|
||||
import { formatDockerEvent } from './servers/dockerAdapter.js';
|
||||
import { HttpError } from './matchService.js';
|
||||
import { createRateLimiter, randomToken, safeEqual } from './security.js';
|
||||
|
||||
@@ -14,7 +16,7 @@ function bearer(req) {
|
||||
* (nur im Speicher, verfällt nach 12 Stunden oder beim Neustart). Admin-Aktionen nutzen die bestehenden
|
||||
* Organisator-Funktionen mit einem Admin-Zugang, die Berechtigungen bleiben also an einer Stelle.
|
||||
*/
|
||||
export function createAdminRouter({ service, manager, config }) {
|
||||
export function createAdminRouter({ service, manager, config, settings, knife, pools }) {
|
||||
const router = express.Router();
|
||||
const sessions = new Map(); // Token -> Ablaufzeit (ms)
|
||||
const loginLimit = createRateLimiter({ windowMs: 60_000, max: 5 });
|
||||
@@ -64,6 +66,8 @@ export function createAdminRouter({ service, manager, config }) {
|
||||
}
|
||||
const token = randomToken();
|
||||
const expiresAt = Date.now() + SESSION_HOURS * 3_600_000;
|
||||
// Abgelaufene Anmeldungen entfernen, damit die Liste nicht wächst
|
||||
for (const [t, until] of sessions) if (until < Date.now()) sessions.delete(t);
|
||||
sessions.set(token, expiresAt);
|
||||
return res.json({ token, expiresAt });
|
||||
});
|
||||
@@ -76,10 +80,224 @@ export function createAdminRouter({ service, manager, config }) {
|
||||
|
||||
router.get('/session', requireAdmin, (req, res) => res.json({ ok: true }));
|
||||
|
||||
// Discord-Meldungen: welche Ereignisse gemeldet werden
|
||||
// Gameserver-Einstellungen: Vorgaben aus der .env, vom Admin überschreibbar
|
||||
router.get('/server-settings', requireAdmin, wrap(() => ({ fields: settings.view() })));
|
||||
router.put('/server-settings', requireAdmin, wrap(async (req) => {
|
||||
const changed = settings.update(req.body?.values ?? {});
|
||||
if (changed.includes('vetoStepSeconds')) service.startVetoTimer();
|
||||
const live = changed.length ? await manager.applyLiveSettings(changed) : { updated: 0, failed: [] };
|
||||
return { fields: settings.view(), changed, live };
|
||||
}));
|
||||
|
||||
// Docker-Hosts: Liste wie CS2_DOCKER_HOSTS, gespeichert in der Datenbank
|
||||
const hostView = () => ({
|
||||
hosts: (manager.adapter.hosts ?? []).map((h) => ({
|
||||
name: h.name,
|
||||
dockerHost: h.dockerHost,
|
||||
publicHost: h.publicHost,
|
||||
rconHost: h.rconHost,
|
||||
portStart: h.portRangeStart,
|
||||
portEnd: h.portRangeEnd,
|
||||
volume: h.volume,
|
||||
lanPorts: formatPortList(h.lanPorts),
|
||||
})),
|
||||
overridden: settings.hostsOverridden(),
|
||||
editable: !!manager.adapter.setHosts,
|
||||
image: config.docker.image,
|
||||
pull: manager.adapter.pullStatus?.() ?? null,
|
||||
files: manager.adapter.filesStatus?.() ?? null,
|
||||
});
|
||||
router.get('/docker-hosts', requireAdmin, wrap(() => hostView()));
|
||||
router.put('/docker-hosts', requireAdmin, wrap((req) => {
|
||||
const list = req.body?.hosts;
|
||||
const hosts = settings.parseHosts(list);
|
||||
manager.setDockerHosts(hosts);
|
||||
settings.saveHosts(list, hosts);
|
||||
return hostView();
|
||||
}));
|
||||
router.delete('/docker-hosts', requireAdmin, wrap(() => {
|
||||
manager.setDockerHosts(settings.defaultHosts);
|
||||
settings.resetHosts();
|
||||
return hostView();
|
||||
}));
|
||||
// Image auf allen Hosts neu laden. Läuft im Hintergrund, Stand über GET /docker-hosts.
|
||||
// Spieldateien auf allen Hosts per SteamCMD aktualisieren. Hosts mit laufenden Servern werden ausgelassen,
|
||||
// außer mit { force: true }. Läuft im Hintergrund, Stand über GET /docker-hosts.
|
||||
router.post('/docker-hosts/update-files', requireAdmin, wrap((req) => {
|
||||
if (!manager.adapter.updateGameFiles) throw new HttpError(409, 'Nur mit dem Docker-Adapter möglich', 'unsupported');
|
||||
if (manager.adapter.filesStatus().running) throw new HttpError(409, 'Die Spieldateien werden bereits aktualisiert', 'busy');
|
||||
const skip = new Map();
|
||||
if (!req.body?.force) {
|
||||
const byAddress = new Map(manager.adapter.hosts.map((h) => [h.publicHost, h.name]));
|
||||
const busy = new Map();
|
||||
for (const s of manager.activeServers()) {
|
||||
const name = s.hostName ?? byAddress.get(s.host);
|
||||
if (name) busy.set(name, (busy.get(name) ?? 0) + 1);
|
||||
}
|
||||
for (const k of knife.rows()) {
|
||||
if (!k.handle) continue;
|
||||
let name = byAddress.get(k.host);
|
||||
try {
|
||||
name = JSON.parse(k.handle).hostName ?? name;
|
||||
} catch {
|
||||
// kaputter Handle: Adresse reicht
|
||||
}
|
||||
if (name) busy.set(name, (busy.get(name) ?? 0) + 1);
|
||||
}
|
||||
for (const [name, n] of busy) skip.set(name, `ausgelassen: ${n} laufende${n === 1 ? 'r' : ''} Server`);
|
||||
}
|
||||
manager.adapter.updateGameFiles({ skip }).catch(() => {});
|
||||
return hostView();
|
||||
}));
|
||||
|
||||
router.post('/docker-hosts/pull', requireAdmin, wrap(() => {
|
||||
if (!manager.adapter.pullImage) throw new HttpError(409, 'Nur mit dem Docker-Adapter möglich', 'unsupported');
|
||||
if (manager.adapter.pullStatus().running) throw new HttpError(409, 'Das Image wird bereits aktualisiert', 'busy');
|
||||
manager.adapter.pullImage().catch(() => {});
|
||||
return hostView();
|
||||
}));
|
||||
|
||||
// Map-Pools: welche Maps gespielt werden. Der Veto-Ablauf passt sich der Anzahl an.
|
||||
const poolView = () => ({
|
||||
pools: Object.values(pools).map((p) => ({
|
||||
mode: p.mode,
|
||||
label: p.label,
|
||||
maps: p.allMaps.map((m) => ({ ...m, active: p.maps.some((a) => a.id === m.id) })),
|
||||
formats: p.formats,
|
||||
})),
|
||||
});
|
||||
router.get('/map-pools', requireAdmin, wrap(() => poolView()));
|
||||
router.put('/map-pools', requireAdmin, wrap((req) => {
|
||||
settings.saveMapSelection(pools, req.body?.mode, req.body?.maps);
|
||||
return poolView();
|
||||
}));
|
||||
|
||||
// Messer-Server für die Seitenwahl
|
||||
router.get('/knife', requireAdmin, wrap(() => ({
|
||||
servers: knife.list(),
|
||||
modes: knife.modes(),
|
||||
maxServers: config.knife.maxServers,
|
||||
})));
|
||||
router.post('/knife', requireAdmin, wrap((req) => knife.create({ map: req.body?.map, mode: req.body?.mode })));
|
||||
router.post('/knife/:id/reset', requireAdmin, wrap((req) => knife.reset(req.params.id)));
|
||||
router.post('/knife/:id/round', requireAdmin, wrap((req) => knife.startRound(req.params.id)));
|
||||
router.post('/knife/:id/restart', requireAdmin, wrap((req) => knife.restart(req.params.id)));
|
||||
router.delete('/knife/:id', requireAdmin, wrap((req) => knife.remove(req.params.id)));
|
||||
|
||||
router.get('/notifications', requireAdmin, wrap(() => service.notificationSettings()));
|
||||
router.put('/notifications', requireAdmin, wrap((req) => service.setNotificationEvents(req.body?.events)));
|
||||
router.post('/notifications/test', requireAdmin, wrap(async () => {
|
||||
if (!service.notifier.enabled) throw new HttpError(409, 'Kein Discord-Webhook eingerichtet (DISCORD_WEBHOOK_URL)', 'not_configured');
|
||||
const test = { embeds: [{ title: '🧪 Testmeldung', description: 'Die Verbindung zu CS2 Mapveto funktioniert.', color: 0x3b82f6 }] };
|
||||
if (!(await service.notifier.send(test))) {
|
||||
throw new HttpError(502, 'Discord hat die Meldung nicht angenommen (siehe Log)', 'send_failed');
|
||||
}
|
||||
return { ok: true };
|
||||
}));
|
||||
|
||||
// Alle Matches mit allen Details (Codes, Verbindungsdaten, Spieler, Veto, Serie, Ereignisse)
|
||||
router.get('/matches', requireAdmin, wrap(() => {
|
||||
const ids = service.db.prepare('SELECT id FROM matches ORDER BY created_at DESC LIMIT 100').all();
|
||||
return { matches: ids.map(({ id }) => service.snapshot(id, adminViewer(id))) };
|
||||
// Konsolenausgabe eines Containers live (Match-Server oder Messer-Server). Passwörter werden ausgeblendet.
|
||||
let openStreams = 0;
|
||||
router.get('/logs/:kind/:id', requireAdmin, (req, res, next) => {
|
||||
try {
|
||||
const { kind, id } = req.params;
|
||||
const row = kind === 'match' ? manager.row(id) : kind === 'knife' ? knife.row(id) : null;
|
||||
if (!row) throw new HttpError(404, 'Server nicht gefunden', 'not_found');
|
||||
if (!row.handle) throw new HttpError(409, 'Für diesen Server gibt es noch keinen Container', 'no_container');
|
||||
if (!manager.adapter.streamLogs) throw new HttpError(501, 'Dieser Adapter hat keine Konsolenausgabe', 'unsupported');
|
||||
if (openStreams >= 8) throw new HttpError(429, 'Zu viele offene Konsolen, erst eine schließen', 'rate_limited');
|
||||
const tail = Math.max(0, Math.min(2000, Number.parseInt(req.query.tail, 10) || 200));
|
||||
const secrets = [row.rcon_password, row.server_password, row.tv_password].filter((s) => s && s.length >= 4);
|
||||
const mask = (text) => secrets.reduce((t, s) => t.split(s).join('••••'), text);
|
||||
|
||||
const proc = manager.adapter.streamLogs(JSON.parse(row.handle), { tail });
|
||||
openStreams += 1;
|
||||
res.writeHead(200, { 'Content-Type': 'text/plain; charset=utf-8', 'Cache-Control': 'no-cache', 'X-Accel-Buffering': 'no' });
|
||||
// Zeilenweise ausgeben, damit ein Passwort nie an einer Paketgrenze zerrissen und so doch sichtbar wird
|
||||
const pipe = (stream) => {
|
||||
let rest = '';
|
||||
stream.setEncoding?.('utf8');
|
||||
stream.on('data', (chunk) => {
|
||||
const lines = (rest + chunk).split('\n');
|
||||
rest = lines.pop();
|
||||
if (lines.length) res.write(mask(lines.join('\n')) + '\n');
|
||||
});
|
||||
stream.on('end', () => { if (rest) res.write(mask(rest) + '\n'); });
|
||||
};
|
||||
pipe(proc.stdout);
|
||||
pipe(proc.stderr);
|
||||
let done = false;
|
||||
const finish = (note) => {
|
||||
if (done) return;
|
||||
done = true;
|
||||
openStreams -= 1;
|
||||
if (note && !res.writableEnded) res.end(`\n[${note}]\n`);
|
||||
};
|
||||
proc.on('close', () => finish('Ausgabe beendet'));
|
||||
proc.on?.('error', (err) => finish(`Fehler: ${err.message}`));
|
||||
req.on('close', () => {
|
||||
proc.kill();
|
||||
finish(null);
|
||||
});
|
||||
} catch (err) {
|
||||
next(err);
|
||||
}
|
||||
});
|
||||
|
||||
// Live-Log eines Docker-Hosts: seine Ereignisse (Container gestartet, beendet, entfernt, Images geladen …). Nur lesen.
|
||||
router.get('/host-log/:name', requireAdmin, (req, res, next) => {
|
||||
try {
|
||||
if (!manager.adapter.streamEvents) throw new HttpError(501, 'Nur mit dem Docker-Adapter möglich', 'unsupported');
|
||||
if (openStreams >= 8) throw new HttpError(429, 'Zu viele offene Konsolen, erst eine schließen', 'rate_limited');
|
||||
const since = Math.max(0, Math.min(24 * 60, Number.parseInt(req.query.since, 10) || 120));
|
||||
const proc = manager.adapter.streamEvents(req.params.name, { sinceMinutes: since });
|
||||
if (!proc) throw new HttpError(404, 'Docker-Host nicht gefunden', 'not_found');
|
||||
openStreams += 1;
|
||||
res.writeHead(200, { 'Content-Type': 'text/plain; charset=utf-8', 'Cache-Control': 'no-cache', 'X-Accel-Buffering': 'no' });
|
||||
res.write(`Ereignisse von ${req.params.name} seit ${since} Minuten, neue erscheinen live.\n`);
|
||||
let rest = '';
|
||||
proc.stdout.setEncoding('utf8');
|
||||
proc.stdout.on('data', (chunk) => {
|
||||
const lines = (rest + chunk).split('\n');
|
||||
rest = lines.pop();
|
||||
const out = lines.map(formatDockerEvent).filter(Boolean);
|
||||
if (out.length) res.write(out.join('\n') + '\n');
|
||||
});
|
||||
proc.stderr.setEncoding('utf8');
|
||||
proc.stderr.on('data', (chunk) => res.write(`[docker] ${chunk}`));
|
||||
let done = false;
|
||||
const finish = (note) => {
|
||||
if (done) return;
|
||||
done = true;
|
||||
openStreams -= 1;
|
||||
if (note && !res.writableEnded) res.end(`\n[${note}]\n`);
|
||||
};
|
||||
proc.on('close', () => finish('Ausgabe beendet'));
|
||||
proc.on('error', (err) => finish(`Fehler: ${err.message}`));
|
||||
req.on('close', () => {
|
||||
proc.kill();
|
||||
finish(null);
|
||||
});
|
||||
} catch (err) {
|
||||
next(err);
|
||||
}
|
||||
});
|
||||
|
||||
// Auslastung und Speicher der Docker-Hosts mit den Servern darauf
|
||||
router.get('/hosts', requireAdmin, wrap(async () => ({ hosts: await manager.hostUsage() })));
|
||||
|
||||
// ?archived=1 liefert das Archiv, sonst alle nicht archivierten Matches
|
||||
router.get('/matches', requireAdmin, wrap(async (req) => {
|
||||
const archived = req.query.archived === '1';
|
||||
const ids = service.db.prepare(archived
|
||||
? 'SELECT id FROM matches WHERE archived_at IS NOT NULL ORDER BY archived_at DESC LIMIT 300'
|
||||
: 'SELECT id FROM matches WHERE archived_at IS NULL ORDER BY created_at DESC LIMIT 150').all();
|
||||
const archivedCount = service.db.prepare('SELECT COUNT(*) AS n FROM matches WHERE archived_at IS NOT NULL').get().n;
|
||||
return {
|
||||
matches: ids.map(({ id }) => service.snapshot(id, adminViewer(id))),
|
||||
archivedCount,
|
||||
};
|
||||
}));
|
||||
|
||||
const action = (path, fn) => router.post(`/matches/:id/${path}`, requireAdmin, wrap((req) => {
|
||||
@@ -92,8 +310,12 @@ export function createAdminRouter({ service, manager, config }) {
|
||||
action('server/stop', (v) => manager.stopByOrganizer(v));
|
||||
action('server/retry', (v) => manager.retry(v));
|
||||
action('server/warmup-end', (v) => manager.endWarmup(v));
|
||||
action('archive', (v) => service.setArchived(v.matchId, true));
|
||||
action('unarchive', (v) => service.setArchived(v.matchId, false));
|
||||
action('server/pause', (v) => manager.setPaused(v, true));
|
||||
action('server/resume', (v) => manager.setPaused(v, false));
|
||||
action('series/next', (v) => manager.loadNextMap(v));
|
||||
action('veto/start', (v) => service.startVeto(v));
|
||||
action('veto/start', (v, b) => service.startVeto(v, { firstTeam: b.firstTeam }));
|
||||
action('veto/action', (v, b) => service.vetoAction(
|
||||
adminViewer(v.matchId, { team: b.team, isCaptain: true, role: 'captain' }),
|
||||
{ stepIndex: b.stepIndex, map: b.map, side: b.side },
|
||||
|
||||
+21
-4
@@ -5,22 +5,36 @@ import express from 'express';
|
||||
import { REPO_ROOT } from './config.js';
|
||||
import { openDatabase } from './db.js';
|
||||
import { createApiRouter } from './http.js';
|
||||
import { createDiscordNotifier } from './discord.js';
|
||||
import { loadMapPools } from './mapPools.js';
|
||||
import { MatchService } from './matchService.js';
|
||||
import { attachRealtime } from './realtime.js';
|
||||
import { createServerAdapter } from './servers/adapter.js';
|
||||
import { ServerManager } from './servers/serverManager.js';
|
||||
import { KnifeServers } from './servers/knifeServers.js';
|
||||
import { ServerSettings } from './serverSettings.js';
|
||||
|
||||
/** Baut die komplette Anwendung zusammen (auch für Tests nutzbar). */
|
||||
export function createApp(config, { adapter: adapterOverride, logger = console } = {}) {
|
||||
const db = openDatabase(config.databaseFile);
|
||||
// Vom Admin geänderte Gameserver-Einstellungen auf die Konfiguration legen, bevor der Adapter entsteht
|
||||
const settings = new ServerSettings({ db, config });
|
||||
settings.load();
|
||||
const pools = loadMapPools(config.mapPoolFile);
|
||||
const service = new MatchService({ db, pools, config });
|
||||
// Im Admin-Bereich gewählte Maps (Einstellungen → Map-Pools)
|
||||
settings.applyMapSelection(pools);
|
||||
const notifier = createDiscordNotifier(config.discordWebhookUrl, { logger });
|
||||
const service = new MatchService({ db, pools, config, notifier });
|
||||
|
||||
let manager;
|
||||
const adapter = adapterOverride ?? createServerAdapter(config, { getUsedPorts: () => manager.usedPorts() });
|
||||
const adapter = adapterOverride ?? createServerAdapter(config, {
|
||||
getUsedPorts: (host) => (host ? manager.usedPortsOn(host) : manager.usedPorts()),
|
||||
getStarting: (host, exclude) => manager.startingOn(host, exclude),
|
||||
});
|
||||
manager = new ServerManager({ db, service, adapter, config, logger });
|
||||
manager.init();
|
||||
const knife = new KnifeServers({ db, adapter, config, pools, logger });
|
||||
service.startVetoTimer();
|
||||
|
||||
const app = express();
|
||||
if (config.trustProxy) app.set('trust proxy', 1);
|
||||
@@ -30,7 +44,7 @@ export function createApp(config, { adapter: adapterOverride, logger = console }
|
||||
res.set('Referrer-Policy', 'no-referrer');
|
||||
next();
|
||||
});
|
||||
app.use('/api', createApiRouter({ service, manager, config, pools, adapter }));
|
||||
app.use('/api', createApiRouter({ service, manager, config, pools, adapter, settings, knife }));
|
||||
|
||||
// Gebautes Frontend ausliefern (npm run build), SPA-Fallback auf index.html.
|
||||
const dist = path.join(REPO_ROOT, 'client', 'dist');
|
||||
@@ -43,15 +57,18 @@ export function createApp(config, { adapter: adapterOverride, logger = console }
|
||||
const io = attachRealtime(server, { service, config });
|
||||
|
||||
return {
|
||||
app, server, io, db, service, manager, adapter,
|
||||
app, server, io, db, service, manager, adapter, knife,
|
||||
async start() {
|
||||
await manager.resume();
|
||||
manager.startLoops();
|
||||
knife.startLoop();
|
||||
await new Promise((resolve) => server.listen(config.port, resolve));
|
||||
return server.address().port;
|
||||
},
|
||||
async close() {
|
||||
manager.stopLoops();
|
||||
knife.stopLoop();
|
||||
service.stopVetoTimer();
|
||||
// Laufende Server-Aktionen (Start, Konfiguration) kurz abwarten, bevor die Datenbank schließt
|
||||
await manager.idle(5000);
|
||||
io.disposeRealtime();
|
||||
|
||||
@@ -22,6 +22,61 @@ function bool(name, fallback) {
|
||||
return ['1', 'true', 'yes', 'ja', 'on'].includes(raw.toLowerCase());
|
||||
}
|
||||
|
||||
/** Portliste aus Text wie "27015-27020" oder "27016,27018-27019". Leer = keine Ports. */
|
||||
export function parsePortList(value, label = 'LAN-Ports') {
|
||||
if (Array.isArray(value)) value = value.join(',');
|
||||
const ports = [];
|
||||
for (const part of String(value ?? '').split(',').map((p) => p.trim()).filter(Boolean)) {
|
||||
const m = /^(\d+)(?:\s*-\s*(\d+))?$/.exec(part);
|
||||
if (!m) throw new Error(`${label}: "${part}" ist kein Port oder Bereich`);
|
||||
const from = Number(m[1]);
|
||||
const to = Number(m[2] ?? m[1]);
|
||||
if (from < 1024 || to > 65535 || to < from || to - from > 100) throw new Error(`${label}: Bereich ${part} ist ungültig`);
|
||||
for (let p = from; p <= to; p += 1) if (!ports.includes(p)) ports.push(p);
|
||||
}
|
||||
return ports;
|
||||
}
|
||||
|
||||
/** Portliste kompakt als Text, z. B. [27015, 27016, 27017] -> "27015-27017". */
|
||||
export function formatPortList(ports = []) {
|
||||
const sorted = [...ports].sort((a, b) => a - b);
|
||||
const parts = [];
|
||||
for (let i = 0; i < sorted.length; i += 1) {
|
||||
let j = i;
|
||||
while (j + 1 < sorted.length && sorted[j + 1] === sorted[j] + 1) j += 1;
|
||||
parts.push(i === j ? String(sorted[i]) : `${sorted[i]}-${sorted[j]}`);
|
||||
i = j;
|
||||
}
|
||||
return parts.join(',');
|
||||
}
|
||||
|
||||
export function parseDockerHosts(raw) {
|
||||
if (!raw) return null;
|
||||
let list;
|
||||
try {
|
||||
list = JSON.parse(raw);
|
||||
} catch {
|
||||
throw new Error('CS2_DOCKER_HOSTS ist kein gültiges JSON');
|
||||
}
|
||||
if (!Array.isArray(list) || list.length === 0) throw new Error('CS2_DOCKER_HOSTS braucht mindestens einen Eintrag');
|
||||
const names = new Set();
|
||||
return list.map((h) => {
|
||||
if (!h.name || !h.publicHost) throw new Error('Jeder Docker-Host braucht name und publicHost');
|
||||
if (names.has(h.name)) throw new Error(`Docker-Host-Name "${h.name}" kommt doppelt vor`);
|
||||
names.add(h.name);
|
||||
return {
|
||||
name: String(h.name),
|
||||
dockerHost: h.dockerHost ?? null,
|
||||
publicHost: String(h.publicHost),
|
||||
rconHost: h.rconHost ?? h.publicHost,
|
||||
portRangeStart: h.portStart == null ? undefined : Number(h.portStart),
|
||||
portRangeEnd: h.portEnd == null ? undefined : Number(h.portEnd),
|
||||
volume: h.volume ?? undefined,
|
||||
lanPorts: h.lanPorts === undefined ? undefined : parsePortList(h.lanPorts, `LAN-Ports von ${h.name}`),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
function str(name, fallback = '') {
|
||||
const raw = process.env[name];
|
||||
return raw === undefined || raw === '' ? fallback : raw;
|
||||
@@ -41,6 +96,7 @@ export function loadConfig(overrides = {}) {
|
||||
createMatchPassword: str('CREATE_MATCH_PASSWORD'),
|
||||
// Optionaler Schlüssel für die Stream-Übersicht aller Matches (/stream?key=…); leer = offen
|
||||
streamKey: str('STREAM_KEY'),
|
||||
discordWebhookUrl: str('DISCORD_WEBHOOK_URL'),
|
||||
// Passwort für den Admin-Modus (/admin). Leer = Admin-Modus ist aus.
|
||||
adminPassword: str('ADMIN_PASSWORD'),
|
||||
requireFullTeams: bool('REQUIRE_FULL_TEAMS', false),
|
||||
@@ -49,8 +105,21 @@ export function loadConfig(overrides = {}) {
|
||||
serverAdapter: str('SERVER_ADAPTER', 'demo'),
|
||||
idleTimeoutMinutes: int('SERVER_IDLE_TIMEOUT_MINUTES', 30),
|
||||
maxLifetimeHours: int('SERVER_MAX_LIFETIME_HOURS', 8),
|
||||
// Offene Lobbys (Veto nie gestartet) werden nach so vielen Stunden gelöscht. 0 = nie
|
||||
lobbyMaxHours: int('LOBBY_MAX_HOURS', 3),
|
||||
statusPollSeconds: int('SERVER_STATUS_POLL_SECONDS', 5),
|
||||
reaperIntervalSeconds: int('SERVER_REAPER_INTERVAL_SECONDS', 60),
|
||||
// Frist pro Veto-Schritt in Sekunden, danach führt das Backend den Schritt automatisch aus. 0 = keine Frist
|
||||
vetoStepSeconds: int('VETO_STEP_SECONDS', 30),
|
||||
// Messer-Server für die Seitenwahl (im Admin-Bereich startbar)
|
||||
knife: {
|
||||
map: str('KNIFE_MAP', 'de_mirage'),
|
||||
// Zeit zum Verbinden, bevor die Messerrunde beginnt
|
||||
warmupSeconds: int('KNIFE_WARMUP_SECONDS', 90),
|
||||
maxServers: int('KNIFE_MAX_SERVERS', 4),
|
||||
},
|
||||
// Abgeschlossene oder abgebrochene Matches nach so vielen Tagen automatisch archivieren. 0 = nie
|
||||
archiveAfterDays: int('ARCHIVE_AFTER_DAYS', 3),
|
||||
|
||||
match: {
|
||||
tvDelaySeconds: int('CS2_TV_DELAY', 90),
|
||||
@@ -82,6 +151,16 @@ export function loadConfig(overrides = {}) {
|
||||
volume: str('CS2_DOCKER_VOLUME', 'cs2-mapveto-gamefiles'),
|
||||
extraArgs: str('CS2_DOCKER_EXTRA_ARGS'),
|
||||
startTimeoutMinutes: int('CS2_START_TIMEOUT_MINUTES', 20),
|
||||
// Spielports, die der Steam-Serverbrowser im LAN-Reiter absucht (Steam fragt nur 27015–27020 ab).
|
||||
// Diese Ports werden zuerst vergeben, CSTV kommt dann aus dem normalen Portbereich. Leer = aus.
|
||||
lanPorts: parsePortList(str('CS2_LAN_PORTS', '27015-27020'), 'CS2_LAN_PORTS'),
|
||||
// Abstand des CSTV-Ports zum Spielport, z. B. Spiel 27015 -> CSTV 27115
|
||||
tvPortOffset: int('CS2_TV_PORT_OFFSET', 100),
|
||||
// Anfang des Servernamens im Serverbrowser, danach folgen die Teamnamen
|
||||
serverNamePrefix: str('CS2_SERVERNAME_PREFIX', 'Maxlan'),
|
||||
// Optional: mehrere Docker-Hosts als JSON-Liste, z. B.
|
||||
// [{"name":"host1","dockerHost":"ssh://cs2@192.168.178.111","publicHost":"192.168.178.111","portStart":27100,"portEnd":27139}]
|
||||
hosts: parseDockerHosts(str('CS2_DOCKER_HOSTS')),
|
||||
},
|
||||
|
||||
staticPool: {
|
||||
|
||||
@@ -97,6 +97,45 @@ CREATE TABLE IF NOT EXISTS events (
|
||||
created_at INTEGER NOT NULL
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS events_match ON events(match_id, id);
|
||||
-- Messer-Server für die Seitenwahl: laufen dauerhaft, gehören keinem Match
|
||||
CREATE TABLE IF NOT EXISTS knife_servers (
|
||||
id TEXT PRIMARY KEY,
|
||||
number INTEGER NOT NULL,
|
||||
name TEXT NOT NULL,
|
||||
mode TEXT NOT NULL DEFAULT 'competitive',
|
||||
map TEXT NOT NULL,
|
||||
status TEXT NOT NULL,
|
||||
message TEXT,
|
||||
handle TEXT,
|
||||
host TEXT,
|
||||
port INTEGER,
|
||||
tv_port INTEGER,
|
||||
rcon_password TEXT NOT NULL,
|
||||
player_count INTEGER,
|
||||
restarts INTEGER NOT NULL DEFAULT 0,
|
||||
started_at INTEGER,
|
||||
created_at INTEGER NOT NULL,
|
||||
updated_at INTEGER NOT NULL
|
||||
);
|
||||
|
||||
-- Chat im Match: channel = 'match' (beide Teams + Organisator) oder 'A' / 'B' (nur das eigene Team)
|
||||
CREATE TABLE IF NOT EXISTS chat_messages (
|
||||
id INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
match_id TEXT NOT NULL REFERENCES matches(id) ON DELETE CASCADE,
|
||||
channel TEXT NOT NULL,
|
||||
player_id TEXT,
|
||||
author TEXT NOT NULL,
|
||||
team TEXT,
|
||||
organizer INTEGER NOT NULL DEFAULT 0,
|
||||
text TEXT NOT NULL,
|
||||
created_at INTEGER NOT NULL
|
||||
);
|
||||
CREATE INDEX IF NOT EXISTS chat_by_match ON chat_messages (match_id, channel, id);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS settings (
|
||||
key TEXT PRIMARY KEY,
|
||||
value TEXT NOT NULL
|
||||
);
|
||||
`;
|
||||
|
||||
export function openDatabase(file) {
|
||||
@@ -124,4 +163,12 @@ function migrate(db) {
|
||||
for (const [name, type] of add) {
|
||||
if (!seriesColumns.has(name)) db.exec(`ALTER TABLE series_maps ADD COLUMN ${name} ${type}`);
|
||||
}
|
||||
const serverColumns = columns('servers');
|
||||
if (!serverColumns.has('paused')) db.exec('ALTER TABLE servers ADD COLUMN paused INTEGER NOT NULL DEFAULT 0');
|
||||
// Seitenwahl per Messerrunde auf dem Match-Server: wann sie eingerichtet wurde und was gerade läuft
|
||||
if (!serverColumns.has('knife_at')) db.exec('ALTER TABLE servers ADD COLUMN knife_at INTEGER');
|
||||
if (!serverColumns.has('knife_phase')) db.exec('ALTER TABLE servers ADD COLUMN knife_phase TEXT');
|
||||
// Abgeschlossene Matches lassen sich archivieren; sie verschwinden dann aus der normalen Admin-Liste
|
||||
if (!columns('matches').has('archived_at')) db.exec('ALTER TABLE matches ADD COLUMN archived_at INTEGER');
|
||||
if (!columns('knife_servers').has('mode')) db.exec("ALTER TABLE knife_servers ADD COLUMN mode TEXT NOT NULL DEFAULT 'competitive'");
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
// Meldungen an einen Discord-Webhook, z. B. für Streamer. Fehler werden nur protokolliert
|
||||
// und bremsen den Matchablauf nie aus.
|
||||
|
||||
const WEBHOOK_PATTERN = /^https:\/\/(discord\.com|discordapp\.com)\/api\/webhooks\/\d+\/[\w-]+$/;
|
||||
const TIMEOUT_MS = 5000;
|
||||
const MAX_LENGTH = 1900;
|
||||
|
||||
/** Ereignisse, die gemeldet werden können. Alle sind standardmäßig aktiv. */
|
||||
export const NOTIFY_EVENTS = [
|
||||
{ key: 'veto_start', label: 'Veto gestartet' },
|
||||
{ key: 'match_start', label: 'Match gestartet (Aufwärmphase beendet)' },
|
||||
{ key: 'map_end', label: 'Map beendet (mit Ergebnis)' },
|
||||
{ key: 'series_end', label: 'Serie entschieden' },
|
||||
{ key: 'match_closed', label: 'Match abgeschlossen oder abgebrochen' },
|
||||
{ key: 'server_error', label: 'Serverfehler' },
|
||||
];
|
||||
|
||||
/**
|
||||
* @param {string} url Webhook-URL aus DISCORD_WEBHOOK_URL, leer = keine Meldungen
|
||||
* @param {object} options fetchImpl und logger, vor allem für Tests
|
||||
*/
|
||||
export function createDiscordNotifier(url, { fetchImpl = fetch, logger = console } = {}) {
|
||||
if (!url) return { enabled: false, send: async () => false };
|
||||
// Die URL enthält ein Geheimnis. Sie wird deshalb nie in Fehlermeldungen ausgegeben.
|
||||
if (!WEBHOOK_PATTERN.test(url)) throw new Error('DISCORD_WEBHOOK_URL ist keine gültige Discord-Webhook-URL');
|
||||
|
||||
return {
|
||||
enabled: true,
|
||||
/** Liefert true, wenn Discord die Nachricht angenommen hat. */
|
||||
async send(message) {
|
||||
// Text oder vollständige Discord-Payload (z. B. mit embeds)
|
||||
const payload = typeof message === 'string' ? { content: message.slice(0, MAX_LENGTH) } : message;
|
||||
try {
|
||||
const res = await fetchImpl(url, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(payload),
|
||||
signal: AbortSignal.timeout(TIMEOUT_MS),
|
||||
});
|
||||
if (res.ok) return true;
|
||||
logger.warn(`Discord-Webhook antwortet mit HTTP ${res.status}`);
|
||||
} catch (err) {
|
||||
logger.warn(`Discord-Meldung fehlgeschlagen: ${err.name}`);
|
||||
}
|
||||
return false;
|
||||
},
|
||||
};
|
||||
}
|
||||
+13
-7
@@ -14,7 +14,7 @@ function accessTokens(req) {
|
||||
return [bearer(req), req.get('x-player-token')?.trim() || null];
|
||||
}
|
||||
|
||||
export function createApiRouter({ service, manager, config, pools, adapter }) {
|
||||
export function createApiRouter({ service, manager, config, pools, adapter, settings, knife }) {
|
||||
const router = express.Router();
|
||||
|
||||
// Live-Logs vom CS2-Server (logaddress_add_http). Vor dem JSON-Parser, weil CS2 Klartext sendet.
|
||||
@@ -32,7 +32,7 @@ export function createApiRouter({ service, manager, config, pools, adapter }) {
|
||||
});
|
||||
|
||||
router.use(express.json({ limit: '32kb' }));
|
||||
router.use('/admin', createAdminRouter({ service, manager, config }));
|
||||
router.use('/admin', createAdminRouter({ service, manager, config, settings, knife, pools }));
|
||||
|
||||
const limiters = {
|
||||
create: createRateLimiter({ windowMs: 60_000, max: 10 }),
|
||||
@@ -71,12 +71,15 @@ export function createApiRouter({ service, manager, config, pools, adapter }) {
|
||||
|
||||
router.get('/matches', wrap(() => ({ matches: service.listMatches() })));
|
||||
|
||||
// Messer-Server für die Seitenwahl: offen, ohne Passwort, deshalb für alle sichtbar
|
||||
router.get('/knife-servers', wrap(() => ({ servers: knife.list().filter((k) => k.status === 'running') })));
|
||||
|
||||
// Stream-Übersicht aller Matches; mit STREAM_KEY nur mit passendem ?key=
|
||||
router.get('/stream/overview', wrap((req) => {
|
||||
if (config.streamKey && !safeEqual(String(req.query.key ?? ''), config.streamKey)) {
|
||||
throw new HttpError(403, 'Für die Stream-Übersicht wird der Stream-Schlüssel benötigt', 'forbidden');
|
||||
}
|
||||
return service.streamOverview();
|
||||
// Globaler STREAM_KEY: alle Matches; Match-Schlüssel (vom Organisator): nur dieses Match
|
||||
const access = service.streamAccess(typeof req.query.key === 'string' ? req.query.key : '');
|
||||
if (!access) throw new HttpError(403, 'Für die Stream-Übersicht wird der Stream-Schlüssel benötigt', 'forbidden');
|
||||
return service.streamOverview({ matchId: access.matchId });
|
||||
}));
|
||||
|
||||
router.post('/matches', limit('create'), wrap((req) => {
|
||||
@@ -110,15 +113,18 @@ export function createApiRouter({ service, manager, config, pools, adapter }) {
|
||||
const action = (path, handler) => router.post(`/matches/:id/${path}`, limit('action'), wrap((req) => handler(viewerFor(req), req.body ?? {})));
|
||||
|
||||
action('ready', (v, b) => service.setReady(v, Boolean(b.ready)));
|
||||
action('chat', (v, b) => service.postChat(v, { channel: b.channel, text: b.text }));
|
||||
action('leave', (v) => service.leave(v));
|
||||
action('kick', (v, b) => service.kick(v, b.playerId));
|
||||
action('captain', (v, b) => service.setCaptain(v, b.playerId));
|
||||
action('codes/regenerate', (v, b) => service.regenerateCode(v, b.target));
|
||||
action('veto/start', (v) => service.startVeto(v));
|
||||
action('veto/start', (v, b) => service.startVeto(v, { firstTeam: b.firstTeam }));
|
||||
action('veto/action', (v, b) => service.vetoAction(v, b));
|
||||
action('server/retry', (v) => manager.retry(v));
|
||||
action('server/stop', (v) => manager.stopByOrganizer(v));
|
||||
action('server/warmup-end', (v) => manager.endWarmup(v));
|
||||
action('server/knife-start', (v) => manager.knifeAction(v, 'start'));
|
||||
action('server/knife-reset', (v) => manager.knifeAction(v, 'reset'));
|
||||
action('series/next', (v) => manager.loadNextMap(v));
|
||||
action('finish', (v) => service.close(v, 'finished'));
|
||||
action('cancel', (v) => service.close(v, 'cancelled'));
|
||||
|
||||
+18
-7
@@ -9,16 +9,26 @@
|
||||
// Game Over: competitive mg_active de_mirage score 13:9 after 35 min
|
||||
// Game Over: scrimcomp2v2 de_inferno score 1:3 after 3 min (Wingman: leere Map-Gruppe, zwei Leerzeichen)
|
||||
|
||||
// Alle Muster gelten für die ganze Zeile nach dem Zeitstempel. Spielerzeilen (z. B. Chat:
|
||||
// "Name<2><[U:1:1]><CT>" say "Game Over: …") beginnen mit einem Anführungszeichen und passen nie.
|
||||
const RE = {
|
||||
matchStart: /World triggered "Match_Start" on "([^"]+)"/,
|
||||
warmupStart: /World triggered "Warmup_Start"/,
|
||||
worldRoundEnd: /World triggered "Round_End"/,
|
||||
teamPlaying: /Team playing "(CT|TERRORIST)": (.+?)\s*$/,
|
||||
roundEnd: /Team "(CT|TERRORIST)" triggered "SFUI_Notice_(\w+)" \(CT "(\d+)"\) \(T "(\d+)"\)/,
|
||||
matchStart: /^World triggered "Match_Start" on "([^"]+)"$/,
|
||||
warmupStart: /^World triggered "Warmup_Start"$/,
|
||||
worldRoundEnd: /^World triggered "Round_End"$/,
|
||||
teamPlaying: /^(?:MatchStatus: )?Team playing "(CT|TERRORIST)": (.+?)\s*$/,
|
||||
roundEnd: /^Team "(CT|TERRORIST)" triggered "SFUI_Notice_(\w+)" \(CT "(\d+)"\) \(T "(\d+)"\)$/,
|
||||
// Das Wort direkt vor "score" ist die Map – Modus und Map-Gruppe davor sind beliebig bzw. leer.
|
||||
gameOver: /Game Over:.*?(\S+)\s+score\s+(\d+):(\d+)/,
|
||||
gameOver: /^Game Over: [\w ]*?(\S+)\s+score\s+(\d+):(\d+) after \d+ min$/,
|
||||
};
|
||||
|
||||
// Zeitstempel am Zeilenanfang: "10/25/2026 - 18:07:52.396 - " (HTTP-Log) oder "L 10/25/2026 - 18:07:52: " (Datei)
|
||||
const PREFIX = /^(?:L\s+)?\d{2}\/\d{2}\/\d{4}\s+-\s+\d{2}:\d{2}:\d{2}(?:\.\d+)?\s*[-:]\s*/;
|
||||
|
||||
/** Zeile ohne Zeitstempel, so wie sie die Muster oben erwarten. */
|
||||
export function logPayload(line) {
|
||||
return String(line).trim().replace(PREFIX, '');
|
||||
}
|
||||
|
||||
// Gründe für ein Rundenende aus den SFUI-Hinweisen
|
||||
const REASONS = {
|
||||
Target_Bombed: 'bomb',
|
||||
@@ -85,7 +95,8 @@ export function applyLogLines(state, lines, ctx) {
|
||||
Object.assign(s, { status, score: { A: 0, B: 0 }, rounds: [], winner: null, pendingRound: null });
|
||||
};
|
||||
|
||||
for (const line of lines) {
|
||||
for (const raw of lines) {
|
||||
const line = logPayload(raw);
|
||||
let m;
|
||||
if ((m = RE.matchStart.exec(line))) {
|
||||
// Echter Matchbeginn (nach Aufwärmphase oder mp_restartgame): Zählung beginnt neu.
|
||||
|
||||
+40
-16
@@ -1,5 +1,5 @@
|
||||
import fs from 'node:fs';
|
||||
import { BEST_OF, validateFlow } from './veto.js';
|
||||
import { BEST_OF, generateFlow, validateFlow } from './veto.js';
|
||||
|
||||
/**
|
||||
* Lädt die Map-Pools und markiert jede Kombination aus Modus und Format als unterstützt oder nicht.
|
||||
@@ -22,32 +22,56 @@ export function buildMapPools(raw) {
|
||||
}
|
||||
ids.add(map.id);
|
||||
}
|
||||
const formats = {};
|
||||
for (const format of Object.keys(BEST_OF)) {
|
||||
const flow = pool.flows?.[format];
|
||||
if (!flow) {
|
||||
formats[format] = { supported: false, reason: 'Kein Veto-Ablauf für dieses Format hinterlegt' };
|
||||
continue;
|
||||
}
|
||||
const errors = validateFlow(flow, pool.maps.length, format);
|
||||
formats[format] = errors.length
|
||||
? { supported: false, reason: errors.join('; ') }
|
||||
: { supported: true, flow };
|
||||
if (errors.length) console.warn(`[map-pools] ${mode}/${format} deaktiviert: ${errors.join('; ')}`);
|
||||
}
|
||||
// "active": false = Map ist im Katalog, wird aber erst nach Auswahl im Admin-Bereich gespielt
|
||||
const active = pool.maps.filter((m) => m.active !== false).map((m) => m.id);
|
||||
pools[mode] = {
|
||||
mode,
|
||||
label: pool.label ?? mode,
|
||||
teamSize: pool.teamSize,
|
||||
gameType: pool.gameType,
|
||||
gameMode: pool.gameMode,
|
||||
maps: pool.maps,
|
||||
formats,
|
||||
allMaps: pool.maps.map(({ active: _ignored, ...m }) => m),
|
||||
flows: pool.flows ?? {},
|
||||
maps: [],
|
||||
formats: {},
|
||||
};
|
||||
setActiveMaps(pools[mode], active, { warn: true });
|
||||
}
|
||||
return pools;
|
||||
}
|
||||
|
||||
/**
|
||||
* Veto-Abläufe für die aktiven Maps: Ein in der Konfiguration hinterlegter Ablauf gilt, wenn er zur Map-Anzahl passt,
|
||||
* sonst erzeugt die Anwendung einen passenden Ablauf.
|
||||
*/
|
||||
export function formatsFor(pool, mapCount, { warn = false } = {}) {
|
||||
const formats = {};
|
||||
for (const format of Object.keys(BEST_OF)) {
|
||||
const configured = pool.flows?.[format];
|
||||
if (configured && validateFlow(configured, mapCount, format).length === 0) {
|
||||
formats[format] = { supported: true, flow: configured, generated: false };
|
||||
continue;
|
||||
}
|
||||
const flow = generateFlow(mapCount, format);
|
||||
if (!flow) {
|
||||
formats[format] = { supported: false, reason: `${format.toUpperCase()} braucht mindestens ${Math.max(BEST_OF[format], 2)} Maps` };
|
||||
continue;
|
||||
}
|
||||
const errors = validateFlow(flow, mapCount, format);
|
||||
formats[format] = errors.length ? { supported: false, reason: errors.join('; ') } : { supported: true, flow, generated: true };
|
||||
if (errors.length && warn) console.warn(`[map-pools] ${pool.mode}/${format} deaktiviert: ${errors.join('; ')}`);
|
||||
}
|
||||
return formats;
|
||||
}
|
||||
|
||||
/** Aktive Maps eines Pools setzen (Reihenfolge wie im Katalog) und die Formate neu berechnen. */
|
||||
export function setActiveMaps(pool, ids, options) {
|
||||
const wanted = new Set(ids);
|
||||
pool.maps = pool.allMaps.filter((m) => wanted.has(m.id));
|
||||
pool.formats = formatsFor(pool, pool.maps.length, options);
|
||||
return pool;
|
||||
}
|
||||
|
||||
export function publicPools(pools) {
|
||||
return Object.values(pools).map((p) => ({
|
||||
mode: p.mode,
|
||||
|
||||
+313
-18
@@ -1,9 +1,11 @@
|
||||
import { EventEmitter } from 'node:events';
|
||||
import { BEST_OF, computeVetoState, resolveAction, VetoError } from './veto.js';
|
||||
import crypto from 'node:crypto';
|
||||
import { formatCode, hashToken, normalizeCode, randomCode, randomId, randomToken, safeEqual } from './security.js';
|
||||
import { applyLogLines, initialLiveState, seriesScore, splitLogBody } from './liveScore.js';
|
||||
import { trimLiveState } from './rounds.js';
|
||||
import { sanitizeConsoleText } from './servers/cs2Config.js';
|
||||
import { NOTIFY_EVENTS } from './discord.js';
|
||||
|
||||
export class HttpError extends Error {
|
||||
constructor(status, message, code = 'error') {
|
||||
@@ -40,12 +42,17 @@ function cleanSteamId(value) {
|
||||
return raw;
|
||||
}
|
||||
|
||||
const CHAT_MAX_LENGTH = 300;
|
||||
const CHAT_HISTORY = 200;
|
||||
|
||||
export class MatchService extends EventEmitter {
|
||||
constructor({ db, pools, config }) {
|
||||
constructor({ db, pools, config, notifier = { enabled: false, send: async () => {} } }) {
|
||||
super();
|
||||
this.chatRate = new Map();
|
||||
this.db = db;
|
||||
this.pools = pools;
|
||||
this.config = config;
|
||||
this.notifier = notifier;
|
||||
this.presence = () => new Set();
|
||||
}
|
||||
|
||||
@@ -148,7 +155,8 @@ export class MatchService extends EventEmitter {
|
||||
if (!formatInfo?.supported) {
|
||||
throw new HttpError(400, `${String(format).toUpperCase()} wird für ${pool.label} nicht unterstützt`, 'unsupported_format');
|
||||
}
|
||||
if (!['coin', 'A', 'B'].includes(vetoStart)) throw new HttpError(400, 'Ungültige Veto-Startregel', 'invalid_input');
|
||||
// knife = Seitenwahl per Messerrunde: der Organisator legt nach der Runde fest, wer das Veto beginnt
|
||||
if (!['coin', 'A', 'B', 'knife'].includes(vetoStart)) throw new HttpError(400, 'Ungültige Veto-Startregel', 'invalid_input');
|
||||
const nameA = cleanName(teamA, 'Name von Team A');
|
||||
const nameB = cleanName(teamB, 'Name von Team B');
|
||||
if (nameA.toLowerCase() === nameB.toLowerCase()) {
|
||||
@@ -324,7 +332,11 @@ export class MatchService extends EventEmitter {
|
||||
|
||||
// ---------- Veto ----------
|
||||
|
||||
startVeto(viewer) {
|
||||
/**
|
||||
* Veto starten. Bei Seitenwahl per Messerrunde (veto_start = knife) gibt der Organisator mit
|
||||
* `firstTeam` an, welches Team das Veto beginnt.
|
||||
*/
|
||||
startVeto(viewer, { firstTeam: chosen } = {}) {
|
||||
this.require(viewer, 'organizer');
|
||||
this.db.transaction(() => {
|
||||
const match = this.getMatch(viewer.matchId);
|
||||
@@ -333,16 +345,79 @@ export class MatchService extends EventEmitter {
|
||||
if (!readiness.A.ready || !readiness.B.ready) {
|
||||
throw new HttpError(409, 'Beide Teams müssen vollständig und bereit sein', 'teams_not_ready');
|
||||
}
|
||||
const firstTeam = match.first_team ?? (Math.random() < 0.5 ? 'A' : 'B');
|
||||
const knife = match.veto_start === 'knife';
|
||||
if (knife && !['A', 'B'].includes(chosen)) {
|
||||
throw new HttpError(400, 'Nach der Messerrunde festlegen, welches Team das Veto beginnt', 'first_team_required');
|
||||
}
|
||||
const firstTeam = knife ? chosen : match.first_team ?? (Math.random() < 0.5 ? 'A' : 'B');
|
||||
this.db
|
||||
.prepare("UPDATE matches SET status = 'veto', first_team = ?, veto_started_at = ?, updated_at = ? WHERE id = ?")
|
||||
.run(firstTeam, this.now(), this.now(), match.id);
|
||||
const how = match.veto_start === 'coin' ? 'per Münzwurf ausgelost' : 'vom Organisator festgelegt';
|
||||
const how = knife ? 'nach der Messerrunde vom Organisator festgelegt'
|
||||
: match.veto_start === 'coin' ? 'per Münzwurf ausgelost' : 'vom Organisator festgelegt';
|
||||
this.log(match.id, 'veto', `Veto gestartet – ${this.teamName(match, firstTeam)} beginnt (${how})`);
|
||||
this.notify('veto_start', match.id, {
|
||||
title: '🎮 Veto gestartet',
|
||||
description: `**${this.matchTitle(match.id)}**`,
|
||||
color: 0x3b82f6,
|
||||
fields: [{ name: 'Beginnt', value: this.teamName(match, firstTeam), inline: true }],
|
||||
});
|
||||
})();
|
||||
this.changed(viewer.matchId);
|
||||
}
|
||||
|
||||
/** Ablaufzeitpunkt des aktuellen Veto-Schritts (ms), null wenn keine Frist gilt. */
|
||||
vetoDeadline(match) {
|
||||
if (!this.config.vetoStepSeconds || match.status !== 'veto') return null;
|
||||
const actions = this.vetoActions(match.id);
|
||||
const since = actions.length ? actions[actions.length - 1].created_at : match.veto_started_at;
|
||||
return since == null ? null : since + this.config.vetoStepSeconds * 1000;
|
||||
}
|
||||
|
||||
vetoRemainingMs(match) {
|
||||
const deadline = this.vetoDeadline(match);
|
||||
return deadline === null ? null : Math.max(0, deadline - this.now());
|
||||
}
|
||||
|
||||
/** Führt den aktuellen Veto-Schritt für das Team am Zug aus: zufällige Map bzw. zufällige Seite. */
|
||||
autoVetoStep(match) {
|
||||
const state = this.vetoState(match);
|
||||
if (state.done || !state.current) return;
|
||||
const { type, team, index } = state.current;
|
||||
const pick = (list) => list[Math.floor(Math.random() * list.length)];
|
||||
const viewer = {
|
||||
matchId: match.id, role: 'captain', isOrganizer: false, isCaptain: true, isSpectator: false, playerId: null, team,
|
||||
};
|
||||
const action = type === 'side'
|
||||
? { stepIndex: index, side: pick(['CT', 'T']) }
|
||||
: { stepIndex: index, map: pick(state.maps.filter((m) => m.status === 'available')).id };
|
||||
this.log(match.id, 'veto', `Zeit abgelaufen – ${this.teamName(match, team)} wird automatisch vertreten`);
|
||||
this.vetoAction(viewer, action);
|
||||
}
|
||||
|
||||
/** Läuft die Frist eines Veto-Schritts ab, führt das Backend den Schritt aus. */
|
||||
autoVetoTimeouts() {
|
||||
for (const match of this.db.prepare("SELECT * FROM matches WHERE status = 'veto'").all()) {
|
||||
const deadline = this.vetoDeadline(match);
|
||||
if (deadline === null || this.now() < deadline) continue;
|
||||
try {
|
||||
this.autoVetoStep(match);
|
||||
} catch (err) {
|
||||
this.log(match.id, 'veto', `Automatischer Schritt fehlgeschlagen: ${err.message}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
startVetoTimer() {
|
||||
if (!this.config.vetoStepSeconds || this.vetoTimer) return;
|
||||
this.vetoTimer = setInterval(() => this.autoVetoTimeouts(), 1000);
|
||||
}
|
||||
|
||||
stopVetoTimer() {
|
||||
clearInterval(this.vetoTimer);
|
||||
this.vetoTimer = null;
|
||||
}
|
||||
|
||||
vetoAction(viewer, { stepIndex, map, side }) {
|
||||
this.require(viewer, 'captain');
|
||||
let finished = false;
|
||||
@@ -481,6 +556,9 @@ export class MatchService extends EventEmitter {
|
||||
if (!server || !safeEqual(String(key ?? ''), server.config_key)) {
|
||||
throw new HttpError(403, 'Unbekannter Log-Schlüssel', 'forbidden');
|
||||
}
|
||||
// Erst zählen, wenn die Map eingerichtet ist. Während des Einrichtens kommen noch Zeilen vom vorigen
|
||||
// Spiel auf dem Server (z. B. dem Ende der Messerrunde), die nicht zur neuen Map gehören.
|
||||
if (server.status !== 'configured') return;
|
||||
this.applyLiveLog(matchId, splitLogBody(body));
|
||||
}
|
||||
|
||||
@@ -516,6 +594,16 @@ export class MatchService extends EventEmitter {
|
||||
const winner = state.winner ? this.teamName(match, state.winner) : 'Unentschieden';
|
||||
this.log(matchId, 'score',
|
||||
`Map ${row.number} (${this.mapName(match, row.map)}) beendet: ${match.team_a_name} ${state.score.A}:${state.score.B} ${match.team_b_name} – Sieger: ${winner}`);
|
||||
this.notify('map_end', matchId, {
|
||||
title: '🗺️ Map beendet',
|
||||
description: `**${this.matchTitle(matchId)}**`,
|
||||
color: 0xf59e0b,
|
||||
fields: [
|
||||
{ name: `Map ${row.number}`, value: this.mapName(match, row.map), inline: true },
|
||||
{ name: 'Stand', value: `${state.score.A} : ${state.score.B}`, inline: true },
|
||||
{ name: 'Sieger', value: winner, inline: true },
|
||||
],
|
||||
});
|
||||
}
|
||||
})();
|
||||
if (ended) {
|
||||
@@ -524,6 +612,18 @@ export class MatchService extends EventEmitter {
|
||||
const needed = Math.floor(BEST_OF[ended.match.format] / 2) + 1;
|
||||
const decided = score.A >= needed ? 'A' : score.B >= needed ? 'B' : null;
|
||||
if (decided) this.log(matchId, 'score', `Serie entschieden: ${this.teamName(ended.match, decided)} gewinnt ${score[decided]}:${score[decided === 'A' ? 'B' : 'A']}`);
|
||||
if (decided) {
|
||||
const loser = decided === 'A' ? 'B' : 'A';
|
||||
this.notify('series_end', matchId, {
|
||||
title: '🏆 Serie entschieden',
|
||||
description: `**${this.matchTitle(matchId)}**`,
|
||||
color: 0x22c55e,
|
||||
fields: [
|
||||
{ name: 'Sieger', value: this.teamName(ended.match, decided), inline: true },
|
||||
{ name: 'Serienstand', value: `${score[decided]} : ${score[loser]}`, inline: true },
|
||||
],
|
||||
});
|
||||
}
|
||||
const hasNext = maps.some((m) => m.number === ended.row.number + 1);
|
||||
this.changed(matchId);
|
||||
this.emit('mapEnded', { matchId, number: ended.row.number, decided, hasNext });
|
||||
@@ -543,6 +643,102 @@ export class MatchService extends EventEmitter {
|
||||
.run(matchId, match.current_map_number);
|
||||
}
|
||||
|
||||
// ---------- Chat ----------
|
||||
|
||||
/**
|
||||
* Chat-Kanäle, die dieser Zugang sieht: der Match-Chat für Spieler beider Teams und den Organisator,
|
||||
* dazu der Team-Chat des eigenen Teams. Zuschauer und Gäste sehen keinen Chat.
|
||||
*/
|
||||
chatChannels(match, viewer) {
|
||||
const channels = [];
|
||||
if (viewer.isOrganizer || viewer.playerId) channels.push({ key: 'match', label: 'Match-Chat' });
|
||||
if (viewer.playerId && (viewer.team === 'A' || viewer.team === 'B')) {
|
||||
channels.push({ key: viewer.team, label: `Team ${this.teamName(match, viewer.team)}` });
|
||||
}
|
||||
return channels;
|
||||
}
|
||||
|
||||
chatView(match, viewer) {
|
||||
const channels = this.chatChannels(match, viewer);
|
||||
if (!channels.length) return null;
|
||||
const stmt = this.db.prepare(`
|
||||
SELECT * FROM (SELECT * FROM chat_messages WHERE match_id = ? AND channel = ? ORDER BY id DESC LIMIT ${CHAT_HISTORY})
|
||||
ORDER BY id
|
||||
`);
|
||||
const messages = {};
|
||||
for (const c of channels) {
|
||||
messages[c.key] = stmt.all(match.id, c.key).map((m) => ({
|
||||
id: m.id,
|
||||
author: m.author,
|
||||
team: m.team,
|
||||
organizer: !!m.organizer,
|
||||
text: m.text,
|
||||
at: m.created_at,
|
||||
mine: viewer.playerId ? m.player_id === viewer.playerId : !!m.organizer && !m.player_id,
|
||||
}));
|
||||
}
|
||||
return { channels, messages, canWrite: !CLOSED_STATUSES.includes(match.status), maxLength: CHAT_MAX_LENGTH };
|
||||
}
|
||||
|
||||
/** Nachricht in einen Kanal schreiben. Nach Matchende ist der Chat nur noch lesbar. */
|
||||
postChat(viewer, { channel, text } = {}) {
|
||||
const match = this.getMatch(viewer.matchId);
|
||||
if (!this.chatChannels(match, viewer).some((c) => c.key === channel)) {
|
||||
throw new HttpError(403, 'In diesem Chat darfst du nicht schreiben', 'forbidden');
|
||||
}
|
||||
if (CLOSED_STATUSES.includes(match.status)) throw new HttpError(409, 'Das Match ist beendet, der Chat ist nur noch lesbar', 'match_closed');
|
||||
const clean = String(text ?? '').replace(/[\u0000-\u001f\u007f]/g, ' ').replace(/\s+/g, ' ').trim();
|
||||
if (!clean) throw new HttpError(400, 'Die Nachricht ist leer', 'invalid_input');
|
||||
if (clean.length > CHAT_MAX_LENGTH) throw new HttpError(400, `Höchstens ${CHAT_MAX_LENGTH} Zeichen`, 'invalid_input');
|
||||
|
||||
// Gegen Spam: höchstens 5 Nachrichten in 10 Sekunden pro Person
|
||||
const who = `${match.id}:${viewer.playerId ?? 'org'}`;
|
||||
const now = this.now();
|
||||
const recent = (this.chatRate.get(who) ?? []).filter((t) => now - t < 10_000);
|
||||
if (recent.length >= 5) throw new HttpError(429, 'Zu viele Nachrichten, kurz warten', 'rate_limited');
|
||||
this.chatRate.set(who, [...recent, now]);
|
||||
// Gelegentlich alte Einträge anderer Spieler entfernen
|
||||
if (this.chatRate.size > 500) {
|
||||
for (const [k, times] of this.chatRate) if (!times.some((t) => now - t < 10_000)) this.chatRate.delete(k);
|
||||
}
|
||||
|
||||
const player = viewer.playerId ? this.db.prepare('SELECT nickname, team FROM players WHERE id = ?').get(viewer.playerId) : null;
|
||||
this.db.prepare(`
|
||||
INSERT INTO chat_messages (match_id, channel, player_id, author, team, organizer, text, created_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
|
||||
`).run(match.id, channel, viewer.playerId ?? null, player?.nickname ?? 'Organisator', player?.team ?? null,
|
||||
viewer.isOrganizer ? 1 : 0, clean, now);
|
||||
this.changed(match.id);
|
||||
}
|
||||
|
||||
/** Abgeschlossenes Match ins Archiv legen bzw. zurückholen. */
|
||||
setArchived(matchId, archived) {
|
||||
const match = this.getMatch(matchId);
|
||||
if (archived && !CLOSED_STATUSES.includes(match.status)) {
|
||||
throw new HttpError(409, 'Nur abgeschlossene oder abgebrochene Matches lassen sich archivieren', 'not_closed');
|
||||
}
|
||||
this.db.prepare('UPDATE matches SET archived_at = ? WHERE id = ?').run(archived ? this.now() : null, matchId);
|
||||
this.log(matchId, 'status', archived ? 'Match archiviert (Admin)' : 'Match aus dem Archiv geholt (Admin)');
|
||||
this.changed(matchId);
|
||||
}
|
||||
|
||||
/** Abgeschlossene Matches nach `archiveAfterDays` Tagen automatisch archivieren. Liefert die Anzahl. */
|
||||
archiveClosed(now = this.now()) {
|
||||
const days = this.config.archiveAfterDays;
|
||||
if (!days) return 0;
|
||||
const cutoff = now - days * 86_400_000;
|
||||
const ids = this.db.prepare(`
|
||||
SELECT id FROM matches
|
||||
WHERE archived_at IS NULL AND status IN ('finished', 'cancelled') AND COALESCE(finished_at, updated_at) < ?
|
||||
`).all(cutoff).map((r) => r.id);
|
||||
const stmt = this.db.prepare('UPDATE matches SET archived_at = ? WHERE id = ?');
|
||||
for (const id of ids) {
|
||||
stmt.run(now, id);
|
||||
this.log(id, 'status', `Match automatisch archiviert (nach ${days} Tagen)`);
|
||||
}
|
||||
return ids.length;
|
||||
}
|
||||
|
||||
close(viewer, status) {
|
||||
this.require(viewer, 'organizer');
|
||||
this.closeMatch(viewer.matchId, status);
|
||||
@@ -555,6 +751,12 @@ export class MatchService extends EventEmitter {
|
||||
this.db.prepare("UPDATE series_maps SET status = 'done' WHERE match_id = ? AND status IN ('live','next')").run(match.id);
|
||||
}
|
||||
this.log(match.id, 'status', message ?? (status === 'finished' ? 'Match abgeschlossen' : 'Match abgebrochen'));
|
||||
const finished = status === 'finished';
|
||||
this.notify('match_closed', match.id, {
|
||||
title: finished ? '✅ Match abgeschlossen' : '⛔ Match abgebrochen',
|
||||
description: `**${this.matchTitle(match.id)}**${message ? `\n${message}` : ''}`,
|
||||
color: finished ? 0x6b7280 : 0x9ca3af,
|
||||
});
|
||||
this.setStatus(match.id, status);
|
||||
this.emit('closed', match.id);
|
||||
}
|
||||
@@ -569,6 +771,47 @@ export class MatchService extends EventEmitter {
|
||||
this.db.prepare('UPDATE matches SET last_activity_at = ? WHERE id = ?').run(this.now(), matchId);
|
||||
}
|
||||
|
||||
/** Titel für Meldungen, z. B. „Team A vs. Team B (BO3)“. */
|
||||
matchTitle(matchId) {
|
||||
const m = this.getMatch(matchId);
|
||||
return `${m.team_a_name} vs. ${m.team_b_name} (${m.format.toUpperCase()})`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Meldung an den Discord-Webhook, falls konfiguriert. Ohne Stream-Schlüssel gehört die Übersicht
|
||||
* des Matches dazu, mit Schlüssel entfällt der Link, damit der Schlüssel nicht in den Kanal gelangt.
|
||||
*/
|
||||
/** Discord-Meldungen: der Webhook muss eingerichtet und das Ereignis ausgewählt sein. */
|
||||
notificationSettings() {
|
||||
const row = this.db.prepare("SELECT value FROM settings WHERE key = 'discord_events'").get();
|
||||
let stored = {};
|
||||
try {
|
||||
stored = row ? JSON.parse(row.value) : {};
|
||||
} catch {
|
||||
stored = {};
|
||||
}
|
||||
const events = Object.fromEntries(NOTIFY_EVENTS.map(({ key }) => [key, stored[key] !== false]));
|
||||
return { enabled: this.notifier.enabled, events, catalog: NOTIFY_EVENTS };
|
||||
}
|
||||
|
||||
setNotificationEvents(input) {
|
||||
if (!input || typeof input !== 'object') throw new HttpError(400, 'Ungültige Auswahl der Meldungen', 'invalid');
|
||||
const events = Object.fromEntries(NOTIFY_EVENTS.map(({ key }) => [key, input[key] === true]));
|
||||
this.db
|
||||
.prepare("INSERT INTO settings (key, value) VALUES ('discord_events', ?) ON CONFLICT(key) DO UPDATE SET value = excluded.value")
|
||||
.run(JSON.stringify(events));
|
||||
return this.notificationSettings();
|
||||
}
|
||||
|
||||
/** Meldung als Discord-Embed. Ohne Stream-Schlüssel ist der Titel ein Link auf die Match-Übersicht. */
|
||||
notify(type, matchId, embed) {
|
||||
if (!this.notifier.enabled || !this.notificationSettings().events[type]) return;
|
||||
const url = this.config.streamKey ? undefined : `${this.config.publicUrl}/stream/match/${matchId}`;
|
||||
this.notifier.send({
|
||||
embeds: [{ ...embed, url, timestamp: new Date(this.now()).toISOString(), footer: { text: 'CS2 Mapveto' } }],
|
||||
});
|
||||
}
|
||||
|
||||
log(matchId, type, message) {
|
||||
this.db
|
||||
.prepare('INSERT INTO events (match_id, type, message, created_at) VALUES (?, ?, ?, ?)')
|
||||
@@ -585,8 +828,30 @@ export class MatchService extends EventEmitter {
|
||||
* Lobbys und kürzlich beendete Matches knapp. Enthält nur, was Zuschauer sehen dürfen –
|
||||
* keine Codes, keine Verbindungsdaten.
|
||||
*/
|
||||
streamOverview({ resultsWithinMs = 3 * 3_600_000 } = {}) {
|
||||
const rows = this.db.prepare('SELECT * FROM matches ORDER BY created_at DESC LIMIT 200').all();
|
||||
/** Schlüssel für die Stream-Übersicht nur eines Matches, abgeleitet aus STREAM_KEY (ohne ihn preiszugeben). */
|
||||
matchStreamKey(matchId) {
|
||||
const mac = crypto.createHmac('sha256', this.config.streamKey).update(`stream:${matchId}`).digest('base64url').slice(0, 22);
|
||||
return `${matchId}.${mac}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prüft einen Stream-Schlüssel: { matchId: null } = alle Matches, { matchId } = nur dieses Match, null = kein Zugang.
|
||||
* Ohne STREAM_KEY ist die Übersicht offen.
|
||||
*/
|
||||
streamAccess(key) {
|
||||
if (!this.config.streamKey) return { matchId: null };
|
||||
const value = String(key ?? '');
|
||||
if (safeEqual(value, this.config.streamKey)) return { matchId: null };
|
||||
const dot = value.lastIndexOf('.');
|
||||
const matchId = dot > 0 ? value.slice(0, dot) : '';
|
||||
if (matchId && safeEqual(value, this.matchStreamKey(matchId))) return { matchId };
|
||||
return null;
|
||||
}
|
||||
|
||||
streamOverview({ resultsWithinMs = 3 * 3_600_000, matchId = null } = {}) {
|
||||
const rows = matchId
|
||||
? this.db.prepare('SELECT * FROM matches WHERE id = ?').all(matchId)
|
||||
: this.db.prepare('SELECT * FROM matches ORDER BY created_at DESC LIMIT 200').all();
|
||||
const now = this.now();
|
||||
const active = [];
|
||||
const upcoming = [];
|
||||
@@ -662,7 +927,14 @@ export class MatchService extends EventEmitter {
|
||||
return {
|
||||
seriesScore: maps.length ? seriesScore(maps) : null,
|
||||
currentMap: current && (current.status === 'live' || current.status === 'done')
|
||||
? { number: current.number, name: this.mapName(m, current.map), score: { A: current.score_a, B: current.score_b }, finished: current.status === 'done' }
|
||||
? {
|
||||
number: current.number,
|
||||
name: this.mapName(m, current.map),
|
||||
image: JSON.parse(m.maps).find((x) => x.id === current.map)?.image ?? null,
|
||||
color: JSON.parse(m.maps).find((x) => x.id === current.map)?.color ?? null,
|
||||
score: { A: current.score_a, B: current.score_b },
|
||||
finished: current.status === 'done',
|
||||
}
|
||||
: null,
|
||||
id: m.id,
|
||||
teamA: m.team_a_name,
|
||||
@@ -745,6 +1017,8 @@ export class MatchService extends EventEmitter {
|
||||
status: match.status,
|
||||
statusLabel: MATCH_STATUS[match.status],
|
||||
createdAt: match.created_at,
|
||||
finishedAt: match.finished_at ?? null,
|
||||
archivedAt: match.archived_at ?? null,
|
||||
updatedAt: match.updated_at,
|
||||
vetoStart: match.veto_start,
|
||||
currentMapNumber: match.current_map_number,
|
||||
@@ -756,7 +1030,7 @@ export class MatchService extends EventEmitter {
|
||||
requireFullTeams: this.config.requireFullTeams,
|
||||
autoAdvanceSeconds: this.config.autoAdvanceSeconds,
|
||||
maps: pool.maps,
|
||||
veto: publicView
|
||||
veto: publicView && match.status === 'lobby'
|
||||
? null
|
||||
: {
|
||||
started: match.status !== 'lobby',
|
||||
@@ -764,6 +1038,8 @@ export class MatchService extends EventEmitter {
|
||||
steps: veto.steps,
|
||||
maps: veto.maps,
|
||||
current: match.status === 'veto' ? veto.current : null,
|
||||
remainingMs: this.vetoRemainingMs(match),
|
||||
stepSeconds: this.config.vetoStepSeconds,
|
||||
done: veto.done,
|
||||
history: actions.map((a) => ({
|
||||
index: a.idx,
|
||||
@@ -779,6 +1055,7 @@ export class MatchService extends EventEmitter {
|
||||
seriesScore: seriesScore(seriesRows),
|
||||
maxRounds: match.mode === 'wingman' ? this.config.match.maxRoundsWingman : this.config.match.maxRoundsCompetitive,
|
||||
server: this.serverView(match, viewer),
|
||||
chat: this.chatView(match, viewer),
|
||||
events: publicView
|
||||
? []
|
||||
: this.db
|
||||
@@ -796,6 +1073,8 @@ export class MatchService extends EventEmitter {
|
||||
spectator: `${base}/watch/${formatCode(match.code_spectator)}`,
|
||||
// Vollbild-Übersicht für den Stream (OBS-Browserquelle), nutzt den Zuschauercode
|
||||
stream: `${base}/stream/${formatCode(match.code_spectator)}`,
|
||||
// Stream-Übersicht nur für dieses Match, ohne Zuschauercode (Schlüssel nur wenn gesetzt)
|
||||
overview: `${base}/stream/match/${match.id}${this.config.streamKey ? `?key=${encodeURIComponent(this.matchStreamKey(match.id))}` : ''}`,
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -811,24 +1090,30 @@ export class MatchService extends EventEmitter {
|
||||
status: row.status,
|
||||
message: row.message,
|
||||
playerCount: row.player_count,
|
||||
paused: !!row.paused,
|
||||
attempts: row.attempts,
|
||||
updatedAt: row.updated_at,
|
||||
idleTimeoutMinutes: this.config.idleTimeoutMinutes,
|
||||
};
|
||||
// Messerrunde auf dem Match-Server: Spieler bekommen die Verbindungsdaten schon in der Lobby
|
||||
const knife = match.status === 'lobby' && row.knife_at && row.status === 'ready';
|
||||
if (match.status === 'lobby' && match.veto_start === 'knife') {
|
||||
// failed: alle automatischen Versuche fehlgeschlagen, der Organisator kann es von Hand wiederholen
|
||||
const failed = !knife && row.status === 'ready' && String(row.message ?? '').startsWith('Messerrunde konnte nicht');
|
||||
view.knife = { ready: !!knife, phase: knife ? row.knife_phase : null, failed };
|
||||
}
|
||||
if (viewer.isOrganizer) {
|
||||
// Zeitpunkt der letzten Anforderung (neuer Start oder "Server neu starten / wiederholen")
|
||||
view.requestedAt = row.started_at ?? null;
|
||||
if (row.host) view.address = { host: row.host, port: row.port, tvPort: row.tv_port };
|
||||
}
|
||||
const configured = row.status === 'configured';
|
||||
if (knife && viewer.role !== 'public' && (viewer.isOrganizer || viewer.playerId)) view.connect = this.connectInfo(row);
|
||||
if (!configured || viewer.role === 'public') return view;
|
||||
|
||||
const isTeam = viewer.isOrganizer || !!viewer.playerId;
|
||||
const isSpectatorView = viewer.isOrganizer || viewer.isSpectator;
|
||||
if (isTeam) {
|
||||
view.connect = {
|
||||
host: row.host,
|
||||
port: row.port,
|
||||
password: row.server_password,
|
||||
command: `password ${row.server_password}; connect ${row.host}:${row.port}`,
|
||||
steamUrl: `steam://connect/${row.host}:${row.port}/${row.server_password}`,
|
||||
};
|
||||
}
|
||||
if (isTeam) view.connect = this.connectInfo(row);
|
||||
if (isSpectatorView && this.config.match.tvEnabled) {
|
||||
view.gotv = {
|
||||
host: row.host,
|
||||
@@ -840,4 +1125,14 @@ export class MatchService extends EventEmitter {
|
||||
}
|
||||
return view;
|
||||
}
|
||||
|
||||
connectInfo(row) {
|
||||
return {
|
||||
host: row.host,
|
||||
port: row.port,
|
||||
password: row.server_password,
|
||||
command: `password ${row.server_password}; connect ${row.host}:${row.port}`,
|
||||
steamUrl: `steam://connect/${row.host}:${row.port}/${row.server_password}`,
|
||||
};
|
||||
}
|
||||
}
|
||||
+46
-10
@@ -1,5 +1,8 @@
|
||||
import { Server } from 'socket.io';
|
||||
import { safeEqual } from './security.js';
|
||||
// Abfragen pro Verbindung: kurzer Schwall erlaubt, danach 2 pro Sekunde
|
||||
const SOCKET_BURST = 20;
|
||||
const SOCKET_REFILL = 2;
|
||||
const SOCKET_REFILL_MS = 1000;
|
||||
|
||||
/**
|
||||
* Echtzeit-Kanal. Clients senden nie Aktionen über den Socket – alle Änderungen laufen über die
|
||||
@@ -54,7 +57,13 @@ export function attachRealtime(httpServer, { service, config }) {
|
||||
let streamTimer = null;
|
||||
const broadcastStream = () => {
|
||||
clearTimeout(streamTimer);
|
||||
streamTimer = setTimeout(() => io.to('stream-overview').emit('stream:overview', service.streamOverview()), 200);
|
||||
streamTimer = setTimeout(async () => {
|
||||
io.to('stream-overview').emit('stream:overview', service.streamOverview());
|
||||
// Zugänge mit Match-Schlüssel bekommen nur ihr Match
|
||||
for (const s of await io.in('stream-match').fetchSockets()) {
|
||||
s.emit('stream:overview', service.streamOverview({ matchId: s.data.streamMatch }));
|
||||
}
|
||||
}, 200);
|
||||
};
|
||||
|
||||
service.on('changed', (matchId) => {
|
||||
@@ -64,25 +73,47 @@ export function attachRealtime(httpServer, { service, config }) {
|
||||
});
|
||||
|
||||
io.on('connection', (socket) => {
|
||||
socket.on('overview:subscribe', () => {
|
||||
// Jede Nachricht kommt ungeprüft vom Client: Fehler im Handler dürfen nie das Backend beenden,
|
||||
// und Abfragen sind pro Verbindung begrenzt (jede baut einen vollständigen Zustand).
|
||||
let budget = SOCKET_BURST;
|
||||
const refill = setInterval(() => { budget = Math.min(SOCKET_BURST, budget + SOCKET_REFILL); }, SOCKET_REFILL_MS);
|
||||
const on = (event, handler) => socket.on(event, (payload) => {
|
||||
if (budget <= 0) {
|
||||
socket.emit('rate_limited', { error: 'Zu viele Anfragen – bitte kurz warten' });
|
||||
return;
|
||||
}
|
||||
budget -= 1;
|
||||
try {
|
||||
handler(payload && typeof payload === 'object' && !Array.isArray(payload) ? payload : {});
|
||||
} catch (err) {
|
||||
console.error(`[socket] ${event}: ${err.message}`);
|
||||
}
|
||||
});
|
||||
|
||||
on('overview:subscribe', () => {
|
||||
socket.join('overview');
|
||||
socket.emit('overview', { matches: service.listMatches() });
|
||||
});
|
||||
|
||||
socket.on('stream:subscribe', ({ key } = {}) => {
|
||||
if (config.streamKey && !safeEqual(String(key ?? ''), config.streamKey)) {
|
||||
on('stream:subscribe', ({ key }) => {
|
||||
const access = service.streamAccess(typeof key === 'string' ? key : '');
|
||||
if (!access) {
|
||||
socket.emit('stream:error', { error: 'Für die Stream-Übersicht wird der Stream-Schlüssel benötigt' });
|
||||
return;
|
||||
}
|
||||
socket.join('stream-overview');
|
||||
socket.emit('stream:overview', service.streamOverview());
|
||||
socket.leave('stream-overview');
|
||||
socket.leave('stream-match');
|
||||
// Mit einem Match-Schlüssel gibt es nur die Daten dieses einen Matches
|
||||
socket.data.streamMatch = access.matchId ?? null;
|
||||
socket.join(access.matchId ? 'stream-match' : 'stream-overview');
|
||||
socket.emit('stream:overview', service.streamOverview({ matchId: access.matchId }));
|
||||
});
|
||||
|
||||
socket.on('match:subscribe', ({ matchId, token, playerToken } = {}) => {
|
||||
if (typeof matchId !== 'string') return;
|
||||
on('match:subscribe', ({ matchId, token, playerToken }) => {
|
||||
if (typeof matchId !== 'string' || matchId.length > 64) return;
|
||||
for (const room of socket.rooms) if (room.startsWith('match:')) leave(room.slice(6));
|
||||
const str = (v) => (typeof v === 'string' ? v : null);
|
||||
socket.data = { matchId, token: str(token), playerToken: str(playerToken) };
|
||||
socket.data = { ...socket.data, matchId, token: str(token), playerToken: str(playerToken) };
|
||||
try {
|
||||
service.getMatch(matchId);
|
||||
} catch (err) {
|
||||
@@ -107,7 +138,12 @@ export function attachRealtime(httpServer, { service, config }) {
|
||||
};
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
clearInterval(refill);
|
||||
try {
|
||||
if (socket.data?.matchId) leave(socket.data.matchId);
|
||||
} catch (err) {
|
||||
console.error(`[socket] disconnect: ${err.message}`);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
+28
-6
@@ -47,20 +47,42 @@ export function safeEqual(a, b) {
|
||||
return ba.length === bb.length && crypto.timingSafeEqual(ba, bb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fehlermeldung ohne Zugangsdaten. Node schreibt bei einem fehlgeschlagenen Prozess die ganze Befehlszeile
|
||||
* in die Meldung ("Command failed: docker run -e CS2_RCONPW=…"). Die Zeile fällt weg, übrig bleibt die
|
||||
* Ausgabe des Programms; Werte von Variablen wie *_PW, *PASSWORD*, *TOKEN* werden zusätzlich geschwärzt,
|
||||
* ebenso alle in `secrets` genannten Werte.
|
||||
*/
|
||||
export function safeErrorMessage(err, secrets = []) {
|
||||
const stderr = String(err?.stderr ?? '').trim();
|
||||
let text = stderr || String(err?.message ?? err ?? 'Unbekannter Fehler');
|
||||
text = text.replace(/^Command failed:.*$/gm, '').trim() || 'Befehl fehlgeschlagen';
|
||||
text = text.replace(/\b([A-Z0-9_]*(?:PW|PASS|PASSWORD|TOKEN|SECRET|KEY)[A-Z0-9_]*)=("[^"]*"|\S+)/gi, '$1=***');
|
||||
for (const s of secrets) if (s && String(s).length >= 4) text = text.split(String(s)).join('***');
|
||||
return text.slice(0, 500);
|
||||
}
|
||||
|
||||
/** Einfacher In-Memory-Ratenbegrenzer (Fenster pro Schlüssel). */
|
||||
export function createRateLimiter({ windowMs, max }) {
|
||||
export function createRateLimiter({ windowMs, max, maxKeys = 10_000 }) {
|
||||
const hits = new Map();
|
||||
return function check(key) {
|
||||
let lastSweep = Date.now();
|
||||
function check(key) {
|
||||
const now = Date.now();
|
||||
// Abgelaufene Fenster regelmäßig entfernen, unabhängig davon, ob der Schlüssel neu ist
|
||||
if (now - lastSweep > windowMs) {
|
||||
for (const [k, v] of hits) if (now - v.start > windowMs) hits.delete(k);
|
||||
lastSweep = now;
|
||||
}
|
||||
const entry = hits.get(key);
|
||||
if (!entry || now - entry.start > windowMs) {
|
||||
// Obergrenze für den Speicher: ältesten Eintrag verdrängen (Map hält die Einfügereihenfolge)
|
||||
if (!entry && hits.size >= maxKeys) hits.delete(hits.keys().next().value);
|
||||
hits.set(key, { start: now, count: 1 });
|
||||
return true;
|
||||
}
|
||||
entry.count += 1;
|
||||
if (hits.size > 10_000) {
|
||||
for (const [k, v] of hits) if (now - v.start > windowMs) hits.delete(k);
|
||||
}
|
||||
return entry.count <= max;
|
||||
};
|
||||
}
|
||||
check.size = () => hits.size;
|
||||
return check;
|
||||
}
|
||||
@@ -0,0 +1,224 @@
|
||||
// Gameserver-Einstellungen, die der Admin zur Laufzeit ändern kann. Die Werte aus der .env sind die
|
||||
// Vorgabe; Änderungen landen in der Tabelle settings und überschreiben die Vorgabe auch nach einem Neustart.
|
||||
|
||||
import { HttpError } from './matchService.js';
|
||||
import { parseDockerHosts } from './config.js';
|
||||
import { setActiveMaps } from './mapPools.js';
|
||||
|
||||
const SETTINGS_KEY = 'server_settings';
|
||||
const HOSTS_KEY = 'docker_hosts';
|
||||
const MAPS_KEY = 'map_selection';
|
||||
|
||||
/**
|
||||
* Änderbare Felder. `get`/`set` greifen auf das gemeinsame config-Objekt zu, das Match-Service,
|
||||
* Server-Manager und Docker-Adapter lesen. `live` = wird an laufende Server geschickt.
|
||||
*/
|
||||
export const SERVER_SETTING_FIELDS = [
|
||||
{ key: 'maxRoundsCompetitive', group: 'match', label: 'Runden Competitive (mp_maxrounds)', type: 'int', min: 2, max: 60, live: true,
|
||||
get: (c) => c.match.maxRoundsCompetitive, set: (c, v) => { c.match.maxRoundsCompetitive = v; } },
|
||||
{ key: 'maxRoundsWingman', group: 'match', label: 'Runden Wingman (mp_maxrounds)', type: 'int', min: 2, max: 60, live: true,
|
||||
get: (c) => c.match.maxRoundsWingman, set: (c, v) => { c.match.maxRoundsWingman = v; } },
|
||||
{ key: 'overtime', group: 'match', label: 'Verlängerung (mp_overtime_enable)', type: 'bool', live: true,
|
||||
get: (c) => c.match.overtime, set: (c, v) => { c.match.overtime = v; } },
|
||||
{ key: 'extraCommands', group: 'match', label: 'Zusätzliche Konsolenbefehle (durch ; getrennt)', type: 'commands', live: true,
|
||||
get: (c) => c.match.extraCommands, set: (c, v) => { c.match.extraCommands = v; } },
|
||||
{ key: 'tvEnabled', group: 'tv', label: 'CSTV aktiv (wirkt ab dem nächsten Mapwechsel)', type: 'bool', live: false,
|
||||
get: (c) => c.match.tvEnabled, set: (c, v) => { c.match.tvEnabled = v; } },
|
||||
{ key: 'tvDelaySeconds', group: 'tv', label: 'CSTV-Verzögerung in Sekunden (tv_delay)', type: 'int', min: 0, max: 300, live: true,
|
||||
get: (c) => c.match.tvDelaySeconds, set: (c, v) => { c.match.tvDelaySeconds = v; } },
|
||||
{ key: 'vetoStepSeconds', group: 'times', label: 'Zeit pro Veto-Schritt in Sekunden (0 = ohne Frist)', type: 'int', min: 0, max: 600, live: false,
|
||||
get: (c) => c.vetoStepSeconds, set: (c, v) => { c.vetoStepSeconds = v; } },
|
||||
{ key: 'idleTimeoutMinutes', group: 'times', label: 'Leerlauf bis zum Abschalten in Minuten', type: 'int', min: 1, max: 1440, live: false,
|
||||
get: (c) => c.idleTimeoutMinutes, set: (c, v) => { c.idleTimeoutMinutes = v; } },
|
||||
{ key: 'maxLifetimeHours', group: 'times', label: 'Maximale Laufzeit eines Servers in Stunden', type: 'int', min: 1, max: 72, live: false,
|
||||
get: (c) => c.maxLifetimeHours, set: (c, v) => { c.maxLifetimeHours = v; } },
|
||||
{ key: 'archiveAfterDays', group: 'times', label: 'Abgeschlossene Matches archivieren nach Tagen (0 = nie)', type: 'int', min: 0, max: 365, live: false,
|
||||
get: (c) => c.archiveAfterDays, set: (c, v) => { c.archiveAfterDays = v; } },
|
||||
{ key: 'startTimeoutMinutes', group: 'times', label: 'Startzeit eines Servers in Minuten (inkl. Download)', type: 'int', min: 5, max: 240, live: false,
|
||||
get: (c) => c.docker.startTimeoutMinutes, set: (c, v) => { c.docker.startTimeoutMinutes = v; } },
|
||||
];
|
||||
|
||||
const fieldFor = (key) => SERVER_SETTING_FIELDS.find((f) => f.key === key);
|
||||
|
||||
/** Konsolenbefehle aus Text: getrennt durch ; oder Zeilenumbruch. Befehle, die Zugänge ändern oder den Server beenden, sind gesperrt. */
|
||||
export function parseCommands(value) {
|
||||
const list = (Array.isArray(value) ? value : String(value ?? '').split(/[;\r\n]+/))
|
||||
.map((c) => String(c).replace(/[\r\n;]/g, ' ').trim())
|
||||
.filter(Boolean);
|
||||
if (list.length > 30) throw new HttpError(400, 'Höchstens 30 zusätzliche Befehle', 'invalid');
|
||||
for (const c of list) {
|
||||
if (c.length > 120) throw new HttpError(400, `Befehl zu lang: ${c.slice(0, 30)} …`, 'invalid');
|
||||
if (/^(rcon_password|sv_password|tv_password|rcon|quit|exit|_restart|logaddress_\w*)\b/i.test(c)) {
|
||||
throw new HttpError(400, `Befehl nicht erlaubt: ${c.split(' ')[0]}`, 'invalid');
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
function parseValue(field, raw) {
|
||||
if (field.type === 'bool') {
|
||||
if (typeof raw !== 'boolean') throw new HttpError(400, `${field.label}: an oder aus erwartet`, 'invalid');
|
||||
return raw;
|
||||
}
|
||||
if (field.type === 'int') {
|
||||
const value = Number(raw);
|
||||
if (raw === '' || raw === null || !Number.isInteger(value) || value < field.min || value > field.max) {
|
||||
throw new HttpError(400, `${field.label}: ganze Zahl von ${field.min} bis ${field.max} erwartet`, 'invalid');
|
||||
}
|
||||
return value;
|
||||
}
|
||||
return parseCommands(raw);
|
||||
}
|
||||
|
||||
const same = (a, b) => JSON.stringify(a) === JSON.stringify(b);
|
||||
|
||||
export class ServerSettings {
|
||||
constructor({ db, config }) {
|
||||
this.db = db;
|
||||
this.config = config;
|
||||
// Vorgaben aus der .env merken, damit der Admin zurück auf die Vorgabe kann
|
||||
this.defaults = Object.fromEntries(SERVER_SETTING_FIELDS.map((f) => [f.key, structuredClone(f.get(config))]));
|
||||
this.defaultHosts = config.docker.hosts;
|
||||
}
|
||||
|
||||
readJson(key) {
|
||||
const row = this.db.prepare('SELECT value FROM settings WHERE key = ?').get(key);
|
||||
if (!row) return null;
|
||||
try {
|
||||
return JSON.parse(row.value);
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
writeJson(key, value) {
|
||||
this.db.prepare('INSERT INTO settings (key, value) VALUES (?, ?) ON CONFLICT(key) DO UPDATE SET value = excluded.value')
|
||||
.run(key, JSON.stringify(value));
|
||||
}
|
||||
|
||||
/** Beim Start: gespeicherte Werte auf das config-Objekt legen (vor dem Anlegen des Docker-Adapters). */
|
||||
load() {
|
||||
const saved = this.readJson(SETTINGS_KEY) ?? {};
|
||||
for (const field of SERVER_SETTING_FIELDS) {
|
||||
if (!(field.key in saved)) continue;
|
||||
try {
|
||||
field.set(this.config, parseValue(field, saved[field.key]));
|
||||
} catch {
|
||||
// Ungültiger gespeicherter Wert: Vorgabe aus der .env behalten
|
||||
}
|
||||
}
|
||||
const hosts = this.readJson(HOSTS_KEY);
|
||||
if (hosts) {
|
||||
try {
|
||||
this.config.docker.hosts = parseDockerHosts(JSON.stringify(hosts));
|
||||
} catch {
|
||||
// Kaputte Host-Liste ignorieren, die .env gilt
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
view() {
|
||||
const saved = this.readJson(SETTINGS_KEY) ?? {};
|
||||
return SERVER_SETTING_FIELDS.map(({ key, group, label, type, min, max, live, get }) => ({
|
||||
key, group, label, type, min, max, live,
|
||||
value: get(this.config),
|
||||
default: this.defaults[key],
|
||||
overridden: key in saved,
|
||||
}));
|
||||
}
|
||||
|
||||
/** Übernimmt geänderte Werte. Liefert die Schlüssel, die sich wirklich geändert haben. */
|
||||
update(input = {}) {
|
||||
const parsed = Object.entries(input).map(([key, raw]) => {
|
||||
const field = fieldFor(key);
|
||||
if (!field) throw new HttpError(400, `Unbekannte Einstellung: ${key}`, 'invalid');
|
||||
return [field, parseValue(field, raw)];
|
||||
});
|
||||
const saved = this.readJson(SETTINGS_KEY) ?? {};
|
||||
const changed = [];
|
||||
for (const [field, value] of parsed) {
|
||||
if (!same(field.get(this.config), value)) changed.push(field.key);
|
||||
field.set(this.config, value);
|
||||
if (same(value, this.defaults[field.key])) delete saved[field.key];
|
||||
else saved[field.key] = value;
|
||||
}
|
||||
this.writeJson(SETTINGS_KEY, saved);
|
||||
return changed;
|
||||
}
|
||||
|
||||
/** Prüft und speichert eine neue Host-Liste (Format wie CS2_DOCKER_HOSTS). */
|
||||
parseHosts(list) {
|
||||
if (!Array.isArray(list)) throw new HttpError(400, 'Host-Liste erwartet', 'invalid');
|
||||
let hosts;
|
||||
try {
|
||||
hosts = parseDockerHosts(JSON.stringify(list));
|
||||
} catch (err) {
|
||||
throw new HttpError(400, err.message, 'invalid');
|
||||
}
|
||||
for (const h of hosts) {
|
||||
if (h.dockerHost && !/^(ssh:\/\/[\w.@-]+(:\d+)?|tcp:\/\/[\w.-]+:\d+)$/.test(h.dockerHost)) {
|
||||
throw new HttpError(400, `Ungültiges Docker-Ziel für ${h.name}: ${h.dockerHost}`, 'invalid');
|
||||
}
|
||||
if (!/^[\w.-]+$/.test(h.name)) throw new HttpError(400, `Ungültiger Name: ${h.name}`, 'invalid');
|
||||
if (!/^[\w.-]+$/.test(h.publicHost) || !/^[\w.-]+$/.test(h.rconHost)) {
|
||||
throw new HttpError(400, `Ungültige Adresse für ${h.name}`, 'invalid');
|
||||
}
|
||||
if (h.volume && !/^[\w.-]+$/.test(h.volume)) throw new HttpError(400, `Ungültiger Volume-Name für ${h.name}`, 'invalid');
|
||||
const lan = h.lanPorts ?? this.config.docker.lanPorts ?? [];
|
||||
const rangeStart = h.portRangeStart ?? this.config.docker.portRangeStart;
|
||||
const rangeEnd = h.portRangeEnd ?? this.config.docker.portRangeEnd;
|
||||
if (lan.some((p) => p >= rangeStart && p <= rangeEnd)) {
|
||||
throw new HttpError(400, `LAN-Ports von ${h.name} dürfen nicht im normalen Portbereich liegen`, 'invalid');
|
||||
}
|
||||
const start = h.portRangeStart ?? this.config.docker.portRangeStart;
|
||||
const end = h.portRangeEnd ?? this.config.docker.portRangeEnd;
|
||||
if (!Number.isInteger(start) || !Number.isInteger(end) || start < 1024 || end > 65535 || end - start < 1) {
|
||||
throw new HttpError(400, `Ungültiger Portbereich für ${h.name}`, 'invalid');
|
||||
}
|
||||
}
|
||||
return hosts;
|
||||
}
|
||||
|
||||
saveHosts(list, hosts) {
|
||||
this.writeJson(HOSTS_KEY, list);
|
||||
this.config.docker.hosts = hosts;
|
||||
}
|
||||
|
||||
/** Entfernt die gespeicherte Host-Liste; danach gilt wieder die .env. */
|
||||
resetHosts() {
|
||||
this.db.prepare('DELETE FROM settings WHERE key = ?').run(HOSTS_KEY);
|
||||
this.config.docker.hosts = this.defaultHosts;
|
||||
return this.defaultHosts;
|
||||
}
|
||||
|
||||
hostsOverridden() {
|
||||
return this.readJson(HOSTS_KEY) != null;
|
||||
}
|
||||
|
||||
/** Beim Start: im Admin-Bereich gewählte Maps auf die Pools legen. Unbekannte Maps werden ignoriert. */
|
||||
applyMapSelection(pools) {
|
||||
const saved = this.readJson(MAPS_KEY) ?? {};
|
||||
for (const [mode, ids] of Object.entries(saved)) {
|
||||
const pool = pools[mode];
|
||||
if (!pool || !Array.isArray(ids)) continue;
|
||||
const known = ids.filter((id) => pool.allMaps.some((m) => m.id === id));
|
||||
if (known.length >= 2) setActiveMaps(pool, known);
|
||||
}
|
||||
}
|
||||
|
||||
/** Aktive Maps eines Modus setzen und speichern. Gilt für neue Matches, laufende behalten ihre Maps. */
|
||||
saveMapSelection(pools, mode, ids) {
|
||||
const pool = pools[mode];
|
||||
if (!pool) throw new HttpError(400, `Unbekannter Modus: ${mode}`, 'invalid');
|
||||
if (!Array.isArray(ids)) throw new HttpError(400, 'Map-Liste erwartet', 'invalid');
|
||||
const unique = [...new Set(ids.map(String))];
|
||||
const unknown = unique.filter((id) => !pool.allMaps.some((m) => m.id === id));
|
||||
if (unknown.length) throw new HttpError(400, `Unbekannte Map: ${unknown.join(', ')}`, 'invalid');
|
||||
if (unique.length < 2) throw new HttpError(400, 'Mindestens 2 Maps auswählen', 'invalid');
|
||||
setActiveMaps(pool, unique);
|
||||
const saved = this.readJson(MAPS_KEY) ?? {};
|
||||
saved[mode] = pool.maps.map((m) => m.id);
|
||||
this.writeJson(MAPS_KEY, saved);
|
||||
return pool;
|
||||
}
|
||||
}
|
||||
@@ -29,7 +29,7 @@
|
||||
*/
|
||||
|
||||
import { DemoServerAdapter } from './demoAdapter.js';
|
||||
import { DockerServerAdapter } from './dockerAdapter.js';
|
||||
import { DockerHostPool } from './dockerAdapter.js';
|
||||
import { StaticPoolServerAdapter } from './staticPoolAdapter.js';
|
||||
|
||||
export function createServerAdapter(config, deps) {
|
||||
@@ -37,7 +37,7 @@ export function createServerAdapter(config, deps) {
|
||||
case 'demo':
|
||||
return new DemoServerAdapter(config.demo);
|
||||
case 'docker':
|
||||
return new DockerServerAdapter(config.docker, deps);
|
||||
return new DockerHostPool(config.docker, deps);
|
||||
case 'static':
|
||||
return new StaticPoolServerAdapter(config.staticPool, deps);
|
||||
default:
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
// Hinweise für den Ingame-Chat (RCON "say"). Absender ist im Spiel "Console".
|
||||
// Reine Textbausteine ohne Server-Zugriff, damit sie sich mit Beispielen testen lassen.
|
||||
|
||||
const MAX_LENGTH = 120;
|
||||
|
||||
/**
|
||||
* Farbcodes für den CS2-Chat (am Server geprüft). Ein Code färbt alles bis zum nächsten Code.
|
||||
* Sie kommen ausschließlich aus den Textbausteinen hier, nie aus Eingaben.
|
||||
*/
|
||||
export const COLOR = {
|
||||
white: '\x01',
|
||||
red: '\x02',
|
||||
green: '\x04',
|
||||
yellow: '\x09',
|
||||
blue: '\x0B',
|
||||
gold: '\x10',
|
||||
};
|
||||
const ALLOWED_CODES = new Set(Object.values(COLOR));
|
||||
// CS2 färbt wie im Spiel: CT blau, T gold
|
||||
const SIDE_COLOR = { CT: COLOR.blue, T: COLOR.gold };
|
||||
|
||||
/**
|
||||
* Eingaben (Teamnamen, Map-Namen) für den Chat: ohne Anführungszeichen, Semikolon, Zeilenumbrüche und ohne
|
||||
* Steuerzeichen, sodass sich weder Befehle anhängen noch eigene Farben einbauen lassen.
|
||||
* Doppelpunkt und Komma bleiben für Spielstände erlaubt.
|
||||
*/
|
||||
export function chatText(text, maxLength = MAX_LENGTH) {
|
||||
return String(text ?? '')
|
||||
.replace(/["';\\\r\n\t]/g, '')
|
||||
.replace(/[^\p{L}\p{N} .,:_\-+#!?()[\]|/&]/gu, '')
|
||||
.replace(/\s+/g, ' ')
|
||||
.trim()
|
||||
.slice(0, maxLength);
|
||||
}
|
||||
|
||||
/** Dauer für den Chat: unter zwei Minuten in Sekunden, sonst gerundet in Minuten. */
|
||||
function duration(seconds) {
|
||||
const s = Math.max(0, Math.round(seconds));
|
||||
return s < 120 ? `${s} s` : `etwa ${Math.round(s / 60)} Minuten`;
|
||||
}
|
||||
|
||||
/** Gefärbter Teil einer Zeile; danach geht es in Weiß weiter. */
|
||||
const paint = (color, text) => `${color}${text}${COLOR.white}`;
|
||||
|
||||
/**
|
||||
* Konsolenbefehle für eine Liste von Hinweisen. Erlaubt sind nur die Farbcodes aus COLOR; alles, was einen
|
||||
* weiteren Befehl einleiten könnte, fällt weg. Das Leerzeichen am Anfang braucht CS2, damit der erste Farbcode wirkt.
|
||||
*/
|
||||
export function sayCommands(lines) {
|
||||
return lines
|
||||
// Kein trim(): Gelb (\x09) und Blau (\x0B) zählen für JavaScript als Leerraum und gingen sonst verloren
|
||||
.map((line) => [...String(line ?? '')]
|
||||
.filter((ch) => ALLOWED_CODES.has(ch) || !/[\x00-\x1F\x7F"';\\]/.test(ch))
|
||||
.join(''))
|
||||
.filter((line) => line.replace(/[\x00-\x1F]/g, '').trim())
|
||||
.map((line) => `say ${line}`);
|
||||
}
|
||||
|
||||
const other = (team) => (team === 'A' ? 'B' : 'A');
|
||||
const name = (teams, team) => chatText(teams[team], 32) || 'Team';
|
||||
|
||||
/** Teamname in der Farbe seiner Startseite. */
|
||||
const sided = (teams, team, ctTeam) => (ctTeam ? paint(SIDE_COLOR[team === ctTeam ? 'CT' : 'T'], name(teams, team)) : name(teams, team));
|
||||
|
||||
/**
|
||||
* Hinweise nach dem Laden einer Map: welche Map, wer sie gewählt hat, wer welche Seite startet,
|
||||
* Serienstand und dass die Aufwärmphase bis zur Freigabe läuft.
|
||||
* @param {object} p
|
||||
* @param {{A: string, B: string}} p.teams Teamnamen
|
||||
* @param {{number: number, mapName: string, pickedBy: 'A'|'B'|null, sideChosenBy: 'A'|'B'|null, ctTeam: 'A'|'B'|null}} p.map
|
||||
* @param {number} p.total Maps in der Serie
|
||||
* @param {{A: number, B: number}} p.series Serienstand vor dieser Map
|
||||
*/
|
||||
export function mapLoadedLines({ teams, map, total, series }) {
|
||||
const lines = [];
|
||||
const mapName = chatText(map.mapName, 32);
|
||||
const head = total > 1 ? `Map ${map.number} von ${total}: ${mapName}` : `Map: ${mapName}`;
|
||||
lines.push(map.pickedBy ? `${head} - gewählt von ${name(teams, map.pickedBy)}` : `${head} - Entscheidungsmap`);
|
||||
if (map.ctTeam) {
|
||||
const t = other(map.ctTeam);
|
||||
const chooser = map.sideChosenBy ? `${name(teams, map.sideChosenBy)} hat die Seite gewählt: ` : '';
|
||||
lines.push(`${chooser}${sided(teams, map.ctTeam, map.ctTeam)} startet als ${paint(COLOR.blue, 'CT')}, ${sided(teams, t, map.ctTeam)} als ${paint(COLOR.gold, 'T')}`);
|
||||
}
|
||||
if (total > 1) lines.push(`Serienstand: ${name(teams, 'A')} ${series.A}:${series.B} ${name(teams, 'B')}`);
|
||||
lines.push(paint(COLOR.yellow, 'Aufwärmphase - das Match startet, sobald der Organisator es freigibt'));
|
||||
return lines;
|
||||
}
|
||||
|
||||
/** Hinweis beim Start des Matches (Aufwärmphase beendet). */
|
||||
export function matchStartLines({ teams, ctTeam }) {
|
||||
const live = paint(COLOR.green, 'Match live!');
|
||||
if (!ctTeam) return [`${live} ${name(teams, 'A')} gegen ${name(teams, 'B')} - viel Glück, have fun`];
|
||||
return [`${live} ${sided(teams, ctTeam, ctTeam)} (CT) gegen ${sided(teams, other(ctTeam), ctTeam)} (T) - viel Glück, have fun`];
|
||||
}
|
||||
|
||||
/**
|
||||
* Hinweise am Ende einer Map: Sieger mit Stand, Serienstand und was als Nächstes passiert.
|
||||
* @param {object} p
|
||||
* @param {{mapName: string, number: number, winner: 'A'|'B'|null, score: {A: number, B: number}}} p.map
|
||||
* @param {{A: number, B: number}} p.series Serienstand nach dieser Map
|
||||
* @param {'A'|'B'|null} p.decided Sieger der Serie, wenn entschieden
|
||||
* @param {string|null} p.nextMapName nächste Map, wenn es eine gibt
|
||||
* @param {number} p.autoAdvanceSeconds Wartezeit bis zum automatischen Laden (< 0 = aus)
|
||||
* @param {number} p.total Maps in der Serie
|
||||
* @param {number} [p.tvDelaySeconds] CSTV-Verzögerung (0 = keine). CS2 wechselt die Map erst, wenn CSTV durch ist
|
||||
* (tv_delaymapchange), und am Serienende läuft der Server so lange weiter.
|
||||
* @param {number} [p.shutdownSeconds] am Serienende: so lange läuft der Server noch (null = unbekannt)
|
||||
*/
|
||||
export function mapEndLines({ teams, map, series, decided, nextMapName, autoAdvanceSeconds, total, tvDelaySeconds = 0, shutdownSeconds = null }) {
|
||||
const lines = [];
|
||||
const score = `${map.score.A}:${map.score.B}`;
|
||||
const mapName = chatText(map.mapName, 32);
|
||||
lines.push(map.winner
|
||||
? `Map ${map.number} (${mapName}) geht an ${paint(COLOR.green, name(teams, map.winner))} mit ${score}`
|
||||
: `Map ${map.number} (${mapName}) endet ${score}`);
|
||||
if (decided) {
|
||||
const s = decided === 'A' ? `${series.A}:${series.B}` : `${series.B}:${series.A}`;
|
||||
lines.push(total > 1
|
||||
? `${paint(COLOR.green, `${name(teams, decided)} gewinnt die Serie ${s}`)} - danke fürs Spielen!`
|
||||
: 'Danke fürs Spielen!');
|
||||
if (tvDelaySeconds > 0) {
|
||||
lines.push(shutdownSeconds
|
||||
? `Der Server bleibt noch ${duration(shutdownSeconds)} für die CSTV-Übertragung online und schaltet sich dann ab.`
|
||||
: 'Der Server bleibt für die CSTV-Übertragung noch online und schaltet sich dann ab.');
|
||||
}
|
||||
} else if (nextMapName) {
|
||||
const next = chatText(nextMapName, 32);
|
||||
lines.push(`Serienstand: ${name(teams, 'A')} ${series.A}:${series.B} ${name(teams, 'B')}`);
|
||||
// Die Map wechselt frühestens nach der Wartezeit der App und erst, wenn CSTV das Ende übertragen hat
|
||||
const wait = Math.max(autoAdvanceSeconds, tvDelaySeconds > 0 ? tvDelaySeconds : 0);
|
||||
const viaTv = tvDelaySeconds > autoAdvanceSeconds ? ' (nach der CSTV-Übertragung)' : '';
|
||||
lines.push(autoAdvanceSeconds >= 0
|
||||
? `Nächste Map: ${next}, wird in ${viaTv && wait < 120 ? 'etwa ' : ''}${duration(wait)} geladen${viaTv} - bleibt auf dem Server`
|
||||
: `Nächste Map: ${next} - bleibt auf dem Server`);
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
@@ -59,10 +59,23 @@ export function buildMapCommands({ match, pool, seriesMap, secrets, settings, lo
|
||||
`mp_maxrounds ${isWingman ? settings.maxRoundsWingman : settings.maxRoundsCompetitive}`,
|
||||
`mp_overtime_enable ${settings.overtime ? 1 : 0}`,
|
||||
'mp_match_can_clinch 1',
|
||||
// Keine Map-Abstimmung nach Spielende: die nächste Map legt das Veto fest
|
||||
'mp_endmatch_votenextmap 0',
|
||||
// Strenge Prüfung der Delta-Ticks (Standard 2) trennt Spieler und CSTV ohne echten Grund
|
||||
'sv_deltaticks_enforce 0',
|
||||
// Nach dem Laden noch einmal: die Spielmodus-Datei der Map setzt tv_delay beim Laden zurück
|
||||
`tv_delay ${Number(settings.tvDelaySeconds)}`,
|
||||
'mp_autoteambalance 0',
|
||||
'mp_limitteams 0',
|
||||
// Aufwärmphase läuft, bis der Organisator das Match startet (mp_warmup_end)
|
||||
'mp_warmup_pausetimer 1',
|
||||
// Turnierregeln (FACEIT/ESL-Richtwerte): Pausen erlauben, feste Rundenzeiten, Halbzeit
|
||||
'sv_pausable 1',
|
||||
'mp_halftime 1',
|
||||
'mp_freezetime 20',
|
||||
'mp_buytime 20',
|
||||
'mp_startmoney 800',
|
||||
'mp_roundtime 1.92',
|
||||
...settings.extraCommands,
|
||||
];
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// Er simuliert nur Startdauer und Konfiguration, damit der Ablauf ohne Hosting getestet werden kann.
|
||||
// Das Flag simulated=true sorgt dafür, dass das Frontend den Server ausdrücklich als Simulation kennzeichnet.
|
||||
|
||||
import { PassThrough } from 'node:stream';
|
||||
import { backupPrefix, parseBackupFiles } from '../rounds.js';
|
||||
|
||||
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
|
||||
@@ -51,6 +52,20 @@ export class DemoServerAdapter {
|
||||
|
||||
async loadRoundBackup() {}
|
||||
|
||||
/** Simulierte Konsolenausgabe, damit die Konsolen-Ansicht ohne echten Server testbar ist. */
|
||||
streamLogs(handle, { intervalMs = 1000 } = {}) {
|
||||
const stdout = new PassThrough();
|
||||
const stderr = new PassThrough();
|
||||
let n = 0;
|
||||
stdout.write('Demo-Adapter: kein echter Container, die Ausgabe ist simuliert\n');
|
||||
const timer = setInterval(() => {
|
||||
n += 1;
|
||||
stdout.write(`[Demo] Server läuft (${handle.map ?? 'de_demo'}), Zeile ${n}\n`);
|
||||
}, intervalMs);
|
||||
const proc = { stdout, stderr, kill() { clearInterval(timer); stdout.end(); stderr.end(); proc.onExit?.(0); }, on(evt, fn) { if (evt === 'close') proc.onExit = fn; return proc; } };
|
||||
return proc;
|
||||
}
|
||||
|
||||
async sendCommands(handle, commands) {
|
||||
return commands.map(() => '(Demo – nicht ausgeführt)');
|
||||
}
|
||||
|
||||
@@ -1,9 +1,119 @@
|
||||
import { execFile } from 'node:child_process';
|
||||
import { execFile, spawn } from 'node:child_process';
|
||||
import { promisify } from 'node:util';
|
||||
import { configureViaRcon, listRoundBackups, loadRoundBackup, rconStatus } from './rconConfigure.js';
|
||||
import { runRcon } from './rcon.js';
|
||||
import { sanitizeConsoleText } from './cs2Config.js';
|
||||
import { safeErrorMessage } from '../security.js';
|
||||
|
||||
const exec = promisify(execFile);
|
||||
|
||||
/**
|
||||
* Plant Spiel- und CSTV-Port für einen neuen Server. Der CSTV-Port liegt immer `tvPortOffset` (Standard 100)
|
||||
* über dem Spielport. Spielports kommen zuerst aus den LAN-Ports (damit der Server im LAN-Reiter des
|
||||
* Steam-Serverbrowsers auftaucht), danach aus dem normalen Bereich. null = kein Platz.
|
||||
*/
|
||||
export function planPorts(host, used) {
|
||||
const offset = host.tvPortOffset ?? 100;
|
||||
const free = (p) => !used.has(p) && p <= 65535;
|
||||
const candidates = [...(host.lanPorts ?? [])];
|
||||
for (let p = host.portRangeStart; p <= host.portRangeEnd; p += 1) candidates.push(p);
|
||||
const port = candidates.find((p) => free(p) && free(p + offset));
|
||||
return port === undefined ? null : { port, tvPort: port + offset };
|
||||
}
|
||||
|
||||
/** Wie viele Server passen noch auf einen Host, wenn bereits `used` belegt ist. */
|
||||
export function countSlots(host, used) {
|
||||
const taken = new Set(used);
|
||||
let count = 0;
|
||||
for (;;) {
|
||||
const plan = planPorts(host, taken);
|
||||
if (!plan) return count;
|
||||
taken.add(plan.port);
|
||||
taken.add(plan.tvPort);
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Ereignisse des Docker-Hosts, auf Deutsch. exec_* (Healthchecks fremder Container) und Mount-Rauschen fallen weg,
|
||||
// weil sie nichts aussagen und Befehlszeilen mit Zugangsdaten enthalten können.
|
||||
const EVENT_LABELS = {
|
||||
container: {
|
||||
create: 'angelegt', start: 'gestartet', restart: 'neu gestartet', stop: 'gestoppt', kill: 'abgebrochen',
|
||||
die: 'beendet', destroy: 'entfernt', pause: 'angehalten', unpause: 'fortgesetzt', oom: 'kein Speicher mehr',
|
||||
'health_status: healthy': 'gesund', 'health_status: unhealthy': 'ungesund',
|
||||
},
|
||||
image: { pull: 'geladen', delete: 'gelöscht', untag: 'Markierung entfernt', tag: 'markiert' },
|
||||
volume: { create: 'angelegt', destroy: 'gelöscht' },
|
||||
};
|
||||
const EVENT_TYPES = { container: 'Container', image: 'Image', volume: 'Volume' };
|
||||
|
||||
/** Eine JSON-Zeile von `docker events` lesbar machen. null = Ereignis wird nicht angezeigt. */
|
||||
export function formatDockerEvent(line) {
|
||||
let e;
|
||||
try {
|
||||
e = JSON.parse(line);
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
const label = EVENT_LABELS[e.Type]?.[e.Action];
|
||||
if (!label) return null;
|
||||
const attrs = e.Actor?.Attributes ?? {};
|
||||
const time = new Date((e.time ?? 0) * 1000).toLocaleString('de-DE', { day: '2-digit', month: '2-digit', hour: '2-digit', minute: '2-digit', second: '2-digit' });
|
||||
const name = attrs.name ?? e.Actor?.ID?.slice(0, 12) ?? '';
|
||||
const app = attrs['cs2-mapveto'] === '1' ? ' [Mapveto]' : '';
|
||||
const extra = e.Action === 'die' && attrs.exitCode != null ? ` (Exit-Code ${attrs.exitCode})`
|
||||
: e.Action === 'kill' && attrs.signal ? ` (Signal ${attrs.signal})`
|
||||
: e.Type === 'container' && attrs.image ? ` (${attrs.image})` : '';
|
||||
return `${time} ${EVENT_TYPES[e.Type]} ${name}${app} ${label}${extra}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Skript für den Update-Container: dasselbe SteamCMD-Update wie beim Serverstart des Images (entry.sh),
|
||||
* nur ohne danach den Server zu starten. Vorher und nachher wird die Build-Nummer ausgegeben.
|
||||
*/
|
||||
export const GAMEFILES_UPDATE_SCRIPT = [
|
||||
'f=/home/steam/cs2-dedicated/steamapps/appmanifest_730.acf',
|
||||
'b() { grep -m1 \'"buildid"\' "$f" 2>/dev/null | tr -dc 0-9; }',
|
||||
'echo "BUILD_BEFORE=$(b)"',
|
||||
'bash /home/steam/steamcmd/steamcmd.sh +force_install_dir /home/steam/cs2-dedicated +@bClientTryRequestManifestWithoutCode 1'
|
||||
+ ' +login anonymous +app_update 730 -beta public +quit',
|
||||
'rc=$?',
|
||||
'echo "BUILD_AFTER=$(b)"',
|
||||
// StateFlags 4 = vollständig installiert; SteamCMD meldet auch bei Abbruch oft Exit-Code 0
|
||||
'echo "STATE_AFTER=$(grep -m1 \'"StateFlags"\' "$f" 2>/dev/null | tr -dc 0-9)"',
|
||||
'exit $rc',
|
||||
].join('; ');
|
||||
|
||||
/** Fortschritt und Build-Nummern aus der Ausgabe des Update-Containers lesen. */
|
||||
export function parseUpdateOutput(text, into = {}) {
|
||||
for (const line of String(text).split(/\r?\n/)) {
|
||||
const before = /^BUILD_BEFORE=(\d*)/.exec(line);
|
||||
const after = /^BUILD_AFTER=(\d*)/.exec(line);
|
||||
const state = /^STATE_AFTER=(\d*)/.exec(line);
|
||||
const error = /(Error!.*|ERROR!.*)/.exec(line);
|
||||
const progress = /progress:\s*([\d.]+)/.exec(line);
|
||||
if (before) into.buildBefore = before[1] || null;
|
||||
else if (after) into.buildAfter = after[1] || null;
|
||||
else if (state) into.stateAfter = state[1] || null;
|
||||
else if (error) into.error = error[1].trim().slice(0, 200);
|
||||
else if (progress) into.progress = Number(progress[1]);
|
||||
if (line.trim()) into.lastLine = line.trim().slice(0, 200);
|
||||
}
|
||||
return into;
|
||||
}
|
||||
|
||||
/** Fehler von "docker run", wenn ein Port auf dem Host schon von etwas anderem belegt ist. */
|
||||
const PORT_BUSY = /port is already allocated|address already in use/i;
|
||||
const DISK_CACHE_MS = 60_000;
|
||||
|
||||
/** Liest Gesamt- und freien Speicher aus einer Zeile von `df -B1` (Spalten: Filesystem, 1B-blocks, Used, Available …). */
|
||||
export function parseDf(output) {
|
||||
const parts = String(output).trim().split(/\s+/);
|
||||
const totalBytes = Number(parts[1]);
|
||||
const freeBytes = Number(parts[3]);
|
||||
if (!Number.isFinite(totalBytes) || !Number.isFinite(freeBytes)) return null;
|
||||
return { totalBytes, freeBytes };
|
||||
}
|
||||
const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
|
||||
|
||||
// Diese Zeile schreibt das Image, sobald SteamCMD fertig ist und der Spielserver startet.
|
||||
@@ -32,28 +142,51 @@ export class DockerServerAdapter {
|
||||
this.runDocker = runDocker; // nur für Tests
|
||||
this.lanMode = !options.gslt;
|
||||
this.startQueue = Promise.resolve();
|
||||
// Starts, die gerade warten oder deren Container noch SteamCMD laufen lässt
|
||||
this.pendingStarts = 0;
|
||||
if (!options.host) throw new Error('SERVER_ADAPTER=docker benötigt CS2_PUBLIC_HOST');
|
||||
}
|
||||
|
||||
async docker(args, timeout = 60_000) {
|
||||
if (this.runDocker) return this.runDocker(args);
|
||||
const { stdout } = await exec(this.options.bin, args, { timeout, maxBuffer: 4 * 1024 * 1024 });
|
||||
if (this.runDocker) return this.runDocker(args, this.options.name);
|
||||
const env = this.options.dockerHost ? { ...process.env, DOCKER_HOST: this.options.dockerHost } : process.env;
|
||||
try {
|
||||
const { stdout } = await exec(this.options.bin, args, { timeout, maxBuffer: 4 * 1024 * 1024, env });
|
||||
return stdout.trim();
|
||||
} catch (err) {
|
||||
// Die Befehlszeile enthält bei "docker run" die Passwörter: nie weiterreichen
|
||||
const clean = new Error(safeErrorMessage(err));
|
||||
clean.stderr = safeErrorMessage({ message: err.stderr ?? '' });
|
||||
clean.code = err.code;
|
||||
throw clean;
|
||||
}
|
||||
}
|
||||
|
||||
allocatePort() {
|
||||
const used = this.getUsedPorts();
|
||||
for (let p = this.options.portRangeStart; p + 1 <= this.options.portRangeEnd; p += 2) {
|
||||
if (!used.has(p) && !used.has(p + 1)) return p;
|
||||
allocatePorts(blocked = new Set()) {
|
||||
const used = new Set([...this.getUsedPorts(), ...blocked]);
|
||||
const plan = planPorts(this.options, used);
|
||||
if (!plan) throw new Error('Kein freier Port im Bereich CS2_PORT_RANGE_START–CS2_PORT_RANGE_END');
|
||||
return plan;
|
||||
}
|
||||
throw new Error('Kein freier Port im Bereich CS2_PORT_RANGE_START–CS2_PORT_RANGE_END');
|
||||
|
||||
/** Servername im Steam-Serverbrowser, z. B. "Maxlan | Team A vs. Team B". */
|
||||
serverName(matchId, teamNames) {
|
||||
const prefix = this.options.serverNamePrefix ? sanitizeConsoleText(this.options.serverNamePrefix, 24) : '';
|
||||
if (!teamNames) return `${prefix} ${matchId}`.trim();
|
||||
const title = `${sanitizeConsoleText(teamNames.A)} vs. ${sanitizeConsoleText(teamNames.B)}`;
|
||||
return (prefix ? `${prefix} | ${title}` : title).slice(0, 63);
|
||||
}
|
||||
|
||||
async start(args) {
|
||||
// In die Warteschlange: erst starten, wenn der vorige Container seinen Update-Check hinter sich hat.
|
||||
const previous = this.startQueue;
|
||||
let release;
|
||||
this.startQueue = new Promise((resolve) => { release = resolve; });
|
||||
let releaseQueue;
|
||||
this.startQueue = new Promise((resolve) => { releaseQueue = resolve; });
|
||||
this.pendingStarts += 1;
|
||||
const release = () => {
|
||||
this.pendingStarts -= 1;
|
||||
releaseQueue();
|
||||
};
|
||||
await previous;
|
||||
let result;
|
||||
try {
|
||||
@@ -97,13 +230,34 @@ export class DockerServerAdapter {
|
||||
}
|
||||
}
|
||||
|
||||
async launch({ matchId, mode, secrets }) {
|
||||
const port = this.allocatePort();
|
||||
const tvPort = port + 1;
|
||||
/**
|
||||
* Im Host-Netz meldet Docker keinen Portkonflikt, CS2 startet dann einfach nicht. Deshalb vorher per SSH
|
||||
* nachsehen, ob ein fremder Dienst den Port belegt. Ohne SSH-Ziel (oder in Tests) gilt der Port als frei.
|
||||
*/
|
||||
async hostPortsFree(ports) {
|
||||
if (this.runDocker || !this.options.dockerHost?.startsWith('ssh://')) return true;
|
||||
try {
|
||||
const filter = ports.map((p) => `sport = :${Number(p)}`).join(' or ');
|
||||
const { stdout } = await exec('ssh', [
|
||||
'-o', 'BatchMode=yes', '-o', 'ConnectTimeout=5', this.options.dockerHost.slice('ssh://'.length),
|
||||
`ss -Hlnut '( ${filter} )'`,
|
||||
], { timeout: 10_000 });
|
||||
return stdout.trim() === '';
|
||||
} catch {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
async launch({ matchId, mode, secrets, teamNames, serverName, tvDelaySeconds }, blocked = new Set()) {
|
||||
const { port, tvPort } = this.allocatePorts(blocked);
|
||||
const lan = (this.options.lanPorts ?? []).includes(port);
|
||||
if (lan && blocked.size < 10 && !(await this.hostPortsFree([port, tvPort]))) {
|
||||
return this.launch({ matchId, mode, secrets, teamNames, serverName, tvDelaySeconds }, new Set([...blocked, port, tvPort]));
|
||||
}
|
||||
const container = `cs2mv-${matchId.replace(/[^a-zA-Z0-9_-]/g, '')}`.toLowerCase();
|
||||
const env = {
|
||||
...(this.lanMode ? { CS2_LAN: '1' } : { SRCDS_TOKEN: this.options.gslt, CS2_LAN: '0' }),
|
||||
CS2_SERVERNAME: `CS2 Mapveto ${matchId}`,
|
||||
CS2_SERVERNAME: serverName ? sanitizeConsoleText(serverName, 63) : this.serverName(matchId, teamNames),
|
||||
CS2_PORT: String(port),
|
||||
CS2_RCONPW: secrets.rconPassword,
|
||||
CS2_PW: secrets.serverPassword,
|
||||
@@ -112,9 +266,13 @@ export class DockerServerAdapter {
|
||||
CS2_GAMETYPE: '0',
|
||||
CS2_GAMEMODE: mode === 'wingman' ? '2' : '1',
|
||||
CS2_SERVER_HIBERNATE: '0',
|
||||
// Ohne diesen Startparameter legt CS2 keine Rundensicherungen an (Rollback)
|
||||
CS2_ADDITIONAL_ARGS: '-allow_round_backup_files',
|
||||
// -allow_round_backup_files: ohne ihn legt CS2 keine Rundensicherungen an (Rollback).
|
||||
// sv_deltaticks_enforce 0: sonst trennt CS2 Spieler und CSTV mit NETWORK_DISCONNECT_BADDELTATICK
|
||||
CS2_ADDITIONAL_ARGS: '-allow_round_backup_files +sv_deltaticks_enforce 0',
|
||||
TV_ENABLE: '1',
|
||||
// Das Image schreibt TV_DELAY beim Start in alle gamemode_*.cfg (Standard 0), und die laufen bei jedem
|
||||
// Laden einer Map. Ohne den Wert hier stünde CSTV nach jedem Mapwechsel wieder ohne Verzögerung da.
|
||||
TV_DELAY: String(Math.max(0, Number(tvDelaySeconds) || 0)),
|
||||
TV_PORT: String(tvPort),
|
||||
TV_PW: secrets.tvPassword,
|
||||
TV_RELAY_PW: secrets.tvPassword,
|
||||
@@ -122,22 +280,42 @@ export class DockerServerAdapter {
|
||||
};
|
||||
const args = ['run', '-d', '--name', container, '--label', 'cs2-mapveto=1'];
|
||||
for (const [k, v] of Object.entries(env)) args.push('-e', `${k}=${v}`);
|
||||
if (lan) {
|
||||
// Der LAN-Reiter von Steam sucht per Broadcast. Die Port-Weiterleitung von Docker reicht Broadcasts
|
||||
// nicht an den Container weiter, deshalb laufen Server auf LAN-Ports direkt im Netz des Hosts.
|
||||
args.push('--network', 'host');
|
||||
} else {
|
||||
args.push(
|
||||
'-p', `${port}:${port}/tcp`,
|
||||
'-p', `${port}:${port}/udp`,
|
||||
'-p', `${tvPort}:${tvPort}/udp`,
|
||||
'-v', `${this.options.volume}:/home/steam/cs2-dedicated`,
|
||||
);
|
||||
}
|
||||
args.push('-v', `${this.options.volume}:/home/steam/cs2-dedicated`);
|
||||
if (this.options.extraArgs) args.push(...this.options.extraArgs.split(' ').filter(Boolean));
|
||||
args.push(this.options.image);
|
||||
|
||||
// Ein evtl. übrig gebliebener Container gleichen Namens (z. B. nach Retry) wird ersetzt.
|
||||
await this.docker(['rm', '-f', container]).catch(() => {});
|
||||
// Das erste "docker run" kann das Image laden und dauert dann länger.
|
||||
try {
|
||||
await this.docker(args, 15 * 60_000);
|
||||
} catch (err) {
|
||||
// Port von einem fremden Dienst belegt (die App kennt nur ihre eigenen Server): mit anderen Ports erneut versuchen
|
||||
if (!PORT_BUSY.test(`${err.message} ${err.stderr ?? ''}`) || blocked.size >= 10) throw err;
|
||||
await this.docker(['rm', '-f', container]).catch(() => {});
|
||||
return this.launch({ matchId, mode, secrets, teamNames, serverName, tvDelaySeconds }, new Set([...blocked, port, tvPort]));
|
||||
}
|
||||
|
||||
return {
|
||||
handle: { container, rconHost: this.options.rconHost, port, startedAt: Date.now(), rconPassword: secrets.rconPassword },
|
||||
handle: {
|
||||
container,
|
||||
hostName: this.options.name,
|
||||
rconHost: this.options.rconHost,
|
||||
port,
|
||||
startedAt: Date.now(),
|
||||
rconPassword: secrets.rconPassword,
|
||||
},
|
||||
host: this.options.host,
|
||||
port,
|
||||
tvPort,
|
||||
@@ -188,7 +366,322 @@ export class DockerServerAdapter {
|
||||
return runRcon(this.target(handle), commands);
|
||||
}
|
||||
|
||||
/** Ereignisse des Docker-Hosts live (`docker events`), ab `sinceMinutes` in der Vergangenheit. Nur lesen. */
|
||||
streamEvents({ sinceMinutes = 120 } = {}) {
|
||||
const env = this.options.dockerHost ? { ...process.env, DOCKER_HOST: this.options.dockerHost } : process.env;
|
||||
return spawn(this.options.bin, ['events', '--since', `${Math.max(0, sinceMinutes)}m`, '--format', '{{json .}}'], { env, windowsHide: true });
|
||||
}
|
||||
|
||||
/** Konsolenausgabe des Containers live: `docker logs --follow`. Liefert den Kindprozess (stdout/stderr, kill). */
|
||||
streamLogs(handle, { tail = 200 } = {}) {
|
||||
const env = this.options.dockerHost ? { ...process.env, DOCKER_HOST: this.options.dockerHost } : process.env;
|
||||
return spawn(this.options.bin, ['logs', '--follow', '--tail', String(tail), handle.container], { env, windowsHide: true });
|
||||
}
|
||||
|
||||
async stop(handle) {
|
||||
await this.docker(['rm', '-f', handle.container]).catch(() => {});
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Mehrere Docker-Hosts. Jedes Match läuft auf dem Host mit den meisten freien Port-Paaren,
|
||||
* der Host steht im Handle und damit im Match. Start, Status, Konfiguration und Stopp gehen
|
||||
* immer an denselben Host. Ohne CS2_DOCKER_HOSTS gibt es genau einen Host: den bisherigen.
|
||||
*/
|
||||
export class DockerHostPool {
|
||||
constructor(options, { getUsedPorts, getStarting, runDocker } = {}) {
|
||||
this.name = 'docker';
|
||||
this.simulated = false;
|
||||
this.depsGetUsedPorts = getUsedPorts;
|
||||
this.depsGetStarting = getStarting;
|
||||
this.runDocker = runDocker;
|
||||
this.options = options;
|
||||
this.diskCache = new Map();
|
||||
this.diskInflight = new Map();
|
||||
this.pull = { running: false, startedAt: null, finishedAt: null, results: [] };
|
||||
this.files = { running: false, startedAt: null, finishedAt: null, results: [] };
|
||||
this.setHosts(options.hosts);
|
||||
}
|
||||
|
||||
/** Baut die Host-Liste neu auf (beim Start und wenn der Admin die Hosts ändert). */
|
||||
setHosts(list) {
|
||||
const options = this.options;
|
||||
const hosts = list ?? [{
|
||||
name: 'default',
|
||||
dockerHost: process.env.DOCKER_HOST || null,
|
||||
publicHost: options.host,
|
||||
rconHost: options.rconHost,
|
||||
portRangeStart: options.portRangeStart,
|
||||
portRangeEnd: options.portRangeEnd,
|
||||
volume: options.volume,
|
||||
}];
|
||||
// Fehlende Angaben kommen aus den allgemeinen Docker-Einstellungen
|
||||
this.hosts = hosts.map((h) => {
|
||||
const host = {
|
||||
name: h.name,
|
||||
dockerHost: h.dockerHost ?? null,
|
||||
publicHost: h.publicHost ?? options.host,
|
||||
rconHost: h.rconHost ?? options.rconHost,
|
||||
portRangeStart: h.portRangeStart ?? options.portRangeStart,
|
||||
portRangeEnd: h.portRangeEnd ?? options.portRangeEnd,
|
||||
volume: h.volume ?? options.volume,
|
||||
lanPorts: h.lanPorts ?? options.lanPorts ?? [],
|
||||
tvPortOffset: options.tvPortOffset ?? 100,
|
||||
};
|
||||
const merged = { ...options, ...host, host: host.publicHost };
|
||||
// Die Startzeit kann der Admin zur Laufzeit ändern, deshalb immer aus den gemeinsamen Einstellungen lesen
|
||||
Object.defineProperty(merged, 'startTimeoutMinutes', { get: () => options.startTimeoutMinutes, enumerable: true });
|
||||
return merged;
|
||||
});
|
||||
this.adapters = new Map(this.hosts.map((h) => [h.name, new DockerServerAdapter(h, {
|
||||
getUsedPorts: () => (this.depsGetUsedPorts ? this.depsGetUsedPorts(h.publicHost) : new Set()),
|
||||
runDocker: this.runDocker,
|
||||
})]));
|
||||
this.diskCache.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Docker-Befehl direkt auf dem Host ausführen. Bei ssh:// per SSH, damit der Pull die Anmeldedaten des Hosts
|
||||
* nutzt und nicht den Credential-Helper des Rechners, auf dem die App läuft.
|
||||
*/
|
||||
async hostDocker(name, args, timeout) {
|
||||
const host = this.hosts.find((h) => h.name === name);
|
||||
if (!this.runDocker && host?.dockerHost?.startsWith('ssh://')) {
|
||||
const { stdout } = await exec('ssh', [
|
||||
'-o', 'BatchMode=yes', '-o', 'ConnectTimeout=10', host.dockerHost.slice('ssh://'.length),
|
||||
['docker', ...args].map((a) => `'${a}'`).join(' '),
|
||||
], { timeout, maxBuffer: 4 * 1024 * 1024 });
|
||||
return stdout.trim();
|
||||
}
|
||||
return this.adapters.get(name).docker(args, timeout);
|
||||
}
|
||||
|
||||
/** Lädt das CS2-Image auf allen Hosts gleichzeitig neu. Laufende Server bleiben unberührt. */
|
||||
async pullImage() {
|
||||
if (this.pull.running) throw new Error('Das Image wird bereits aktualisiert');
|
||||
if (!/^[\w./:@-]+$/.test(this.options.image)) throw new Error('Ungültiger Image-Name');
|
||||
const hosts = this.hosts.map((h) => h.name);
|
||||
this.pull = {
|
||||
running: true,
|
||||
startedAt: Date.now(),
|
||||
finishedAt: null,
|
||||
image: this.options.image,
|
||||
results: hosts.map((name) => ({ name, state: 'running', message: null })),
|
||||
};
|
||||
await Promise.all(hosts.map(async (name, i) => {
|
||||
const result = this.pull.results[i];
|
||||
try {
|
||||
await this.hostDocker(name, ['pull', '--quiet', this.options.image], 20 * 60_000);
|
||||
const digest = await this.hostDocker(name, ['image', 'inspect', this.options.image, '--format', '{{index .RepoDigests 0}}'], 30_000)
|
||||
.catch(() => '');
|
||||
Object.assign(result, { state: 'ok', message: digest.split('@')[1]?.slice(0, 19) ?? 'aktualisiert' });
|
||||
} catch (err) {
|
||||
Object.assign(result, { state: 'failed', message: String(err.stderr || err.message).trim().split('\n').pop().slice(0, 200) });
|
||||
}
|
||||
}));
|
||||
this.pull.running = false;
|
||||
this.pull.finishedAt = Date.now();
|
||||
return this.pull;
|
||||
}
|
||||
|
||||
pullStatus() {
|
||||
return this.pull;
|
||||
}
|
||||
|
||||
/**
|
||||
* CS2-Spieldateien im Volume jedes Hosts per SteamCMD aktualisieren (eigener, kurzlebiger Container).
|
||||
* Hosts in `skip` (z. B. mit laufenden Servern) werden ausgelassen, damit niemandem die Dateien unter
|
||||
* einem laufenden Server ausgetauscht werden.
|
||||
*/
|
||||
async updateGameFiles({ skip = new Map() } = {}) {
|
||||
if (this.files.running) throw new Error('Die Spieldateien werden bereits aktualisiert');
|
||||
const hosts = this.hosts.map((h) => h.name);
|
||||
this.files = {
|
||||
running: true,
|
||||
startedAt: Date.now(),
|
||||
finishedAt: null,
|
||||
results: hosts.map((name) => (skip.has(name)
|
||||
? { name, state: 'skipped', message: skip.get(name) }
|
||||
: { name, state: 'running', message: 'SteamCMD prüft auf Updates …', progress: null })),
|
||||
};
|
||||
await Promise.all(this.files.results.filter((r) => r.state === 'running').map((r) => this.runFileUpdate(r)));
|
||||
this.files.running = false;
|
||||
this.files.finishedAt = Date.now();
|
||||
return this.files;
|
||||
}
|
||||
|
||||
async runFileUpdate(result) {
|
||||
const host = this.hosts.find((h) => h.name === result.name);
|
||||
const args = [
|
||||
'run', '--rm', '--name', `cs2mv-update-${host.name.replace(/[^a-zA-Z0-9_.-]/g, '')}`, '--label', 'cs2-mapveto-update=1',
|
||||
'-v', `${host.volume}:/home/steam/cs2-dedicated`, '--entrypoint', 'bash', this.options.image, '-c', GAMEFILES_UPDATE_SCRIPT,
|
||||
];
|
||||
const info = {};
|
||||
const finish = (exitOk, error) => {
|
||||
const { buildBefore: from, buildAfter: to } = info;
|
||||
// Nur "ok", wenn Steam die App als vollständig installiert meldet
|
||||
const complete = info.stateAfter == null || info.stateAfter === '4';
|
||||
const ok = exitOk && complete && !info.error;
|
||||
if (!ok && exitOk && !error) {
|
||||
error = info.error ?? `nicht vollständig installiert (StateFlags ${info.stateAfter}), bitte erneut starten`;
|
||||
}
|
||||
if (ok) {
|
||||
Object.assign(result, {
|
||||
state: 'ok',
|
||||
progress: 100,
|
||||
message: from && to && from === to ? `bereits aktuell (Build ${to})` : to ? `aktualisiert auf Build ${to}${from ? ` (vorher ${from})` : ''}` : 'aktualisiert',
|
||||
});
|
||||
} else {
|
||||
Object.assign(result, { state: 'failed', message: String(error || info.lastLine || 'SteamCMD-Update fehlgeschlagen').slice(0, 200) });
|
||||
}
|
||||
};
|
||||
if (this.runDocker) {
|
||||
// Tests: Ausgabe kommt gesammelt zurück
|
||||
try {
|
||||
parseUpdateOutput(await this.runDocker(args, host.name), info);
|
||||
finish(true);
|
||||
} catch (err) {
|
||||
finish(false, err.message);
|
||||
}
|
||||
return;
|
||||
}
|
||||
await new Promise((resolve) => {
|
||||
const env = host.dockerHost ? { ...process.env, DOCKER_HOST: host.dockerHost } : process.env;
|
||||
const proc = spawn(this.options.bin, args, { env, windowsHide: true });
|
||||
const onData = (chunk) => {
|
||||
parseUpdateOutput(chunk.toString('utf8'), info);
|
||||
if (info.progress != null) Object.assign(result, { progress: info.progress, message: `Update läuft ${Math.floor(info.progress)} %` });
|
||||
};
|
||||
proc.stdout.on('data', onData);
|
||||
proc.stderr.on('data', onData);
|
||||
// Ein großes Update dauert, aber nicht ewig
|
||||
const timer = setTimeout(() => proc.kill(), 90 * 60_000);
|
||||
proc.on('error', (err) => { clearTimeout(timer); finish(false, err.message); resolve(); });
|
||||
proc.on('close', (code) => { clearTimeout(timer); finish(code === 0, code === null ? 'abgebrochen (Zeitlimit)' : null); resolve(); });
|
||||
});
|
||||
}
|
||||
|
||||
filesStatus() {
|
||||
return this.files;
|
||||
}
|
||||
|
||||
/**
|
||||
* Freier Speicher auf einem Host, per SSH: dort, wo das Gameserver-Volume liegt. Ergebnis wird eine Minute lang
|
||||
* zwischengespeichert, weil die Admin-Seite alle paar Sekunden abfragt. Ohne ssh:// gibt es null.
|
||||
*/
|
||||
async diskUsage(name) {
|
||||
const host = this.hosts.find((h) => h.name === name);
|
||||
if (!host?.dockerHost?.startsWith('ssh://')) return null;
|
||||
const cached = this.diskCache.get(name);
|
||||
if (cached && Date.now() - cached.at < DISK_CACHE_MS) return cached.value;
|
||||
if (!this.diskInflight.has(name)) {
|
||||
this.diskInflight.set(name, (async () => {
|
||||
let value = null;
|
||||
try {
|
||||
const { stdout } = await exec('ssh', [
|
||||
'-o', 'BatchMode=yes', '-o', 'ConnectTimeout=5', host.dockerHost.slice('ssh://'.length),
|
||||
`df -B1 "$(docker volume inspect ${host.volume} --format '{{with .Options}}{{.device}}{{end}}' 2>/dev/null | grep . || docker volume inspect ${host.volume} --format '{{.Mountpoint}}' 2>/dev/null || echo /var/lib/docker)" 2>/dev/null || df -B1 /var/lib/docker 2>/dev/null || df -B1 /`,
|
||||
], { timeout: 10_000 });
|
||||
value = parseDf(stdout.trim().split('\n').pop());
|
||||
} catch {
|
||||
value = null;
|
||||
}
|
||||
this.diskCache.set(name, { at: Date.now(), value });
|
||||
this.diskInflight.delete(name);
|
||||
return value;
|
||||
})());
|
||||
}
|
||||
return this.diskInflight.get(name);
|
||||
}
|
||||
|
||||
/** Wie viele Server noch auf einen Host passen. */
|
||||
freeSlots(host) {
|
||||
return countSlots(host, this.getUsedPorts(host.publicHost));
|
||||
}
|
||||
|
||||
/** Auslastung pro Host: Anzahl Serverplätze insgesamt und belegt. */
|
||||
hostStats() {
|
||||
return this.hosts.map((h) => {
|
||||
const total = countSlots(h, new Set());
|
||||
return { name: h.name, publicHost: h.publicHost, total, used: total - this.freeSlots(h) };
|
||||
});
|
||||
}
|
||||
|
||||
getUsedPorts(publicHost) {
|
||||
return this.depsGetUsedPorts?.(publicHost) ?? new Set();
|
||||
}
|
||||
|
||||
/** Hosts, auf denen gerade die Spieldateien aktualisiert werden: dort startet kein neuer Server. */
|
||||
updatingHosts() {
|
||||
return new Set(this.files.running ? this.files.results.filter((r) => r.state === 'running').map((r) => r.name) : []);
|
||||
}
|
||||
|
||||
/**
|
||||
* Wie viele Server auf einem Host gerade hochfahren: Starts in der Warteschlange dieses Prozesses, und
|
||||
* (nach einem Neustart der App) Server, die laut Datenbank noch starten. Ein Container lädt beim Start
|
||||
* per SteamCMD, nach einem großen CS2-Update dauert das lange; weitere Starts dort müssten so lange warten.
|
||||
*/
|
||||
startingOn(host, exclude) {
|
||||
const queued = this.adapters.get(host.name)?.pendingStarts ?? 0;
|
||||
const stored = this.depsGetStarting?.(host.publicHost, exclude) ?? 0;
|
||||
return Math.max(queued, stored);
|
||||
}
|
||||
|
||||
pickHost(exclude) {
|
||||
const updating = this.updatingHosts();
|
||||
const best = this.hosts
|
||||
.filter((h) => !updating.has(h.name))
|
||||
.map((h) => ({ host: h, free: this.freeSlots(h), starting: this.startingOn(h, exclude) }))
|
||||
.filter((x) => x.free > 0)
|
||||
// Zuerst Hosts, auf denen nichts hochfährt, dann die mit den meisten freien Plätzen
|
||||
.sort((a, b) => a.starting - b.starting || b.free - a.free)[0];
|
||||
if (!best) throw new Error(updating.size ? 'Kein Docker-Host frei, auf den anderen werden gerade die Spieldateien aktualisiert' : 'Kein Docker-Host mit freien Ports');
|
||||
return best.host;
|
||||
}
|
||||
|
||||
async start(args) {
|
||||
return this.adapters.get(this.pickHost(args?.matchId).name).start(args);
|
||||
}
|
||||
|
||||
adapterFor(handle) {
|
||||
const name = handle?.hostName ?? this.hosts[0].name;
|
||||
const adapter = this.adapters.get(name);
|
||||
if (adapter) return adapter;
|
||||
// Server aus der Zeit vor der Host-Liste (Name "default") oder nach einer Umbenennung: über die Adresse finden
|
||||
const byAddress = handle?.rconHost && this.hosts.find((h) => h.rconHost === handle.rconHost || h.publicHost === handle.rconHost);
|
||||
if (byAddress) return this.adapters.get(byAddress.name);
|
||||
throw new Error(`Docker-Host "${name}" ist nicht (mehr) konfiguriert`);
|
||||
}
|
||||
|
||||
async status(handle) {
|
||||
return this.adapterFor(handle).status(handle);
|
||||
}
|
||||
|
||||
async configure(handle, plan) {
|
||||
return this.adapterFor(handle).configure(handle, plan);
|
||||
}
|
||||
|
||||
async listRoundBackups(handle, matchId) {
|
||||
return this.adapterFor(handle).listRoundBackups(handle, matchId);
|
||||
}
|
||||
|
||||
async loadRoundBackup(handle, file) {
|
||||
return this.adapterFor(handle).loadRoundBackup(handle, file);
|
||||
}
|
||||
|
||||
async sendCommands(handle, commands) {
|
||||
return this.adapterFor(handle).sendCommands(handle, commands);
|
||||
}
|
||||
|
||||
streamLogs(handle, options) {
|
||||
return this.adapterFor(handle).streamLogs(handle, options);
|
||||
}
|
||||
|
||||
/** Ereignisse eines Hosts nach Namen; null, wenn es den Host nicht gibt. */
|
||||
streamEvents(name, options) {
|
||||
return this.adapters.get(name)?.streamEvents(options) ?? null;
|
||||
}
|
||||
|
||||
async stop(handle) {
|
||||
return this.adapterFor(handle).stop(handle);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,358 @@
|
||||
// Messer-Server für die Seitenwahl: Gameserver, die dauerhaft laufen und keinem Match gehören.
|
||||
// Die Teams gehen drauf, spielen ihre Messerrunde und gehen wieder. Nach Spielende oder wenn der Server
|
||||
// leer wird, setzt er sich von selbst zurück. Fällt ein Server aus, startet ihn die App neu.
|
||||
|
||||
import { HttpError } from '../matchService.js';
|
||||
import { randomPassword, safeErrorMessage } from '../security.js';
|
||||
|
||||
const SLOW_POLL_MS = 10_000;
|
||||
// Nach so vielen Ausfällen in Folge gibt die App auf, damit ein kaputter Host nicht endlos neu startet
|
||||
const MAX_RESTARTS = 5;
|
||||
|
||||
/**
|
||||
* Konsolenbefehle für eine Messerrunde: nur Messer, kein Geld, eine Runde, danach automatisch neues Spiel.
|
||||
* `pool` bestimmt den Spielmodus (Competitive 5v5 oder Wingman 2v2), `warmupSeconds` die Zeit zum Verbinden.
|
||||
*/
|
||||
export function buildKnifeCommands({ map, pool = { gameType: 0, gameMode: 1 }, warmupSeconds = 90, password = '', endlessWarmup = false }) {
|
||||
return {
|
||||
map,
|
||||
beforeMapChange: [
|
||||
`game_type ${Number(pool.gameType)}`,
|
||||
`game_mode ${Number(pool.gameMode)}`,
|
||||
`sv_password "${password}"`,
|
||||
// Auf dem Match-Server (mit Passwort) bleibt CSTV, wie es ist: das Match braucht es danach
|
||||
...(password ? [] : ['tv_enable 0']),
|
||||
`changelevel ${map}`,
|
||||
],
|
||||
afterMapChange: [
|
||||
'bot_kick',
|
||||
'bot_quota 0',
|
||||
// Eine Runde entscheidet, danach startet das Spiel von selbst neu (für die nächsten Teams)
|
||||
'mp_maxrounds 1',
|
||||
'mp_match_can_clinch 1',
|
||||
// Keine Map-Abstimmung nach Spielende: die nächste Map legt das Veto fest
|
||||
'mp_endmatch_votenextmap 0',
|
||||
// Strenge Prüfung der Delta-Ticks (Standard 2) trennt Spieler und CSTV ohne echten Grund
|
||||
'sv_deltaticks_enforce 0',
|
||||
'mp_match_end_restart 1',
|
||||
'mp_match_restart_delay 10',
|
||||
'mp_halftime 0',
|
||||
'mp_overtime_enable 0',
|
||||
// Nur Messer: keine Startwaffen, kein Geld, nichts zu kaufen
|
||||
'mp_ct_default_primary ""',
|
||||
'mp_t_default_primary ""',
|
||||
'mp_ct_default_secondary ""',
|
||||
'mp_t_default_secondary ""',
|
||||
'mp_ct_default_grenades ""',
|
||||
'mp_t_default_grenades ""',
|
||||
'mp_give_player_c4 0',
|
||||
'mp_startmoney 0',
|
||||
'mp_maxmoney 0',
|
||||
'mp_afterroundmoney 0',
|
||||
'mp_buytime 0',
|
||||
'mp_free_armor 1',
|
||||
'mp_weapons_allow_map_placed 0',
|
||||
'mp_death_drop_gun 0',
|
||||
'mp_death_drop_grenade 0',
|
||||
'mp_freezetime 3',
|
||||
'mp_roundtime 2',
|
||||
'mp_roundtime_defuse 2',
|
||||
'mp_roundtime_hostage 2',
|
||||
'mp_autoteambalance 0',
|
||||
'mp_limitteams 0',
|
||||
'mp_autokick 0',
|
||||
// Aufwärmphase zum Verbinden, danach beginnt die Messerrunde. Endlos: bis der Organisator sie startet.
|
||||
'mp_do_warmup_period 1',
|
||||
`mp_warmuptime ${Math.max(10, Math.min(600, Number(warmupSeconds) || 90))}`,
|
||||
`mp_warmup_pausetimer ${endlessWarmup ? 1 : 0}`,
|
||||
'mp_warmup_start',
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt die Messer-Einstellungen auf CS2-Standard zurück, bevor auf demselben Server das Match eingerichtet wird.
|
||||
* Was die Match-Konfiguration selbst setzt (Startgeld, Kaufzeit, Rundenzeit …), steht dort.
|
||||
*/
|
||||
export const KNIFE_UNDO_COMMANDS = [
|
||||
'mp_ct_default_secondary weapon_hkp2000',
|
||||
'mp_t_default_secondary weapon_glock',
|
||||
'mp_ct_default_primary ""',
|
||||
'mp_t_default_primary ""',
|
||||
'mp_ct_default_grenades ""',
|
||||
'mp_t_default_grenades ""',
|
||||
'mp_give_player_c4 1',
|
||||
'mp_maxmoney 16000',
|
||||
'mp_afterroundmoney 0',
|
||||
'mp_free_armor 0',
|
||||
'mp_weapons_allow_map_placed 1',
|
||||
'mp_death_drop_gun 1',
|
||||
'mp_death_drop_grenade 2',
|
||||
'mp_match_end_restart 0',
|
||||
'mp_roundtime_defuse 1.92',
|
||||
'mp_roundtime_hostage 1.92',
|
||||
];
|
||||
|
||||
/** Befehle, mit denen ein laufender Messer-Server für die nächsten Teams zurückgesetzt wird. */
|
||||
export const KNIFE_RESET_COMMANDS = ['mp_warmup_start'];
|
||||
|
||||
export class KnifeServers {
|
||||
constructor({ db, adapter, config, pools = {}, logger = console }) {
|
||||
this.db = db;
|
||||
this.pools = pools;
|
||||
this.adapter = adapter;
|
||||
this.config = config;
|
||||
this.logger = logger;
|
||||
this.busy = new Set();
|
||||
this.lastPoll = new Map();
|
||||
this.timer = null;
|
||||
}
|
||||
|
||||
rows() {
|
||||
return this.db.prepare('SELECT * FROM knife_servers ORDER BY number').all();
|
||||
}
|
||||
|
||||
row(id) {
|
||||
return this.db.prepare('SELECT * FROM knife_servers WHERE id = ?').get(id);
|
||||
}
|
||||
|
||||
update(id, fields) {
|
||||
const keys = Object.keys(fields);
|
||||
if (!keys.length) return;
|
||||
this.db.prepare(`UPDATE knife_servers SET ${keys.map((k) => `${k} = @${k}`).join(', ')}, updated_at = @updated_at WHERE id = @id`)
|
||||
.run({ ...fields, updated_at: Date.now(), id });
|
||||
}
|
||||
|
||||
/** Ansicht für Admin und Startseite. Ohne RCON-Passwort und Handle. */
|
||||
view(row) {
|
||||
const pool = this.pools[row.mode];
|
||||
const size = pool?.teamSize;
|
||||
return {
|
||||
id: row.id,
|
||||
number: row.number,
|
||||
name: row.name,
|
||||
mode: row.mode,
|
||||
modeLabel: pool?.label ?? row.mode,
|
||||
modeShort: size ? `${size}v${size}` : null,
|
||||
map: row.map,
|
||||
mapName: pool?.maps.find((m) => m.id === row.map)?.name ?? row.map,
|
||||
status: row.status,
|
||||
message: row.message,
|
||||
host: row.host,
|
||||
port: row.port,
|
||||
playerCount: row.player_count,
|
||||
restarts: row.restarts,
|
||||
startedAt: row.started_at,
|
||||
connect: row.host && row.port ? `connect ${row.host}:${row.port}` : null,
|
||||
steamUrl: row.host && row.port ? `steam://connect/${row.host}:${row.port}` : null,
|
||||
};
|
||||
}
|
||||
|
||||
list() {
|
||||
return this.rows().map((r) => this.view(r));
|
||||
}
|
||||
|
||||
/** Ports aller Messer-Server auf einem Host (für die Portvergabe zusammen mit den Match-Servern). */
|
||||
usedPorts(host) {
|
||||
const rows = host
|
||||
? this.db.prepare('SELECT host, port, tv_port FROM knife_servers WHERE host = ? AND port IS NOT NULL').all(host)
|
||||
: this.db.prepare('SELECT host, port, tv_port FROM knife_servers WHERE port IS NOT NULL').all();
|
||||
return rows;
|
||||
}
|
||||
|
||||
/** Modi für Messer-Server (5v5, 2v2) mit ihren Maps, aus den Map-Pools. */
|
||||
modes() {
|
||||
return Object.entries(this.pools).map(([id, pool]) => {
|
||||
const maps = pool.maps.map((m) => ({ id: m.id, name: m.name }));
|
||||
return {
|
||||
id,
|
||||
label: pool.label,
|
||||
teamSize: pool.teamSize,
|
||||
maps,
|
||||
defaultMap: maps.some((m) => m.id === this.config.knife.map) ? this.config.knife.map : maps[0]?.id,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/** Neuen Messer-Server starten. Liefert die Ansicht des neuen Servers. */
|
||||
async create({ map, mode = 'competitive' }) {
|
||||
if (this.adapter.name === 'static') throw new HttpError(409, 'Mit festen Servern (static) gibt es keine Messer-Server', 'unsupported');
|
||||
const info = this.modes().find((m) => m.id === mode);
|
||||
if (!info) throw new HttpError(400, `Unbekannter Modus: ${mode}`, 'invalid');
|
||||
const chosen = String(map || info.defaultMap);
|
||||
if (!info.maps.some((m) => m.id === chosen)) throw new HttpError(400, `Map ${chosen} gibt es nicht für ${info.label}`, 'invalid');
|
||||
const max = this.config.knife.maxServers;
|
||||
const count = this.db.prepare('SELECT COUNT(*) AS n FROM knife_servers').get().n;
|
||||
if (count >= max) throw new HttpError(409, `Höchstens ${max} Messer-Server`, 'limit');
|
||||
const used = new Set(this.rows().map((r) => r.number));
|
||||
let number = 1;
|
||||
while (used.has(number)) number += 1;
|
||||
const id = `knife${number}`;
|
||||
const now = Date.now();
|
||||
this.db.prepare(`
|
||||
INSERT INTO knife_servers (id, number, name, mode, map, status, message, rcon_password, restarts, created_at, updated_at)
|
||||
VALUES (?, ?, ?, ?, ?, 'starting', 'Server wird gestartet', ?, 0, ?, ?)
|
||||
`).run(id, number, `Messer ${number}`, mode, chosen, randomPassword(24), now, now);
|
||||
await this.launch(id);
|
||||
return this.view(this.row(id));
|
||||
}
|
||||
|
||||
async launch(id) {
|
||||
const row = this.row(id);
|
||||
this.busy.add(id);
|
||||
try {
|
||||
const prefix = this.config.docker?.serverNamePrefix;
|
||||
const size = this.pools[row.mode]?.teamSize;
|
||||
const result = await this.adapter.start({
|
||||
matchId: id,
|
||||
// Wingman: 6 Plätze, Competitive: 12 Plätze (wie bei den Match-Servern)
|
||||
mode: row.mode,
|
||||
secrets: { rconPassword: row.rcon_password, serverPassword: '', tvPassword: randomPassword(12) },
|
||||
serverName: `${prefix ? `${prefix} | ` : ''}${row.name} ${size ? `${size}v${size} ` : ''}(Seitenwahl)`,
|
||||
// Gleicher Wert wie bei den Match-Servern: das Image schreibt ihn in die gemeinsamen Spielmodus-Dateien
|
||||
tvDelaySeconds: this.config.match?.tvDelaySeconds,
|
||||
});
|
||||
// Während des Starts entfernt: Container gleich wieder abbauen
|
||||
if (!this.row(id)) {
|
||||
await this.adapter.stop(result.handle).catch(() => {});
|
||||
return;
|
||||
}
|
||||
this.update(id, {
|
||||
status: 'starting',
|
||||
message: 'Container läuft, Spielserver lädt',
|
||||
handle: JSON.stringify(result.handle),
|
||||
host: result.host,
|
||||
port: result.port,
|
||||
tv_port: result.tvPort,
|
||||
player_count: null,
|
||||
started_at: Date.now(),
|
||||
});
|
||||
} catch (err) {
|
||||
const message = safeErrorMessage(err, [row.rcon_password]);
|
||||
if (this.row(id)) this.update(id, { status: 'failed', message: `Start fehlgeschlagen: ${message}` });
|
||||
throw new HttpError(502, `Messer-Server konnte nicht gestartet werden: ${message}`, 'start_failed');
|
||||
} finally {
|
||||
this.busy.delete(id);
|
||||
}
|
||||
}
|
||||
|
||||
async configure(id) {
|
||||
const row = this.row(id);
|
||||
this.busy.add(id);
|
||||
this.update(id, { status: 'configuring', message: `Lade ${row.map}` });
|
||||
try {
|
||||
await this.adapter.configure(JSON.parse(row.handle), buildKnifeCommands({ map: row.map, pool: this.pools[row.mode], warmupSeconds: this.config.knife.warmupSeconds }));
|
||||
this.update(id, { status: 'running', message: 'Bereit für die Messerrunde', restarts: 0 });
|
||||
} catch (err) {
|
||||
this.update(id, { status: 'config_failed', message: `Konfiguration fehlgeschlagen: ${err.message}` });
|
||||
} finally {
|
||||
this.busy.delete(id);
|
||||
}
|
||||
}
|
||||
|
||||
async poll() {
|
||||
for (const row of this.rows()) {
|
||||
if (this.busy.has(row.id) || !row.handle) continue;
|
||||
const last = this.lastPoll.get(row.id) ?? 0;
|
||||
if (row.status === 'running' && Date.now() - last < SLOW_POLL_MS) continue;
|
||||
this.lastPoll.set(row.id, Date.now());
|
||||
await this.pollOne(row).catch((err) => this.logger.warn?.(`[messer] ${row.name}: ${err.message}`));
|
||||
}
|
||||
}
|
||||
|
||||
async pollOne(row) {
|
||||
let status;
|
||||
try {
|
||||
status = await this.adapter.status(JSON.parse(row.handle));
|
||||
} catch (err) {
|
||||
status = { state: row.status === 'starting' ? 'starting' : 'running', message: err.message };
|
||||
}
|
||||
if (status.state === 'failed' || status.state === 'stopped') {
|
||||
await this.recover(row, status.message);
|
||||
return;
|
||||
}
|
||||
if (status.state === 'running' && row.status === 'starting') {
|
||||
await this.configure(row.id);
|
||||
return;
|
||||
}
|
||||
if (row.status === 'config_failed' && status.state === 'running') {
|
||||
// Konfiguration noch einmal versuchen, der Server läuft ja
|
||||
await this.configure(row.id);
|
||||
return;
|
||||
}
|
||||
if (row.status !== 'running' || status.playerCount === undefined) return;
|
||||
const players = status.playerCount;
|
||||
if (players !== row.player_count) this.update(row.id, { player_count: players });
|
||||
// Alle sind gegangen: Server für die nächsten Teams zurücksetzen
|
||||
if (row.player_count > 0 && players === 0) await this.reset(row.id, 'Server leer – für die nächsten Teams zurückgesetzt');
|
||||
}
|
||||
|
||||
/** Ausgefallenen Server neu starten, damit immer Messer-Server laufen. */
|
||||
async recover(row, reason) {
|
||||
// Während des Spieldateien-Updates nicht neu starten (zählt auch nicht als Fehlversuch)
|
||||
if (this.adapter.filesStatus?.().running) {
|
||||
if (row.message !== 'Wartet auf das Spieldateien-Update') this.update(row.id, { status: 'starting', message: 'Wartet auf das Spieldateien-Update' });
|
||||
return;
|
||||
}
|
||||
if (row.restarts >= MAX_RESTARTS) {
|
||||
if (row.status !== 'failed') this.update(row.id, { status: 'failed', message: `Ausgefallen, ${MAX_RESTARTS} Neustarts ohne Erfolg: ${reason ?? ''}`.trim() });
|
||||
return;
|
||||
}
|
||||
this.logger.warn?.(`[messer] ${row.name} ausgefallen (${reason}), starte neu`);
|
||||
this.update(row.id, { restarts: row.restarts + 1, status: 'starting', message: `Neustart nach Ausfall (${row.restarts + 1}/${MAX_RESTARTS})` });
|
||||
await this.adapter.stop(JSON.parse(row.handle)).catch(() => {});
|
||||
await this.launch(row.id).catch(() => {});
|
||||
}
|
||||
|
||||
async reset(id, message = 'Spiel zurückgesetzt (Admin)') {
|
||||
const row = this.requireRow(id);
|
||||
if (row.status !== 'running') throw new HttpError(409, 'Der Server ist noch nicht bereit', 'wrong_state');
|
||||
try {
|
||||
await this.adapter.sendCommands(JSON.parse(row.handle), KNIFE_RESET_COMMANDS);
|
||||
} catch (err) {
|
||||
throw new HttpError(502, `Befehl konnte nicht gesendet werden: ${err.message}`, 'server_error');
|
||||
}
|
||||
this.update(id, { message });
|
||||
}
|
||||
|
||||
async startRound(id) {
|
||||
const row = this.requireRow(id);
|
||||
if (row.status !== 'running') throw new HttpError(409, 'Der Server ist noch nicht bereit', 'wrong_state');
|
||||
try {
|
||||
await this.adapter.sendCommands(JSON.parse(row.handle), ['mp_warmup_end']);
|
||||
} catch (err) {
|
||||
throw new HttpError(502, `Befehl konnte nicht gesendet werden: ${err.message}`, 'server_error');
|
||||
}
|
||||
this.update(id, { message: 'Messerrunde läuft (Admin gestartet)' });
|
||||
}
|
||||
|
||||
/** Server komplett neu starten (neuer Container), z. B. wenn er hängt. */
|
||||
async restart(id) {
|
||||
const row = this.requireRow(id);
|
||||
if (this.busy.has(id)) throw new HttpError(409, 'Für diesen Server läuft bereits eine Aktion', 'busy');
|
||||
if (row.handle) await this.adapter.stop(JSON.parse(row.handle)).catch(() => {});
|
||||
this.update(id, { restarts: 0, status: 'starting', message: 'Neustart durch Admin' });
|
||||
await this.launch(id);
|
||||
}
|
||||
|
||||
async remove(id) {
|
||||
const row = this.requireRow(id);
|
||||
if (row.handle) await this.adapter.stop(JSON.parse(row.handle)).catch(() => {});
|
||||
this.db.prepare('DELETE FROM knife_servers WHERE id = ?').run(id);
|
||||
}
|
||||
|
||||
requireRow(id) {
|
||||
const row = this.row(id);
|
||||
if (!row) throw new HttpError(404, 'Messer-Server nicht gefunden', 'not_found');
|
||||
return row;
|
||||
}
|
||||
|
||||
startLoop() {
|
||||
this.timer = setInterval(() => this.poll().catch((e) => this.logger.error(e)), this.config.statusPollSeconds * 1000);
|
||||
}
|
||||
|
||||
stopLoop() {
|
||||
clearInterval(this.timer);
|
||||
this.timer = null;
|
||||
}
|
||||
}
|
||||
@@ -75,9 +75,17 @@ export class RconClient {
|
||||
|
||||
onData(chunk) {
|
||||
this.buffer = Buffer.concat([this.buffer, chunk]);
|
||||
const { packets, rest } = decodePackets(this.buffer);
|
||||
this.buffer = rest;
|
||||
for (const packet of packets) for (const listener of this.listeners) listener(packet);
|
||||
let decoded;
|
||||
try {
|
||||
decoded = decodePackets(this.buffer);
|
||||
} catch (err) {
|
||||
// Kaputtes Paket: Verbindung trennen, laufende Befehle scheitern über "close" – nie das Backend beenden
|
||||
this.buffer = Buffer.alloc(0);
|
||||
this.socket?.destroy(new RconError(err.message));
|
||||
return;
|
||||
}
|
||||
this.buffer = decoded.rest;
|
||||
for (const packet of decoded.packets) for (const listener of this.listeners) listener(packet);
|
||||
}
|
||||
|
||||
authenticate() {
|
||||
@@ -105,15 +113,18 @@ export class RconClient {
|
||||
const id = this.nextId++;
|
||||
return new Promise((resolve, reject) => {
|
||||
let body = '';
|
||||
let answered = false;
|
||||
let quietTimer = null;
|
||||
const timer = setTimeout(() => finish(), this.timeoutMs);
|
||||
// Ohne jede Antwort ist der Befehl nicht bestätigt: als Fehler melden statt als Erfolg
|
||||
const timer = setTimeout(() => finish(answered ? null : new RconError(`keine Antwort auf "${cmd.split(' ')[0]}"`)), this.timeoutMs);
|
||||
const listener = (packet) => {
|
||||
if (packet.id !== id) return;
|
||||
answered = true;
|
||||
body += packet.body;
|
||||
clearTimeout(quietTimer);
|
||||
quietTimer = setTimeout(finish, quietMs);
|
||||
};
|
||||
const onClose = () => finish(body ? null : new RconError('RCON-Verbindung wurde geschlossen'));
|
||||
const onClose = () => finish(answered ? null : new RconError('RCON-Verbindung wurde geschlossen'));
|
||||
const finish = (err) => {
|
||||
clearTimeout(timer);
|
||||
clearTimeout(quietTimer);
|
||||
|
||||
@@ -11,8 +11,9 @@ export async function configureViaRcon(target, plan, { loadTimeoutMs = 120_000,
|
||||
try {
|
||||
await runRcon(target, plan.beforeMapChange);
|
||||
} catch (err) {
|
||||
// Beim changelevel trennt der Server die RCON-Verbindung teilweise – das ist kein Fehler.
|
||||
if (!/geschlossen/.test(err.message)) throw new Error(`Befehle konnten nicht gesendet werden: ${err.message}`);
|
||||
// Beim changelevel trennt der Server die RCON-Verbindung teilweise oder antwortet erst nach dem Laden –
|
||||
// beides ist kein Fehler, ob die Map lädt, prüft die Schleife unten.
|
||||
if (!/geschlossen|keine Antwort auf "changelevel"/.test(err.message)) throw new Error(`Befehle konnten nicht gesendet werden: ${err.message}`);
|
||||
}
|
||||
|
||||
const deadline = Date.now() + loadTimeoutMs;
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
import { buildMapCommands, sanitizeConsoleText } from './cs2Config.js';
|
||||
import { buildKnifeCommands, KNIFE_UNDO_COMMANDS } from './knifeServers.js';
|
||||
import { mapEndLines, mapLoadedLines, matchStartLines, sayCommands } from './chatAnnouncements.js';
|
||||
import { seriesScore } from '../liveScore.js';
|
||||
import { DemoMatchSimulator } from './demoMatchSimulator.js';
|
||||
import { backupPrefix, describeBackup, isValidBackupFile, pointsForMap } from '../rounds.js';
|
||||
import { HttpError, CLOSED_STATUSES } from '../matchService.js';
|
||||
import { randomPassword } from '../security.js';
|
||||
import { randomPassword, safeErrorMessage } from '../security.js';
|
||||
|
||||
export const SERVER_STATUS = {
|
||||
starting: 'Server startet',
|
||||
@@ -17,6 +20,14 @@ export const SERVER_STATUS = {
|
||||
|
||||
const ACTIVE = ['starting', 'ready', 'configuring', 'configured', 'config_failed', 'failed'];
|
||||
const SLOW_POLL_MS = 30_000;
|
||||
// Messerrunde: so oft wird das Einrichten versucht, bevor der Organisator selbst neu starten muss
|
||||
const KNIFE_RETRIES = 3;
|
||||
const KNIFE_RETRY_DELAY_MS = 10_000;
|
||||
// Hinweise im Ingame-Chat während der Aufwärmphase wiederholen (für Spieler, die später verbinden)
|
||||
const WARMUP_REPEAT_MS = 60_000;
|
||||
const WARMUP_REPEATS = 10;
|
||||
// Nach der CSTV-Verzögerung noch so lange laufen lassen, damit auch der Endstand übertragen wird
|
||||
const CSTV_GRACE_MS = 15_000;
|
||||
|
||||
/**
|
||||
* Steuert den Lebenszyklus der Match-Server. Kennt nur die Adapter-Schnittstelle
|
||||
@@ -28,6 +39,14 @@ export class ServerManager {
|
||||
this.busy = new Set();
|
||||
this.simulator = new DemoMatchSimulator();
|
||||
this.autoAdvance = new Map();
|
||||
// Fehlversuche beim Einrichten der Messerrunde je Match (für die automatische Wiederholung)
|
||||
this.knifeAttempts = new Map();
|
||||
this.knifeRetryDelayMs = KNIFE_RETRY_DELAY_MS;
|
||||
this.warmupRepeatMs = WARMUP_REPEAT_MS;
|
||||
this.warmupTimers = new Map();
|
||||
// Nach Match-Ende: Server laufen bis zum Ende der CSTV-Übertragung weiter (matchId -> Timer)
|
||||
this.closeTimers = new Map();
|
||||
this.cstvGraceMs = CSTV_GRACE_MS;
|
||||
this.lastPoll = new Map();
|
||||
this.timers = [];
|
||||
}
|
||||
@@ -35,7 +54,7 @@ export class ServerManager {
|
||||
init() {
|
||||
this.service.on('created', (id) => this.provision(id).catch((err) => this.logger.error(err)));
|
||||
this.service.on('vetoFinished', (id) => this.maybeConfigure(id));
|
||||
this.service.on('closed', (id) => this.stop(id, 'Match beendet').catch((err) => this.logger.error(err)));
|
||||
this.service.on('closed', (id) => this.stopAfterClose(id));
|
||||
this.service.on('mapEnded', (e) => this.onMapEnded(e));
|
||||
}
|
||||
|
||||
@@ -45,6 +64,7 @@ export class ServerManager {
|
||||
*/
|
||||
onMapEnded({ matchId, number, decided, hasNext }) {
|
||||
const seconds = this.config.autoAdvanceSeconds;
|
||||
this.announceMapEnd(matchId, number, decided, hasNext);
|
||||
if (seconds < 0) return;
|
||||
clearTimeout(this.autoAdvance.get(matchId));
|
||||
const finish = Boolean(decided) || !hasNext;
|
||||
@@ -125,12 +145,13 @@ export class ServerManager {
|
||||
}
|
||||
|
||||
/** Löscht ein Match samt Server-Datensatz. Ein laufender Server wird vorher freigegeben. */
|
||||
async deleteMatch(matchId) {
|
||||
async deleteMatch(matchId, reason = 'Match vom Admin gelöscht') {
|
||||
this.service.getMatch(matchId);
|
||||
clearTimeout(this.autoAdvance.get(matchId));
|
||||
this.autoAdvance.delete(matchId);
|
||||
this.simulator.stop(matchId);
|
||||
await this.stop(matchId, 'Match vom Admin gelöscht');
|
||||
this.knifeAttempts.delete(matchId);
|
||||
await this.stop(matchId, reason);
|
||||
this.db.prepare('DELETE FROM matches WHERE id = ?').run(matchId);
|
||||
this.service.emit('changed', matchId);
|
||||
}
|
||||
@@ -147,6 +168,10 @@ export class ServerManager {
|
||||
this.autoAdvance.clear();
|
||||
this.timers.forEach(clearInterval);
|
||||
this.timers = [];
|
||||
for (const t of this.warmupTimers.values()) clearInterval(t);
|
||||
this.warmupTimers.clear();
|
||||
for (const t of this.closeTimers.values()) clearTimeout(t);
|
||||
this.closeTimers.clear();
|
||||
}
|
||||
|
||||
row(matchId) {
|
||||
@@ -160,9 +185,132 @@ export class ServerManager {
|
||||
this.service.changed(matchId);
|
||||
}
|
||||
|
||||
/** Auslastung der Docker-Hosts mit den Matches, die dort laufen. Leer, wenn der Adapter keine Hosts kennt. */
|
||||
async hostUsage() {
|
||||
if (!this.adapter.hostStats) return [];
|
||||
const rows = this.db.prepare(`
|
||||
SELECT s.host, s.status, m.id AS match_id, m.team_a_name, m.team_b_name
|
||||
FROM servers s JOIN matches m ON m.id = s.match_id
|
||||
WHERE s.status != 'stopped' AND s.host IS NOT NULL
|
||||
`).all();
|
||||
const knives = this.db.prepare('SELECT id, name, status, host FROM knife_servers WHERE host IS NOT NULL').all();
|
||||
const stats = this.adapter.hostStats();
|
||||
const disks = await Promise.all(stats.map((h) => this.adapter.diskUsage?.(h.name) ?? null));
|
||||
return stats.map((h, i) => ({
|
||||
...h,
|
||||
disk: disks[i],
|
||||
matches: [
|
||||
...rows
|
||||
.filter((r) => r.host === h.publicHost)
|
||||
.map((r) => ({ id: r.match_id, title: `${r.team_a_name} vs. ${r.team_b_name}`, status: r.status })),
|
||||
...knives
|
||||
.filter((k) => k.host === h.publicHost)
|
||||
.map((k) => ({ id: k.id, title: `${k.name} (Seitenwahl)`, status: k.status })),
|
||||
],
|
||||
}));
|
||||
}
|
||||
|
||||
/** Server, die gerade laufen oder starten, mit dem Docker-Host aus ihrem Handle. */
|
||||
activeServers() {
|
||||
return this.db.prepare(`
|
||||
SELECT s.match_id, s.status, s.host, s.handle, m.mode
|
||||
FROM servers s JOIN matches m ON m.id = s.match_id
|
||||
WHERE s.status != 'stopped' AND s.handle IS NOT NULL
|
||||
`).all().map((r) => {
|
||||
let handle = null;
|
||||
try {
|
||||
handle = JSON.parse(r.handle);
|
||||
} catch {
|
||||
// kaputter Handle: Server zählt trotzdem als aktiv
|
||||
}
|
||||
return { ...r, handle, hostName: handle?.hostName ?? null };
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Übernimmt eine neue Liste von Docker-Hosts. Hosts mit laufenden Servern dürfen nicht wegfallen
|
||||
* und ihre Adresse nicht ändern, sonst verliert die App den Kontakt zu diesen Servern.
|
||||
*/
|
||||
setDockerHosts(hosts) {
|
||||
if (!this.adapter.setHosts) throw new HttpError(409, 'Nur mit dem Docker-Adapter möglich', 'unsupported');
|
||||
const before = new Map(this.adapter.hosts.map((h) => [h.name, h]));
|
||||
// Ohne Liste gilt der eine Host aus DOCKER_HOST/CS2_PUBLIC_HOST
|
||||
const nextList = hosts ?? [{ name: 'default', publicHost: this.config.docker.host, dockerHost: process.env.DOCKER_HOST || null }];
|
||||
for (const server of this.activeServers()) {
|
||||
const name = server.hostName ?? this.adapter.hosts[0]?.name;
|
||||
const old = before.get(name);
|
||||
const next = nextList.find((h) => h.name === name);
|
||||
if (!next) {
|
||||
throw new HttpError(409, `Auf ${name} läuft noch ein Server. Erst stoppen, dann den Host entfernen.`, 'host_busy');
|
||||
}
|
||||
if (old && (next.publicHost !== old.publicHost || (next.dockerHost ?? null) !== (old.dockerHost ?? null))) {
|
||||
throw new HttpError(409, `Auf ${name} läuft noch ein Server. Adresse und Docker-Ziel erst danach ändern.`, 'host_busy');
|
||||
}
|
||||
}
|
||||
this.adapter.setHosts(hosts);
|
||||
}
|
||||
|
||||
/**
|
||||
* Schickt geänderte Match-Einstellungen an alle bereiten Server. Liefert, wie viele Server
|
||||
* aktualisiert wurden und welche nicht erreichbar waren.
|
||||
*/
|
||||
async applyLiveSettings(changed) {
|
||||
const keys = new Set(changed);
|
||||
const rows = this.activeServers().filter((r) => r.status === 'configured');
|
||||
if (!this.adapter.sendCommands || rows.length === 0) return { updated: 0, failed: [] };
|
||||
const m = this.config.match;
|
||||
const result = { updated: 0, failed: [] };
|
||||
for (const row of rows) {
|
||||
const wingman = row.mode === 'wingman';
|
||||
const commands = [];
|
||||
if (keys.has(wingman ? 'maxRoundsWingman' : 'maxRoundsCompetitive')) {
|
||||
commands.push(`mp_maxrounds ${wingman ? m.maxRoundsWingman : m.maxRoundsCompetitive}`);
|
||||
}
|
||||
if (keys.has('overtime')) commands.push(`mp_overtime_enable ${m.overtime ? 1 : 0}`);
|
||||
if (keys.has('tvDelaySeconds')) commands.push(`tv_delay ${m.tvDelaySeconds}`);
|
||||
if (keys.has('extraCommands')) commands.push(...m.extraCommands);
|
||||
if (commands.length === 0) continue;
|
||||
try {
|
||||
await this.adapter.sendCommands(row.handle, commands);
|
||||
result.updated += 1;
|
||||
this.service.log(row.match_id, 'server', `Einstellungen übernommen (Admin): ${commands.join('; ')}`);
|
||||
} catch (err) {
|
||||
result.failed.push(row.match_id);
|
||||
this.logger.warn?.(`Einstellungen für ${row.match_id} nicht übernommen: ${err.message}`);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/** Server (Matches und Messer-Server), die auf einem Host gerade hochfahren. `exclude`: der, der gerade startet. */
|
||||
startingOn(host, exclude = null) {
|
||||
return this.db.prepare(`
|
||||
SELECT (SELECT COUNT(*) FROM servers WHERE host = @host AND status = 'starting' AND handle IS NOT NULL AND match_id IS NOT @exclude)
|
||||
+ (SELECT COUNT(*) FROM knife_servers WHERE host = @host AND status = 'starting' AND handle IS NOT NULL AND id IS NOT @exclude) AS n
|
||||
`).get({ host, exclude }).n;
|
||||
}
|
||||
|
||||
/** Ports, die auf einem bestimmten Docker-Host belegt sind. */
|
||||
usedPortsOn(host) {
|
||||
const used = new Set();
|
||||
for (const r of this.db.prepare(`SELECT port, tv_port FROM servers WHERE host = ? AND status != 'stopped' AND port IS NOT NULL`).all(host)) {
|
||||
used.add(r.port);
|
||||
used.add(r.tv_port);
|
||||
}
|
||||
// Messer-Server belegen ihre Ports dauerhaft
|
||||
for (const r of this.db.prepare('SELECT port, tv_port FROM knife_servers WHERE host = ? AND port IS NOT NULL').all(host)) {
|
||||
used.add(r.port);
|
||||
used.add(r.tv_port);
|
||||
}
|
||||
return used;
|
||||
}
|
||||
|
||||
usedPorts() {
|
||||
const used = new Set();
|
||||
for (const r of this.db.prepare(`SELECT host, port, tv_port FROM servers WHERE status != 'stopped' AND port IS NOT NULL`).all()) {
|
||||
for (const r of this.db.prepare(`
|
||||
SELECT host, port, tv_port FROM servers WHERE status != 'stopped' AND port IS NOT NULL
|
||||
UNION ALL SELECT host, port, tv_port FROM knife_servers WHERE port IS NOT NULL
|
||||
`).all()) {
|
||||
used.add(r.port);
|
||||
used.add(r.tv_port);
|
||||
used.add(`${r.host}:${r.port}`);
|
||||
@@ -190,7 +338,7 @@ export class ServerManager {
|
||||
VALUES (@match_id, @adapter, @simulated, 'starting', @message, NULL, NULL, NULL, NULL,
|
||||
@rcon, @server, @tv, @key, @attempts, @now, @now)
|
||||
ON CONFLICT(match_id) DO UPDATE SET adapter = excluded.adapter, simulated = excluded.simulated,
|
||||
status = 'starting', message = excluded.message, handle = NULL, host = NULL, port = NULL, tv_port = NULL,
|
||||
status = 'starting', message = excluded.message, handle = NULL, knife_at = NULL, knife_phase = NULL, host = NULL, port = NULL, tv_port = NULL,
|
||||
rcon_password = excluded.rcon_password, server_password = excluded.server_password,
|
||||
tv_password = excluded.tv_password, config_key = excluded.config_key, attempts = excluded.attempts,
|
||||
started_at = excluded.started_at, ready_at = NULL, configured_at = NULL, stopped_at = NULL,
|
||||
@@ -212,8 +360,23 @@ export class ServerManager {
|
||||
this.service.log(matchId, 'server', this.adapter.simulated ? 'Demo-Server (Simulation) wird vorbereitet' : 'Server wird gestartet');
|
||||
|
||||
const match = this.service.getMatch(matchId);
|
||||
const attempt = (previous?.attempts ?? 0) + 1;
|
||||
try {
|
||||
const result = await this.adapter.start({ matchId, mode: match.mode, secrets });
|
||||
const result = await this.adapter.start({
|
||||
matchId,
|
||||
mode: match.mode,
|
||||
secrets,
|
||||
teamNames: { A: match.team_a_name, B: match.team_b_name },
|
||||
tvDelaySeconds: this.config.match.tvDelaySeconds,
|
||||
});
|
||||
// Während des (oft langen) Starts gestoppt, neu angefordert oder gelöscht: den neuen Container
|
||||
// gleich wieder abbauen, sonst liefe er ohne Überwachung weiter
|
||||
const current = this.row(matchId);
|
||||
if (!current || current.status !== 'starting' || current.attempts !== attempt) {
|
||||
this.logger.warn?.(`[server] ${matchId}: Start kam nach dem Stopp an, Container wird wieder entfernt`);
|
||||
await this.adapter.stop(result.handle, { resetPassword: randomPassword(16) }).catch(() => {});
|
||||
return;
|
||||
}
|
||||
this.update(matchId, {
|
||||
handle: JSON.stringify(result.handle),
|
||||
host: result.host,
|
||||
@@ -222,8 +385,9 @@ export class ServerManager {
|
||||
message: this.adapter.simulated ? 'Simulierter Start läuft' : 'Server fährt hoch',
|
||||
});
|
||||
} catch (err) {
|
||||
this.update(matchId, { status: 'start_failed', message: err.message });
|
||||
this.service.log(matchId, 'server', `Serverstart fehlgeschlagen: ${err.message}`);
|
||||
const message = safeErrorMessage(err, Object.values(secrets));
|
||||
if (this.row(matchId)?.status === 'starting') this.update(matchId, { status: 'start_failed', message });
|
||||
if (this.row(matchId)) this.service.log(matchId, 'server', `Serverstart fehlgeschlagen: ${message}`);
|
||||
}
|
||||
} finally {
|
||||
this.busy.delete(matchId);
|
||||
@@ -265,6 +429,11 @@ export class ServerManager {
|
||||
} else if (status.state === 'failed') {
|
||||
Object.assign(fields, { status: current.status === 'starting' ? 'start_failed' : 'failed', message: status.message });
|
||||
this.service.log(matchId, 'server', `Server-Fehler: ${status.message}`);
|
||||
this.service.notify('server_error', matchId, {
|
||||
title: '⚠️ Serverfehler',
|
||||
description: `**${this.service.matchTitle(matchId)}**\n${status.message}`,
|
||||
color: 0xdc2626,
|
||||
});
|
||||
} else if (status.state === 'stopped') {
|
||||
Object.assign(fields, { status: 'stopped', stopped_at: Date.now(), message: status.message ?? 'Server wurde extern beendet' });
|
||||
this.service.log(matchId, 'server', 'Server wurde außerhalb der Anwendung beendet');
|
||||
@@ -281,11 +450,154 @@ export class ServerManager {
|
||||
maybeConfigure(matchId) {
|
||||
const match = this.service.getMatch(matchId);
|
||||
const row = this.row(matchId);
|
||||
if (match.status === 'server_setup' && row?.status === 'ready') {
|
||||
// Seitenwahl per Messerrunde: derselbe Server dient vor dem Veto als Messer-Server
|
||||
if (this.wantsKnife(match, row) && !row.knife_at) {
|
||||
this.configureKnife(matchId).catch((err) => this.logger.error(err));
|
||||
return;
|
||||
}
|
||||
// Auch im laufenden Match: nach einem Neustart des Servers die aktuelle Map samt Passwort wieder laden
|
||||
if (['server_setup', 'live'].includes(match.status) && row?.status === 'ready') {
|
||||
this.configure(matchId).catch((err) => this.logger.error(err));
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- Hinweise im Ingame-Chat ----------
|
||||
|
||||
teamNames(matchId) {
|
||||
const match = this.service.getMatch(matchId);
|
||||
return { A: match.team_a_name, B: match.team_b_name };
|
||||
}
|
||||
|
||||
currentSeriesMap(matchId) {
|
||||
const match = this.service.getMatch(matchId);
|
||||
return this.service.seriesMaps(matchId).find((m) => m.number === match.current_map_number) ?? null;
|
||||
}
|
||||
|
||||
/** Schickt Hinweise per "say" an den eingerichteten Server. Fehler stören den Ablauf nie. */
|
||||
announce(matchId, lines) {
|
||||
const row = this.row(matchId);
|
||||
if (!row?.handle || row.status !== 'configured' || !this.adapter.sendCommands || !lines.length) return;
|
||||
this.adapter.sendCommands(JSON.parse(row.handle), sayCommands(lines))
|
||||
.catch((err) => this.logger.warn?.(`[chat] Hinweis an ${matchId} nicht gesendet: ${err.message}`));
|
||||
}
|
||||
|
||||
/** Nach dem Laden einer Map: Map, Wahl, Seiten, Serienstand. Wiederholt sich, solange die Aufwärmphase läuft. */
|
||||
announceMapLoaded(matchId, number) {
|
||||
const match = this.service.getMatch(matchId);
|
||||
const maps = this.service.seriesMaps(matchId);
|
||||
const map = maps.find((m) => m.number === number);
|
||||
if (!map) return;
|
||||
const lines = mapLoadedLines({
|
||||
teams: this.teamNames(matchId),
|
||||
map: { number, mapName: this.service.mapName(match, map.map), pickedBy: map.picked_by, sideChosenBy: map.side_chosen_by, ctTeam: map.ct_team },
|
||||
total: maps.length,
|
||||
series: seriesScore(maps),
|
||||
});
|
||||
this.announce(matchId, lines);
|
||||
this.stopWarmupRepeat(matchId);
|
||||
let left = WARMUP_REPEATS;
|
||||
const timer = setInterval(() => {
|
||||
const current = this.currentSeriesMap(matchId);
|
||||
const live = current?.live ? JSON.parse(current.live) : null;
|
||||
if (left-- <= 0 || current?.number !== number || live?.warmupEnded || this.row(matchId)?.status !== 'configured') {
|
||||
this.stopWarmupRepeat(matchId);
|
||||
return;
|
||||
}
|
||||
this.announce(matchId, lines);
|
||||
}, this.warmupRepeatMs);
|
||||
this.warmupTimers.set(matchId, timer);
|
||||
}
|
||||
|
||||
stopWarmupRepeat(matchId) {
|
||||
clearInterval(this.warmupTimers.get(matchId));
|
||||
this.warmupTimers.delete(matchId);
|
||||
}
|
||||
|
||||
/** Am Map-Ende: Sieger, Serienstand, nächste Map oder Seriensieger. */
|
||||
announceMapEnd(matchId, number, decided, hasNext) {
|
||||
const match = this.service.getMatch(matchId);
|
||||
const maps = this.service.seriesMaps(matchId);
|
||||
const map = maps.find((m) => m.number === number);
|
||||
if (!map) return;
|
||||
const next = hasNext && !decided ? maps.find((m) => m.number === number + 1) : null;
|
||||
const tvDelay = this.config.match.tvEnabled ? Number(this.config.match.tvDelaySeconds) || 0 : 0;
|
||||
this.announce(matchId, mapEndLines({
|
||||
teams: this.teamNames(matchId),
|
||||
map: { number, mapName: this.service.mapName(match, map.map), winner: map.winner, score: { A: map.score_a, B: map.score_b } },
|
||||
series: seriesScore(maps),
|
||||
decided,
|
||||
nextMapName: next ? this.service.mapName(match, next.map) : null,
|
||||
autoAdvanceSeconds: this.config.autoAdvanceSeconds,
|
||||
total: maps.length,
|
||||
tvDelaySeconds: tvDelay,
|
||||
// Serienende: Match schließt nach der Wartezeit, der Server läuft dann noch CSTV-Verzögerung + Puffer
|
||||
shutdownSeconds: decided && this.config.autoAdvanceSeconds >= 0 && tvDelay > 0
|
||||
? this.config.autoAdvanceSeconds + tvDelay + this.cstvGraceMs / 1000
|
||||
: null,
|
||||
}));
|
||||
}
|
||||
|
||||
/** Match in der Lobby mit Messerrunde und hochgefahrenem Server. */
|
||||
wantsKnife(match, row) {
|
||||
return match?.status === 'lobby' && match.veto_start === 'knife' && row?.status === 'ready';
|
||||
}
|
||||
|
||||
/** Messerrunde auf dem Match-Server einrichten: Aufwärmphase ohne Ende, Passwort des Matches. */
|
||||
async configureKnife(matchId) {
|
||||
if (this.busy.has(matchId)) throw new HttpError(409, 'Für diesen Server läuft bereits eine Aktion', 'busy');
|
||||
this.busy.add(matchId);
|
||||
try {
|
||||
const row = this.row(matchId);
|
||||
const match = this.service.getMatch(matchId);
|
||||
const pool = this.service.poolFor(match);
|
||||
const map = pool.maps.some((m) => m.id === this.config.knife?.map) ? this.config.knife.map : pool.maps[0].id;
|
||||
this.update(matchId, { message: 'Messerrunde wird eingerichtet' });
|
||||
try {
|
||||
await this.adapter.configure(JSON.parse(row.handle), buildKnifeCommands({ map, pool, password: row.server_password, endlessWarmup: true }));
|
||||
} catch (err) {
|
||||
// Das erste Laden einer Map dauert nach einer frischen Installation oft länger: von selbst noch einmal versuchen
|
||||
const attempt = (this.knifeAttempts.get(matchId) ?? 0) + 1;
|
||||
this.knifeAttempts.set(matchId, attempt);
|
||||
const again = attempt < KNIFE_RETRIES;
|
||||
this.update(matchId, {
|
||||
knife_at: null,
|
||||
knife_phase: null,
|
||||
message: again
|
||||
? `Messerrunde wird erneut eingerichtet (Versuch ${attempt + 1} von ${KNIFE_RETRIES}): ${err.message}`
|
||||
: `Messerrunde konnte nicht eingerichtet werden: ${err.message}`,
|
||||
});
|
||||
this.service.log(matchId, 'server', `Messerrunde nicht eingerichtet: ${err.message}`);
|
||||
if (again) this.timers.push(setTimeout(() => this.maybeConfigure(matchId), this.knifeRetryDelayMs));
|
||||
return;
|
||||
}
|
||||
this.knifeAttempts.delete(matchId);
|
||||
this.update(matchId, { knife_at: Date.now(), knife_phase: 'warmup', message: 'Messerrunde: Aufwärmphase, bis der Organisator startet' });
|
||||
this.service.log(matchId, 'server', 'Server für die Messerrunde bereit (Aufwärmphase)');
|
||||
} finally {
|
||||
this.busy.delete(matchId);
|
||||
}
|
||||
// Ist das Veto inzwischen durch, gleich das Match einrichten (der Aufruf dafür kam, während wir beschäftigt waren)
|
||||
if (this.service.getMatch(matchId).status !== 'lobby') this.maybeConfigure(matchId);
|
||||
}
|
||||
|
||||
/** Organisator: Messerrunde starten (Aufwärmphase beenden) oder wiederholen (zurück in die Aufwärmphase). */
|
||||
async knifeAction(viewer, what) {
|
||||
this.service.require(viewer, 'organizer');
|
||||
const match = this.service.getMatch(viewer.matchId);
|
||||
const row = this.row(viewer.matchId);
|
||||
if (match.status !== 'lobby' || !row?.knife_at) throw new HttpError(409, 'Der Server ist noch nicht für die Messerrunde bereit', 'wrong_state');
|
||||
const start = what === 'start';
|
||||
try {
|
||||
await this.adapter.sendCommands(JSON.parse(row.handle), start ? ['mp_warmup_pausetimer 0', 'mp_warmup_end'] : ['mp_warmup_pausetimer 1', 'mp_warmup_start']);
|
||||
} catch (err) {
|
||||
throw new HttpError(502, `Befehl konnte nicht gesendet werden: ${err.message}`, 'server_error');
|
||||
}
|
||||
this.update(viewer.matchId, start
|
||||
? { knife_phase: 'live', message: 'Messerrunde läuft' }
|
||||
: { knife_phase: 'warmup', message: 'Messerrunde: Aufwärmphase, bis der Organisator startet' });
|
||||
this.service.log(viewer.matchId, 'server', start ? 'Messerrunde gestartet' : 'Messerrunde zurück in die Aufwärmphase');
|
||||
}
|
||||
|
||||
async configure(matchId) {
|
||||
const row = this.row(matchId);
|
||||
if (!row?.handle) throw new HttpError(409, 'Es gibt noch keinen gestarteten Server', 'no_server');
|
||||
@@ -303,7 +615,8 @@ export class ServerManager {
|
||||
if (!seriesMap) throw new HttpError(409, 'Das Veto ist noch nicht abgeschlossen', 'veto_pending');
|
||||
|
||||
const mapName = pool.maps.find((m) => m.id === seriesMap.map)?.name ?? seriesMap.map;
|
||||
this.update(matchId, { status: 'configuring', message: `Lade Map ${seriesMap.number}: ${mapName}` });
|
||||
// Ein Mapwechsel beendet die Pause, CS2 lädt die Map neu
|
||||
this.update(matchId, { status: 'configuring', paused: 0, message: `Lade Map ${seriesMap.number}: ${mapName}` });
|
||||
this.service.log(matchId, 'server', `Konfiguration für Map ${seriesMap.number} (${mapName}) gestartet`);
|
||||
|
||||
const plan = buildMapCommands({
|
||||
@@ -317,16 +630,26 @@ export class ServerManager {
|
||||
});
|
||||
this.simulator.stop(matchId);
|
||||
this.service.resetLiveScore(matchId, seriesMap.number);
|
||||
// Lief vorher die Messerrunde auf diesem Server, deren Einstellungen zurücknehmen
|
||||
if (row.knife_at) {
|
||||
// Eine noch laufende Messerrunde zuerst anhalten: sonst endet sie (mp_maxrounds 1) mitten im Einrichten,
|
||||
// und ihr Ergebnis würde als Ende der ersten Map gezählt
|
||||
plan.beforeMapChange = ['mp_warmup_pausetimer 1', 'mp_warmup_start', ...plan.beforeMapChange];
|
||||
plan.afterMapChange = [...KNIFE_UNDO_COMMANDS, ...plan.afterMapChange];
|
||||
}
|
||||
try {
|
||||
await this.adapter.configure(JSON.parse(row.handle), { map: seriesMap.map, ...plan });
|
||||
} catch (err) {
|
||||
this.update(matchId, { status: 'config_failed', message: err.message });
|
||||
this.service.log(matchId, 'server', `Konfiguration fehlgeschlagen: ${err.message}`);
|
||||
const message = safeErrorMessage(err, [row.rcon_password, row.server_password, row.tv_password]);
|
||||
this.update(matchId, { status: 'config_failed', message });
|
||||
this.service.log(matchId, 'server', `Konfiguration fehlgeschlagen: ${message}`);
|
||||
return;
|
||||
}
|
||||
this.update(matchId, {
|
||||
status: 'configured',
|
||||
configured_at: Date.now(),
|
||||
knife_at: null,
|
||||
knife_phase: null,
|
||||
message: this.adapter.simulated
|
||||
? `Simuliert: ${mapName} wäre jetzt geladen – kein echter Server`
|
||||
: `${mapName} geladen – Aufwärmphase läuft`,
|
||||
@@ -334,6 +657,7 @@ export class ServerManager {
|
||||
this.service.markCurrentMapLive(matchId);
|
||||
if (this.service.getMatch(matchId).status === 'server_setup') this.service.setStatus(matchId, 'live');
|
||||
this.service.log(matchId, 'server', `Map ${seriesMap.number} (${mapName}) ist eingerichtet`);
|
||||
this.announceMapLoaded(matchId, seriesMap.number);
|
||||
} finally {
|
||||
this.busy.delete(matchId);
|
||||
}
|
||||
@@ -355,7 +679,13 @@ export class ServerManager {
|
||||
await this.provision(matchId);
|
||||
return;
|
||||
}
|
||||
if (row.status === 'config_failed' || (row.status === 'ready' && match.status === 'server_setup')) {
|
||||
if (this.wantsKnife(match, row)) {
|
||||
this.knifeAttempts.delete(matchId);
|
||||
this.service.log(matchId, 'server', 'Organisator richtet die Messerrunde neu ein');
|
||||
this.configureKnife(matchId).catch((err) => this.logger.error(err));
|
||||
return;
|
||||
}
|
||||
if (row.status === 'config_failed' || (row.status === 'ready' && ['server_setup', 'live'].includes(match.status))) {
|
||||
this.service.log(matchId, 'server', 'Organisator wiederholt die Konfiguration');
|
||||
this.configure(matchId).catch((err) => this.logger.error(err));
|
||||
return;
|
||||
@@ -387,10 +717,39 @@ export class ServerManager {
|
||||
throw new HttpError(502, `Befehl konnte nicht gesendet werden: ${err.message}`, 'server_error');
|
||||
}
|
||||
this.service.log(viewer.matchId, 'server', this.adapter.simulated ? 'Aufwärmphase beendet (simuliert)' : 'Aufwärmphase beendet – Match startet');
|
||||
this.stopWarmupRepeat(viewer.matchId);
|
||||
const current = this.currentSeriesMap(viewer.matchId);
|
||||
this.announce(viewer.matchId, matchStartLines({ teams: this.teamNames(viewer.matchId), ctTeam: current?.ct_team ?? null }));
|
||||
// CSTV-Zugang für Zuschauer, gleiche Form wie im Zuschauerbereich der Webseite
|
||||
const fields = [];
|
||||
if (this.config.match.tvEnabled && row.tv_port) {
|
||||
fields.push({ name: '📺 CSTV', value: `\`password ${row.tv_password}; connect ${row.host}:${row.tv_port}\`` });
|
||||
}
|
||||
this.service.notify('match_start', viewer.matchId, {
|
||||
title: '🔴 Match läuft',
|
||||
description: `**${this.service.matchTitle(viewer.matchId)}**`,
|
||||
color: 0xef4444,
|
||||
fields,
|
||||
});
|
||||
if (this.adapter.simulated) this.startDemoSimulation(viewer.matchId);
|
||||
this.service.changed(viewer.matchId);
|
||||
}
|
||||
|
||||
/** Admin: pausiert oder setzt das laufende Match auf dem Server fort (mp_pause_match / mp_unpause_match). */
|
||||
async setPaused(viewer, paused) {
|
||||
this.service.require(viewer, 'organizer');
|
||||
const row = this.row(viewer.matchId);
|
||||
if (row?.status !== 'configured') throw new HttpError(409, 'Der Server ist nicht bereit', 'wrong_state');
|
||||
if (!this.adapter.sendCommands) throw new HttpError(501, 'Dieser Adapter unterstützt keine Befehle', 'unsupported');
|
||||
try {
|
||||
await this.adapter.sendCommands(JSON.parse(row.handle), [paused ? 'mp_pause_match' : 'mp_unpause_match']);
|
||||
} catch (err) {
|
||||
throw new HttpError(502, `Befehl konnte nicht gesendet werden: ${err.message}`, 'server_error');
|
||||
}
|
||||
this.update(viewer.matchId, { paused: paused ? 1 : 0 });
|
||||
this.service.log(viewer.matchId, 'server', paused ? 'Match pausiert (Admin)' : 'Match fortgesetzt (Admin)');
|
||||
}
|
||||
|
||||
/** Demo-Modus: simuliert einen Matchverlauf, indem echte CS2-Logzeilen erzeugt und ausgewertet werden. */
|
||||
startDemoSimulation(matchId) {
|
||||
const match = this.service.getMatch(matchId);
|
||||
@@ -427,25 +786,64 @@ export class ServerManager {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Match beendet: Lief es bis zum Ende und ist CSTV mit Verzögerung an, bleibt der Server so lange stehen,
|
||||
* bis die Zuschauer das Ende gesehen haben. CSTV läuft im selben Container und endet mit ihm.
|
||||
*/
|
||||
stopAfterClose(matchId) {
|
||||
const match = this.service.getMatch(matchId);
|
||||
const row = this.row(matchId);
|
||||
const delay = this.config.match.tvEnabled ? Number(this.config.match.tvDelaySeconds) || 0 : 0;
|
||||
if (match.status !== 'finished' || delay <= 0 || row?.status !== 'configured') {
|
||||
this.stop(matchId, 'Match beendet').catch((err) => this.logger.error(err));
|
||||
return;
|
||||
}
|
||||
const waitMs = delay * 1000 + this.cstvGraceMs;
|
||||
this.service.log(matchId, 'server', `Server läuft noch ${Math.round(waitMs / 1000)} s weiter, damit CSTV das Ende überträgt`);
|
||||
clearTimeout(this.closeTimers.get(matchId));
|
||||
this.closeTimers.set(matchId, setTimeout(() => {
|
||||
this.closeTimers.delete(matchId);
|
||||
this.stop(matchId, 'Match beendet').catch((err) => this.logger.error(err));
|
||||
}, waitMs));
|
||||
}
|
||||
|
||||
async stop(matchId, reason) {
|
||||
this.simulator.stop(matchId);
|
||||
this.stopWarmupRepeat(matchId);
|
||||
clearTimeout(this.closeTimers.get(matchId));
|
||||
this.closeTimers.delete(matchId);
|
||||
const row = this.row(matchId);
|
||||
if (!row || row.status === 'stopped') return;
|
||||
if (row.handle) await this.safeStop(row);
|
||||
this.update(matchId, { status: 'stopped', stopped_at: Date.now(), message: reason, player_count: null });
|
||||
this.update(matchId, { status: 'stopped', stopped_at: Date.now(), message: reason, player_count: null, paused: 0 });
|
||||
this.service.log(matchId, 'server', `Server gestoppt: ${reason}`);
|
||||
}
|
||||
|
||||
// ---------- Automatisches Herunterfahren ----------
|
||||
|
||||
/** Lobbys, die länger als LOBBY_MAX_HOURS offen sind (Veto nie gestartet), samt Server löschen. */
|
||||
async deleteStaleLobbies(now = Date.now()) {
|
||||
const hours = this.config.lobbyMaxHours;
|
||||
if (!hours) return 0;
|
||||
const stale = this.db.prepare("SELECT id FROM matches WHERE status = 'lobby' AND created_at < ?").all(now - hours * 3_600_000);
|
||||
for (const { id } of stale) {
|
||||
if (this.busy.has(id)) continue;
|
||||
this.logger.log?.(`[aufräumen] Lobby ${id} gelöscht (länger als ${hours} h offen)`);
|
||||
await this.deleteMatch(id, `Lobby länger als ${hours} h offen`).catch((err) => this.logger.error(err));
|
||||
}
|
||||
return stale.length;
|
||||
}
|
||||
|
||||
async reap(now = Date.now()) {
|
||||
this.service.archiveClosed(now);
|
||||
await this.deleteStaleLobbies(now);
|
||||
const timeoutMs = this.config.idleTimeoutMinutes * 60_000;
|
||||
const rows = this.db.prepare(`SELECT * FROM servers WHERE status IN (${ACTIVE.map(() => '?').join(',')})`).all(...ACTIVE);
|
||||
for (const row of rows) {
|
||||
if (this.busy.has(row.match_id)) continue;
|
||||
const match = this.service.getMatch(row.match_id);
|
||||
if (CLOSED_STATUSES.includes(match.status)) {
|
||||
await this.stop(row.match_id, 'Match beendet');
|
||||
if (!this.closeTimers.has(row.match_id)) await this.stop(row.match_id, 'Match beendet');
|
||||
continue;
|
||||
}
|
||||
if (row.started_at && now - row.started_at > this.config.maxLifetimeHours * 3_600_000) {
|
||||
@@ -453,11 +851,14 @@ export class ServerManager {
|
||||
continue;
|
||||
}
|
||||
const webActive = this.service.presence(row.match_id).size > 0;
|
||||
let lastUse = match.last_activity_at;
|
||||
// Ein (neu) gestarteter Server zählt als Nutzung, sonst stoppt ein Neustart nach langer Pause sofort wieder
|
||||
let lastUse = Math.max(match.last_activity_at, row.started_at ?? 0);
|
||||
// Spieler auf dem Server während der Messerrunde: in Benutzung
|
||||
if (row.knife_at && row.player_count > 0) continue;
|
||||
if (row.status === 'configured' && row.player_count !== null) {
|
||||
// Echter Server mit bekannter Spielerzahl: entscheidend ist, ob jemand auf dem Server ist.
|
||||
if (row.player_count > 0) continue;
|
||||
lastUse = Math.max(row.configured_at ?? 0, row.last_player_seen_at ?? 0);
|
||||
lastUse = Math.max(row.configured_at ?? 0, row.last_player_seen_at ?? 0, row.started_at ?? 0);
|
||||
} else if (webActive) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -54,6 +54,35 @@ export function validateFlow(flow, mapCount, format) {
|
||||
return errors;
|
||||
}
|
||||
|
||||
/**
|
||||
* Erzeugt einen Veto-Ablauf für eine beliebige Anzahl Maps. Bans und Picks wechseln sich zwischen den Teams ab:
|
||||
* erst bis zu zwei Bans, dann die Picks (die Seite wählt jeweils das andere Team), dann die restlichen Bans.
|
||||
* Die letzte Map ist die Entscheidungsmap, ihre Seite wählt das Team, das nicht zuletzt dran war.
|
||||
* Liefert null, wenn es für das Format zu wenige Maps gibt.
|
||||
*/
|
||||
export function generateFlow(mapCount, format) {
|
||||
const bestOf = BEST_OF[format];
|
||||
if (!bestOf || mapCount < Math.max(bestOf, 2)) return null;
|
||||
const picks = bestOf - 1;
|
||||
const bans = mapCount - bestOf;
|
||||
const before = Math.min(2, bans);
|
||||
const steps = [];
|
||||
let actor = 'X';
|
||||
const next = () => {
|
||||
const current = actor;
|
||||
actor = actor === 'X' ? 'Y' : 'X';
|
||||
return current;
|
||||
};
|
||||
for (let i = 0; i < before; i += 1) steps.push(`ban:${next()}`);
|
||||
for (let i = 0; i < picks; i += 1) {
|
||||
const picker = next();
|
||||
steps.push(`pick:${picker}`, `side:${picker === 'X' ? 'Y' : 'X'}`);
|
||||
}
|
||||
for (let i = before; i < bans; i += 1) steps.push(`ban:${next()}`);
|
||||
steps.push('decider', `side:${actor}`);
|
||||
return steps;
|
||||
}
|
||||
|
||||
function teamFor(actor, firstTeam) {
|
||||
const second = firstTeam === 'A' ? 'B' : 'A';
|
||||
return actor === 'X' ? firstTeam : second;
|
||||
|
||||
@@ -107,6 +107,9 @@ test('kompletter Ablauf: Lobby, Berechtigungen, Veto, Server-Konfiguration', asy
|
||||
const orgView = (await call('GET', `/matches/${id}`, { token: org })).body;
|
||||
assert.equal(orgView.viewer.role, 'organizer');
|
||||
const { codes } = orgView.organizer;
|
||||
// Match-Übersicht nur für dieses Match, ohne Zuschauercode
|
||||
assert.match(orgView.organizer.links.overview, new RegExp(`/stream/match/${id}$`));
|
||||
assert.ok(!orgView.organizer.links.overview.includes(codes.spectator));
|
||||
|
||||
// Zuschauer- und fremde Codes erlauben keinen Teambeitritt
|
||||
assert.equal((await call('POST', `/matches/${id}/join`, { body: { code: codes.spectator, nickname: 'spy' } })).status, 403);
|
||||
@@ -174,7 +177,11 @@ test('kompletter Ablauf: Lobby, Berechtigungen, Veto, Server-Konfiguration', asy
|
||||
return s.status === 'live' && s.currentMapNumber === 2;
|
||||
}, { label: 'Map 2' });
|
||||
|
||||
// Abschließen von Hand: der Server wartet auf das Ende der CSTV-Übertragung (hier kurz gehalten)
|
||||
app.manager.config.match.tvDelaySeconds = 1;
|
||||
app.manager.cstvGraceMs = 200;
|
||||
assert.equal((await call('POST', `/matches/${id}/finish`, { token: org })).status, 200);
|
||||
assert.notEqual(app.service.serverRow(id).status, 'stopped', 'läuft für CSTV noch');
|
||||
await waitFor(() => app.service.serverRow(id).status === 'stopped', { label: 'Server gestoppt' });
|
||||
const list = (await call('GET', '/matches')).body.matches;
|
||||
assert.equal(list.find((m) => m.id === id).group, 'closed');
|
||||
@@ -336,9 +343,15 @@ test('Nach Map-Ende lädt die nächste Map automatisch, entschiedene Serie wird
|
||||
await waitFor(() => app.service.getMatch(id).current_map_number === 2 && app.service.serverRow(id).status === 'configured', { label: 'Map 2 automatisch' });
|
||||
assert.equal(app.service.getMatch(id).status, 'live');
|
||||
|
||||
// CSTV-Verzögerung kurz halten: der Server soll erst danach gestoppt werden
|
||||
app.manager.config.match.tvDelaySeconds = 1;
|
||||
app.manager.cstvGraceMs = 300;
|
||||
await winMapForAlpha(app.service.seriesMaps(id)[1].map);
|
||||
// 2:0 im Best of 3 -> Match wird automatisch abgeschlossen, Map 3 nicht gespielt
|
||||
await waitFor(() => app.service.getMatch(id).status === 'finished', { label: 'Serie abgeschlossen' });
|
||||
assert.equal(app.service.serverRow(id).status, 'configured', 'Server läuft für CSTV noch weiter');
|
||||
await app.manager.reap();
|
||||
assert.equal(app.service.serverRow(id).status, 'configured', 'auch der Aufräum-Lauf wartet auf CSTV');
|
||||
await waitFor(() => app.service.serverRow(id).status === 'stopped', { label: 'Server freigegeben' });
|
||||
const snap = (await call('GET', `/matches/${id}`, { token: org })).body;
|
||||
assert.deepEqual(snap.seriesScore, { A: 2, B: 0 });
|
||||
@@ -398,6 +411,7 @@ test('Admin-Modus: Anmeldung, Verwaltung aller Matches, Sperre ohne Anmeldung',
|
||||
|
||||
// Ein Match abbrechen wie ein Admin
|
||||
assert.equal((await call('POST', `/admin/matches/${id}/cancel`, { ...admin, body: {} })).status, 200);
|
||||
assert.equal((await call('POST', `/admin/matches/${id}/server/pause`, { ...admin, body: {} })).status, 409, 'ohne Server keine Pause');
|
||||
assert.equal(app.service.getMatch(id).status, 'cancelled');
|
||||
|
||||
// Endgültig löschen
|
||||
@@ -473,3 +487,393 @@ test('Spieler verlassen die Lobby, Captain geht über', async () => {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Neustart im laufenden Match: Map wird wieder geladen, Server läuft die volle Frist', async () => {
|
||||
const { app, call, close } = await setup({ idleTimeoutMinutes: 30 });
|
||||
try {
|
||||
const { id, org, tokens } = await readyWingmanMatch(call, 'bo1');
|
||||
await call('POST', `/matches/${id}/veto/start`, { token: org });
|
||||
await playVeto(call, id, { A: tokens.a1, B: tokens.b1 });
|
||||
await app.manager.poll();
|
||||
await waitFor(() => app.service.getMatch(id).status === 'live', { label: 'live' });
|
||||
|
||||
// Lange nichts los, dann stoppt der Server
|
||||
const hourAgo = Date.now() - 60 * 60_000;
|
||||
app.db.prepare('UPDATE matches SET last_activity_at = ? WHERE id = ?').run(hourAgo, id);
|
||||
await call('POST', `/matches/${id}/server/stop`, { token: org });
|
||||
await waitFor(() => app.service.serverRow(id).status === 'stopped', { label: 'gestoppt' });
|
||||
|
||||
// Neustart durch den Organisator: Server fährt hoch und lädt die Map wieder (Match ist weiter "live")
|
||||
const res = await call('POST', `/matches/${id}/server/retry`, { token: org });
|
||||
assert.equal(res.status, 200, JSON.stringify(res.body));
|
||||
await waitFor(async () => { await app.manager.poll(); return app.service.serverRow(id).status === 'configured'; }, { label: 'neu konfiguriert' });
|
||||
assert.equal(app.service.getMatch(id).status, 'live');
|
||||
|
||||
// Die Abschaltung darf den frisch gestarteten Server nicht sofort wieder stoppen
|
||||
await app.manager.reap();
|
||||
assert.equal(app.service.serverRow(id).status, 'configured');
|
||||
// Nach Ablauf der Frist ab dem Neustart dagegen schon
|
||||
await app.manager.reap(Date.now() + 31 * 60_000);
|
||||
assert.equal(app.service.serverRow(id).status, 'stopped');
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Archiv: nur abgeschlossene Matches, eigene Liste, automatisch nach Frist', async () => {
|
||||
const { app, call, close } = await setup({ adminPassword: 'admin-geheim', archiveAfterDays: 3 });
|
||||
try {
|
||||
const token = (await call('POST', '/admin/login', { body: { password: 'admin-geheim' } })).body.token;
|
||||
const mk = async (a, b) => (await call('POST', '/matches', { body: { teamA: a, teamB: b, mode: 'wingman', format: 'bo1' } })).body;
|
||||
const open = await mk('Offen A', 'Offen B');
|
||||
const done = await mk('Fertig A', 'Fertig B');
|
||||
const old = await mk('Alt A', 'Alt B');
|
||||
|
||||
// Laufende Matches lassen sich nicht archivieren
|
||||
assert.equal((await call('POST', `/admin/matches/${open.id}/archive`, { token })).status, 409);
|
||||
|
||||
await call('POST', `/admin/matches/${done.id}/finish`, { token });
|
||||
assert.equal((await call('POST', `/admin/matches/${done.id}/archive`, { token })).status, 200);
|
||||
let list = (await call('GET', '/admin/matches', { token })).body;
|
||||
assert.ok(!list.matches.some((m) => m.id === done.id), 'archiviertes Match fehlt in der normalen Liste');
|
||||
assert.equal(list.archivedCount, 1);
|
||||
const archive = (await call('GET', '/admin/matches?archived=1', { token })).body;
|
||||
assert.deepEqual(archive.matches.map((m) => m.id), [done.id]);
|
||||
assert.ok(archive.matches[0].archivedAt > 0);
|
||||
|
||||
// Zurückholen
|
||||
await call('POST', `/admin/matches/${done.id}/unarchive`, { token });
|
||||
list = (await call('GET', '/admin/matches', { token })).body;
|
||||
assert.ok(list.matches.some((m) => m.id === done.id));
|
||||
|
||||
// Automatisch: abgebrochenes Match, älter als 3 Tage
|
||||
await call('POST', `/admin/matches/${old.id}/cancel`, { token });
|
||||
assert.equal(app.service.archiveClosed(Date.now() + 2 * 86_400_000), 0, 'nach 2 Tagen noch nicht');
|
||||
// Hier geht es nur ums Archiv: das Löschen alter Lobbys (eigener Test) bleibt aus
|
||||
app.manager.config.lobbyMaxHours = 0;
|
||||
await app.manager.reap(Date.now() + 4 * 86_400_000);
|
||||
assert.ok(app.service.getMatch(old.id).archived_at > 0, 'nach 4 Tagen archiviert');
|
||||
assert.ok(app.service.getMatch(done.id).archived_at > 0, 'zurückgeholtes Match wird nach Ablauf der Frist wieder archiviert');
|
||||
assert.equal(app.service.getMatch(open.id).archived_at, null, 'offene Matches bleiben');
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Messer-Server: nur Admin startet, Startseite sieht laufende, Ports zählen bei der Vergabe mit', async () => {
|
||||
const { app, call, close } = await setup({ adminPassword: 'admin-geheim' });
|
||||
try {
|
||||
assert.equal((await call('POST', '/admin/knife', { body: {} })).status, 401);
|
||||
const token = (await call('POST', '/admin/login', { body: { password: 'admin-geheim' } })).body.token;
|
||||
const info = (await call('GET', '/admin/knife', { token })).body;
|
||||
assert.deepEqual(info.modes.map((m) => m.id).sort(), ['competitive', 'wingman']);
|
||||
const created = await call('POST', '/admin/knife', { token, body: { mode: 'competitive', map: 'de_inferno' } });
|
||||
assert.equal(created.status, 200, JSON.stringify(created.body));
|
||||
|
||||
// Noch nicht bereit: Startseite zeigt ihn nicht
|
||||
assert.equal((await call('GET', '/knife-servers')).body.servers.length, 0);
|
||||
await app.knife.poll();
|
||||
await waitFor(() => app.knife.row(created.body.id).status === 'running', { label: 'Messer-Server bereit' });
|
||||
const pub = (await call('GET', '/knife-servers')).body.servers;
|
||||
assert.equal(pub.length, 1);
|
||||
assert.equal(pub[0].map, 'de_inferno');
|
||||
assert.ok(!JSON.stringify(pub).includes(app.knife.row(created.body.id).rcon_password));
|
||||
|
||||
// Ports des Messer-Servers sind für Matches belegt
|
||||
const row = app.knife.row(created.body.id);
|
||||
assert.ok(app.manager.usedPortsOn(row.host).has(row.port));
|
||||
|
||||
assert.equal((await call('DELETE', `/admin/knife/${created.body.id}`, { token })).status, 200);
|
||||
assert.equal(app.knife.list().length, 0);
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Map-Pools im Admin: Auswahl gilt für neue Matches, Veto passt sich an, laufende Matches behalten ihre Maps', async () => {
|
||||
const { app, call, close } = await setup({ adminPassword: 'admin-geheim' });
|
||||
try {
|
||||
const token = (await call('POST', '/admin/login', { body: { password: 'admin-geheim' } })).body.token;
|
||||
const before = (await call('POST', '/matches', { body: { teamA: 'Vorher A', teamB: 'Vorher B', mode: 'competitive', format: 'bo3' } })).body;
|
||||
const view = (await call('GET', '/admin/map-pools', { token })).body;
|
||||
const comp = view.pools.find((p) => p.mode === 'competitive');
|
||||
assert.ok(['de_overpass', 'de_vertigo', 'de_cache'].every((id) => comp.maps.some((m) => m.id === id && m.active)));
|
||||
|
||||
// Nur 5 Maps: BO5 geht noch, BO3 hat dann 2 Bans
|
||||
const five = ['de_cache', 'de_dust2', 'de_inferno', 'de_mirage', 'de_nuke'];
|
||||
const saved = await call('PUT', '/admin/map-pools', { token, body: { mode: 'competitive', maps: five } });
|
||||
assert.equal(saved.status, 200, JSON.stringify(saved.body));
|
||||
const pool = saved.body.pools.find((p) => p.mode === 'competitive');
|
||||
assert.equal(pool.maps.filter((m) => m.active).length, 5);
|
||||
assert.deepEqual(pool.formats.bo3.flow, ['ban:X', 'ban:Y', 'pick:X', 'side:Y', 'pick:Y', 'side:X', 'decider', 'side:X']);
|
||||
|
||||
// Neue Matches bekommen die neue Auswahl, das alte behält seine 10 Maps
|
||||
const after = (await call('POST', '/matches', { body: { teamA: 'Nachher A', teamB: 'Nachher B', mode: 'competitive', format: 'bo3' } })).body;
|
||||
assert.equal(JSON.parse(app.service.getMatch(after.id).maps).length, 5);
|
||||
assert.equal(JSON.parse(app.service.getMatch(before.id).maps).length, 10);
|
||||
// Öffentliche Konfiguration (Match erstellen) zeigt die neuen Formate
|
||||
const cfg = (await call('GET', '/config')).body;
|
||||
assert.equal(cfg.pools.find((p) => p.mode === 'competitive').maps.length, 5);
|
||||
|
||||
// Ungültig: zu wenige oder unbekannte Maps
|
||||
assert.equal((await call('PUT', '/admin/map-pools', { token, body: { mode: 'competitive', maps: ['de_cache'] } })).status, 400);
|
||||
assert.equal((await call('PUT', '/admin/map-pools', { token, body: { mode: 'competitive', maps: ['de_cache', 'de_foo'] } })).status, 400);
|
||||
assert.equal((await call('PUT', '/admin/map-pools', { body: { mode: 'competitive', maps: five } })).status, 401);
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Seitenwahl per Messerrunde: Organisator legt fest, wer das Veto beginnt', async () => {
|
||||
const { app, call, close } = await setup();
|
||||
try {
|
||||
const created = await call('POST', '/matches', { body: { teamA: 'Alpha', teamB: 'Bravo', mode: 'wingman', format: 'bo3', vetoStart: 'knife' } });
|
||||
assert.equal(created.status, 200, JSON.stringify(created.body));
|
||||
const { id, organizerToken: org } = created.body;
|
||||
const snap = (await call('GET', `/matches/${id}`, { token: org })).body;
|
||||
assert.equal(snap.vetoStart, 'knife');
|
||||
const codes = snap.organizer.codes;
|
||||
for (const [name, team] of [['a1', 'A'], ['a2', 'A'], ['b1', 'B'], ['b2', 'B']]) {
|
||||
const r = await call('POST', `/matches/${id}/join`, { body: { code: codes[team], nickname: name } });
|
||||
await call('POST', `/matches/${id}/ready`, { token: r.body.playerToken, body: { ready: true } });
|
||||
}
|
||||
// Ohne Angabe, wer beginnt, startet das Veto nicht
|
||||
const missing = await call('POST', `/matches/${id}/veto/start`, { token: org });
|
||||
assert.equal(missing.status, 400);
|
||||
assert.equal(missing.body.code, 'first_team_required');
|
||||
assert.equal((await call('POST', `/matches/${id}/veto/start`, { token: org, body: { firstTeam: 'X' } })).status, 400);
|
||||
|
||||
const ok = await call('POST', `/matches/${id}/veto/start`, { token: org, body: { firstTeam: 'B' } });
|
||||
assert.equal(ok.status, 200, JSON.stringify(ok.body));
|
||||
const after = (await call('GET', `/matches/${id}`, { token: org })).body;
|
||||
assert.equal(after.status, 'veto');
|
||||
assert.equal(after.veto.current.team, 'B', 'das gewählte Team beginnt');
|
||||
assert.ok(app.service.db.prepare("SELECT message FROM events WHERE match_id = ? AND message LIKE '%Messerrunde%'").get(id));
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
|
||||
test('Ohne Messerrunde bleibt firstTeam wirkungslos', async () => {
|
||||
const { call, close } = await setup();
|
||||
try {
|
||||
const { id, org, tokens } = await readyWingmanMatch(call, 'bo1');
|
||||
await call('POST', `/matches/${id}/veto/start`, { token: org, body: { firstTeam: 'B' } });
|
||||
const snap = (await call('GET', `/matches/${id}`, { token: tokens.a1 })).body;
|
||||
assert.equal(snap.veto.current.team, 'A', 'feste Startregel A gilt');
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Chat: Match-Chat für beide Teams und Organisator, Team-Chat nur fürs eigene Team, Zuschauer sehen nichts', async () => {
|
||||
const { call, close } = await setup();
|
||||
try {
|
||||
const { id, org, codes, tokens } = await readyWingmanMatch(call, 'bo1');
|
||||
const spectator = codes.spectator;
|
||||
const post = (token, channel, text) => call('POST', `/matches/${id}/chat`, { token, body: { channel, text } });
|
||||
|
||||
assert.equal((await post(tokens.a1, 'match', 'Hallo zusammen')).status, 200);
|
||||
assert.equal((await post(tokens.a1, 'A', 'Wir bannen Nuke')).status, 200);
|
||||
assert.equal((await post(org, 'match', 'Veto startet gleich')).status, 200);
|
||||
// Fremder Team-Chat und Zuschauer: verboten
|
||||
assert.equal((await post(tokens.b1, 'A', 'Spioniere')).status, 403);
|
||||
assert.equal((await post(org, 'A', 'Organisator im Team-Chat')).status, 403);
|
||||
assert.equal((await post(spectator, 'match', 'Zuschauer')).status, 403);
|
||||
assert.equal((await post(tokens.a1, 'match', ' ')).status, 400);
|
||||
assert.equal((await post(tokens.a1, 'match', 'x'.repeat(301))).status, 400);
|
||||
|
||||
const a = (await call('GET', `/matches/${id}`, { token: tokens.a2 })).body.chat;
|
||||
assert.deepEqual(a.channels.map((c) => c.key), ['match', 'A']);
|
||||
assert.deepEqual(a.messages.match.map((m) => m.text), ['Hallo zusammen', 'Veto startet gleich']);
|
||||
assert.equal(a.messages.match[1].organizer, true);
|
||||
assert.deepEqual(a.messages.A.map((m) => m.text), ['Wir bannen Nuke']);
|
||||
|
||||
const b = (await call('GET', `/matches/${id}`, { token: tokens.b1 })).body.chat;
|
||||
assert.deepEqual(b.channels.map((c) => c.key), ['match', 'B']);
|
||||
assert.ok(!JSON.stringify(b).includes('Wir bannen Nuke'), 'Team B sieht den Team-Chat von A nicht');
|
||||
assert.deepEqual((await call('GET', `/matches/${id}`, { token: org })).body.chat.channels.map((c) => c.key), ['match']);
|
||||
assert.equal((await call('GET', `/matches/${id}`, { token: spectator })).body.chat, null);
|
||||
assert.equal((await call('GET', `/matches/${id}`)).body.chat, null);
|
||||
|
||||
// Spam-Schutz und nach Matchende nur lesbar
|
||||
for (let i = 0; i < 5; i++) await post(tokens.b1, 'match', `Nachricht ${i}`);
|
||||
assert.equal((await post(tokens.b1, 'match', 'eine zu viel')).status, 429);
|
||||
await call('POST', `/matches/${id}/finish`, { token: org });
|
||||
assert.equal((await post(tokens.a1, 'match', 'Nach dem Ende')).status, 409);
|
||||
const closed = (await call('GET', `/matches/${id}`, { token: tokens.a1 })).body.chat;
|
||||
assert.equal(closed.canWrite, false);
|
||||
assert.equal(closed.messages.match.length, 7);
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
test('Konsole: nur für Admins, Ausgabe kommt live, unbekannte Server 404', async () => {
|
||||
const { app, call, close } = await setup({ adminPassword: 'admin-geheim' });
|
||||
try {
|
||||
const token = (await call('POST', '/admin/login', { body: { password: 'admin-geheim' } })).body.token;
|
||||
const m = (await call('POST', '/matches', { body: { teamA: 'Alpha', teamB: 'Bravo', mode: 'wingman', format: 'bo1' } })).body;
|
||||
await waitFor(() => app.service.serverRow(m.id)?.handle, { label: 'Server gestartet' });
|
||||
const base = `http://127.0.0.1:${app.server.address().port}/api/admin/logs`;
|
||||
|
||||
assert.equal((await fetch(`${base}/match/${m.id}`)).status, 401);
|
||||
assert.equal((await fetch(`${base}/match/gibtsnicht`, { headers: { authorization: `Bearer ${token}` } })).status, 404);
|
||||
assert.equal((await fetch(`${base}/sonstwas/${m.id}`, { headers: { authorization: `Bearer ${token}` } })).status, 404);
|
||||
|
||||
const ctl = new AbortController();
|
||||
const res = await fetch(`${base}/match/${m.id}`, { headers: { authorization: `Bearer ${token}` }, signal: ctl.signal });
|
||||
assert.equal(res.status, 200);
|
||||
const reader = res.body.getReader();
|
||||
const { value } = await reader.read();
|
||||
assert.match(new TextDecoder().decode(value), /Demo-Adapter/);
|
||||
ctl.abort();
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
|
||||
test('Messerrunde auf dem eigenen Match-Server: Verbindungsdaten in der Lobby, danach derselbe Server fürs Match', async () => {
|
||||
const { app, call, close } = await setup();
|
||||
try {
|
||||
const created = await call('POST', '/matches', { body: { teamA: 'Alpha', teamB: 'Bravo', mode: 'wingman', format: 'bo1', vetoStart: 'knife' } });
|
||||
const { id, organizerToken: org } = created.body;
|
||||
const codes = (await call('GET', `/matches/${id}`, { token: org })).body.organizer.codes;
|
||||
const tokens = {};
|
||||
for (const [name, team] of [['a1', 'A'], ['a2', 'A'], ['b1', 'B'], ['b2', 'B']]) {
|
||||
tokens[name] = (await call('POST', `/matches/${id}/join`, { body: { code: codes[team], nickname: name } })).body.playerToken;
|
||||
}
|
||||
// Vor dem Start: Aktionen gehen noch nicht
|
||||
assert.equal((await call('POST', `/matches/${id}/server/knife-start`, { token: org })).status, 409);
|
||||
|
||||
await app.manager.poll();
|
||||
await waitFor(() => app.manager.row(id).knife_phase === 'warmup', { label: 'Messerrunde eingerichtet' });
|
||||
const player = (await call('GET', `/matches/${id}`, { token: tokens.b1 })).body;
|
||||
assert.deepEqual(player.server.knife, { ready: true, phase: 'warmup', failed: false });
|
||||
assert.equal(player.server.connect.password, app.manager.row(id).server_password, 'Spieler bekommen das Passwort des Matches');
|
||||
const pub = (await call('GET', `/matches/${id}`)).body;
|
||||
assert.equal(pub.server?.connect, undefined, 'öffentlich keine Verbindungsdaten');
|
||||
|
||||
// Nur der Organisator startet die Runde
|
||||
assert.equal((await call('POST', `/matches/${id}/server/knife-start`, { token: tokens.a1 })).status, 403);
|
||||
assert.equal((await call('POST', `/matches/${id}/server/knife-start`, { token: org })).status, 200);
|
||||
assert.equal(app.manager.row(id).knife_phase, 'live');
|
||||
assert.equal((await call('POST', `/matches/${id}/server/knife-reset`, { token: org })).status, 200);
|
||||
assert.equal(app.manager.row(id).knife_phase, 'warmup');
|
||||
|
||||
// Nach dem Veto wird derselbe Server fürs Match eingerichtet, die Messer-Einstellungen werden zurückgenommen
|
||||
const handle = app.manager.row(id).handle;
|
||||
const plans = [];
|
||||
const configure = app.adapter.configure.bind(app.adapter);
|
||||
app.adapter.configure = async (h, plan) => { plans.push(plan); return configure(h, plan); };
|
||||
for (const t of Object.values(tokens)) await call('POST', `/matches/${id}/ready`, { token: t, body: { ready: true } });
|
||||
assert.equal((await call('POST', `/matches/${id}/veto/start`, { token: org, body: { firstTeam: 'A' } })).status, 200);
|
||||
const snap = (await call('GET', `/matches/${id}`, { token: org })).body;
|
||||
const capA = snap.teams.A.players.find((p) => p.isCaptain)?.nickname ?? 'a1';
|
||||
const capB = snap.teams.B.players.find((p) => p.isCaptain)?.nickname ?? 'b1';
|
||||
await playVeto(call, id, { A: tokens[capA], B: tokens[capB] });
|
||||
// Das Ende der Messerrunde kommt während des Einrichtens an: darf nicht als Ende von Map 1 zählen
|
||||
await waitFor(() => app.manager.row(id).status === 'configuring', { label: 'Map 1 wird eingerichtet' });
|
||||
const firstMap = app.service.seriesMaps(id)[0].map;
|
||||
const knifeEnd = ['Team "CT" triggered "SFUI_Notice_Target_Saved" (CT "1") (T "0")', 'World triggered "Round_End"',
|
||||
`Game Over: scrimcomp2v2 ${firstMap} score 1:0 after 2 min`].join('\n');
|
||||
const key = app.manager.row(id).config_key;
|
||||
assert.equal((await fetch(`http://127.0.0.1:${app.server.address().port}/api/logs/${id}/${key}`, { method: 'POST', body: knifeEnd })).status, 200);
|
||||
await waitFor(() => app.manager.row(id).status === 'configured', { label: 'Match eingerichtet' });
|
||||
const map1 = app.service.seriesMaps(id)[0];
|
||||
assert.notEqual(map1.status, 'done', 'Messerrunde zählt nicht als Map-Ende');
|
||||
assert.equal(map1.score_a, 0);
|
||||
assert.equal(app.service.getMatch(id).current_map_number, 1);
|
||||
assert.deepEqual(plans.at(-1).beforeMapChange.slice(0, 2), ['mp_warmup_pausetimer 1', 'mp_warmup_start'], 'laufende Messerrunde wird zuerst angehalten');
|
||||
const row = app.manager.row(id);
|
||||
assert.equal(row.handle, handle, 'derselbe Server');
|
||||
assert.equal(row.knife_at, null);
|
||||
assert.ok(plans.at(-1).afterMapChange.includes('mp_give_player_c4 1'));
|
||||
assert.equal((await call('GET', `/matches/${id}`, { token: tokens.b1 })).body.server.knife, undefined);
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
|
||||
test('Messerrunde: Einrichten wird bei Fehlern von selbst wiederholt, danach kann der Organisator neu starten', async () => {
|
||||
const { app, call, close } = await setup();
|
||||
try {
|
||||
app.manager.knifeRetryDelayMs = 0;
|
||||
const configure = app.adapter.configure.bind(app.adapter);
|
||||
let failures = 2;
|
||||
app.adapter.configure = async (h, plan) => {
|
||||
if (failures > 0) { failures -= 1; throw new Error('Map de_mirage wurde nicht rechtzeitig geladen'); }
|
||||
return configure(h, plan);
|
||||
};
|
||||
const created = await call('POST', '/matches', { body: { teamA: 'Alpha', teamB: 'Bravo', mode: 'wingman', format: 'bo1', vetoStart: 'knife' } });
|
||||
const { id, organizerToken: org } = created.body;
|
||||
await app.manager.poll();
|
||||
// Zwei Fehlschläge, der dritte Versuch klappt ohne Zutun
|
||||
await waitFor(() => app.manager.row(id).knife_phase === 'warmup', { label: 'Messerrunde nach Wiederholung eingerichtet' });
|
||||
|
||||
// Scheitern alle Versuche, bekommt der Organisator den Knopf
|
||||
failures = 99;
|
||||
app.manager.update(id, { knife_at: null, knife_phase: null });
|
||||
app.manager.knifeAttempts.delete(id);
|
||||
app.manager.maybeConfigure(id);
|
||||
await waitFor(async () => (await call('GET', `/matches/${id}`, { token: org })).body.server.knife.failed, { label: 'als fehlgeschlagen gemeldet' });
|
||||
failures = 0;
|
||||
assert.equal((await call('POST', `/matches/${id}/server/retry`, { token: org })).status, 200);
|
||||
await waitFor(() => app.manager.row(id).knife_phase === 'warmup', { label: 'von Hand neu eingerichtet' });
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
|
||||
test('Offene Lobbys werden nach LOBBY_MAX_HOURS samt Server gelöscht, laufende Matches nicht', async () => {
|
||||
const { app, call, close } = await setup();
|
||||
try {
|
||||
const make = async () => (await call('POST', '/matches', { body: { teamA: 'Alpha', teamB: 'Bravo', mode: 'wingman', format: 'bo1', vetoStart: 'A' } })).body.id;
|
||||
const old = await make();
|
||||
const fresh = await make();
|
||||
const { id: running, org } = await readyWingmanMatch(call, 'bo1');
|
||||
assert.equal((await call('POST', `/matches/${running}/veto/start`, { token: org })).status, 200);
|
||||
const ago = (h) => Date.now() - h * 3_600_000;
|
||||
app.service.db.prepare('UPDATE matches SET created_at = ? WHERE id IN (?, ?)').run(ago(4), old, running);
|
||||
app.service.db.prepare('UPDATE matches SET created_at = ? WHERE id = ?').run(ago(2), fresh);
|
||||
|
||||
await app.manager.reap();
|
||||
const left = app.service.db.prepare('SELECT id FROM matches').all().map((r) => r.id);
|
||||
assert.ok(!left.includes(old), 'alte Lobby gelöscht');
|
||||
assert.ok(left.includes(fresh), 'Lobby unter 3 h bleibt');
|
||||
assert.ok(left.includes(running), 'Match im Veto bleibt');
|
||||
assert.equal(app.service.db.prepare('SELECT COUNT(*) AS n FROM servers WHERE match_id = ?').get(old).n, 0, 'Server-Datensatz weg');
|
||||
assert.equal((await call('GET', `/matches/${old}`)).status, 404);
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
|
||||
test('Ingame-Chat: Hinweise nach dem Laden, beim Start und am Map-Ende', async () => {
|
||||
const { app, call, close } = await setup();
|
||||
try {
|
||||
const said = [];
|
||||
const send = app.adapter.sendCommands.bind(app.adapter);
|
||||
app.adapter.sendCommands = async (h, commands) => {
|
||||
said.push(...commands.filter((c) => c.startsWith('say ')).map((c) => c.slice(4).replace(/[-]/g, '').trim()));
|
||||
return send(h, commands);
|
||||
};
|
||||
const { id, org, tokens } = await readyWingmanMatch(call, 'bo3');
|
||||
await call('POST', `/matches/${id}/veto/start`, { token: org });
|
||||
const snap = (await call('GET', `/matches/${id}`, { token: org })).body;
|
||||
const cap = (t) => tokens[snap.teams[t].players.find((p) => p.isCaptain).nickname];
|
||||
await playVeto(call, id, { A: cap('A'), B: cap('B') });
|
||||
await app.manager.poll();
|
||||
await waitFor(() => app.manager.row(id).status === 'configured', { label: 'Map 1 eingerichtet' });
|
||||
await waitFor(() => said.some((l) => l.startsWith('Map 1 von 3')), { label: 'Hinweis nach dem Laden' });
|
||||
assert.ok(said.some((l) => / startet als CT, .* als T$/.test(l)), 'Seiten werden genannt');
|
||||
assert.ok(said.includes('Serienstand: Alpha 0:0 Bravo'));
|
||||
|
||||
assert.equal((await call('POST', `/matches/${id}/server/warmup-end`, { token: org })).status, 200);
|
||||
await waitFor(() => said.some((l) => l.startsWith('Match live!')), { label: 'Hinweis beim Start' });
|
||||
|
||||
const map = app.service.seriesMaps(id)[0].map;
|
||||
const key = app.manager.row(id).config_key;
|
||||
const body = ['Team playing "CT": Alpha', 'Team playing "TERRORIST": Bravo', 'World triggered "Match_Start" on "' + map + '"',
|
||||
'Team "CT" triggered "SFUI_Notice_CTs_Win" (CT "1") (T "0")', 'World triggered "Round_End"',
|
||||
`Game Over: scrimcomp2v2 ${map} score 1:0 after 1 min`].join('\n');
|
||||
await fetch(`http://127.0.0.1:${app.server.address().port}/api/logs/${id}/${key}`, { method: 'POST', body });
|
||||
await waitFor(() => said.some((l) => /^Map 1 \(.+\) geht an Alpha mit 1:0$/.test(l)), { label: 'Hinweis am Map-Ende' });
|
||||
assert.ok(said.some((l) => l.startsWith('Nächste Map: ')));
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
@@ -0,0 +1,76 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { chatText, COLOR, mapEndLines, mapLoadedLines, matchStartLines, sayCommands } from '../src/servers/chatAnnouncements.js';
|
||||
|
||||
const teams = { A: 'Nordlicht', B: 'Hafenkante' };
|
||||
// Text ohne Farbcodes, zum Vergleichen des Inhalts
|
||||
const plain = (lines) => lines.map((l) => l.replace(/[-]/g, ''));
|
||||
|
||||
test('Hinweise nach dem Laden: Map, Wahl, Seiten, Serienstand, Aufwärmphase', () => {
|
||||
const lines = mapLoadedLines({
|
||||
teams, total: 3, series: { A: 1, B: 0 },
|
||||
map: { number: 2, mapName: 'Inferno', pickedBy: 'B', sideChosenBy: 'A', ctTeam: 'A' },
|
||||
});
|
||||
assert.deepEqual(plain(lines), [
|
||||
'Map 2 von 3: Inferno - gewählt von Hafenkante',
|
||||
'Nordlicht hat die Seite gewählt: Nordlicht startet als CT, Hafenkante als T',
|
||||
'Serienstand: Nordlicht 1:0 Hafenkante',
|
||||
'Aufwärmphase - das Match startet, sobald der Organisator es freigibt',
|
||||
]);
|
||||
const bo1 = mapLoadedLines({ teams, total: 1, series: { A: 0, B: 0 }, map: { number: 1, mapName: 'Nuke', pickedBy: null, sideChosenBy: 'B', ctTeam: 'B' } });
|
||||
assert.equal(plain(bo1)[0], 'Map: Nuke - Entscheidungsmap');
|
||||
assert.ok(!bo1.some((l) => l.startsWith('Serienstand')), 'kein Serienstand im BO1');
|
||||
});
|
||||
|
||||
test('Hinweise bei Match-Start und Map-Ende', () => {
|
||||
assert.deepEqual(plain(matchStartLines({ teams, ctTeam: 'B' })), ['Match live! Hafenkante (CT) gegen Nordlicht (T) - viel Glück, have fun']);
|
||||
const next = mapEndLines({
|
||||
teams, total: 3, decided: null, nextMapName: 'Inferno', autoAdvanceSeconds: 30, series: { A: 1, B: 0 },
|
||||
map: { number: 1, mapName: 'Mirage', winner: 'A', score: { A: 13, B: 9 } },
|
||||
});
|
||||
assert.deepEqual(plain(next), [
|
||||
'Map 1 (Mirage) geht an Nordlicht mit 13:9',
|
||||
'Serienstand: Nordlicht 1:0 Hafenkante',
|
||||
'Nächste Map: Inferno, wird in 30 s geladen - bleibt auf dem Server',
|
||||
]);
|
||||
const won = mapEndLines({
|
||||
teams, total: 3, decided: 'B', nextMapName: null, autoAdvanceSeconds: 30, series: { A: 0, B: 2 },
|
||||
map: { number: 2, mapName: 'Nuke', winner: 'B', score: { A: 5, B: 13 } },
|
||||
});
|
||||
assert.equal(plain(won)[1], 'Hafenkante gewinnt die Serie 2:0 - danke fürs Spielen!');
|
||||
});
|
||||
|
||||
test('Chattexte können keine weiteren Befehle anhängen', () => {
|
||||
assert.equal(chatText('Team"; rcon_password x; say "'), 'Team rcon_password x say');
|
||||
assert.deepEqual(sayCommands(['Hallo; quit', '', 'Stand 13:9']), ['say Hallo quit', 'say Stand 13:9']);
|
||||
assert.ok(chatText('x'.repeat(300)).length <= 120);
|
||||
});
|
||||
|
||||
test('Farben: CT blau, T gold, Sieger grün, Aufwärmphase gelb; Eingaben bringen keine eigenen Farben mit', () => {
|
||||
const loaded = mapLoadedLines({ teams, total: 1, series: { A: 0, B: 0 }, map: { number: 1, mapName: 'Nuke', pickedBy: null, sideChosenBy: 'B', ctTeam: 'B' } });
|
||||
const sides = loaded.find((l) => l.includes('startet als'));
|
||||
assert.ok(sides.includes(`${COLOR.blue}Hafenkante${COLOR.white}`), 'CT-Team blau');
|
||||
assert.ok(sides.includes(`${COLOR.gold}Nordlicht${COLOR.white}`), 'T-Team gold');
|
||||
assert.ok(loaded.at(-1).startsWith(COLOR.yellow), 'Aufwärmphase gelb');
|
||||
assert.ok(matchStartLines({ teams, ctTeam: 'A' })[0].startsWith(`${COLOR.green}Match live!`));
|
||||
const end = mapEndLines({ teams, total: 1, decided: null, nextMapName: null, autoAdvanceSeconds: 30, series: { A: 1, B: 0 }, map: { number: 1, mapName: 'Nuke', winner: 'A', score: { A: 13, B: 2 } } });
|
||||
assert.ok(end[0].includes(`${COLOR.green}Nordlicht${COLOR.white}`), 'Sieger grün');
|
||||
|
||||
// Farbcodes im Teamnamen werden entfernt, die eigenen Farben bleiben
|
||||
const evil = matchStartLines({ teams: { A: `BöseRot`, B: 'Gut' }, ctTeam: 'A' })[0];
|
||||
assert.ok(evil.includes(`${COLOR.blue}BöseRot${COLOR.white}`));
|
||||
const [cmd] = sayCommands([`${COLOR.yellow}gelb ${COLOR.blue}blau"; quit`]);
|
||||
assert.equal(cmd, `say ${COLOR.yellow}gelb ${COLOR.blue}blau quit`, 'nur erlaubte Codes, kein Befehl anhängbar, Farben am Anfang bleiben');
|
||||
});
|
||||
|
||||
test('Mit CSTV-Verzögerung: Mapwechsel nach der Übertragung, Hinweis zum Abschalten am Serienende', () => {
|
||||
const p = (lines) => lines.map((l) => l.replace(/[\x01-\x10]/g, ''));
|
||||
const base = { teams, total: 3, autoAdvanceSeconds: 30, tvDelaySeconds: 90, map: { number: 1, mapName: 'Mirage', winner: 'A', score: { A: 13, B: 9 } } };
|
||||
const next = p(mapEndLines({ ...base, decided: null, nextMapName: 'Inferno', series: { A: 1, B: 0 } }));
|
||||
assert.equal(next.at(-1), 'Nächste Map: Inferno, wird in etwa 90 s geladen (nach der CSTV-Übertragung) - bleibt auf dem Server');
|
||||
const end = p(mapEndLines({ ...base, decided: 'A', nextMapName: null, series: { A: 2, B: 0 }, shutdownSeconds: 135 }));
|
||||
assert.equal(end.at(-1), 'Der Server bleibt noch etwa 2 Minuten für die CSTV-Übertragung online und schaltet sich dann ab.');
|
||||
// Ohne CSTV-Verzögerung kein Hinweis zum Abschalten
|
||||
const noTv = p(mapEndLines({ ...base, tvDelaySeconds: 0, decided: 'A', nextMapName: null, series: { A: 2, B: 0 } }));
|
||||
assert.ok(!noTv.some((l) => l.includes('CSTV')));
|
||||
});
|
||||
@@ -0,0 +1,46 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { createDiscordNotifier } from '../src/discord.js';
|
||||
|
||||
const URL_OK = 'https://discord.com/api/webhooks/123456/geheim_TOKEN-1';
|
||||
|
||||
test('Ohne URL ist der Notifier aus und tut nichts', async () => {
|
||||
let called = false;
|
||||
const n = createDiscordNotifier('', { fetchImpl: async () => { called = true; } });
|
||||
assert.equal(n.enabled, false);
|
||||
await n.send('Test');
|
||||
assert.equal(called, false);
|
||||
});
|
||||
|
||||
test('Ungültige URL wird beim Start abgelehnt, ohne die URL zu zeigen', () => {
|
||||
assert.throws(() => createDiscordNotifier('https://example.com/geheim'), (err) => {
|
||||
assert.match(err.message, /keine gültige Discord-Webhook-URL/);
|
||||
assert.ok(!err.message.includes('geheim'));
|
||||
return true;
|
||||
});
|
||||
});
|
||||
|
||||
test('Nachricht wird als JSON an den Webhook geschickt, überlange Texte gekürzt', async () => {
|
||||
const sent = [];
|
||||
const n = createDiscordNotifier(URL_OK, {
|
||||
fetchImpl: async (url, init) => { sent.push({ url, init }); return { ok: true, status: 204 }; },
|
||||
});
|
||||
await n.send('Hallo');
|
||||
await n.send('x'.repeat(5000));
|
||||
assert.equal(sent[0].url, URL_OK);
|
||||
assert.equal(sent[0].init.method, 'POST');
|
||||
assert.equal(JSON.parse(sent[0].init.body).content, 'Hallo');
|
||||
assert.equal(JSON.parse(sent[1].init.body).content.length, 1900);
|
||||
});
|
||||
|
||||
test('Fehler des Webhooks brechen den Ablauf nicht ab und werden protokolliert ohne URL', async () => {
|
||||
const warnings = [];
|
||||
const logger = { warn: (m) => warnings.push(m) };
|
||||
const failing = createDiscordNotifier(URL_OK, { logger, fetchImpl: async () => { throw new TypeError('fetch failed'); } });
|
||||
await failing.send('Test');
|
||||
const bad = createDiscordNotifier(URL_OK, { logger, fetchImpl: async () => ({ ok: false, status: 404 }) });
|
||||
await bad.send('Test');
|
||||
assert.equal(warnings.length, 2);
|
||||
assert.match(warnings[1], /HTTP 404/);
|
||||
assert.ok(warnings.every((w) => !w.includes('TOKEN')));
|
||||
});
|
||||
@@ -37,9 +37,9 @@ test('Ohne GSLT startet der Container im LAN-Modus, mit GSLT mit Token', async (
|
||||
assert.equal(env.SRCDS_TOKEN, undefined);
|
||||
assert.equal(env.CS2_GAMEMODE, '2');
|
||||
assert.equal(env.CS2_MAXPLAYERS, '6', '4 Spieler + CSTV + Reserve');
|
||||
assert.equal(env.CS2_ADDITIONAL_ARGS, '-allow_round_backup_files', 'Rundensicherung für Rollback');
|
||||
assert.equal(env.CS2_ADDITIONAL_ARGS, '-allow_round_backup_files +sv_deltaticks_enforce 0', 'Rundensicherung für Rollback, keine Trennung wegen Delta-Ticks');
|
||||
assert.equal(env.CS2_PORT, '27100');
|
||||
assert.equal(env.TV_PORT, '27101');
|
||||
assert.equal(env.TV_PORT, '27200');
|
||||
assert.ok(runArgs.includes('cs2-mapveto-gamefiles:/home/steam/cs2-dedicated'));
|
||||
assert.equal(r.host, '192.168.178.111');
|
||||
|
||||
@@ -74,7 +74,7 @@ test('Zweiter Container startet erst, wenn der erste seinen Update-Check abgesch
|
||||
d.finishUpdate(first.handle.container);
|
||||
const r2 = await second;
|
||||
assert.equal(d.calls.filter((c) => c[0] === 'run').length, 2);
|
||||
assert.equal(r2.port, 27102, 'zweiter Container bekommt die nächsten Ports');
|
||||
assert.equal(r2.port, 27101, 'zweiter Container bekommt den nächsten Port');
|
||||
d.finishUpdate(r2.handle.container);
|
||||
});
|
||||
|
||||
@@ -97,3 +97,13 @@ test('Warteschlange gibt frei, sobald der Server per RCON antwortet – auch ohn
|
||||
assert.equal(d.calls.filter((c) => c[0] === 'run').length, 2);
|
||||
reachable.add(r2.handle.container);
|
||||
});
|
||||
|
||||
test('TV_DELAY geht an das Image, sonst setzt es CSTV nach jedem Mapwechsel auf 0 Sekunden', async () => {
|
||||
const d = fakeDocker();
|
||||
const a = new DockerServerAdapter(options, { getUsedPorts: () => new Set(), runDocker: d.run });
|
||||
a.isReachable = async () => false;
|
||||
await a.launch({ matchId: 'tv1', mode: 'competitive', secrets, tvDelaySeconds: 90 });
|
||||
const run = d.calls.find((c) => c.args?.[0] === 'run' || c[0] === 'run');
|
||||
const env = envOf(run.args ?? run);
|
||||
assert.equal(env.TV_DELAY, '90');
|
||||
});
|
||||
@@ -0,0 +1,19 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { formatDockerEvent } from '../src/servers/dockerAdapter.js';
|
||||
|
||||
const ev = (o) => JSON.stringify({ time: 1793549403, ...o });
|
||||
|
||||
test('Docker-Ereignisse werden lesbar, App-Container markiert', () => {
|
||||
const start = formatDockerEvent(ev({ Type: 'container', Action: 'start', Actor: { ID: 'abc', Attributes: { name: 'cs2mv-knife1', image: 'joedwards32/cs2:latest', 'cs2-mapveto': '1' } } }));
|
||||
assert.match(start, /Container cs2mv-knife1 \[Mapveto\] gestartet \(joedwards32\/cs2:latest\)$/);
|
||||
const die = formatDockerEvent(ev({ Type: 'container', Action: 'die', Actor: { ID: 'abc', Attributes: { name: 'gitea', exitCode: '137' } } }));
|
||||
assert.match(die, /Container gitea beendet \(Exit-Code 137\)$/);
|
||||
assert.match(formatDockerEvent(ev({ Type: 'image', Action: 'pull', Actor: { ID: 'joedwards32/cs2:latest', Attributes: { name: 'joedwards32/cs2' } } })), /Image joedwards32\/cs2 geladen/);
|
||||
});
|
||||
|
||||
test('Healthchecks, Mounts und kaputte Zeilen fallen weg', () => {
|
||||
assert.equal(formatDockerEvent(ev({ Type: 'container', Action: 'exec_start: /bin/sh -c mysql --password=geheim', Actor: { Attributes: {} } })), null);
|
||||
assert.equal(formatDockerEvent(ev({ Type: 'volume', Action: 'mount', Actor: { Attributes: {} } })), null);
|
||||
assert.equal(formatDockerEvent('kein json'), null);
|
||||
});
|
||||
@@ -0,0 +1,135 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { DockerHostPool } from '../src/servers/dockerAdapter.js';
|
||||
|
||||
const secrets = { rconPassword: 'Rcon123', serverPassword: 'Pw123', tvPassword: 'Tv123' };
|
||||
|
||||
const hostA = { name: 'a', publicHost: '10.0.0.1', portRangeStart: 27100, portRangeEnd: 27103 }; // 2 Paare
|
||||
const hostB = { name: 'b', publicHost: '10.0.0.2', portRangeStart: 27100, portRangeEnd: 27139 }; // 20 Paare
|
||||
|
||||
function options(hosts) {
|
||||
return {
|
||||
bin: 'docker', image: 'joedwards32/cs2:latest', host: '10.0.0.9', rconHost: '10.0.0.9',
|
||||
portRangeStart: 27015, portRangeEnd: 27115, gslt: '', volume: 'cs2-mapveto-gamefiles', extraArgs: '',
|
||||
startTimeoutMinutes: 1, hosts,
|
||||
};
|
||||
}
|
||||
|
||||
/** Docker-Aufrufe merken, Container gelten sofort als fertig. */
|
||||
function fakeDocker() {
|
||||
const calls = [];
|
||||
const run = async (args) => {
|
||||
calls.push(args);
|
||||
if (args[0] === 'inspect') return 'running';
|
||||
if (args[0] === 'logs') return 'Starting CS2 Dedicated Server';
|
||||
return '';
|
||||
};
|
||||
return { run, calls };
|
||||
}
|
||||
|
||||
/** Nur die Konfiguration der Hosts, ohne auf echte Container zu warten. */
|
||||
function pool(hosts, used = {}) {
|
||||
const docker = fakeDocker();
|
||||
const p = new DockerHostPool(options(hosts), {
|
||||
getUsedPorts: (publicHost) => new Set(used[publicHost] ?? []),
|
||||
runDocker: docker.run,
|
||||
});
|
||||
for (const a of p.adapters.values()) a.waitForUpdateCheck = async () => {};
|
||||
return { pool: p, calls: docker.calls };
|
||||
}
|
||||
|
||||
test('Ohne CS2_DOCKER_HOSTS gibt es genau einen Host, wie bisher', () => {
|
||||
const { pool: p } = pool(null);
|
||||
assert.equal(p.hosts.length, 1);
|
||||
assert.equal(p.hosts[0].publicHost, '10.0.0.9');
|
||||
});
|
||||
|
||||
test('Ein Match landet auf dem Host mit den meisten freien Ports', async () => {
|
||||
const { pool: p } = pool([hostA, hostB], { '10.0.0.1': [27100] }); // A hat ein Paar belegt, B ist frei
|
||||
const r = await p.start({ matchId: 'm1', mode: 'competitive', secrets });
|
||||
assert.equal(r.handle.hostName, 'b');
|
||||
assert.equal(r.host, '10.0.0.2');
|
||||
});
|
||||
|
||||
test('Ein voller Host wird übersprungen', async () => {
|
||||
const fullA = Array.from({ length: 4 }, (_, i) => 27100 + i); // alle Ports von A belegt
|
||||
const { pool: p } = pool([hostA, hostB], { '10.0.0.1': fullA });
|
||||
const r = await p.start({ matchId: 'm2', mode: 'wingman', secrets });
|
||||
assert.equal(r.handle.hostName, 'b');
|
||||
});
|
||||
|
||||
test('Sind alle Hosts voll, gibt es einen klaren Fehler', async () => {
|
||||
const fullA = Array.from({ length: 4 }, (_, i) => 27100 + i);
|
||||
const fullB = Array.from({ length: 40 }, (_, i) => 27100 + i);
|
||||
const { pool: p } = pool([hostA, hostB], { '10.0.0.1': fullA, '10.0.0.2': fullB });
|
||||
await assert.rejects(p.start({ matchId: 'm3', mode: 'wingman', secrets }), /Kein Docker-Host mit freien Ports/);
|
||||
});
|
||||
|
||||
test('Status, Stopp und Befehle gehen an den Host des Matches', async () => {
|
||||
const { pool: p, calls } = pool([hostA, hostB], { '10.0.0.1': [27100] });
|
||||
const r = await p.start({ matchId: 'm4', mode: 'competitive', secrets });
|
||||
calls.length = 0;
|
||||
await p.stop(r.handle);
|
||||
assert.deepEqual(calls.at(-1)[0], 'rm');
|
||||
assert.equal(calls.at(-1).at(-1), r.handle.container);
|
||||
// Ein Handle von einem Host, der weder per Name noch per Adresse bekannt ist, wird abgelehnt
|
||||
await assert.rejects(p.status({ ...r.handle, hostName: 'gelöscht', rconHost: '10.9.9.9' }), /nicht \(mehr\) konfiguriert/);
|
||||
});
|
||||
|
||||
test('Alte Handles ohne Host-Namen laufen auf dem ersten Host', () => {
|
||||
const { pool: p } = pool([hostA, hostB]);
|
||||
assert.equal(p.adapterFor({ container: 'x' }), p.adapters.get('a'));
|
||||
});
|
||||
|
||||
test('Auslastung pro Host: Serverplätze insgesamt und belegt', () => {
|
||||
const { pool: p } = pool([hostA, hostB], { '10.0.0.1': [27100] });
|
||||
assert.deepEqual(p.hostStats(), [
|
||||
{ name: 'a', publicHost: '10.0.0.1', total: 4, used: 1 },
|
||||
{ name: 'b', publicHost: '10.0.0.2', total: 40, used: 0 },
|
||||
]);
|
||||
});
|
||||
test('df-Ausgabe wird in Gesamt- und freien Speicher zerlegt', async () => {
|
||||
const { parseDf } = await import('../src/servers/dockerAdapter.js');
|
||||
assert.deepEqual(parseDf('/dev/sda1 1000000000000 400000000000 600000000000 40% /var/lib/docker'), {
|
||||
totalBytes: 1000000000000,
|
||||
freeBytes: 600000000000,
|
||||
});
|
||||
assert.equal(parseDf('kaputt'), null);
|
||||
});
|
||||
test('Alter Handle ohne passenden Host-Namen wird über die Adresse dem richtigen Host zugeordnet', async () => {
|
||||
const docker = fakeDocker();
|
||||
const p = new DockerHostPool(options([
|
||||
{ ...hostA, rconHost: '10.0.0.1' },
|
||||
{ ...hostB, rconHost: '10.0.0.2' },
|
||||
]), { runDocker: docker.run });
|
||||
await p.stop({ container: 'cs2mv-alt', hostName: 'default', rconHost: '10.0.0.2', port: 27100 });
|
||||
assert.deepEqual(docker.calls.at(-1), ['rm', '-f', 'cs2mv-alt']);
|
||||
assert.equal(p.adapterFor({ hostName: 'default', rconHost: '10.0.0.2' }).options.name, 'b');
|
||||
assert.throws(() => p.adapterFor({ hostName: 'weg', rconHost: '10.9.9.9' }), /nicht \(mehr\) konfiguriert/);
|
||||
});
|
||||
|
||||
test('Neue Server meiden Hosts, auf denen gerade ein Server hochfährt (SteamCMD)', async () => {
|
||||
const starting = { '10.0.0.2': 1 };
|
||||
const p = new DockerHostPool(options([hostA, hostB]), {
|
||||
getUsedPorts: () => new Set(),
|
||||
getStarting: (publicHost, exclude) => (exclude === 'self' ? 0 : starting[publicHost] ?? 0),
|
||||
runDocker: fakeDocker().run,
|
||||
});
|
||||
// b hat mehr Plätze, aber dort lädt gerade ein Container: a gewinnt
|
||||
assert.equal(p.pickHost().name, 'a');
|
||||
// Der hochfahrende Server selbst zählt nicht gegen seinen eigenen Neustart
|
||||
assert.equal(p.pickHost('self').name, 'b');
|
||||
// Warteschlange im Prozess zählt genauso
|
||||
starting['10.0.0.2'] = 0;
|
||||
p.adapters.get('b').pendingStarts = 1;
|
||||
assert.equal(p.pickHost().name, 'a');
|
||||
// Starts zählen hoch und nach dem Update-Check wieder herunter
|
||||
const a = p.adapters.get('a');
|
||||
let done;
|
||||
a.waitForUpdateCheck = () => new Promise((r) => { done = r; });
|
||||
await a.start({ matchId: 'm1', mode: 'competitive', secrets });
|
||||
assert.equal(a.pendingStarts, 1);
|
||||
done();
|
||||
await new Promise((r) => setImmediate(r));
|
||||
assert.equal(a.pendingStarts, 0);
|
||||
});
|
||||
+84
@@ -0,0 +1,84 @@
|
||||
10/25/2026 - 18:06:44.021 - rcon from "192.168.178.31:54420": command "status"
|
||||
10/25/2026 - 18:06:48.883 - "Spieler1<0><[U:1:1000001]><>" entered the game
|
||||
10/25/2026 - 18:07:05.771 - "Spieler1<0><[U:1:1000001]>" switched from team <Unassigned> to <CT>
|
||||
10/25/2026 - 18:07:18.570 - "Spieler1<0><[U:1:1000001]><CT>" [1331 132 138] killed "Sarge<10><BOT><TERRORIST>" [1410 322 128] with "usp_silencer" (headshot)
|
||||
10/25/2026 - 18:07:52.100 - rcon from "192.168.178.31:61554": command "mp_warmup_pausetimer 0"
|
||||
10/25/2026 - 18:07:52.381 - rcon from "192.168.178.31:61554": command "mp_warmup_end"
|
||||
10/25/2026 - 18:07:52.396 - Starting Freeze period
|
||||
10/25/2026 - 18:07:52.396 - JSON_BEGIN{
|
||||
10/25/2026 - 18:07:52.396 - "name": "round_stats",
|
||||
10/25/2026 - 18:07:52.396 - "round_number" : "1",
|
||||
10/25/2026 - 18:07:52.396 - "map" : "de_inferno",
|
||||
10/25/2026 - 18:07:52.396 - }}JSON_END
|
||||
10/25/2026 - 18:07:52.396 - World triggered "Match_Start" on "de_inferno"
|
||||
10/25/2026 - 18:07:52.396 - Team playing "CT": MaxLAN Blau
|
||||
10/25/2026 - 18:07:52.396 - Team playing "TERRORIST": MaxLAN Rot
|
||||
10/25/2026 - 18:07:52.396 - "Darryl<12><BOT><TERRORIST>" triggered "Got_The_Bomb"
|
||||
10/25/2026 - 18:07:52.396 - MatchStatus: Team playing "CT": MaxLAN Blau
|
||||
10/25/2026 - 18:07:52.396 - MatchStatus: Team playing "TERRORIST": MaxLAN Rot
|
||||
10/25/2026 - 18:07:52.396 - MatchStatus: Score: 0:0 on map "de_inferno" RoundsPlayed: 0
|
||||
10/25/2026 - 18:08:01.869 - World triggered "Round_Start"
|
||||
10/25/2026 - 18:08:24.463 - "Darryl<12><BOT><TERRORIST>" triggered "Planted_The_Bomb" at bombsite A
|
||||
10/25/2026 - 18:08:30.541 - "Darryl<12><BOT><TERRORIST>" [2059 398 160] killed "Maximus<11><BOT><CT>" [2356 255 126] with "glock"
|
||||
10/25/2026 - 18:08:30.541 - Team "TERRORIST" triggered "SFUI_Notice_Terrorists_Win" (CT "0") (T "1")
|
||||
10/25/2026 - 18:08:30.541 - Team "CT" scored "0" with "3" players
|
||||
10/25/2026 - 18:08:30.541 - Team "TERRORIST" scored "1" with "2" players
|
||||
10/25/2026 - 18:08:30.541 - MatchStatus: Team playing "CT": MaxLAN Blau
|
||||
10/25/2026 - 18:08:30.541 - MatchStatus: Team playing "TERRORIST": MaxLAN Rot
|
||||
10/25/2026 - 18:08:30.541 - MatchStatus: Score: 0:1 on map "de_inferno" RoundsPlayed: 1
|
||||
10/25/2026 - 18:08:30.541 - World triggered "Round_End"
|
||||
10/25/2026 - 18:08:33.541 - Starting Freeze period
|
||||
10/25/2026 - 18:08:33.541 - MatchStatus: Team playing "CT": MaxLAN Blau
|
||||
10/25/2026 - 18:08:33.541 - MatchStatus: Team playing "TERRORIST": MaxLAN Rot
|
||||
10/25/2026 - 18:08:33.541 - MatchStatus: Score: 0:1 on map "de_inferno" RoundsPlayed: 1
|
||||
10/25/2026 - 18:08:36.543 - World triggered "Round_Start"
|
||||
10/25/2026 - 18:09:08.839 - "Spieler1<0><[U:1:1000001]><CT>" [2254 1009 159] killed "Sarge<10><BOT><TERRORIST>" [2287 352 132] with "famas" (headshot)
|
||||
10/25/2026 - 18:09:08.839 - Team "CT" triggered "SFUI_Notice_CTs_Win" (CT "1") (T "1")
|
||||
10/25/2026 - 18:09:08.839 - Team "CT" scored "1" with "3" players
|
||||
10/25/2026 - 18:09:08.839 - Team "TERRORIST" scored "1" with "3" players
|
||||
10/25/2026 - 18:09:08.839 - MatchStatus: Team playing "CT": MaxLAN Blau
|
||||
10/25/2026 - 18:09:08.839 - MatchStatus: Team playing "TERRORIST": MaxLAN Rot
|
||||
10/25/2026 - 18:09:08.839 - MatchStatus: Score: 1:1 on map "de_inferno" RoundsPlayed: 2
|
||||
10/25/2026 - 18:09:08.839 - World triggered "Round_End"
|
||||
10/25/2026 - 18:09:17.339 - "Spieler1<0><[U:1:1000001]>" switched from team <CT> to <TERRORIST>
|
||||
10/25/2026 - 18:09:17.339 - "Sarge<10><BOT>" switched from team <TERRORIST> to <CT>
|
||||
10/25/2026 - 18:09:17.339 - Starting Freeze period
|
||||
10/25/2026 - 18:09:17.339 - "Spieler1<0><[U:1:1000001]><TERRORIST>" triggered "Got_The_Bomb"
|
||||
10/25/2026 - 18:09:17.339 - MatchStatus: Team playing "CT": MaxLAN Blau
|
||||
10/25/2026 - 18:09:17.339 - MatchStatus: Team playing "TERRORIST": MaxLAN Rot
|
||||
10/25/2026 - 18:09:17.339 - MatchStatus: Score: 1:1 on map "de_inferno" RoundsPlayed: 2
|
||||
10/25/2026 - 18:09:26.841 - World triggered "Round_Start"
|
||||
10/25/2026 - 18:09:35.935 - "Spieler1<0><[U:1:1000001]><TERRORIST>" [1167 474 111] killed "Darryl<12><BOT><CT>" [1326 435 129] with "deagle" (headshot)
|
||||
10/25/2026 - 18:09:35.935 - Team "TERRORIST" triggered "SFUI_Notice_Terrorists_Win" (CT "1") (T "2")
|
||||
10/25/2026 - 18:09:35.935 - Team "CT" scored "1" with "3" players
|
||||
10/25/2026 - 18:09:35.935 - Team "TERRORIST" scored "2" with "4" players
|
||||
10/25/2026 - 18:09:35.935 - MatchStatus: Team playing "CT": MaxLAN Rot
|
||||
10/25/2026 - 18:09:35.935 - MatchStatus: Team playing "TERRORIST": MaxLAN Blau
|
||||
10/25/2026 - 18:09:35.935 - MatchStatus: Score: 1:2 on map "de_inferno" RoundsPlayed: 3
|
||||
10/25/2026 - 18:09:35.935 - World triggered "Round_End"
|
||||
10/25/2026 - 18:09:38.935 - Starting Freeze period
|
||||
10/25/2026 - 18:09:38.935 - MatchStatus: Team playing "CT": MaxLAN Rot
|
||||
10/25/2026 - 18:09:38.935 - MatchStatus: Team playing "TERRORIST": MaxLAN Blau
|
||||
10/25/2026 - 18:09:38.935 - MatchStatus: Score: 1:2 on map "de_inferno" RoundsPlayed: 3
|
||||
10/25/2026 - 18:09:41.936 - World triggered "Round_Start"
|
||||
10/25/2026 - 18:09:59.311 - "Spieler1<0><[U:1:1000001]><TERRORIST>" [1364 124 132] killed "Sarge<10><BOT><CT>" [1746 -51 135] with "ak47"
|
||||
10/25/2026 - 18:09:59.311 - Team "TERRORIST" triggered "SFUI_Notice_Terrorists_Win" (CT "1") (T "3")
|
||||
10/25/2026 - 18:09:59.311 - Team "CT" scored "1" with "5" players
|
||||
10/25/2026 - 18:09:59.311 - Team "TERRORIST" scored "3" with "2" players
|
||||
10/25/2026 - 18:09:59.311 - MatchStatus: Team playing "CT": MaxLAN Rot
|
||||
10/25/2026 - 18:09:59.311 - MatchStatus: Team playing "TERRORIST": MaxLAN Blau
|
||||
10/25/2026 - 18:09:59.311 - MatchStatus: Score: 1:3 on map "de_inferno" RoundsPlayed: 4
|
||||
10/25/2026 - 18:09:59.311 - World triggered "Round_End"
|
||||
10/25/2026 - 18:09:59.311 - ACCOLADE, FINAL: {killreward}, Spieler1<0>, VALUE: 1800.000000, POS: 1, SCORE: 70.000000
|
||||
10/25/2026 - 18:09:59.311 - MatchStatus: Team playing "CT": MaxLAN Rot
|
||||
10/25/2026 - 18:09:59.311 - MatchStatus: Team playing "TERRORIST": MaxLAN Blau
|
||||
10/25/2026 - 18:09:59.311 - MatchStatus: Score: 1:3 on map "de_inferno" RoundsPlayed: 4
|
||||
10/25/2026 - 18:09:59.311 - Game Over: scrimcomp2v2 de_inferno score 1:3 after 3 min
|
||||
10/25/2026 - 18:10:24.326 - World triggered "Match_Start" on "de_inferno"
|
||||
10/25/2026 - 18:10:24.326 - Team playing "CT": MaxLAN Rot
|
||||
10/25/2026 - 18:10:24.326 - Team playing "TERRORIST": MaxLAN Blau
|
||||
10/25/2026 - 18:10:24.326 - MatchStatus: Score: 0:0 on map "de_inferno" RoundsPlayed: -1
|
||||
10/25/2026 - 18:10:26.336 - World triggered "Warmup_Start"
|
||||
10/25/2026 - 18:10:31.304 - World triggered "Game_Commencing"
|
||||
10/25/2026 - 18:10:31.304 - World triggered "Match_Start" on "de_inferno"
|
||||
10/25/2026 - 18:10:33.293 - World triggered "Warmup_Start"
|
||||
@@ -0,0 +1,65 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { DockerHostPool, GAMEFILES_UPDATE_SCRIPT, parseUpdateOutput } from '../src/servers/dockerAdapter.js';
|
||||
|
||||
const options = (runDocker) => new DockerHostPool({
|
||||
bin: 'docker', image: 'joedwards32/cs2:latest', host: '10.0.0.9', rconHost: '10.0.0.9', portRangeStart: 27100, portRangeEnd: 27139,
|
||||
volume: 'cs2-mapveto-gamefiles', startTimeoutMinutes: 1, lanPorts: [],
|
||||
hosts: [{ name: 'a', publicHost: '10.0.0.1' }, { name: 'b', publicHost: '10.0.0.2', volume: 'andere-dateien' }],
|
||||
}, { runDocker });
|
||||
|
||||
test('Ausgabe von SteamCMD: Fortschritt und Build-Nummern', () => {
|
||||
const info = parseUpdateOutput('BUILD_BEFORE=100\n Update state (0x61) downloading, progress: 42.50 (1 / 2)\n');
|
||||
assert.equal(info.buildBefore, '100');
|
||||
assert.equal(info.progress, 42.5);
|
||||
parseUpdateOutput('Success! App \'730\' fully installed.\nBUILD_AFTER=105\n', info);
|
||||
assert.equal(info.buildAfter, '105');
|
||||
assert.match(GAMEFILES_UPDATE_SCRIPT, /\+app_update 730 -beta public \+quit/);
|
||||
});
|
||||
|
||||
test('Spieldateien-Update: eigener Container je Host, Hosts mit Servern ausgelassen', async () => {
|
||||
const calls = [];
|
||||
const pool = options(async (args, host) => {
|
||||
calls.push({ args, host });
|
||||
return 'BUILD_BEFORE=100\nBUILD_AFTER=105\n';
|
||||
});
|
||||
const res = await pool.updateGameFiles({ skip: new Map([['b', 'ausgelassen: 1 laufender Server']]) });
|
||||
assert.equal(calls.length, 1);
|
||||
assert.equal(calls[0].host, 'a');
|
||||
const args = calls[0].args;
|
||||
assert.deepEqual(args.slice(0, 2), ['run', '--rm']);
|
||||
assert.ok(args.includes('cs2-mapveto-gamefiles:/home/steam/cs2-dedicated'));
|
||||
assert.equal(args[args.indexOf('--entrypoint') + 1], 'bash');
|
||||
assert.ok(!args.includes('cs2-mapveto=1'), 'Update-Container zählen nicht als Gameserver');
|
||||
assert.deepEqual(res.results.map((r) => [r.name, r.state]), [['a', 'ok'], ['b', 'skipped']]);
|
||||
assert.match(res.results[0].message, /Build 105 \(vorher 100\)/);
|
||||
assert.equal(res.running, false);
|
||||
});
|
||||
|
||||
test('Bereits aktuell und Fehler werden gemeldet', async () => {
|
||||
const same = options(async () => 'BUILD_BEFORE=105\nBUILD_AFTER=105\n');
|
||||
assert.match((await same.updateGameFiles()).results[0].message, /bereits aktuell \(Build 105\)/);
|
||||
const broken = options(async () => { throw new Error('SteamCMD failed (rc 8)'); });
|
||||
const r = (await broken.updateGameFiles()).results;
|
||||
assert.deepEqual(r.map((x) => x.state), ['failed', 'failed']);
|
||||
assert.match(r[0].message, /rc 8/);
|
||||
});
|
||||
|
||||
test('Während des Updates startet auf dem Host kein neuer Server', () => {
|
||||
const pool = options(async () => '');
|
||||
pool.files = { running: true, results: [{ name: 'a', state: 'running' }, { name: 'b', state: 'ok' }] };
|
||||
assert.equal(pool.pickHost().name, 'b');
|
||||
pool.files.results[1].state = 'running';
|
||||
assert.throws(() => pool.pickHost(), /Spieldateien/);
|
||||
});
|
||||
|
||||
test('Unvollständige Installation oder SteamCMD-Fehler gelten als fehlgeschlagen, auch mit Exit-Code 0', async () => {
|
||||
const partial = options(async () => 'BUILD_BEFORE=0\nBUILD_AFTER=0\nSTATE_AFTER=1026\n');
|
||||
const [a] = (await partial.updateGameFiles()).results;
|
||||
assert.equal(a.state, 'failed');
|
||||
assert.match(a.message, /StateFlags 1026/);
|
||||
const err = options(async () => "Error! App '730' state is 0x202 after update job.\nBUILD_BEFORE=1\nBUILD_AFTER=1\nSTATE_AFTER=4\n");
|
||||
assert.match((await err.updateGameFiles()).results[0].message, /Error! App '730'/);
|
||||
const fine = options(async () => 'BUILD_BEFORE=1\nBUILD_AFTER=2\nSTATE_AFTER=4\n');
|
||||
assert.equal((await fine.updateGameFiles()).results[0].state, 'ok');
|
||||
});
|
||||
@@ -0,0 +1,224 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import net from 'node:net';
|
||||
import { io as connect } from 'socket.io-client';
|
||||
import { loadConfig } from '../src/config.js';
|
||||
import { createApp } from '../src/app.js';
|
||||
import { DemoServerAdapter } from '../src/servers/demoAdapter.js';
|
||||
import { applyLogLines, initialLiveState } from '../src/liveScore.js';
|
||||
import { RconClient } from '../src/servers/rcon.js';
|
||||
import { createRateLimiter, safeErrorMessage } from '../src/security.js';
|
||||
|
||||
// Absicherungen aus der Prüfung: jede Stelle mit dem Fehler, der vorher möglich war.
|
||||
|
||||
const quiet = { log() {}, warn() {}, error() {} };
|
||||
|
||||
async function start(overrides = {}, adapter) {
|
||||
const config = loadConfig({
|
||||
databaseFile: ':memory:', serverAdapter: 'demo', createMatchPassword: '',
|
||||
demo: { startSeconds: 0, failFirstConfigure: false }, ...overrides,
|
||||
});
|
||||
const app = createApp(config, { logger: quiet, adapter });
|
||||
await new Promise((resolve) => app.server.listen(0, '127.0.0.1', resolve));
|
||||
const port = app.server.address().port;
|
||||
const call = async (method, path, { token, body } = {}) => {
|
||||
const res = await fetch(`http://127.0.0.1:${port}/api${path}`, {
|
||||
method,
|
||||
headers: { 'content-type': 'application/json', ...(token ? { authorization: `Bearer ${token}` } : {}) },
|
||||
body: body ? JSON.stringify(body) : undefined,
|
||||
});
|
||||
return { status: res.status, body: await res.json() };
|
||||
};
|
||||
return { app, port, call, close: () => app.close() };
|
||||
}
|
||||
|
||||
const newMatch = (call) => call('POST', '/matches', { body: { teamA: 'Alpha', teamB: 'Bravo', mode: 'wingman', format: 'bo1', vetoStart: 'A' } });
|
||||
|
||||
test('Kaputte Socket-Nachrichten beenden das Backend nicht', async () => {
|
||||
const { port, call, close } = await start();
|
||||
const socket = connect(`http://127.0.0.1:${port}`, { transports: ['websocket'], reconnection: false });
|
||||
try {
|
||||
await new Promise((resolve, reject) => { socket.on('connect', resolve); socket.on('connect_error', reject); });
|
||||
for (const payload of [null, 5, 'x', [], { matchId: { $ne: 1 } }]) {
|
||||
socket.emit('stream:subscribe', payload);
|
||||
socket.emit('match:subscribe', payload);
|
||||
socket.emit('overview:subscribe', payload);
|
||||
}
|
||||
await new Promise((r) => setTimeout(r, 200));
|
||||
assert.equal((await call('GET', '/config')).status, 200, 'Backend antwortet noch');
|
||||
} finally {
|
||||
socket.close();
|
||||
await close();
|
||||
}
|
||||
});
|
||||
|
||||
test('Zu viele Socket-Abfragen werden gebremst', async () => {
|
||||
const { port, close } = await start();
|
||||
const socket = connect(`http://127.0.0.1:${port}`, { transports: ['websocket'], reconnection: false });
|
||||
try {
|
||||
await new Promise((resolve) => socket.on('connect', resolve));
|
||||
let limited = 0;
|
||||
socket.on('rate_limited', () => { limited += 1; });
|
||||
for (let i = 0; i < 60; i++) socket.emit('overview:subscribe');
|
||||
await new Promise((r) => setTimeout(r, 300));
|
||||
assert.ok(limited > 0, 'ab einer Grenze werden Abfragen abgewiesen');
|
||||
} finally {
|
||||
socket.close();
|
||||
await close();
|
||||
}
|
||||
});
|
||||
|
||||
test('Fehlgeschlagener Serverstart veröffentlicht keine Passwörter', async () => {
|
||||
class Failing extends DemoServerAdapter {
|
||||
async start({ secrets }) {
|
||||
const err = new Error(`Command failed: docker run -e CS2_RCONPW=${secrets.rconPassword} -e CS2_PW=${secrets.serverPassword} joedwards32/cs2`);
|
||||
err.stderr = '';
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
const { app, call, close } = await start({}, new Failing({ startSeconds: 0 }));
|
||||
try {
|
||||
const { id } = (await newMatch(call)).body;
|
||||
await app.manager.idle();
|
||||
const row = app.manager.row(id);
|
||||
assert.equal(row.status, 'start_failed');
|
||||
const pub = JSON.stringify((await call('GET', `/matches/${id}`)).body);
|
||||
for (const secret of [row.rcon_password, row.server_password]) {
|
||||
assert.ok(!pub.includes(secret), 'Passwort nicht in der öffentlichen Ansicht');
|
||||
assert.ok(!row.message.includes(secret), 'Passwort nicht in der Meldung');
|
||||
}
|
||||
assert.ok(!JSON.stringify(app.service.db.prepare('SELECT message FROM events WHERE match_id = ?').all(id)).includes(row.rcon_password));
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
|
||||
test('safeErrorMessage schwärzt Befehlszeile, Variablen und bekannte Geheimnisse', () => {
|
||||
const msg = safeErrorMessage({ message: 'Command failed: docker run -e CS2_RCONPW=abc123\nError: port is already allocated', stderr: '' });
|
||||
assert.equal(msg, 'Error: port is already allocated');
|
||||
assert.equal(safeErrorMessage({ stderr: 'bad TV_PW=geheim1 SRCDS_TOKEN=XYZ999' }), 'bad TV_PW=*** SRCDS_TOKEN=***');
|
||||
assert.equal(safeErrorMessage(new Error('Server sagt Passwort1234 falsch'), ['Passwort1234']), 'Server sagt *** falsch');
|
||||
});
|
||||
|
||||
test('Chat-Nachrichten können keine Map beenden oder starten', () => {
|
||||
const state = initialLiveState({ map: 'de_mirage', ctTeam: 'A', warmupEnded: true });
|
||||
const ts = '11/01/2026 - 20:00:00.000 - ';
|
||||
const lines = [
|
||||
`${ts}"Troll<3><[U:1:1]><CT>" say "World triggered "Match_Start" on "de_mirage""`,
|
||||
`${ts}"Troll<3><[U:1:1]><CT>" say "Team "CT" triggered "SFUI_Notice_CTs_Win" (CT "1") (T "0")"`,
|
||||
`${ts}"Troll<3><[U:1:1]><CT>" say "Game Over: competitive mg_active de_mirage score 13:0 after 3 min"`,
|
||||
`${ts}"Game Over: x de_mirage score 13:0 after 3 min<4><[U:1:2]><T>" say "hi"`,
|
||||
];
|
||||
const { state: after, events } = applyLogLines(state, lines, { teamNames: { A: 'Alpha', B: 'Bravo' }, maxRounds: 24, overtimeRounds: 6 });
|
||||
assert.deepEqual(events, []);
|
||||
assert.notEqual(after.status, 'finished');
|
||||
assert.deepEqual(after.score, { A: 0, B: 0 });
|
||||
// Die echte Systemzeile wirkt weiterhin
|
||||
const real = applyLogLines(after, [`${ts}Game Over: competitive mg_active de_mirage score 0:0 after 3 min`], { teamNames: { A: 'Alpha', B: 'Bravo' }, maxRounds: 24, overtimeRounds: 6 });
|
||||
assert.equal(real.events[0]?.type, 'map_end');
|
||||
});
|
||||
|
||||
test('Stopp oder Löschen während des Starts baut den verspäteten Container wieder ab', async () => {
|
||||
let release;
|
||||
const stopped = [];
|
||||
class Slow extends DemoServerAdapter {
|
||||
async start(args) {
|
||||
await new Promise((r) => { release = r; });
|
||||
return super.start(args);
|
||||
}
|
||||
async stop(handle) {
|
||||
stopped.push(handle.matchId);
|
||||
return super.stop(handle);
|
||||
}
|
||||
}
|
||||
const { app, call, close } = await start({}, new Slow({ startSeconds: 0 }));
|
||||
try {
|
||||
const { id } = (await newMatch(call)).body;
|
||||
await new Promise((r) => setTimeout(r, 50));
|
||||
await app.manager.stop(id, 'Test');
|
||||
release();
|
||||
await app.manager.idle();
|
||||
assert.deepEqual(stopped, [id], 'verspäteter Container wurde gestoppt');
|
||||
assert.equal(app.manager.row(id).status, 'stopped');
|
||||
assert.equal(app.manager.row(id).handle, null);
|
||||
|
||||
// Löschen während des Starts
|
||||
const second = (await newMatch(call)).body.id;
|
||||
await new Promise((r) => setTimeout(r, 50));
|
||||
const deleting = app.manager.deleteMatch(second, 'Test');
|
||||
await deleting;
|
||||
release();
|
||||
await app.manager.idle();
|
||||
assert.ok(stopped.includes(second));
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
|
||||
/** Kleiner RCON-Server, der nach der Anmeldung tut, was der Test vorgibt. */
|
||||
async function fakeRcon(onCommand) {
|
||||
const server = net.createServer((socket) => {
|
||||
socket.on('data', (buf) => {
|
||||
const id = buf.readInt32LE(4);
|
||||
const type = buf.readInt32LE(8);
|
||||
if (type === 3) {
|
||||
const ok = Buffer.alloc(14);
|
||||
ok.writeInt32LE(10, 0); ok.writeInt32LE(id, 4); ok.writeInt32LE(2, 8);
|
||||
socket.write(ok);
|
||||
} else onCommand(socket, id);
|
||||
});
|
||||
});
|
||||
await new Promise((r) => server.listen(0, '127.0.0.1', r));
|
||||
return { port: server.address().port, close: () => server.close() };
|
||||
}
|
||||
|
||||
test('RCON: kaputte Pakete trennen nur die Verbindung, fehlende Antworten sind ein Fehler', async () => {
|
||||
const bad = await fakeRcon((socket) => {
|
||||
const junk = Buffer.alloc(8);
|
||||
junk.writeInt32LE(5, 0); // Paketgröße unter dem Minimum
|
||||
socket.write(junk);
|
||||
});
|
||||
const silent = await fakeRcon(() => {});
|
||||
try {
|
||||
const a = await new RconClient({ host: '127.0.0.1', port: bad.port, password: 'x', timeoutMs: 1000 }).connect();
|
||||
await assert.rejects(a.command('status'), /geschlossen|keine Antwort/);
|
||||
a.close();
|
||||
const b = await new RconClient({ host: '127.0.0.1', port: silent.port, password: 'x', timeoutMs: 300 }).connect();
|
||||
await assert.rejects(b.command('mp_warmup_end'), /keine Antwort auf "mp_warmup_end"/);
|
||||
b.close();
|
||||
} finally {
|
||||
bad.close();
|
||||
silent.close();
|
||||
}
|
||||
});
|
||||
|
||||
test('Organisatoren bekommen nur einen Stream-Schlüssel für ihr Match, nicht den globalen', async () => {
|
||||
const { call, close } = await start({ streamKey: 'GlobalerSchluessel42' });
|
||||
try {
|
||||
const one = (await newMatch(call)).body;
|
||||
const two = (await newMatch(call)).body;
|
||||
const view = (await call('GET', `/matches/${one.id}`, { token: one.organizerToken })).body;
|
||||
const link = view.organizer.links.overview;
|
||||
assert.ok(!link.includes('GlobalerSchluessel42'), 'globaler Schlüssel nicht im Link');
|
||||
const key = new URL(link).searchParams.get('key');
|
||||
const scoped = (await call('GET', `/stream/overview?key=${encodeURIComponent(key)}`)).body;
|
||||
const ids = [...scoped.active, ...scoped.upcoming, ...scoped.results].map((m) => m.id);
|
||||
assert.deepEqual(ids, [one.id], 'nur das eigene Match');
|
||||
assert.ok(!ids.includes(two.id));
|
||||
// Gefälschter Schlüssel für ein anderes Match geht nicht
|
||||
assert.equal((await call('GET', `/stream/overview?key=${encodeURIComponent(`${two.id}.${key.split('.').pop()}`)}`)).status, 403);
|
||||
// Der globale Schlüssel zeigt weiter alles
|
||||
const all = (await call('GET', '/stream/overview?key=GlobalerSchluessel42')).body;
|
||||
assert.equal(all.upcoming.length, 2);
|
||||
} finally {
|
||||
await close();
|
||||
}
|
||||
});
|
||||
|
||||
test('Rate-Limiter hält seinen Speicher begrenzt', () => {
|
||||
const check = createRateLimiter({ windowMs: 60_000, max: 5, maxKeys: 100 });
|
||||
for (let i = 0; i < 1000; i++) check(`ip-${i}`);
|
||||
assert.ok(check.size() <= 100);
|
||||
for (let i = 0; i < 5; i++) assert.equal(check('x'), true);
|
||||
assert.equal(check('x'), false);
|
||||
});
|
||||
@@ -0,0 +1,125 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { loadConfig } from '../src/config.js';
|
||||
import { openDatabase } from '../src/db.js';
|
||||
import { buildKnifeCommands, KnifeServers } from '../src/servers/knifeServers.js';
|
||||
|
||||
const pools = {
|
||||
competitive: { label: 'Competitive 5 gegen 5', gameType: 0, gameMode: 1, teamSize: 5, maps: [{ id: 'de_mirage', name: 'Mirage' }, { id: 'de_inferno', name: 'Inferno' }] },
|
||||
wingman: { label: 'Wingman 2 gegen 2', gameType: 0, gameMode: 2, teamSize: 2, maps: [{ id: 'de_vertigo', name: 'Vertigo' }] },
|
||||
};
|
||||
const quiet = { log() {}, warn() {}, error() {} };
|
||||
|
||||
/** Adapter, dessen Zustand der Test steuert. */
|
||||
function fakeAdapter() {
|
||||
const a = {
|
||||
name: 'docker',
|
||||
starts: [],
|
||||
configures: [],
|
||||
commands: [],
|
||||
stops: 0,
|
||||
state: 'starting',
|
||||
players: null,
|
||||
async start(args) {
|
||||
a.starts.push(args);
|
||||
return { handle: { container: `cs2mv-${args.matchId}`, n: a.starts.length }, host: '10.0.0.5', port: 27015 + a.starts.length - 1, tvPort: 27115 };
|
||||
},
|
||||
async status() { return { state: a.state, playerCount: a.players }; },
|
||||
async configure(handle, plan) { a.configures.push(plan); },
|
||||
async sendCommands(handle, cmds) { a.commands.push(...cmds); },
|
||||
async stop() { a.stops += 1; },
|
||||
};
|
||||
return a;
|
||||
}
|
||||
|
||||
function setup() {
|
||||
const config = loadConfig({ knife: { map: 'de_mirage', warmupSeconds: 60, maxServers: 2 }, docker: { serverNamePrefix: 'MaxLAN' } });
|
||||
const adapter = fakeAdapter();
|
||||
const knife = new KnifeServers({ db: openDatabase(':memory:'), adapter, config, pools, logger: quiet });
|
||||
return { knife, adapter };
|
||||
}
|
||||
const poll = async (knife) => { knife.lastPoll.clear(); await knife.poll(); };
|
||||
|
||||
test('Messerrunde: nur Messer, eine Runde, danach automatisch neues Spiel', () => {
|
||||
const plan = buildKnifeCommands({ map: 'de_inferno', warmupSeconds: 45 });
|
||||
assert.equal(plan.beforeMapChange.at(-1), 'changelevel de_inferno');
|
||||
assert.ok(plan.beforeMapChange.includes('sv_password ""'), 'offen, ohne Passwort');
|
||||
for (const c of ['mp_maxrounds 1', 'mp_match_end_restart 1', 'mp_ct_default_secondary ""', 'mp_startmoney 0', 'mp_warmuptime 45']) {
|
||||
assert.ok(plan.afterMapChange.includes(c), `${c} fehlt`);
|
||||
}
|
||||
});
|
||||
|
||||
test('Start, Konfiguration und Ansicht ohne Geheimnisse', async () => {
|
||||
const { knife, adapter } = setup();
|
||||
const created = await knife.create({});
|
||||
assert.equal(created.name, 'Messer 1');
|
||||
assert.equal(created.status, 'starting');
|
||||
assert.equal(adapter.starts[0].serverName, 'MaxLAN | Messer 1 5v5 (Seitenwahl)');
|
||||
assert.equal(adapter.starts[0].mode, 'competitive');
|
||||
assert.equal(adapter.starts[0].secrets.serverPassword, '');
|
||||
|
||||
adapter.state = 'running';
|
||||
await poll(knife);
|
||||
assert.equal(knife.row('knife1').status, 'running');
|
||||
assert.equal(adapter.configures[0].map, 'de_mirage');
|
||||
|
||||
const [view] = knife.list();
|
||||
assert.equal(view.connect, 'connect 10.0.0.5:27015');
|
||||
assert.ok(!JSON.stringify(view).includes(knife.row('knife1').rcon_password), 'kein RCON-Passwort in der Ansicht');
|
||||
});
|
||||
|
||||
test('Wingman 2v2: eigener Spielmodus, Maps nur aus dem Wingman-Pool', async () => {
|
||||
const { knife, adapter } = setup();
|
||||
const k = await knife.create({ mode: 'wingman' });
|
||||
assert.equal(k.modeShort, '2v2');
|
||||
assert.equal(k.map, 'de_vertigo', 'Standard-Map gibt es im Wingman-Pool nicht, also die erste');
|
||||
assert.equal(adapter.starts[0].mode, 'wingman');
|
||||
assert.equal(adapter.starts[0].serverName, 'MaxLAN | Messer 1 2v2 (Seitenwahl)');
|
||||
adapter.state = 'running';
|
||||
await poll(knife);
|
||||
assert.ok(adapter.configures[0].beforeMapChange.includes('game_mode 2'));
|
||||
await assert.rejects(knife.create({ mode: 'wingman', map: 'de_mirage' }), /gibt es nicht für Wingman/);
|
||||
await assert.rejects(knife.create({ mode: 'deathmatch' }), /Unbekannter Modus/);
|
||||
});
|
||||
|
||||
test('Grenzen: nur Maps aus den Pools, höchstens maxServers', async () => {
|
||||
const { knife } = setup();
|
||||
await assert.rejects(knife.create({ map: 'de_unbekannt' }), /gibt es nicht/);
|
||||
await knife.create({ map: 'de_inferno' });
|
||||
await knife.create({});
|
||||
await assert.rejects(knife.create({}), /Höchstens 2/);
|
||||
// Freie Nummer wird wiederverwendet
|
||||
await knife.remove('knife1');
|
||||
assert.equal((await knife.create({})).name, 'Messer 1');
|
||||
});
|
||||
|
||||
test('Teams gehen runter: Server setzt sich für die nächsten zurück', async () => {
|
||||
const { knife, adapter } = setup();
|
||||
await knife.create({});
|
||||
adapter.state = 'running';
|
||||
await poll(knife);
|
||||
adapter.players = 4;
|
||||
await poll(knife);
|
||||
assert.equal(adapter.commands.length, 0);
|
||||
adapter.players = 0;
|
||||
await poll(knife);
|
||||
assert.deepEqual(adapter.commands, ['mp_warmup_start']);
|
||||
assert.match(knife.row('knife1').message, /zurückgesetzt/);
|
||||
});
|
||||
|
||||
test('Ausfall: Server startet neu, nach zu vielen Ausfällen gibt die App auf', async () => {
|
||||
const { knife, adapter } = setup();
|
||||
await knife.create({});
|
||||
adapter.state = 'failed';
|
||||
await poll(knife);
|
||||
assert.equal(adapter.starts.length, 2, 'nach Ausfall neu gestartet');
|
||||
assert.equal(knife.row('knife1').restarts, 1);
|
||||
for (let i = 0; i < 6; i++) await poll(knife);
|
||||
assert.equal(adapter.starts.length, 6, 'höchstens 5 Neustarts');
|
||||
assert.equal(knife.row('knife1').status, 'failed');
|
||||
// Neustart durch den Admin setzt den Zähler zurück
|
||||
adapter.state = 'starting';
|
||||
await knife.restart('knife1');
|
||||
assert.equal(knife.row('knife1').restarts, 0);
|
||||
assert.equal(adapter.starts.length, 7);
|
||||
});
|
||||
@@ -0,0 +1,95 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { formatPortList, parsePortList } from '../src/config.js';
|
||||
import { countSlots, DockerHostPool, planPorts } from '../src/servers/dockerAdapter.js';
|
||||
|
||||
const host = { portRangeStart: 27100, portRangeEnd: 27105, lanPorts: [27015, 27016] };
|
||||
const secrets = { rconPassword: 'Rcon123', serverPassword: 'Pw123', tvPassword: 'Tv123' };
|
||||
|
||||
test('Portlisten werden gelesen und kompakt geschrieben', () => {
|
||||
assert.deepEqual(parsePortList('27015-27017, 27020'), [27015, 27016, 27017, 27020]);
|
||||
assert.deepEqual(parsePortList(''), []);
|
||||
assert.throws(() => parsePortList('abc'), /kein Port/);
|
||||
assert.throws(() => parsePortList('80-90'), /ungültig/);
|
||||
assert.equal(formatPortList([27020, 27015, 27016, 27017]), '27015-27017,27020');
|
||||
});
|
||||
|
||||
test('Spielport kommt zuerst aus den LAN-Ports, CSTV liegt immer 100 darüber', () => {
|
||||
assert.deepEqual(planPorts(host, new Set()), { port: 27015, tvPort: 27115 });
|
||||
assert.deepEqual(planPorts(host, new Set([27015, 27115])), { port: 27016, tvPort: 27116 });
|
||||
// LAN-Ports voll: weiter im normalen Bereich, CSTV ebenfalls +100
|
||||
assert.deepEqual(planPorts(host, new Set([27015, 27016, 27115, 27116])), { port: 27100, tvPort: 27200 });
|
||||
// Spielport frei, aber sein CSTV-Port belegt: nächster Spielport
|
||||
assert.deepEqual(planPorts({ ...host, lanPorts: [] }, new Set([27200])), { port: 27101, tvPort: 27201 });
|
||||
assert.equal(planPorts({ ...host, lanPorts: [] }, new Set([27100, 27101, 27102, 27103, 27104, 27105])), null);
|
||||
});
|
||||
|
||||
test('Abstand zwischen Spiel- und CSTV-Port ist einstellbar', () => {
|
||||
assert.deepEqual(planPorts({ ...host, tvPortOffset: 5 }, new Set()), { port: 27015, tvPort: 27020 });
|
||||
});
|
||||
|
||||
test('Plätze pro Host: 2 LAN-Ports plus 6 Spielports im normalen Bereich', () => {
|
||||
assert.equal(countSlots(host, new Set()), 8);
|
||||
assert.equal(countSlots({ ...host, lanPorts: [] }, new Set()), 6);
|
||||
});
|
||||
|
||||
function fakePool({ busy = [] } = {}) {
|
||||
const calls = [];
|
||||
const runDocker = async (args) => {
|
||||
calls.push(args);
|
||||
if (args[0] === 'run') {
|
||||
const ports = args.filter((a, i) => args[i - 1] === '-p').map((a) => Number(a.split(':')[0]));
|
||||
const portEnv = args.find((a) => a.startsWith('CS2_PORT='));
|
||||
if (args.includes('--network') && portEnv) ports.push(Number(portEnv.split('=')[1]));
|
||||
if (ports.some((p) => busy.includes(p))) {
|
||||
const err = new Error('Command failed');
|
||||
err.stderr = 'Bind for 0.0.0.0:27015 failed: port is already allocated';
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
if (args[0] === 'inspect') return 'running';
|
||||
return '';
|
||||
};
|
||||
const p = new DockerHostPool({
|
||||
bin: 'docker', image: 'joedwards32/cs2:latest', host: '10.0.0.9', rconHost: '10.0.0.9',
|
||||
portRangeStart: 27100, portRangeEnd: 27139, gslt: '', volume: 'v', extraArgs: '',
|
||||
startTimeoutMinutes: 1, lanPorts: [27015, 27016], serverNamePrefix: 'MaxLAN',
|
||||
hosts: [{ name: 'a', publicHost: '10.0.0.1' }],
|
||||
}, { runDocker });
|
||||
for (const a of p.adapters.values()) a.waitForUpdateCheck = async () => {};
|
||||
return { pool: p, calls };
|
||||
}
|
||||
|
||||
test('Servername zeigt die Teams, Spielport ist ein LAN-Port', async () => {
|
||||
const { pool: p, calls } = fakePool();
|
||||
const r = await p.start({ matchId: 'm1', mode: 'wingman', secrets, teamNames: { A: 'Rote "Füchse"', B: 'Blau' } });
|
||||
assert.equal(r.port, 27015);
|
||||
assert.equal(r.tvPort, 27115);
|
||||
const run = calls.find((c) => c[0] === 'run');
|
||||
assert.ok(run.includes('CS2_SERVERNAME=MaxLAN | Rote Füchse vs. Blau'));
|
||||
// Auf LAN-Ports im Host-Netz, damit Broadcasts des Serverbrowsers ankommen; keine Port-Weiterleitung
|
||||
assert.equal(run[run.indexOf('--network') + 1], 'host');
|
||||
assert.ok(!run.includes('-p'));
|
||||
});
|
||||
|
||||
test('Server außerhalb der LAN-Ports laufen weiter mit Port-Weiterleitung', async () => {
|
||||
const { pool: p, calls } = fakePool();
|
||||
await p.start({ matchId: 'x1', mode: 'wingman', secrets, teamNames: { A: 'A', B: 'B' } });
|
||||
await p.start({ matchId: 'x2', mode: 'wingman', secrets, teamNames: { A: 'A', B: 'B' } });
|
||||
calls.length = 0;
|
||||
// Die App kennt ihre Ports aus der Datenbank; hier sind beide LAN-Ports belegt
|
||||
const adapter = p.adapters.get('a');
|
||||
adapter.getUsedPorts = () => new Set([27015, 27016, 27115, 27116]);
|
||||
await adapter.launch({ matchId: 'x3', mode: 'wingman', secrets });
|
||||
const run = calls.find((c) => c[0] === 'run');
|
||||
assert.ok(!run.includes('--network'));
|
||||
assert.ok(run.includes('27100:27100/udp'));
|
||||
assert.ok(run.includes('27200:27200/udp'));
|
||||
});
|
||||
|
||||
test('Ist ein LAN-Port von einem fremden Dienst belegt, nimmt der Start den nächsten', async () => {
|
||||
const { pool: p, calls } = fakePool({ busy: [27015] });
|
||||
const r = await p.start({ matchId: 'm2', mode: 'competitive', secrets, teamNames: { A: 'A', B: 'B' } });
|
||||
assert.equal(r.port, 27016);
|
||||
assert.equal(calls.filter((c) => c[0] === 'run').length, 2);
|
||||
});
|
||||
@@ -60,8 +60,8 @@ test('Seitenzuordnung nach dem Rundenende hat Vorrang, veraltete Zeilen zu Runde
|
||||
assert.deepEqual(s.rounds.map((r) => r.winner), ['A', 'B']);
|
||||
});
|
||||
|
||||
test('Echte Logzeilen eines CS2-Servers (Wingman, 4 Runden, Halbzeit nach 2)', () => {
|
||||
const lines = fs.readFileSync(path.join(here, 'fixtures', 'echte-logs-wingman.log'), 'utf8').split(/\r?\n/).filter(Boolean);
|
||||
test('Echte, anonymisierte Logzeilen eines CS2-Servers (Wingman, 4 Runden, Halbzeit nach 2)', () => {
|
||||
const lines = fs.readFileSync(path.join(here, 'fixtures', 'wingman-anonym.log'), 'utf8').split(/\r?\n/).filter(Boolean);
|
||||
const warmupEnd = lines.findIndex((l) => l.includes('command "mp_warmup_end"'));
|
||||
const ctx = { teamNames: { A: 'MaxLAN Blau', B: 'MaxLAN Rot' }, maxRounds: 4, overtimeRounds: 6 };
|
||||
|
||||
|
||||
@@ -64,6 +64,8 @@ test('Konsolentexte können keine Befehle einschleusen', () => {
|
||||
assert.ok(afterMapChange.includes('mp_teamname_1 "Bravo"'));
|
||||
assert.ok(afterMapChange.includes('mp_teamname_2 "Alphaquit"'));
|
||||
assert.ok(afterMapChange.includes('mp_maxrounds 16'));
|
||||
assert.ok(afterMapChange.includes('sv_pausable 1'), 'Pausen-Knopf braucht sv_pausable');
|
||||
assert.ok(afterMapChange.includes('mp_freezetime 20'));
|
||||
});
|
||||
|
||||
test('Log-Weiterleitung wird vor dem Mapwechsel gesetzt, unsichere URLs nicht', () => {
|
||||
@@ -76,6 +78,9 @@ test('Log-Weiterleitung wird vor dem Mapwechsel gesetzt, unsichere URLs nicht',
|
||||
};
|
||||
const ok = buildMapCommands({ ...base, logUrl: 'http://192.168.178.31:3000/api/logs/abc_D-1/KEY123' }).beforeMapChange;
|
||||
assert.ok(ok.includes('logaddress_add_http "http://192.168.178.31:3000/api/logs/abc_D-1/KEY123"'));
|
||||
assert.ok(buildMapCommands({ ...base, logUrl: 'http://x/api/logs/a/b' }).afterMapChange.includes('mp_endmatch_votenextmap 0'), 'keine Map-Abstimmung nach dem Match');
|
||||
assert.ok(buildMapCommands({ ...base, logUrl: 'http://x/api/logs/a/b' }).afterMapChange.includes('sv_deltaticks_enforce 0'), 'keine Trennung wegen Delta-Ticks');
|
||||
assert.ok(buildMapCommands({ ...base, logUrl: 'http://x/api/logs/a/b' }).afterMapChange.some((c) => /^tv_delay \d+$/.test(c)), 'tv_delay nach dem Laden der Map');
|
||||
assert.ok(ok.indexOf('log on') < ok.indexOf('changelevel de_nuke'));
|
||||
const bad = buildMapCommands({ ...base, logUrl: 'http://x"; quit' }).beforeMapChange;
|
||||
assert.ok(!bad.some((c) => c.startsWith('logaddress')));
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { loadConfig } from '../src/config.js';
|
||||
import { openDatabase } from '../src/db.js';
|
||||
import { ServerSettings } from '../src/serverSettings.js';
|
||||
import { DockerHostPool } from '../src/servers/dockerAdapter.js';
|
||||
|
||||
function setup() {
|
||||
const config = loadConfig({ match: { maxRoundsCompetitive: 24, extraCommands: [] }, vetoStepSeconds: 30 });
|
||||
const db = openDatabase(':memory:');
|
||||
return { config, db, settings: new ServerSettings({ db, config }) };
|
||||
}
|
||||
|
||||
test('Geänderte Einstellungen landen in der Konfiguration und überstehen einen Neustart', () => {
|
||||
const { config, db, settings } = setup();
|
||||
const changed = settings.update({ maxRoundsCompetitive: 30, extraCommands: 'mp_freezetime 15; sv_cheats 0', vetoStepSeconds: 30 });
|
||||
assert.deepEqual(changed, ['maxRoundsCompetitive', 'extraCommands']);
|
||||
assert.equal(config.match.maxRoundsCompetitive, 30);
|
||||
assert.deepEqual(config.match.extraCommands, ['mp_freezetime 15', 'sv_cheats 0']);
|
||||
|
||||
// Neustart: neue Konfiguration aus der .env, gespeicherte Werte werden wieder darübergelegt
|
||||
const fresh = loadConfig({ match: { maxRoundsCompetitive: 24, extraCommands: [] } });
|
||||
new ServerSettings({ db, config: fresh }).load();
|
||||
assert.equal(fresh.match.maxRoundsCompetitive, 30);
|
||||
assert.deepEqual(fresh.match.extraCommands, ['mp_freezetime 15', 'sv_cheats 0']);
|
||||
});
|
||||
|
||||
test('Ungültige Werte und gesperrte Befehle werden abgelehnt', () => {
|
||||
const { config, settings } = setup();
|
||||
assert.throws(() => settings.update({ maxRoundsCompetitive: 500 }), /ganze Zahl von 2 bis 60/);
|
||||
assert.throws(() => settings.update({ overtime: 'ja' }), /an oder aus/);
|
||||
assert.throws(() => settings.update({ extraCommands: 'rcon_password neu' }), /nicht erlaubt/);
|
||||
assert.throws(() => settings.update({ unbekannt: 1 }), /Unbekannte Einstellung/);
|
||||
// Nichts davon wurde übernommen
|
||||
assert.equal(config.match.maxRoundsCompetitive, 24);
|
||||
});
|
||||
|
||||
test('Zurück auf die Vorgabe entfernt die gespeicherte Abweichung', () => {
|
||||
const { settings } = setup();
|
||||
settings.update({ maxRoundsCompetitive: 30 });
|
||||
assert.equal(settings.view().find((f) => f.key === 'maxRoundsCompetitive').overridden, true);
|
||||
settings.update({ maxRoundsCompetitive: 24 });
|
||||
assert.equal(settings.view().find((f) => f.key === 'maxRoundsCompetitive').overridden, false);
|
||||
});
|
||||
|
||||
test('Docker-Hosts: Prüfung der Liste und Übernahme in den Pool, Startzeit wirkt sofort', () => {
|
||||
const { config, settings } = setup();
|
||||
assert.throws(() => settings.parseHosts([{ name: 'a', publicHost: '1.2.3.4', dockerHost: 'ssh://x; rm -rf /' }]), /Ungültiges Docker-Ziel/);
|
||||
assert.throws(() => settings.parseHosts([{ name: 'a', publicHost: '1.2.3.4', portStart: 80, portEnd: 90 }]), /Portbereich/);
|
||||
|
||||
const hosts = settings.parseHosts([
|
||||
{ name: 'a', publicHost: '10.0.0.1', dockerHost: 'ssh://server@10.0.0.1', portStart: 27100, portEnd: 27139 },
|
||||
{ name: 'b', publicHost: '10.0.0.2', dockerHost: 'ssh://b', portStart: 27100, portEnd: 27119 },
|
||||
]);
|
||||
const pool = new DockerHostPool({ ...config.docker, startTimeoutMinutes: 20, lanPorts: [], hosts: null });
|
||||
pool.setHosts(hosts);
|
||||
assert.deepEqual(pool.hostStats().map((h) => [h.name, h.total]), [['a', 40], ['b', 20]]);
|
||||
|
||||
pool.options.startTimeoutMinutes = 45;
|
||||
assert.equal(pool.adapters.get('b').options.startTimeoutMinutes, 45);
|
||||
});
|
||||
@@ -2,11 +2,14 @@ import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import { computeVetoState, resolveAction, validateFlow } from '../src/veto.js';
|
||||
import { buildMapPools, loadMapPools } from '../src/mapPools.js';
|
||||
import { computeVetoState, generateFlow, resolveAction, validateFlow } from '../src/veto.js';
|
||||
import { buildMapPools, loadMapPools, setActiveMaps } from '../src/mapPools.js';
|
||||
|
||||
const here = path.dirname(fileURLToPath(import.meta.url));
|
||||
const pools = loadMapPools(path.join(here, '..', 'config', 'map-pools.json'));
|
||||
// Die klassischen 7 Competitive-Maps: dafür gilt der fest hinterlegte Ablauf
|
||||
const SEVEN = ['de_ancient', 'de_anubis', 'de_dust2', 'de_inferno', 'de_mirage', 'de_nuke', 'de_train'];
|
||||
const competitive7 = () => setActiveMaps(structuredClone(pools.competitive), SEVEN);
|
||||
|
||||
test('alle ausgelieferten Abläufe sind gültig, Wingman-BO5 ist nicht unterstützt', () => {
|
||||
assert.equal(pools.competitive.formats.bo1.supported, true);
|
||||
@@ -37,8 +40,42 @@ test('ungültiger Ablauf in der Konfiguration deaktiviert nur dieses Format', ()
|
||||
},
|
||||
});
|
||||
assert.equal(custom.mini.formats.bo1.supported, true);
|
||||
assert.equal(custom.mini.formats.bo3.supported, false);
|
||||
assert.match(custom.mini.formats.bo5.reason, /Kein Veto-Ablauf/);
|
||||
assert.equal(custom.mini.formats.bo1.generated, false, 'passender fester Ablauf wird genommen');
|
||||
// Ungültiger fester Ablauf: die Anwendung erzeugt einen passenden
|
||||
assert.equal(custom.mini.formats.bo3.supported, true);
|
||||
assert.equal(custom.mini.formats.bo3.generated, true);
|
||||
assert.match(custom.mini.formats.bo5.reason, /mindestens 5 Maps/);
|
||||
});
|
||||
|
||||
test('Erzeugte Abläufe sind für jede Map-Anzahl gültig', () => {
|
||||
for (let n = 2; n <= 12; n += 1) {
|
||||
for (const format of ['bo1', 'bo3', 'bo5']) {
|
||||
const flow = generateFlow(n, format);
|
||||
const need = { bo1: 2, bo3: 3, bo5: 5 }[format];
|
||||
if (n < need) {
|
||||
assert.equal(flow, null, `${format} mit ${n} Maps`);
|
||||
continue;
|
||||
}
|
||||
assert.deepEqual(validateFlow(flow, n, format), [], `${format} mit ${n} Maps: ${flow.join(' ')}`);
|
||||
}
|
||||
}
|
||||
// Bans und Picks wechseln sich ab, die Seite der Entscheidungsmap wählt das Team, das nicht zuletzt dran war
|
||||
assert.deepEqual(generateFlow(5, 'bo3'), ['ban:X', 'ban:Y', 'pick:X', 'side:Y', 'pick:Y', 'side:X', 'decider', 'side:X']);
|
||||
assert.deepEqual(generateFlow(3, 'bo1'), ['ban:X', 'ban:Y', 'decider', 'side:X']);
|
||||
});
|
||||
|
||||
test('Aktive Maps wählen: Formate passen sich an, Reihenfolge bleibt wie im Katalog', () => {
|
||||
const pool = structuredClone(pools.competitive);
|
||||
setActiveMaps(pool, ['de_vertigo', 'de_cache', 'de_mirage', 'de_unbekannt']);
|
||||
assert.deepEqual(pool.maps.map((m) => m.id), ['de_cache', 'de_mirage', 'de_vertigo']);
|
||||
assert.equal(pool.formats.bo1.supported, true);
|
||||
assert.equal(pool.formats.bo3.supported, true);
|
||||
assert.equal(pool.formats.bo5.supported, false);
|
||||
// 10 Maps (alle): kein fester Ablauf passt, es wird erzeugt
|
||||
assert.equal(pools.competitive.maps.length, 10);
|
||||
assert.equal(pools.competitive.formats.bo3.generated, true);
|
||||
// 7 klassische Maps: fester Ablauf aus der Konfiguration
|
||||
assert.equal(competitive7().formats.bo3.generated, false);
|
||||
});
|
||||
|
||||
function play(pool, format, firstTeam, choices) {
|
||||
@@ -52,7 +89,7 @@ function play(pool, format, firstTeam, choices) {
|
||||
}
|
||||
|
||||
test('BO3 Competitive: kompletter Ablauf mit Seitenwahl und Entscheidungsmap', () => {
|
||||
const state = play(pools.competitive, 'bo3', 'B', [
|
||||
const state = play(competitive7(), 'bo3', 'B', [
|
||||
{ map: 'de_train' }, // B bannt
|
||||
{ map: 'de_nuke' }, // A bannt
|
||||
{ map: 'de_mirage' }, // B pickt
|
||||
@@ -82,7 +119,7 @@ test('BO1 Wingman: Entscheidungsmap wird automatisch übernommen', () => {
|
||||
});
|
||||
|
||||
test('falsches Team, veraltete Schritte und vergebene Maps werden abgelehnt', () => {
|
||||
const pool = pools.competitive;
|
||||
const pool = competitive7();
|
||||
const ctx = { maps: pool.maps, flow: pool.formats.bo1.flow, firstTeam: 'A', actions: [] };
|
||||
assert.throws(() => resolveAction(ctx, { team: 'B', stepIndex: 0, map: 'de_nuke' }), { code: 'not_your_turn' });
|
||||
assert.throws(() => resolveAction(ctx, { team: 'A', stepIndex: 1, map: 'de_nuke' }), { code: 'stale_step' });
|
||||
|
||||
Reference in new issue
Block a user